1717 lines
68 KiB
INI
1717 lines
68 KiB
INI
#include "common.cfg"
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StartCommands +=
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{
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// L5 connect to the shard unifier
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"unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )",
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// Create a gateway for global interconnection
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// modules from different shard are visible to each other if they connect to
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// this gateway. SU Local module have no interest to be plugged here.
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"moduleManager.createModule StandardGateway glob_gw",
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// add a layer 3 server transport
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"glob_gw.transportAdd L3Client l3c",
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// open the transport
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"glob_gw.transportCmd l3c(connect addr="+SUHost+":"+SUGlobalPort+")",
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// Create a gateway for logger service connection
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"moduleManager.createModule StandardGateway lgs_gw",
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// add a layer 3 server transport for master logger service
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"lgs_gw.transportAdd L3Client masterL3c",
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// open the transport
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"lgs_gw.transportCmd masterL3c(connect addr="+MasterLGSHost+":"+L3MasterLGSPort+")",
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};
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#ifndef DONT_USE_LGS_SLAVE
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StartCommands +=
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{
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// add a layer 3 server transport for slave logger service
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"lgs_gw.transportAdd L3Client slaveL3c",
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// open the transport
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"lgs_gw.transportCmd slaveL3c(connect addr="+SlaveLGSHost+":"+L3SlaveLGSPort+")",
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};
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#endif
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StartCommands +=
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{
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// Create a shard unifier client module
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"moduleManager.createModule ShardUnifierClient suc",
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// Create a client commands forwader module
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"moduleManager.createModule ClientCommandForwader ccf",
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// Create a characer control module
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"moduleManager.createModule CharacterControl cc",
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// Create a guild unifier module
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"moduleManager.createModule GuildUnifier gu",
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//Create a shard unifier name mapper
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"moduleManager.createModule CharNameMapperClient cnmc",
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// Create the logger service client module
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"moduleManager.createModule LoggerServiceClient lsc",
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"suc.plug gw",
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"ccf.plug gw",
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"cc.plug gw",
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"gu.plug glob_gw",
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"cnmc.plug gw",
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"lsc.plug lgs_gw",
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};
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/// A list of vars to graph for EGS
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GraphVars +=
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{
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"TotalNbItemForSale", "60000", // every minutes
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"NbPlayers", "60000", // every minutes
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};
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//min fraction of the total damage done on a creature that a group/player must do to be attributed a kill
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KillAttribMinFactor = 1.0;
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//max bulk the player can transport * 1000 (*1000 to avoid float operations)
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MaxPlayerBulk = 100000;
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//max weight in grammes a player can have on him if his strength is 0
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BaseMaxCarriedWeight = 100000;
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// base bulk of player room
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BasePlayerRoomBulk = 1000000;
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// if true, every player that was saved with an invalid position will be corrected the next times he logs in.
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CorrectInvalidPlayerPositions = 1;
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// Create Character Start skills value
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//CreateCharacterStartSkillsValue = "SCMM1BS:220:SMLOEFA:235:SFM1BMM:215:SKILL_POINTS:200:MONEY:1000";
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//CreateCharacterStartSkillsValue = "SM:20:SMA:50:SMAP:51:SMAE:51:SMT:50:SMTC:51:SMTM:51:SMTO:51:SKILL_POINTS:2550:MONEY:50000";
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// Enable caching of ligo primitive in binary files
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CachePrims = 1;
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// Log to see which primitives where loaded from cache
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CachePrimsLog = 0;
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//*************************************************************************************************************
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// variable for stop area effect of a gameplay system
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//*************************************************************************************************************
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FightAreaEffectOn = 1;
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MagicAreaEffectOn = 1;
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HarvestAreaEffectOn = 1;
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//*************************************************************************************************************
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// save period time (ticks).
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//*************************************************************************************************************
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GuildSavePeriod = 100;
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GuildChargeSavePeriod = 99;
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GuildMaxMemberCount = 255;
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TickFrequencyPCSave = 4800;
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// minimum period between 2 consecutive saves of the same character
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MinPlayerSavePeriod = 600;
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StoreSavePeriod = 10;
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//*************************************************************************************************************
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// Max duration of death panalty (when you death several times and only style one point in your characteristics due to death penalty
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//*************************************************************************************************************
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DeathPenaltyMaxDuration = 1000; // 10 ticks per second * 60 for minutes * 30 for 30 minutes // No more used.
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DeathXPFactor = 1;
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DeathXPResorptionTime = 60;
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//*************************************************************************************************************
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// Duration of comma
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//*************************************************************************************************************
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CommaDelayBeforeDeath = 100; // 10 ticks per second * 60 for minutes * 5 for 5 minutes
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//*************************************************************************************************************
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// Duration of dead mektoub stay spawned
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//*************************************************************************************************************
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SpawnedDeadMektoubDelay = 1000; // 10 ticks per second * 60 for minutes * 60 for hours * 24 for days
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//*************************************************************************************************************
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// Progression
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//*************************************************************************************************************
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SkillProgressionFactor = 1.0;
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SkillFightValueLimiter = 250; //skill value temporary limited for beta
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SkillMagicValueLimiter = 250; //skill value temporary limited for beta
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SkillCraftValueLimiter = 250; //skill value temporary limited for beta
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SkillHarvestValueLimiter = 250; //skill value temporary limited for beta
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NBMeanCraftRawMaterials = 1; //Mean of raw material used for craft an item, it's used for scale xp win when crafting an item with effective raw material used
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// when in a team value of each member above one for XP division among team members
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XPTeamMemberDivisorValue = 0.5;
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// distance max for an action to be taken into account when in a team
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MaxDistanceForXpGain = 10;
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// Max XP gain by any one player on any creature (each team member can gain up to this value)
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MaxXPGainPerPlayer = 10.0;
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//*************************************************************************************************************
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// Characteristics parameters
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//*************************************************************************************************************
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//characteristic brick progression step
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CharacteristicBrickStep = 1;
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// Maximum value for characteristics (260 because characters begin with 10)
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MaxCharacteristicValue = 250;
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//*************************************************************************************************************
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// Magic parameters
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//*************************************************************************************************************
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DefaultCastingTime = 1.0;
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RechargeMoneyFactor = 1.0;
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CristalMoneyFactor = 1.0;
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// int in ticks for following values
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NoLinkSurvivalAddTime = 100;
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NoLinkTimeFear = 100;
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NoLinkTimeSleep = 100;
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NoLinkTimeStun = 100;
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NoLinkTimeRoot = 100;
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NoLinkTimeSnare = 100;
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NoLinkTimeSlow = 100;
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NoLinkTimeBlind = 100;
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NoLinkTimeMadness = 100;
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NoLinkTimeDot = 100;
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PostCastLatency = 100; // in ticks
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TickFrequencyCompassUpdate = 32;
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// update period of link spell in ticks
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UpdatePeriodFear = 40;
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UpdatePeriodSleep = 40;
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UpdatePeriodStun = 40;
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UpdatePeriodRoot = 40;
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UpdatePeriodSnare = 40;
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UpdatePeriodSlow = 40;
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UpdatePeriodBlind = 40;
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UpdatePeriodMadness = 40;
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UpdatePeriodDot = 40;
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DefaultUpdatePeriod = 40;
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// bonus on resist for each received spell
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ResistIncreaseFear = 10;
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ResistIncreaseSleep = 10;
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ResistIncreaseStun = 10;
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ResistIncreaseRoot = 10;
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ResistIncreaseSnare = 10;
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ResistIncreaseSlow = 10;
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ResistIncreaseBlind = 10;
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ResistIncreaseMadness = 10;
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ResistIncreaseAcid = 0;
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ResistIncreaseCold = 0;
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ResistIncreaseElectricity= 0;
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ResistIncreaseFire = 0;
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ResistIncreasePoison = 0;
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ResistIncreaseRot = 0;
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ResistIncreaseShockwave = 0;
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//*************************************************************************************************************
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// Craft parameters
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//*************************************************************************************************************
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////////////////
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// DURABILITY // some kind of HP
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// melee weapons
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DaggerDurability = 100.0;
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SwordDurability = 100.0;
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MaceDurability = 100.0;
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AxeDurability = 100.0;
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SpearDurability = 100.0;
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StaffDurability = 100.0;
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MagicianStaffDurability = 100.0;
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TwoHandSwordDurability = 100.0;
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TwoHandAxeDurability = 100.0;
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PikeDurability = 100.0;
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TwoHandMaceDurability = 100.0;
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// range weapon
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AutolauchDurability = 100.0;
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BowrifleDurability = 100.0;
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LauncherDurability = 100.0;
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PistolDurability = 100.0;
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BowpistolDurability = 100.0;
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RifleDurability = 100.0;
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HarpoonDurability = 100.0;
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// ammo
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AutolaunchAmmoDurability = 100.0;
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BowrifleAmmoDurability = 100.0;
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GrenadeAmmoDurability = 100.0;
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LauncherAmmoDurability = 100.0;
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PistolAmmoDurability = 100.0;
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BowpistolAmmoDurability = 100.0;
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RifleAmmoDurability = 100.0;
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HarpoonAmmoDurability = 100.0;
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// armor and shield
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ShieldDurability = 100.0;
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BucklerDurability = 100.0;
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LightBootsDurability = 100.0;
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LightGlovesDurability = 100.0;
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LightPantsDurability = 100.0;
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LightSleevesDurability = 100.0;
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LightVestDurability = 100.0;
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MediumBootsDurability = 100.0;
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MediumGlovesDurability = 100.0;
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MediumPantsDurability = 100.0;
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MediumSleevesDurability = 100.0;
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MediumVestDurability = 100.0;
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HeavyBootsDurability = 100.0;
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HeavyGlovesDurability = 100.0;
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HeavyPantsDurability = 100.0;
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HeavySleevesDurability = 100.0;
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HeavyVestDurability = 100.0;
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HeavyHelmetDurability = 100.0;
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// jewel
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AnkletDurability = 100.0;
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BraceletDurability = 100.0;
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DiademDurability = 100.0;
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EaringDurability = 100.0;
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PendantDurability = 100.0;
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RingDurability = 100.0;
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// tool
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ForageToolDurability = 100.0;
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AmmoCraftingToolDurability = 100.0;
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ArmorCraftingToolDurability = 100.0;
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JewelryCraftingToolDurability = 100.0;
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RangeWeaponCraftingToolDurability = 100.0;
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MeleeWeaponCraftingToolDurability = 100.0;
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ToolCraftingToolDurability = 100.0;
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////////////
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// WEIGHT // (Max is *2)
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// melee weapons
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DaggerWeight = 1.0; // Dg Type (Pierce)
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SwordWeight = 1.0; // 1H Type
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MaceWeight = 1.0; // 1H Type
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AxeWeight = 1.0; // 1H Type
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SpearWeight = 1.0; // 1H Type (pierce)
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StaffWeight = 1.0; // 1H Type
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MagicianStaffWeight = 1.0; // 2H type
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TwoHandSwordWeight = 1.0; // 2H Type
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TwoHandAxeWeight = 1.0; // 2H Type
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PikeWeight = 1.0; // 2H Type (pierce)
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TwoHandMaceWeight = 1.0; // 2H Type
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// range weapon
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PistolWeight = 1.0;
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BowpistolWeight = 1.0;
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RifleWeight = 1.0;
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BowrifleWeight = 1.0;
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AutolauchWeight = 1.0;
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LauncherWeight = 1.0;
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HarpoonWeight = 1.0;
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// ammo
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PistolAmmoWeight = 1.0;
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BowpistolAmmoWeight = 1.0;
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RifleAmmoWeight = 1.0;
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BowrifleAmmoWeight = 1.0;
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AutolaunchAmmoWeight = 1.0;
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LauncherAmmoWeight = 1.0;
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HarpoonAmmoWeight = 1.0;
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GrenadeAmmoWeight = 1.0;
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// armor and shield
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ShieldWeight = 1.0;
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BucklerWeight = 1.0;
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// Light
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LightBootsWeight = 1.0;
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LightGlovesWeight = 1.0;
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LightPantsWeight = 1.0;
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LightSleevesWeight = 1.0;
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LightVestWeight = 1.0;
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// Medium
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MediumBootsWeight = 1.0;
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MediumGlovesWeight = 1.0;
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MediumPantsWeight = 1.0;
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MediumSleevesWeight = 1.0;
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MediumVestWeight = 1.0;
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// Heavy
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HeavyBootsWeight = 1.0;
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HeavyGlovesWeight = 1.0;
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HeavyPantsWeight = 1.0;
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HeavySleevesWeight = 1.0;
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HeavyVestWeight = 1.0;
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HeavyHelmetWeight = 1.0;
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// jewel
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AnkletWeight = 1.0;
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BraceletWeight = 1.0;
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DiademWeight = 1.0;
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EaringWeight = 1.0;
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PendantWeight = 1.0;
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RingWeight = 1.0;
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//////////////
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// SAP LOAD //
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// MIN
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// melee weapons
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DaggerSapLoad = 0.0;
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SwordSapLoad = 0.0;
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MaceSapLoad = 0.0;
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AxeSapLoad = 0.0;
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SpearSapLoad = 0.0;
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StaffSapLoad = 0.0;
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MagicianStaffSapLoad = 0.0;
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TwoHandSwordSapLoad = 0.0;
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TwoHandAxeSapLoad = 0.0;
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PikeSapLoad = 0.0;
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TwoHandMaceSapLoad = 0.0;
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// range weapon
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AutolauchSapLoad = 0.0;
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BowrifleSapLoad = 0.0;
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LauncherSapLoad = 0.0;
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PistolSapLoad = 0.0;
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BowpistolSapLoad = 0.0;
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RifleSapLoad = 0.0;
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HarpoonSapLoad = 0.0;
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// ammo
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AutolaunchAmmoSapLoad = 0.0;
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BowrifleAmmoSapLoad = 0.0;
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GrenadeAmmoSapLoad = 0.0;
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LauncherAmmoSapLoad = 0.0;
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PistolAmmoSapLoad = 0.0;
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BowpistolAmmoSapLoad = 0.0;
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RifleAmmoSapLoad = 0.0;
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HarpoonAmmoSapLoad = 0.0;
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// armor and shield
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ShieldSapLoad = 0.0;
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BucklerSapLoad = 0.0;
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LightBootsSapLoad = 0.0;
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LightGlovesSapLoad = 0.0;
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LightPantsSapLoad = 0.0;
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LightSleevesSapLoad = 0.0;
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LightVestSapLoad = 0.0;
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MediumBootsSapLoad = 0.0;
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MediumGlovesSapLoad = 0.0;
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MediumPantsSapLoad = 0.0;
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MediumSleevesSapLoad = 0.0;
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MediumVestSapLoad = 0.0;
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HeavyBootsSapLoad = 0.0;
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HeavyGlovesSapLoad = 0.0;
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HeavyPantsSapLoad = 0.0;
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HeavySleevesSapLoad = 0.0;
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HeavyVestSapLoad = 0.0;
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HeavyHelmetSapLoad = 0.0;
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// jewel
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AnkletSapLoad = 0.0;
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BraceletSapLoad = 0.0;
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DiademSapLoad = 0.0;
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EaringSapLoad = 0.0;
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PendantSapLoad = 0.0;
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RingSapLoad = 0.0;
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// MAX
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// melee weapons
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DaggerSapLoadMax = 1000.0;
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SwordSapLoadMax = 1000.0;
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MaceSapLoadMax = 1000.0;
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AxeSapLoadMax = 1000.0;
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SpearSapLoadMax = 1000.0;
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StaffSapLoadMax = 1000.0;
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MagicianStaffSapLoadMax = 1000.0;
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TwoHandSwordSapLoadMax = 1000.0;
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TwoHandAxeSapLoadMax = 1000.0;
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PikeSapLoadMax = 1000.0;
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TwoHandMaceSapLoadMax = 1000.0;
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// range weapon
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AutolauchSapLoadMax = 1000.0;
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BowrifleSapLoadMax = 1000.0;
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LauncherSapLoadMax = 1000.0;
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PistolSapLoadMax = 1000.0;
|
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BowpistolSapLoadMax = 1000.0;
|
||
RifleSapLoadMax = 1000.0;
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HarpoonSapLoadMax = 1000.0;
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// ammo
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AutolaunchAmmoSapLoadMax = 1000.0;
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BowrifleAmmoSapLoadMax = 1000.0;
|
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GrenadeAmmoSapLoadMax = 1000.0;
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LauncherAmmoSapLoadMax = 1000.0;
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PistolAmmoSapLoadMax = 1000.0;
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BowpistolAmmoSapLoadMax = 1000.0;
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RifleAmmoSapLoadMax = 1000.0;
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HarpoonAmmoSapLoadMax = 1000.0;
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// armor and shield
|
||
ShieldSapLoadMax = 1000.0;
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||
BucklerSapLoadMax = 1000.0;
|
||
LightBootsSapLoadMax = 1000.0;
|
||
LightGlovesSapLoadMax = 1000.0;
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LightPantsSapLoadMax = 1000.0;
|
||
LightSleevesSapLoadMax = 1000.0;
|
||
LightVestSapLoadMax = 1000.0;
|
||
MediumBootsSapLoadMax = 1000.0;
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MediumGlovesSapLoadMax = 1000.0;
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MediumPantsSapLoadMax = 1000.0;
|
||
MediumSleevesSapLoadMax = 1000.0;
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||
MediumVestSapLoadMax = 1000.0;
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||
HeavyBootsSapLoadMax = 1000.0;
|
||
HeavyGlovesSapLoadMax = 1000.0;
|
||
HeavyPantsSapLoadMax = 1000.0;
|
||
HeavySleevesSapLoadMax = 1000.0;
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||
HeavyVestSapLoadMax = 1000.0;
|
||
HeavyHelmetSapLoadMax = 1000.0;
|
||
// jewel
|
||
AnkletSapLoadMax = 1000.0;
|
||
BraceletSapLoadMax = 1000.0;
|
||
DiademSapLoadMax = 1000.0;
|
||
EaringSapLoadMax = 1000.0;
|
||
PendantSapLoadMax = 1000.0;
|
||
RingSapLoadMax = 1000.0;
|
||
////////////
|
||
// DAMAGE Min
|
||
// melee weapons
|
||
DaggerDmg = 1.0; // Dg Type (Pierce)
|
||
StaffDmg = 1.0; // 1H Type
|
||
SwordDmg = 1.0; // 1H Type
|
||
MaceDmg = 1.0; // 1H Type
|
||
AxeDmg = 1.0; // 1H Type
|
||
SpearDmg = 1.0; // 1H Type (pierce)
|
||
TwoHandSwordDmg = 1.0; // 2H Type
|
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TwoHandAxeDmg = 1.0; // 2H Type
|
||
PikeDmg = 1.0; // 2H Type (pierce)
|
||
TwoHandMaceDmg = 1.0; // 2H Type
|
||
MagicianStaffDmg = 1.0; // 2H Type
|
||
// range weapon (modifier)
|
||
PistolDmg = 0.0;
|
||
BowpistolDmg = 0.0;
|
||
RifleDmg = 0.0;
|
||
BowrifleDmg = 0.0;
|
||
AutolauchDmg = 0.0;
|
||
LauncherDmg = 0.0;
|
||
HarpoonDmg = 0.0;
|
||
// ammo
|
||
PistolAmmoDmg = 1.0;
|
||
BowpistolAmmoDmg = 1.0;
|
||
RifleAmmoDmg = 1.0;
|
||
BowrifleAmmoDmg = 1.0;
|
||
AutolaunchAmmoDmg = 1.0;
|
||
LauncherAmmoDmg = 1.0;
|
||
HarpoonAmmoDmg = 1.0;
|
||
GrenadeAmmoDmg = 1.0;
|
||
// DAMAGE Max
|
||
// melee weapons
|
||
DaggerDmgMax = 1.0; // Dg Type (Pierce)
|
||
StaffDmgMax = 1.0; // 1H Type
|
||
SwordDmgMax = 1.0; // 1H Type
|
||
MaceDmgMax = 1.0; // 1H Type
|
||
AxeDmgMax = 1.0; // 1H Type
|
||
SpearDmgMax = 1.0; // 1H Type (pierce)
|
||
TwoHandSwordDmgMax = 1.0; // 2H Type
|
||
TwoHandAxeDmgMax = 1.0; // 2H Type
|
||
PikeDmgMax = 1.0; // 2H Type (pierce)
|
||
TwoHandMaceDmgMax = 1.0; // 2H Type
|
||
MagicianStaffDmgMax = 1.0;
|
||
// range weapon (modifier)
|
||
AutolauchDmgMax = 0.0;
|
||
BowrifleDmgMax = 0.0;
|
||
LauncherDmgMax = 0.0;
|
||
PistolDmgMax = 0.0;
|
||
BowpistolDmgMax = 0.0;
|
||
RifleDmgMax = 0.0;
|
||
HarpoonDmgMax = 0.0;
|
||
// ammo
|
||
PistolAmmoDmgMax = 1.0;
|
||
BowpistolAmmoDmgMax = 1.0;
|
||
RifleAmmoDmgMax = 1.0;
|
||
BowrifleAmmoDmgMax = 1.0;
|
||
AutolaunchAmmoDmgMax = 1.0;
|
||
LauncherAmmoDmgMax = 1.0;
|
||
HarpoonAmmoDmgMax = 1.0;
|
||
GrenadeAmmoDmgMax = 1.0;
|
||
|
||
//////////////
|
||
// HIT RATE // Hits for 10 sec
|
||
// melee weapons
|
||
DaggerHitRate = 1.0; // Dg Type (Pierce)
|
||
StaffHitRate = 1.0; // 1H Type (blunt)
|
||
SwordHitRate = 1.0; // 1H Type
|
||
MaceHitRate = 1.0; // 1H Type
|
||
AxeHitRate = 1.0; // 1H Type
|
||
SpearHitRate = 1.0; // 1H Type (pierce)
|
||
TwoHandSwordHitRate = 1.0; // 2H Type
|
||
TwoHandAxeHitRate = 1.0; // 2H Type
|
||
PikeHitRate = 1.0; // 2H Type (pierce)
|
||
TwoHandMaceHitRate = 1.0; // 2H Type
|
||
MagicianStaffHitRate = 1.0; //
|
||
// range weapon
|
||
PistolHitRate = 1.0;
|
||
BowpistolHitRate = 1.0;
|
||
RifleHitRate = 1.0;
|
||
BowrifleHitRate = 1.0;
|
||
AutolauchHitRate = 1.0;
|
||
LauncherHitRate = 1.0;
|
||
HarpoonHitRate = 1.0;
|
||
// ammo (modifier)
|
||
AutolaunchAmmoHitRate = 0.0;
|
||
BowrifleAmmoHitRate = 0.0;
|
||
GrenadeAmmoHitRate = 0.0;
|
||
LauncherAmmoHitRate = 0.0;
|
||
PistolAmmoHitRate = 0.0;
|
||
BowpistolAmmoHitRate = 0.0;
|
||
RifleAmmoHitRate = 0.0;
|
||
HarpoonAmmoHitRate = 0.0;
|
||
|
||
//////////////
|
||
// Maximum hit rate ( after crafted item parameters applications )
|
||
// melee weapons
|
||
DaggerHitRateMax = 10.0;
|
||
StaffHitRateMax = 10.0; // 1H Type (blunt)
|
||
SwordHitRateMax = 10.0;
|
||
MaceHitRateMax = 10.0;
|
||
AxeHitRateMax = 10.0;
|
||
SpearHitRateMax = 10.0;
|
||
TwoHandSwordHitRateMax = 10.0;
|
||
TwoHandAxeHitRateMax = 10.0;
|
||
PikeHitRateMax = 10.0;
|
||
TwoHandMaceHitRateMax = 10.0;
|
||
MagicianStaffHitRateMax = 10.0;
|
||
// range weapon
|
||
PistolHitRateMax = 1.0;
|
||
BowpistolHitRateMax = 1.0;
|
||
RifleHitRateMax = 1.0;
|
||
BowrifleHitRateMax = 1.0;
|
||
AutolauchHitRateMax = 1.0;
|
||
LauncherHitRateMax = 1.0;
|
||
HarpoonHitRateMax = 1.0;
|
||
// ammo
|
||
AutolaunchAmmoHitRateMax = 0.0;
|
||
BowrifleAmmoHitRateMax = 0.0;
|
||
GrenadeAmmoHitRateMax = 0.0;
|
||
LauncherAmmoHitRateMax = 0.0;
|
||
PistolAmmoHitRateMax = 0.0;
|
||
BowpistolAmmoHitRateMax = 0.0;
|
||
RifleAmmoHitRateMax = 0.0;
|
||
HarpoonAmmoHitRateMax = 0.0;
|
||
|
||
|
||
///////////
|
||
// Range // for ammo, range weapon (modifier) (max = *2)
|
||
// range weapon
|
||
AutolauchRange = 10000.0; // Gat
|
||
BowrifleRange = 10000.0;
|
||
LauncherRange = 10000.0; // Rocket Launcher
|
||
PistolRange = 10000.0;
|
||
BowpistolRange = 10000.0;
|
||
RifleRange = 10000.0;
|
||
HarpoonRange = 10000.0;
|
||
// ammo
|
||
AutolaunchAmmoRange = 0.0;
|
||
BowrifleAmmoRange = 0.0;
|
||
GrenadeAmmoRange = 0.0;
|
||
LauncherAmmoRange = 0.0;
|
||
PistolAmmoRange = 0.0;
|
||
BowpistolAmmoRange = 0.0;
|
||
RifleAmmoRange = 0.0;
|
||
HarpoonAmmoRange = 0.0;
|
||
////////////////////
|
||
// DODGE MODIFIER // not for ammo and jewel, but for armor too
|
||
// melee weapons & armor
|
||
DaggerDodgeMinModifier = 0.0;
|
||
DaggerDodgeMaxModifier = 0.0;
|
||
SwordDodgeMinModifier = 0.0;
|
||
SwordDodgeMaxModifier = 0.0;
|
||
MaceDodgeMinModifier = 0.0;
|
||
MaceDodgeMaxModifier = 0.0;
|
||
AxeDodgeMinModifier = 0.0;
|
||
AxeDodgeMaxModifier = 0.0;
|
||
SpearDodgeMinModifier = 0.0;
|
||
SpearDodgeMaxModifier = 0.0;
|
||
StaffDodgeMinModifier = 0.0;
|
||
StaffDodgeMaxModifier = 0.0;
|
||
TwoHandSwordDodgeMinModifier = 0.0;
|
||
TwoHandSwordDodgeMaxModifier = 0.0;
|
||
TwoHandAxeDodgeMinModifier = 0.0;
|
||
TwoHandAxeDodgeMaxModifier = 0.0;
|
||
PikeDodgeMinModifier = 0.0;
|
||
PikeDodgeMaxModifier = 0.0;
|
||
TwoHandMaceDodgeMinModifier = 0.0;
|
||
TwoHandMaceDodgeMaxModifier = 0.0;
|
||
MagicianStaffDodgeMinModifier = 0.0;
|
||
MagicianStaffDodgeMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchDodgeMinModifier = 0.0;
|
||
AutolauchDodgeMaxModifier = 0.0;
|
||
BowrifleDodgeMinModifier = 0.0;
|
||
BowrifleDodgeMaxModifier = 0.0;
|
||
LauncherDodgeMinModifier = 0.0;
|
||
LauncherDodgeMaxModifier = 0.0;
|
||
PistolDodgeMinModifier = 0.0;
|
||
PistolDodgeMaxModifier = 0.0;
|
||
BowpistolDodgeMinModifier = 0.0;
|
||
BowpistolDodgeMaxModifier = 0.0;
|
||
RifleDodgeMinModifier = 0.0;
|
||
RifleDodgeMaxModifier = 0.0;
|
||
HarpoonDodgeMinModifier = 0.0;
|
||
HarpoonDodgeMaxModifier = 0.0;
|
||
// armor and shield
|
||
ShieldDodgeMinModifier = 0.0;
|
||
ShieldDodgeMaxModifier = 0.0;
|
||
BucklerDodgeMinModifier = 0.0;
|
||
BucklerDodgeMaxModifier = 0.0;
|
||
LightBootsDodgeMinModifier = 0.0;
|
||
LightBootsDodgeMaxModifier = 0.0;
|
||
LightGlovesDodgeMinModifier = 0.0;
|
||
LightGlovesDodgeMaxModifier = 0.0;
|
||
LightPantsDodgeMinModifier = 0.0;
|
||
LightPantsDodgeMaxModifier = 0.0;
|
||
LightSleevesDodgeMinModifier = 0.0;
|
||
LightSleevesDodgeMaxModifier = 0.0;
|
||
LightVestDodgeMinModifier = 0.0;
|
||
LightVestDodgeMaxModifier = 0.0;
|
||
MediumBootsDodgeMinModifier = 0.0;
|
||
MediumBootsDodgeMaxModifier = 0.0;
|
||
MediumGlovesDodgeMinModifier = 0.0;
|
||
MediumGlovesDodgeMaxModifier = 0.0;
|
||
MediumPantsDodgeMinModifier = 0.0;
|
||
MediumPantsDodgeMaxModifier = 0.0;
|
||
MediumSleevesDodgeMinModifier = 0.0;
|
||
MediumSleevesDodgeMaxModifier = 0.0;
|
||
MediumVestDodgeMinModifier = 0.0;
|
||
MediumVestDodgeMaxModifier = 0.0;
|
||
HeavyBootsDodgeMinModifier = 0.0;
|
||
HeavyBootsDodgeMaxModifier = 0.0;
|
||
HeavyGlovesDodgeMinModifier = 0.0;
|
||
HeavyGlovesDodgeMaxModifier = 0.0;
|
||
HeavyPantsDodgeMinModifier = 0.0;
|
||
HeavyPantsDodgeMaxModifier = 0.0;
|
||
HeavySleevesDodgeMinModifier = 0.0;
|
||
HeavySleevesDodgeMaxModifier = 0.0;
|
||
HeavyVestDodgeMinModifier = 0.0;
|
||
HeavyVestDodgeMaxModifier = 0.0;
|
||
HeavyHelmetDodgeMinModifier = 0.0;
|
||
HeavyHelmetDodgeMaxModifier = 0.0;
|
||
////////////////////
|
||
// PARRY MODIFIER // not for ammo and jewel, but for armor too
|
||
// melee weapons
|
||
DaggerParryMinModifier = 0.0;
|
||
DaggerParryMaxModifier = 0.0;
|
||
SwordParryMinModifier = 0.0;
|
||
SwordParryMaxModifier = 0.0;
|
||
MaceParryMinModifier = 0.0;
|
||
MaceParryMaxModifier = 0.0;
|
||
AxeParryMinModifier = 0.0;
|
||
AxeParryMaxModifier = 0.0;
|
||
SpearParryMinModifier = 0.0;
|
||
SpearParryMaxModifier = 0.0;
|
||
StaffParryMinModifier = 0.0;
|
||
StaffParryMaxModifier = 0.0;
|
||
TwoHandSwordParryMinModifier = 0.0;
|
||
TwoHandSwordParryMaxModifier = 0.0;
|
||
TwoHandAxeParryMinModifier = 0.0;
|
||
TwoHandAxeParryMaxModifier = 0.0;
|
||
PikeParryMinModifier = 0.0;
|
||
PikeParryMaxModifier = 0.0;
|
||
TwoHandMaceParryMinModifier = 0.0;
|
||
TwoHandMaceParryMaxModifier = 0.0;
|
||
MagicianStaffParryMinModifier = 0.0;
|
||
MagicianStaffParryMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchParryMinModifier = 0.0;
|
||
AutolauchParryMaxModifier = 0.0;
|
||
BowrifleParryMinModifier = 0.0;
|
||
BowrifleParryMaxModifier = 0.0;
|
||
LauncherParryMinModifier = 0.0;
|
||
LauncherParryMaxModifier = 0.0;
|
||
PistolParryMinModifier = 0.0;
|
||
PistolParryMaxModifier = 0.0;
|
||
BowpistolParryMinModifier = 0.0;
|
||
BowpistolParryMaxModifier = 0.0;
|
||
RifleParryMinModifier = 0.0;
|
||
RifleParryMaxModifier = 0.0;
|
||
HarpoonParryMinModifier = 0.0;
|
||
HarpoonParryMaxModifier = 0.0;
|
||
// armor and shield
|
||
ShieldParryMinModifier = 0.0;
|
||
ShieldParryMaxModifier = 0.0;
|
||
BucklerParryMinModifier = 0.0;
|
||
BucklerParryMaxModifier = 0.0;
|
||
LightBootsParryMinModifier = 0.0;
|
||
LightBootsParryMaxModifier = 0.0;
|
||
LightGlovesParryMinModifier = 0.0;
|
||
LightGlovesParryMaxModifier = 0.0;
|
||
LightPantsParryMinModifier = 0.0;
|
||
LightPantsParryMaxModifier = 0.0;
|
||
LightSleevesParryMinModifier = 0.0;
|
||
LightSleevesParryMaxModifier = 0.0;
|
||
LightVestParryMinModifier = 0.0;
|
||
LightVestParryMaxModifier = 0.0;
|
||
MediumBootsParryMinModifier = 0.0;
|
||
MediumBootsParryMaxModifier = 0.0;
|
||
MediumGlovesParryMinModifier = 0.0;
|
||
MediumGlovesParryMaxModifier = 0.0;
|
||
MediumPantsParryMinModifier = 0.0;
|
||
MediumPantsParryMaxModifier = 0.0;
|
||
MediumSleevesParryMinModifier = 0.0;
|
||
MediumSleevesParryMaxModifier = 0.0;
|
||
MediumVestParryMinModifier = 0.0;
|
||
MediumVestParryMaxModifier = 0.0;
|
||
HeavyBootsParryMinModifier = 0.0;
|
||
HeavyBootsParryMaxModifier = 0.0;
|
||
HeavyGlovesParryMinModifier = 0.0;
|
||
HeavyGlovesParryMaxModifier = 0.0;
|
||
HeavyPantsParryMinModifier = 0.0;
|
||
HeavyPantsParryMaxModifier = 0.0;
|
||
HeavySleevesParryMinModifier = 0.0;
|
||
HeavySleevesParryMaxModifier = 0.0;
|
||
HeavyVestParryMinModifier = 0.0;
|
||
HeavyVestParryMaxModifier = 0.0;
|
||
HeavyHelmetParryMinModifier = 0.0;
|
||
HeavyHelmetParryMaxModifier = 0.0;
|
||
//////////////////////////////
|
||
// ADVERSARY DODGE MODIFIER // not for ammo, jewel and armor
|
||
// melee weapons
|
||
DaggerAdversaryDodgeMinModifier = 0.0;
|
||
DaggerAdversaryDodgeMaxModifier = 0.0;
|
||
SwordAdversaryDodgeMinModifier = 0.0;
|
||
SwordAdversaryDodgeMaxModifier = 0.0;
|
||
MaceAdversaryDodgeMinModifier = 0.0;
|
||
MaceAdversaryDodgeMaxModifier = 0.0;
|
||
AxeAdversaryDodgeMinModifier = 0.0;
|
||
AxeAdversaryDodgeMaxModifier = 0.0;
|
||
SpearAdversaryDodgeMinModifier = 0.0;
|
||
SpearAdversaryDodgeMaxModifier = 0.0;
|
||
StaffAdversaryDodgeMinModifier = 0.0;
|
||
StaffAdversaryDodgeMaxModifier = 0.0;
|
||
TwoHandSwordAdversaryDodgeMinModifier = 0.0;
|
||
TwoHandSwordAdversaryDodgeMaxModifier = 0.0;
|
||
TwoHandAxeAdversaryDodgeMinModifier = 0.0;
|
||
TwoHandAxeAdversaryDodgeMaxModifier = 0.0;
|
||
PikeAdversaryDodgeMinModifier = 0.0;
|
||
PikeAdversaryDodgeMaxModifier = 0.0;
|
||
TwoHandMaceAdversaryDodgeMinModifier = 0.0;
|
||
TwoHandMaceAdversaryDodgeMaxModifier = 0.0;
|
||
MagicianStaffAdversaryDodgeMinModifier = 0.0;
|
||
MagicianStaffAdversaryDodgeMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchAdversaryDodgeMinModifier = 0.0;
|
||
AutolauchAdversaryDodgeMaxModifier = 0.0;
|
||
BowrifleAdversaryDodgeMinModifier = 0.0;
|
||
BowrifleAdversaryDodgeMaxModifier = 0.0;
|
||
LauncherAdversaryDodgeMinModifier = 0.0;
|
||
LauncherAdversaryDodgeMaxModifier = 0.0;
|
||
PistolAdversaryDodgeMinModifier = 0.0;
|
||
PistolAdversaryDodgeMaxModifier = 0.0;
|
||
BowpistolAdversaryDodgeMinModifier = 0.0;
|
||
BowpistolAdversaryDodgeMaxModifier = 0.0;
|
||
RifleAdversaryDodgeMinModifier = 0.0;
|
||
RifleAdversaryDodgeMaxModifier = 0.0;
|
||
HarpoonAdversaryDodgeMinModifier = 0.0;
|
||
HarpoonAdversaryDodgeMaxModifier = 0.0;
|
||
//////////////////////////////
|
||
// ADVERSARY PARRY MODIFIER // not for ammo, jewel and armor
|
||
// melee weapons
|
||
DaggerAdversaryParryMinModifier = 0.0;
|
||
DaggerAdversaryParryMaxModifier = 0.0;
|
||
SwordAdversaryParryMinModifier = 0.0;
|
||
SwordAdversaryParryMaxModifier = 0.0;
|
||
MaceAdversaryParryMinModifier = 0.0;
|
||
MaceAdversaryParryMaxModifier = 0.0;
|
||
AxeAdversaryParryMinModifier = 0.0;
|
||
AxeAdversaryParryMaxModifier = 0.0;
|
||
SpearAdversaryParryMinModifier = 0.0;
|
||
SpearAdversaryParryMaxModifier = 0.0;
|
||
StaffAdversaryParryMinModifier = 0.0;
|
||
StaffAdversaryParryMaxModifier = 0.0;
|
||
TwoHandSwordAdversaryParryMinModifier = 0.0;
|
||
TwoHandSwordAdversaryParryMaxModifier = 0.0;
|
||
TwoHandAxeAdversaryParryMinModifier = 0.0;
|
||
TwoHandAxeAdversaryParryMaxModifier = 0.0;
|
||
PikeAdversaryParryMinModifier = 0.0;
|
||
PikeAdversaryParryMaxModifier = 0.0;
|
||
TwoHandMaceAdversaryParryMinModifier = 0.0;
|
||
TwoHandMaceAdversaryParryMaxModifier = 0.0;
|
||
MagicianStaffAdversaryParryMinModifier = 0.0;
|
||
MagicianStaffAdversaryParryMaxModifier = 0.0;
|
||
// range weapon
|
||
AutolauchAdversaryParryMinModifier = 0.0;
|
||
AutolauchAdversaryParryMaxModifier = 0.0;
|
||
BowrifleAdversaryParryMinModifier = 0.0;
|
||
BowrifleAdversaryParryMaxModifier = 0.0;
|
||
LauncherAdversaryParryMinModifier = 0.0;
|
||
LauncherAdversaryParryMaxModifier = 0.0;
|
||
PistolAdversaryParryMinModifier = 0.0;
|
||
PistolAdversaryParryMaxModifier = 0.0;
|
||
BowpistolAdversaryParryMinModifier = 0.0;
|
||
BowpistolAdversaryParryMaxModifier = 0.0;
|
||
RifleAdversaryParryMinModifier = 0.0;
|
||
RifleAdversaryParryMaxModifier = 0.0;
|
||
HarpoonAdversaryParryMinModifier = 0.0;
|
||
HarpoonAdversaryParryMaxModifier = 0.0;
|
||
|
||
//////////////////////////////
|
||
// Cast Modifiers // for melee weapons
|
||
//Elemental casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerElementalCastingTimeFactor = 0.0;
|
||
SwordElementalCastingTimeFactor = 0.0;
|
||
AxeElementalCastingTimeFactor = 0.0;
|
||
MaceElementalCastingTimeFactor = 0.0;
|
||
SpearElementalCastingTimeFactor = 0.0;
|
||
StaffElementalCastingTimeFactor = 0.0;
|
||
MagicianStaffElementalCastingTimeFactor = 0.0;
|
||
TwoHandAxeElementalCastingTimeFactor = 0.0;
|
||
TwoHandSwordElementalCastingTimeFactor = 0.0;
|
||
PikeElementalCastingTimeFactor = 0.0;
|
||
TwoHandMaceElementalCastingTimeFactor = 0.0;
|
||
// max
|
||
DaggerElementalCastingTimeFactorMax = 1.0;
|
||
SwordElementalCastingTimeFactorMax = 1.0;
|
||
AxeElementalCastingTimeFactorMax = 1.0;
|
||
MaceElementalCastingTimeFactorMax = 1.0;
|
||
SpearElementalCastingTimeFactorMax = 1.0;
|
||
StaffElementalCastingTimeFactorMax = 1.0;
|
||
MagicianStaffElementalCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeElementalCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordElementalCastingTimeFactorMax = 1.0;
|
||
PikeElementalCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceElementalCastingTimeFactorMax = 1.0;
|
||
|
||
//Elemental power factor (melee weapon only)
|
||
// Min
|
||
DaggerElementalPowerFactor = 0.0;
|
||
SwordElementalPowerFactor = 0.0;
|
||
AxeElementalPowerFactor = 0.0;
|
||
MaceElementalPowerFactor = 0.0;
|
||
SpearElementalPowerFactor = 0.0;
|
||
StaffElementalPowerFactor = 0.0;
|
||
MagicianStaffElementalPowerFactor = 0.2;
|
||
TwoHandAxeElementalPowerFactor = 0.0;
|
||
TwoHandSwordElementalPowerFactor = 0.0;
|
||
PikeElementalPowerFactor = 0.0;
|
||
TwoHandMaceElementalPowerFactor = 0.0;
|
||
// Max
|
||
DaggerElementalPowerFactorMax = 1.0;
|
||
SwordElementalPowerFactorMax = 1.0;
|
||
AxeElementalPowerFactorMax = 1.0;
|
||
MaceElementalPowerFactorMax = 1.0;
|
||
SpearElementalPowerFactorMax = 1.0;
|
||
StaffElementalPowerFactorMax = 1.0;
|
||
MagicianStaffElementalPowerFactorMax = 1.0;
|
||
TwoHandAxeElementalPowerFactorMax = 1.0;
|
||
TwoHandSwordElementalPowerFactorMax = 1.0;
|
||
PikeElementalPowerFactorMax = 1.0;
|
||
TwoHandMaceElementalPowerFactorMax = 1.0;
|
||
|
||
//OffensiveAffliction casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
SwordOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
AxeOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
MaceOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
SpearOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
StaffOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
MagicianStaffOffensiveAfflictionCastingTimeFactor = 0.2;
|
||
TwoHandAxeOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandSwordOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
PikeOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandMaceOffensiveAfflictionCastingTimeFactor = 0.0;
|
||
// Max
|
||
DaggerOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SwordOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
AxeOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MaceOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SpearOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
StaffOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MagicianStaffOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
PikeOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceOffensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
|
||
//OffensiveAffliction power factor (melee weapon only)
|
||
// Min
|
||
DaggerOffensiveAfflictionPowerFactor = 0.0;
|
||
SwordOffensiveAfflictionPowerFactor = 0.0;
|
||
AxeOffensiveAfflictionPowerFactor = 0.0;
|
||
MaceOffensiveAfflictionPowerFactor = 0.0;
|
||
SpearOffensiveAfflictionPowerFactor = 0.0;
|
||
StaffOffensiveAfflictionPowerFactor = 0.0;
|
||
MagicianStaffOffensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandAxeOffensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandSwordOffensiveAfflictionPowerFactor = 0.0;
|
||
PikeOffensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandMaceOffensiveAfflictionPowerFactor = 0.0;
|
||
// Max
|
||
DaggerOffensiveAfflictionPowerFactorMax = 1.0;
|
||
SwordOffensiveAfflictionPowerFactorMax = 1.0;
|
||
AxeOffensiveAfflictionPowerFactorMax = 1.0;
|
||
MaceOffensiveAfflictionPowerFactorMax = 1.0;
|
||
SpearOffensiveAfflictionPowerFactorMax = 1.0;
|
||
StaffOffensiveAfflictionPowerFactorMax = 1.0;
|
||
MagicianStaffOffensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandAxeOffensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandSwordOffensiveAfflictionPowerFactorMax = 1.0;
|
||
PikeOffensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandMaceOffensiveAfflictionPowerFactorMax = 1.0;
|
||
|
||
//Heal casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerHealCastingTimeFactor = 0.0;
|
||
SwordHealCastingTimeFactor = 0.0;
|
||
AxeHealCastingTimeFactor = 0.0;
|
||
MaceHealCastingTimeFactor = 0.0;
|
||
SpearHealCastingTimeFactor = 0.0;
|
||
StaffHealCastingTimeFactor = 0.0;
|
||
MagicianStaffHealCastingTimeFactor = 0.0;
|
||
TwoHandAxeHealCastingTimeFactor = 0.0;
|
||
TwoHandSwordHealCastingTimeFactor = 0.0;
|
||
PikeHealCastingTimeFactor = 0.0;
|
||
TwoHandMaceHealCastingTimeFactor = 0.0;
|
||
// Max
|
||
DaggerHealCastingTimeFactorMax = 1.0;
|
||
SwordHealCastingTimeFactorMax = 1.0;
|
||
AxeHealCastingTimeFactorMax = 1.0;
|
||
MaceHealCastingTimeFactorMax = 1.0;
|
||
SpearHealCastingTimeFactorMax = 1.0;
|
||
StaffHealCastingTimeFactorMax = 1.0;
|
||
MagicianStaffHealCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeHealCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordHealCastingTimeFactorMax = 1.0;
|
||
PikeHealCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceHealCastingTimeFactorMax = 1.0;
|
||
|
||
//Heal power factor (melee weapon only)
|
||
// Min
|
||
DaggerHealPowerFactor = 0.0;
|
||
SwordHealPowerFactor = 0.0;
|
||
AxeHealPowerFactor = 0.0;
|
||
MaceHealPowerFactor = 0.0;
|
||
SpearHealPowerFactor = 0.0;
|
||
StaffHealPowerFactor = 0.0;
|
||
MagicianStaffHealPowerFactor = 0.0;
|
||
TwoHandAxeHealPowerFactor = 0.0;
|
||
TwoHandSwordHealPowerFactor = 0.0;
|
||
PikeHealPowerFactor = 0.0;
|
||
TwoHandMaceHealPowerFactor = 0.0;
|
||
// Max
|
||
DaggerHealPowerFactorMax = 1.0;
|
||
SwordHealPowerFactorMax = 1.0;
|
||
AxeHealPowerFactorMax = 1.0;
|
||
MaceHealPowerFactorMax = 1.0;
|
||
SpearHealPowerFactorMax = 1.0;
|
||
StaffHealPowerFactorMax = 1.0;
|
||
MagicianStaffHealPowerFactorMax = 1.0;
|
||
TwoHandAxeHealPowerFactorMax = 1.0;
|
||
TwoHandSwordHealPowerFactorMax = 1.0;
|
||
PikeHealPowerFactorMax = 1.0;
|
||
TwoHandMaceHealPowerFactorMax = 1.0;
|
||
|
||
//DefensiveAffliction casting time factor (melee weapon only)
|
||
// Min
|
||
DaggerDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
SwordDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
AxeDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
MaceDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
SpearDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
StaffDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
MagicianStaffDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandAxeDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandSwordDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
PikeDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
TwoHandMaceDefensiveAfflictionCastingTimeFactor = 0.0;
|
||
// Max
|
||
DaggerDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SwordDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
AxeDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MaceDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
SpearDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
StaffDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
MagicianStaffDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandAxeDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandSwordDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
PikeDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
TwoHandMaceDefensiveAfflictionCastingTimeFactorMax = 1.0;
|
||
|
||
//DefensiveAffliction power factor (melee weapon only)
|
||
// Min
|
||
DaggerDefensiveAfflictionPowerFactor = 0.0;
|
||
SwordDefensiveAfflictionPowerFactor = 0.0;
|
||
AxeDefensiveAfflictionPowerFactor = 0.0;
|
||
MaceDefensiveAfflictionPowerFactor = 0.0;
|
||
SpearDefensiveAfflictionPowerFactor = 0.0;
|
||
StaffDefensiveAfflictionPowerFactor = 0.0;
|
||
MagicianStaffDefensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandAxeDefensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandSwordDefensiveAfflictionPowerFactor = 0.0;
|
||
PikeDefensiveAfflictionPowerFactor = 0.0;
|
||
TwoHandMaceDefensiveAfflictionPowerFactor = 0.0;
|
||
// Max
|
||
DaggerDefensiveAfflictionPowerFactorMax = 1.0;
|
||
SwordDefensiveAfflictionPowerFactorMax = 1.0;
|
||
AxeDefensiveAfflictionPowerFactorMax = 1.0;
|
||
MaceDefensiveAfflictionPowerFactorMax = 1.0;
|
||
SpearDefensiveAfflictionPowerFactorMax = 1.0;
|
||
StaffDefensiveAfflictionPowerFactorMax = 1.0;
|
||
MagicianStaffDefensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandAxeDefensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandSwordDefensiveAfflictionPowerFactorMax = 1.0;
|
||
PikeDefensiveAfflictionPowerFactorMax = 1.0;
|
||
TwoHandMaceDefensiveAfflictionPowerFactorMax = 1.0;
|
||
|
||
|
||
|
||
///////////////////////
|
||
// PROTECTION FACTOR //
|
||
// armor and shield
|
||
// Min
|
||
BucklerProtectionFactor = 0.10;
|
||
ShieldProtectionFactor = 0.10;
|
||
LightBootsProtectionFactor = 0.10;
|
||
LightGlovesProtectionFactor = 0.10;
|
||
LightPantsProtectionFactor = 0.10;
|
||
LightSleevesProtectionFactor = 0.10;
|
||
LightVestProtectionFactor = 0.10;
|
||
MediumBootsProtectionFactor = 0.10;
|
||
MediumGlovesProtectionFactor = 0.10;
|
||
MediumPantsProtectionFactor = 0.10;
|
||
MediumSleevesProtectionFactor = 0.10;
|
||
MediumVestProtectionFactor = 0.10;
|
||
HeavyBootsProtectionFactor = 0.10;
|
||
HeavyGlovesProtectionFactor = 0.10;
|
||
HeavyPantsProtectionFactor = 0.10;
|
||
HeavySleevesProtectionFactor = 0.10;
|
||
HeavyVestProtectionFactor = 0.10;
|
||
HeavyHelmetProtectionFactor = 0.10;
|
||
// Max
|
||
BucklerProtectionFactorMax = 0.10;
|
||
ShieldProtectionFactorMax = 0.10;
|
||
LightBootsProtectionFactorMax = 0.10;
|
||
LightGlovesProtectionFactorMax = 0.10;
|
||
LightPantsProtectionFactorMax = 0.10;
|
||
LightSleevesProtectionFactorMax = 0.10;
|
||
LightVestProtectionFactorMax = 0.10;
|
||
MediumBootsProtectionFactorMax = 0.10;
|
||
MediumGlovesProtectionFactorMax = 0.10;
|
||
MediumPantsProtectionFactorMax = 0.10;
|
||
MediumSleevesProtectionFactorMax = 0.10;
|
||
MediumVestProtectionFactorMax = 0.10;
|
||
HeavyBootsProtectionFactorMax = 0.10;
|
||
HeavyGlovesProtectionFactorMax = 0.10;
|
||
HeavyPantsProtectionFactorMax = 0.10;
|
||
HeavySleevesProtectionFactorMax = 0.10;
|
||
HeavyVestProtectionFactorMax = 0.10;
|
||
HeavyHelmetProtectionFactorMax = 0.10;
|
||
/////////////////////////////
|
||
// MAX SLASHING PROTECTION // value to multiply with the item level.
|
||
// armor and shield
|
||
BucklerMaxSlashingProtection = 0.10;
|
||
ShieldMaxSlashingProtection = 0.10;
|
||
LightBootsMaxSlashingProtection = 0.10;
|
||
LightGlovesMaxSlashingProtection = 0.10;
|
||
LightPantsMaxSlashingProtection = 0.10;
|
||
LightSleevesMaxSlashingProtection = 0.10;
|
||
LightVestMaxSlashingProtection = 0.10;
|
||
MediumBootsMaxSlashingProtection = 0.10;
|
||
MediumGlovesMaxSlashingProtection = 0.10;
|
||
MediumPantsMaxSlashingProtection = 0.10;
|
||
MediumSleevesMaxSlashingProtection = 0.10;
|
||
MediumVestMaxSlashingProtection = 0.10;
|
||
HeavyBootsMaxSlashingProtection = 0.10;
|
||
HeavyGlovesMaxSlashingProtection = 0.10;
|
||
HeavyPantsMaxSlashingProtection = 0.10;
|
||
HeavySleevesMaxSlashingProtection = 0.10;
|
||
HeavyVestMaxSlashingProtection = 0.33;
|
||
HeavyHelmetMaxSlashingProtection = 0.33;
|
||
//////////////////////////
|
||
// MAX BLUNT PROTECTION //
|
||
// armor and shield
|
||
BucklerMaxBluntProtection = 0.10;
|
||
ShieldMaxBluntProtection = 0.10;
|
||
LightBootsMaxBluntProtection = 0.10;
|
||
LightGlovesMaxBluntProtection = 0.10;
|
||
LightPantsMaxBluntProtection = 0.10;
|
||
LightSleevesMaxBluntProtection = 0.10;
|
||
LightVestMaxBluntProtection = 0.10;
|
||
MediumBootsMaxBluntProtection = 0.10;
|
||
MediumGlovesMaxBluntProtection = 0.10;
|
||
MediumPantsMaxBluntProtection = 0.10;
|
||
MediumSleevesMaxBluntProtection = 0.10;
|
||
MediumVestMaxBluntProtection = 0.10;
|
||
HeavyBootsMaxBluntProtection = 0.10;
|
||
HeavyGlovesMaxBluntProtection = 0.10;
|
||
HeavyPantsMaxBluntProtection = 0.10;
|
||
HeavySleevesMaxBluntProtection = 0.10;
|
||
HeavyVestMaxBluntProtection = 0.10;
|
||
HeavyHelmetMaxBluntProtection = 0.10;
|
||
/////////////////////////////
|
||
// MAX PIERCING PROTECTION //
|
||
// armor and shield
|
||
BucklerMaxPiercingProtection = 0.10;
|
||
ShieldMaxPiercingProtection = 0.10;
|
||
LightBootsMaxPiercingProtection = 0.10;
|
||
LightGlovesMaxPiercingProtection = 0.10;
|
||
LightPantsMaxPiercingProtection = 0.10;
|
||
LightSleevesMaxPiercingProtection = 0.10;
|
||
LightVestMaxPiercingProtection = 0.10;
|
||
MediumBootsMaxPiercingProtection = 0.10;
|
||
MediumGlovesMaxPiercingProtection = 0.10;
|
||
MediumPantsMaxPiercingProtection = 0.10;
|
||
MediumSleevesMaxPiercingProtection = 0.10;
|
||
MediumVestMaxPiercingProtection = 0.10;
|
||
HeavyBootsMaxPiercingProtection = 0.10;
|
||
HeavyGlovesMaxPiercingProtection = 0.10;
|
||
HeavyPantsMaxPiercingProtection = 0.10;
|
||
HeavySleevesMaxPiercingProtection = 0.10;
|
||
HeavyVestMaxPiercingProtection = 0.10;
|
||
HeavyHelmetMaxPiercingProtection = 0.10;
|
||
//////////////////////////////
|
||
// JEWEL PROTECTION
|
||
AcidJewelProtection = 0.01001; // de 0 <20> 1.0 (1.0 = 100% de protection)
|
||
ColdJewelProtection = 0.01001;
|
||
FireJewelProtection = 0.01001;
|
||
RotJewelProtection = 0.01001;
|
||
ShockWaveJewelProtection = 0.01001;
|
||
PoisonJewelProtection = 0.01001;
|
||
ElectricityJewelProtection = 0.01001;
|
||
|
||
MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 <20> 100 (pourcentage)
|
||
HominBaseProtection = 10; // Homin base protection in generic magic damage type
|
||
HominRacialProtection = 10; // Homin base protection in racial magic damage type
|
||
MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
|
||
//////////////////////////////
|
||
// JEWEL RESISTANCE
|
||
DesertResistance = 1; // In skill points bonus
|
||
ForestResistance = 1;
|
||
LacustreResistance = 1;
|
||
JungleResistance = 1;
|
||
PrimaryRootResistance = 1;
|
||
|
||
HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type
|
||
MaxMagicResistanceBonus = 10;// clamp value of resistance bonus resistance after all bonus/malus applied
|
||
EcosystemResistancePenalty = 10;// ecosystem resistance penalty value
|
||
//*************************************************************************************************************
|
||
// regen speed parameters
|
||
//*************************************************************************************************************
|
||
RegenDivisor = 1.0;
|
||
RegenReposFactor = 1.0;
|
||
RegenOffset = 1.0;
|
||
|
||
//*************************************************************************************************************
|
||
// weapon damage table config
|
||
//*************************************************************************************************************
|
||
MinDamage = 10;
|
||
DamageStep = 1;
|
||
ExponentialPower = 1;
|
||
SmoothingFactor = 0;
|
||
|
||
//*************************************************************************************************************
|
||
// hand to hand combat config
|
||
//*************************************************************************************************************
|
||
HandToHandDamageFactor = 0.10;
|
||
HandToHandLatency = 25; // 25 ticks = 2.5s
|
||
|
||
//*************************************************************************************************************
|
||
// combat config
|
||
//*************************************************************************************************************
|
||
BotDamageFactor = 1; // factor applied on npc and creature damage
|
||
// special effects when hit to localisation
|
||
HitChestStaLossFactor = 0.1;
|
||
HitHeadStunDuration = 1;
|
||
HitArmsSlowDuration = 1;
|
||
HitArmsSlowFactor = 10;
|
||
HitLegsSlowDuration = 1;
|
||
HitLegsSlowFactor = -10;
|
||
HitHandsDebuffDuration = 1;
|
||
HitHandsDebuffValue = -10;
|
||
HitFeetDebuffDuration = 1;
|
||
HitFeetDebuffValue = -10;
|
||
NbOpponentsBeforeMalus = 1;
|
||
ModPerSupernumeraryOpponent = -1;
|
||
MinTwoWeaponsLatency = 10;
|
||
|
||
ShieldingRadius = 1;
|
||
CombatFlagLifetime = 10; // (in ticks) used for openings
|
||
|
||
DodgeFactorForMagicSkills = 1.0;
|
||
DodgeFactorForForageSkills = 1.0;
|
||
|
||
MagicResistFactorForCombatSkills = 1.0;
|
||
MagicResistFactorForMagicSkills = 1.0;
|
||
MagicResistFactorForForageSkills = 1.0;
|
||
MagicResistSkillDelta = -10;
|
||
|
||
//*************************************************************************************************************
|
||
// Price parameters ( price formula is ItemPriceCoeff2 * x2 + ItemPriceCoeff1 * x + ItemPriceCoeff0 )
|
||
//*************************************************************************************************************
|
||
// polynom coeff of degree 0 in the price formula
|
||
ItemPriceCoeff0 = 100.0;
|
||
// polynom coeff of degree 1 in the price formula
|
||
ItemPriceCoeff1 = 0.1;
|
||
// polynom coeff of degree 2 in the price formula
|
||
ItemPriceCoeff2 = 0.01;
|
||
// factor to apply on non raw maetrial items to compute their price
|
||
ItemPriceFactor = 1.0;
|
||
// factor to apply on animal price to get the price a user can buy them
|
||
AnimalSellFactor = 0.1;
|
||
// factor to apply on teleport price to get the price a user can buy them
|
||
TeleportSellFactor = 0.1;
|
||
// this factor is applied to all faction point prices
|
||
GlobalFactionPointPriceFactor = 1.0;
|
||
|
||
// this factor is applied to all faction point prices
|
||
GlobalFactionPointPriceFactor = 1.0;
|
||
|
||
//*************************************************************************************************************
|
||
// Max quality of Raw Material Npc item selled by NPC
|
||
//*************************************************************************************************************
|
||
MaxNPCRawMaterialQualityInSell = 100;
|
||
|
||
//*************************************************************************************************************
|
||
// Sell store parameters
|
||
//*************************************************************************************************************
|
||
// an item can stay 7 days in a sale store (total cumulated time in game cycle)
|
||
MaxGameCycleSaleStore = 6048000;
|
||
|
||
NBMaxItemPlayerSellDisplay = 128; //NB max item can be displayed for player item list selled
|
||
NBMaxItemNpcSellDisplay = 128; //NB max item can be displayed for npc item list selled
|
||
NBMaxItemYoursSellDisplay = 128; //NB max item can be displayed for your item list selled, it's also the max items player can put in sale store
|
||
|
||
//*************************************************************************************************************
|
||
// Factor for apply malus wear equipment to craft ( Recommended max = Recommended - (Recommanded * malus wear * WearMalusCraftFactor )
|
||
//*************************************************************************************************************
|
||
WearMalusCraftFactor = 0.1;
|
||
|
||
//*************************************************************************************************************
|
||
// Item wear config
|
||
//*************************************************************************************************************
|
||
//MeleeWeaponWearPerAction = 0.01;
|
||
//RangeWeaponWearPerAction = 0.01;
|
||
|
||
// now we base wear factor for weapons on the ration (WeaponLatency / ReferenceWeaponLatencyForWear)
|
||
// MUST be > 0
|
||
ReferenceWeaponLatencyForWear = 10;
|
||
|
||
CraftingToolWearPerAction = 0.01;
|
||
ForageToolWearPerAction = 0.01;
|
||
ArmorWearPerAction = 0.01;
|
||
ShieldWearPerAction = 0.01;
|
||
JewelryWearPerAction = 0.01;
|
||
|
||
// melee weapons
|
||
DaggerWearPerAction = 0.01;
|
||
SwordWearPerAction = 0.01;
|
||
MaceWearPerAction = 0.01;
|
||
AxeWearPerAction = 0.01;
|
||
SpearWearPerAction = 0.01;
|
||
StaffWearPerAction = 0.01;
|
||
MagicianStaffWearPerAction = 0.01;
|
||
TwoHandSwordWearPerAction = 0.01;
|
||
TwoHandAxeWearPerAction = 0.01;
|
||
PikeWearPerAction = 0.01;
|
||
TwoHandMaceWearPerAction = 0.01;
|
||
// range weapon
|
||
AutolauchWearPerAction = 0.01;
|
||
BowrifleWearPerAction = 0.01;
|
||
LauncherWearPerAction = 0.01;
|
||
PistolWearPerAction = 0.01;
|
||
BowpistolWearPerAction = 0.01;
|
||
RifleWearPerAction = 0.01;
|
||
|
||
//*************************************************************************************************************
|
||
// Fame Variables
|
||
//*************************************************************************************************************
|
||
// Fame memory interpolation periode
|
||
FameMemoryInterpolation = 1220000;
|
||
// Fame trend reset delay
|
||
FameTrendResetDelay = 10000;
|
||
// Point of fame lost with the faction of a killed bot
|
||
FameByKill = -1000;
|
||
// Minimum Fame To Buy a Guild Building
|
||
MinFameToBuyGuildBuilding = 0;
|
||
// Minimum Fame To Buy a Player Building
|
||
MinFameToBuyPlayerBuilding = 0;
|
||
// maximum price variation ( in absolute value ) that can be due to fame
|
||
MaxFamePriceVariation = 0.1;
|
||
// Maximum fame value taken in account in trade
|
||
MaxFameToTrade = 600000;
|
||
// Minimum fame value taken in account in trade, under this value, the merchant refuse to sell
|
||
MinFameToTrade = -600000;
|
||
|
||
//*************************************************************************************************************
|
||
// Guild Variables
|
||
//*************************************************************************************************************
|
||
//fame to buy a guild building
|
||
MinFameToBuyGuildBuilding = 0;
|
||
// cost of the guild building in money
|
||
MoneyToBuyGuildBuilding = 10;
|
||
// base bulk of the guild building
|
||
BaseGuildBulk = 10000000;
|
||
// cost in money to create a guild
|
||
GuildCreationCost = 100000;
|
||
// max number of charges a guild can apply for
|
||
MaxAppliedChargeCount = 3;
|
||
|
||
//*************************************************************************************************************
|
||
// Animals
|
||
//*************************************************************************************************************
|
||
AnimalHungerFactor = 0.01;
|
||
AnimalStopFollowingDistance = 100;
|
||
AllowAnimalInventoryAccessFromAnyStable = 0;
|
||
|
||
//*************************************************************************************************************
|
||
// PVP
|
||
//*************************************************************************************************************
|
||
DuelQueryDuration = 600;
|
||
ChallengeSpawnZones =
|
||
{
|
||
"pvp_challenge_fyros_spawn_1",
|
||
"pvp_challenge_fyros_spawn_2",
|
||
};
|
||
|
||
PVPMeleeCombatDamageFactor = 1.0;
|
||
PVPRangeCombatDamageFactor = 1.0;
|
||
PVPMagicDamageFactor = 1.0;
|
||
|
||
TimeForSetPVPFlag = 1000;
|
||
TimeForResetPVPFlag = 1000;
|
||
TimeForPVPFlagOff = 1000;
|
||
PVPActionTimer = 1000;
|
||
|
||
TotemBuildTime = 1000;
|
||
TotemRebuildWait = 1000;
|
||
|
||
ResPawnPVPInSameRegionForbiden = 1; // 1 is player character can't respawn in same region of there death in faction PvP.
|
||
|
||
BuildSpireActive = 1;
|
||
|
||
|
||
// max distance from PvP combat to gain PvP points (faction and HoF points) from team PvP kills (in meters)
|
||
MaxDistanceForPVPPointsGain = 5.0;
|
||
// minimum delta level used to compute the faction points gain
|
||
MinPVPDeltaLevel = -5;
|
||
// maximum delta level used to compute the faction points gain
|
||
MaxPVPDeltaLevel = 5;
|
||
// for team PvP progression add this value to the faction points divisor for each team member above one
|
||
PVPTeamMemberDivisorValue = 1.0;
|
||
// it is the base used in faction point gain formula
|
||
PVPFactionPointBase = 5.0;
|
||
// it is the base used in HoF point gain formula
|
||
PVPHoFPointBase = 5.0;
|
||
// in faction PvP the killed players loses the faction points gained per killer multiplied by this factor
|
||
PVPFactionPointLossFactor = 0.5;
|
||
// in faction PvP the killed players loses the HoF points gained per killer multiplied by this factor
|
||
PVPHoFPointLossFactor = 0.5;
|
||
// players will not get any point for the same PvP kill for this time in seconds
|
||
TimeWithoutPointForSamePVPKill = 100;
|
||
|
||
VerboseFactionPoint = 0;
|
||
|
||
//*************************************************************************************************************
|
||
// Outpost
|
||
//*************************************************************************************************************
|
||
// Global flag to activate outpost challenge system
|
||
LoadOutposts = 1;
|
||
// Outpost saving period in tick (1 outpost saved at a time)
|
||
OutpostSavingPeriod = 10;
|
||
// Period in ticks between 2 updates of the same outpost
|
||
OutpostUpdatePeriod = 10;
|
||
// Set if the outpost drillers generate mps or not
|
||
EnableOutpostDrillerMPGeneration = 1;
|
||
// Production time of mp in the driller (in seconds)
|
||
OutpostDrillerTimeUnit = 10*60*24; // per day
|
||
// Delay in ticks used to check if 2 actions for editing an outpost are concurrent
|
||
OutpostEditingConcurrencyCheckDelay = 10;
|
||
// Period in seconds between 2 updates of outpost timers on clients
|
||
OutpostClientTimersUpdatePeriod = 10;
|
||
// Number of rounds in an outpost fight
|
||
OutpostFightRoundCount = 10;
|
||
// Time of a round in an outpost fight, in seconds
|
||
OutpostFightRoundTime = 1*60;
|
||
// Time to decrement an outpost level in seconds (in peace time)
|
||
OutpostLevelDecrementTime = 60*60*24*1;
|
||
// Delay in ticks used to check if 2 actions for editing an outpost are concurrent
|
||
OutpostEditingConcurrencyCheckDelay = 10;
|
||
// Time of each outpost state (challenge, beforeAttack, afterAttack, beforeDefense, afterDefense), in seconds. If 0 default computed value is used.
|
||
OutpostStateTimeOverride = 0;
|
||
// Max time the player has to answer the JoinPvp Window, in seconds
|
||
OutpostJoinPvpTimer = 10;
|
||
// Time range before next attack period in which a service reboot will cancel the challenge, in seconds
|
||
OutpostRangeForCancelOnReset = 60*60*1;
|
||
// Max number of outposts per guild (DO NOT exceed outpost count in database.xml)
|
||
GuildMaxOutpostCount = 10;
|
||
//*************************************************************************************************************
|
||
|
||
MonoMissionTimout = 144000;
|
||
VerboseMissions = 0;
|
||
MissionLogFile = "egs_missions.log";
|
||
MissionPrerequisitsEnabled = 1;
|
||
CheckCharacterVisitPlacePeriodGC = 64;
|
||
|
||
// This icon will be used for missions with an invalid mission icon. If
|
||
// default icon is invalid too mission will not be displayed at all on client.
|
||
DefaultMissionIcon = "generic_rite";
|
||
|
||
// Mission states is read from file mission_validation.cfg. The EGS will load
|
||
// only the files which state is in ValidMissionStates list. If that list
|
||
// contains the keyword "All" all missions will be loaded.
|
||
ValidMissionStates = {
|
||
"All",
|
||
// "Disabled",
|
||
// "Test",
|
||
// "Valid",
|
||
};
|
||
|
||
StoreBotNames = 1;
|
||
|
||
Tocking = 1;
|
||
|
||
// unlimited death pact for internal testing
|
||
UnlimitedDeathPact = 1;
|
||
|
||
//ignore race prerequisits for missions
|
||
IgnoreMissionRacePrerequisits = 1;
|
||
|
||
// Max distance allowed for bot chat & dyn chat
|
||
MaxBotChatDistanceM = 5;
|
||
|
||
//zone types that must be set as triggers
|
||
TriggerZoneTypes = { "place","region" };
|
||
|
||
// PeopleAutorized 1:fyros 2:matis 4:tryker 8:zorai
|
||
|
||
|
||
StartCommandsWhenMirrorReady =
|
||
{
|
||
"PeopleAutorized 255",
|
||
};
|
||
|
||
// set the world instance activity verbosity
|
||
VerboseWorldInstance = 0;
|
||
|
||
// set the shop category parser verbosity
|
||
VerboseShopParsing = 0;
|
||
|
||
// Checking coherency between saved players and CEntityIdTranslator map, may be slow, so put to 0 if you want
|
||
CheckEntityIdTranslatorCoherency = 0;
|
||
|
||
// Filename that contains the list of invalid entity names
|
||
InvalidEntityNamesFilename = "invalid_entity_names.txt";
|
||
|
||
ForageKamiAngerThreshold1 = 10000;
|
||
ForageKamiAngerThreshold2 = 10000;
|
||
ForageKamiAngerDecreasePerHour = 900.0;
|
||
ForageKamiAngerPunishDamage = 5000;
|
||
|
||
ForageValidateSourcesSpawnPos = 1;
|
||
AutoSpawnForageSourcePeriodOverride = 0;
|
||
ForageKamiAngerOverride = 0;
|
||
ForageSiteStock = 100;
|
||
ForageSiteNbUpdatesToLive = 10;
|
||
ForageSiteRadius = 10.0;
|
||
ForageExtractionTimeMinGC = 230.0;
|
||
ForageExtractionTimeSlopeGC = 2.0;
|
||
ForageQuantityBaseRate = 0;
|
||
ForageQuantityBrick1 = 0.5;
|
||
ForageQuantityBrick2 = 0.5;
|
||
ForageQuantityBrick3 = 0.5;
|
||
ForageQuantityBrick4 = 0.5;
|
||
ForageQuantityBrick5 = 0.5;
|
||
ForageQuantityBrick6 = 0.5;
|
||
ForageQuantityBrick7 = 0.5;
|
||
ForageQuantityBrick8 = 0.5;
|
||
ForageQuantityBrick9 = 0.5;
|
||
ForageQuantityBrick10 = 0.5;
|
||
ForageQuantityBrick11 = 0.5;
|
||
ForageQuantityBrick12 = 0.5;
|
||
ForageQuantitySlowFactor = 0.5;
|
||
ForageQualitySlowFactor = 1.50;
|
||
ForageQualitySlowFactorQualityLevelRatio = 0.1;
|
||
ForageQualitySlowFactorDeltaLevelRatio = 0.1;
|
||
ForageQualitySlowFactorMatSpecRatio = 0.1;
|
||
ForageQualityCeilingFactor = 1.0;
|
||
ForageQualityCeilingClamp = 1;
|
||
ForageQuantityImpactFactor = 20.0;
|
||
ForageQualityImpactFactor = 1.5;
|
||
ForageExtractionAbsorptionMatSpecFactor = 5.0;
|
||
ForageExtractionAbsorptionMatSpecMax = 1.0;
|
||
ForageExtractionCareMatSpecFactor = 1.0;
|
||
ForageExtractionAbsorptionEcoSpecFactor = 5.0;
|
||
ForageExtractionAbsorptionEcoSpecMax = 1.0;
|
||
ForageExtractionCareEcoSpecFactor = 1.0;
|
||
ForageExtractionNaturalDDeltaPerTick = 0.1;
|
||
ForageExtractionNaturalEDeltaPerTick = 0.1;
|
||
ForageCareFactor = 5.0;
|
||
ForageCareBeginZone = 5.0;
|
||
ForageHPRatioPerSourceLifeImpact = 0.005;
|
||
ForageExplosionDamage = 5000.0;
|
||
ToxicCloudDamage = 500.0;
|
||
ForageCareSpeed = 0.05;
|
||
ForageKamiOfferingSpeed = 0.01;
|
||
ForageDebug = 0;
|
||
ForageSourceSpawnDelay = 50;
|
||
ForageFocusRatioOfLocateDeposit = 10;
|
||
ForageFocusAutoRegenRatio = 1.0;
|
||
ForageReduceDamageTimeWindow = 50;
|
||
ForageExtractionXPFactor = 10.0;
|
||
ForageQuantityXPDeltaLevelBonusRate = 1.0;
|
||
ForageProspectionXPBonusRatio = 0.1;
|
||
ForageExtractionNbParticipantsXPBonusRatio = 0.1;
|
||
ForageExtractionNastyEventXPMalusRatio = 0.1;
|
||
|
||
QuarteringQuantityAverageForCraftHerbivore = 2.0;
|
||
QuarteringQuantityAverageForCraftCarnivore = 5.0;
|
||
QuarteringQuantityAverageForMissions = 1.0;
|
||
QuarteringQuantityAverageForBoss5 = 10;
|
||
QuarteringQuantityAverageForBoss7 = 50;
|
||
QuarteringQuantityForInvasion5 = 50;
|
||
QuarteringQuantityForInvasion7 = 100;
|
||
|
||
LootMoneyAmountPerXPLevel = 10.0;
|
||
|
||
VerboseQuartering = 0;
|
||
|
||
// Shutdown handling
|
||
|
||
// Time to shutdown server in minutes
|
||
ShutdownCounter = 5;
|
||
|
||
// Time between to shutdown messages in seconds
|
||
BroadcastShutdownMessageRate = 30;
|
||
|
||
// Time to shutdown to close access to welcome service, in seconds
|
||
CloseShardAccessAt = 300;
|
||
|
||
// Persistent Logging
|
||
|
||
DatabaseId = 0;
|
||
|
||
// delay during character stay in game after disconnection
|
||
TimeBeforeDisconnection = 300;
|
||
|
||
// File that contains the privileges for client commands
|
||
ClientCommandsPrivilegesFile = "client_commands_privileges.txt";
|
||
|
||
// File that contains the info on the current event on the server
|
||
GameEventFile = "game_event.txt";
|
||
|
||
// Privilege needed for banner
|
||
BannerPriv = ":G:SG:GM:SGM:";
|
||
// Privilege that never aggro the bots
|
||
NeverAggroPriv = ":OBSERVER:G:SG:GM:SGM:EM:";
|
||
// Privilege always invisible
|
||
AlwaysInvisiblePriv = ":OBSERVER:EM:";
|
||
// Privilege to teleport with a mektoub
|
||
TeleportWithMektoubPriv = ":GM:SGM:DEV:";
|
||
// Privilege that forbid action execution
|
||
NoActionAllowedPriv = ":OBSERVER";
|
||
// Privilege that bypass value and score checking
|
||
NoValueCheckingPriv = ":GM:SGM:DEV:EM:EG:";
|
||
// Privilege that prevent being disconnected in case of shard closing for technical problem
|
||
NoForceDisconnectPriv = ":GM:SGM:DEV:";
|
||
|
||
// File used to save position flags
|
||
PositionFlagsFile = "position_flags.xml";
|
||
|
||
// load PVP zones from primitives?
|
||
LoadPVPFreeZones = 1;
|
||
LoadPVPVersusZones = 1;
|
||
LoadPVPGuildZones = 1;
|
||
|
||
// buffer time in ticks used when entering/leaving a PVP zone
|
||
PVPZoneEnterBufferTime = 300;
|
||
PVPZoneLeaveBufferTime = 1200;
|
||
PVPZoneWarningRepeatTime = 50;
|
||
PVPZoneWarningRepeatTimeL = 3000;
|
||
|
||
// If 1, use the Death Penalty factor from the PVPZone primitive, else no death penalty
|
||
PVPZoneWithDeathPenalty = 1;
|
||
|
||
// if 1, pvp duel/challenge will be disabled
|
||
DisablePVPDuel = 0;
|
||
DisablePVPChallenge = 1;
|
||
|
||
// Fame Variables
|
||
// All values are multiplied by 6000 compared to values displayed on the client.
|
||
FameMinToDeclare = 600000;
|
||
FameWarningLevel = 60000;
|
||
FameMinToRemain = 0;
|
||
FameMinToTrade = -600000;
|
||
FameMinToKOS = -600000;
|
||
FameMaxDefault = 600000;
|
||
FameAbsoluteMin = -600000;
|
||
FameAbsoluteMax = 600000;
|
||
|
||
FameStartFyrosvFyros = 600000;
|
||
FameStartFyrosvMatis = -600000;
|
||
FameStartFyrosvTryker = -60000;
|
||
FameStartFyrosvZorai = 60000;
|
||
FameStartMatisvFyros = -600000;
|
||
FameStartMatisvMatis = 600000;
|
||
FameStartMatisvTryker = 60000;
|
||
FameStartMatisvZorai = -60000;
|
||
FameStartTrykervFyros = -60000;
|
||
FameStartTrykervMatis = 60000;
|
||
FameStartTrykervTryker = 600000;
|
||
FameStartTrykervZorai = -600000;
|
||
FameStartZoraivFyros = 60000;
|
||
FameStartZoraivMatis = -60000;
|
||
FameStartZoraivTryker = -600000;
|
||
FameStartZoraivZorai = 600000;
|
||
FameStartFyrosvKami = 60000;
|
||
FameStartFyrosvKaravan = -60000;
|
||
FameStartMatisvKami = -600000;
|
||
FameStartMatisvKaravan = 600000;
|
||
FameStartTrykervKami = -60000;
|
||
FameStartTrykervKaravan = 60000;
|
||
FameStartZoraivKami = 600000;
|
||
FameStartZoraivKaravan = -600000;
|
||
|
||
FameMaxNeutralvFyros = 600000;
|
||
FameMaxNeutralvMatis = 600000;
|
||
FameMaxNeutralvTryker = 600000;
|
||
FameMaxNeutralvZorai = 600000;
|
||
FameMaxFyrosvFyros = 600000;
|
||
FameMaxFyrosvMatis = 0;
|
||
FameMaxFyrosvTryker = 600000;
|
||
FameMaxFyrosvZorai = 600000;
|
||
FameMaxMatisvFyros = 0;
|
||
FameMaxMatisvMatis = 600000;
|
||
FameMaxMatisvTryker = 600000;
|
||
FameMaxMatisvZorai = 600000;
|
||
FameMaxTrykervFyros = 600000;
|
||
FameMaxTrykervMatis = 600000;
|
||
FameMaxTrykervTryker = 600000;
|
||
FameMaxTrykervZorai = 0;
|
||
FameMaxZoraivFyros = 600000;
|
||
FameMaxZoraivMatis = 600000;
|
||
FameMaxZoraivTryker = 0000;
|
||
FameMaxZoraivZorai = 600000;
|
||
FameMaxNeutralvKami = 600000;
|
||
FameMaxNeutralvKaravan = 600000;
|
||
FameMaxKamivKami = 600000;
|
||
FameMaxKamivKaravan = -600000;
|
||
FameMaxKaravanvKami = -600000;
|
||
FameMaxKaravanvKaravan = 600000;
|
||
|
||
// Log switches, turns nlinfo on/off
|
||
NameManagerLogEnabled = 1;
|
||
GameItemLogEnabled = 1;
|
||
EntityCallbacksLogEnabled = 1;
|
||
EntityManagerLogEnabled = 1;
|
||
GuildManagerLogEnabled = 1;
|
||
ForageExtractionLogEnabled = 0;
|
||
PhraseManagerLogEnabled = 1;
|
||
CharacterLogEnabled = 1;
|
||
PlayerLogEnabled = 1;
|
||
ShoppingLogEnabled = 0;
|
||
PVPLogEnabled = 1;
|
||
PersistentPlayerDataLogEnabled = 0;
|
||
|
||
DailyShutdownSequenceTime = "";
|
||
DailyShutdownBroadcastMessage = "The shard will be shut down in 1 minute";
|
||
DailyShutdownCounterMinutes = 1;
|
||
CheckShutdownPeriodGC = 50;
|
||
|
||
PlayerChannelHistoricSize = 50;
|
||
|
||
FlushSendingQueuesOnExit = 1;
|
||
NamesOfOnlyServiceToFlushSending = "BS";
|
||
|
||
// stat database save period in ticks
|
||
StatDBSavePeriod = 20;
|
||
|
||
// New Newbieland
|
||
UseNewNewbieLandStartingPoint= 1;
|
||
|
||
// The domain mainlands configuration
|
||
Mainlands = {
|
||
"302", "Open", "(Open Developer Community)", "en",
|
||
};
|