khanat-opennel-code/code/ryzom/common/src/game_share/magic_fx.cpp

189 lines
5.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "magic_fx.h"
//
#include "nel/misc/string_conversion.h"
namespace MAGICFX
{
NL_BEGIN_STRING_CONVERSION_TABLE (TSpellMode)
NL_STRING_CONVERSION_TABLE_ENTRY (Bomb)
NL_STRING_CONVERSION_TABLE_ENTRY (Chain)
NL_STRING_CONVERSION_TABLE_ENTRY (Spray)
NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellMode)
NL_END_STRING_CONVERSION_TABLE(TSpellMode, SpellModeConversion, UnknownSpellMode)
//
NL_BEGIN_STRING_CONVERSION_TABLE (TSpellType)
NL_STRING_CONVERSION_TABLE_ENTRY (Off)
NL_STRING_CONVERSION_TABLE_ENTRY (Cur)
NL_STRING_CONVERSION_TABLE_ENTRY (Mix)
NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellType)
NL_END_STRING_CONVERSION_TABLE(TSpellType, SpellTypeConversion, UnknownSpellType)
//
NL_BEGIN_STRING_CONVERSION_TABLE (TSpellCastStage)
NL_STRING_CONVERSION_TABLE_ENTRY (CastBegin)
NL_STRING_CONVERSION_TABLE_ENTRY (CastLoop)
NL_STRING_CONVERSION_TABLE_ENTRY (CastEnd)
NL_STRING_CONVERSION_TABLE_ENTRY (CastFail)
NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellCastStage)
NL_END_STRING_CONVERSION_TABLE(TSpellCastStage, SpellCastStageConversion, UnknownSpellCastStage)
//
// *************************************************************************************
const std::string& toString(TSpellMode mode)
{
return SpellModeConversion.toString(mode);
}
TSpellMode toSpellMode(const std::string &str)
{
return SpellModeConversion.fromString(str);
}
// *************************************************************************************
const std::string& toString(TSpellType mode)
{
return SpellTypeConversion.toString(mode);
}
// *************************************************************************************
const std::string& toString(TSpellCastStage mode)
{
return SpellCastStageConversion.toString(mode);
}
// *************************************************************************************
TMagicFx toMagicFx( DMGTYPE::EDamageType type ,bool /* Link */)
{
switch(type)
{
case DMGTYPE::BLUNT: return Blunt;
case DMGTYPE::SLASHING: return Slashing;
case DMGTYPE::PIERCING: return Piercing;
case DMGTYPE::ROT: return Rot;
case DMGTYPE::ACID: return Acid;
case DMGTYPE::COLD: return Cold;
case DMGTYPE::FIRE: return Fire;
case DMGTYPE::POISON: return Poison;
case DMGTYPE::ELECTRICITY: return Electric;
case DMGTYPE::SHOCK: return Shockwave;
default:
return Unknown;
break;
}
}
// *************************************************************************************
TMagicFx toMagicFx( EFFECT_FAMILIES::TEffectFamily effect)
{
switch(effect)
{
case EFFECT_FAMILIES::Mezz: return Mezz;
case EFFECT_FAMILIES::Root: return Root;
case EFFECT_FAMILIES::Fear: return Fear;
case EFFECT_FAMILIES::Stun: return Stun;
case EFFECT_FAMILIES::Blind: return Blind;
// madness
case EFFECT_FAMILIES::Madness:
case EFFECT_FAMILIES::MadnessMelee:
case EFFECT_FAMILIES::MadnessMagic:
case EFFECT_FAMILIES::MadnessRange:
return Madness;
// sickness
case EFFECT_FAMILIES::DebuffSkillMelee:
case EFFECT_FAMILIES::DebuffSkillMagic:
case EFFECT_FAMILIES::DebuffSkillRange:
case EFFECT_FAMILIES::DebuffResistBlunt:
case EFFECT_FAMILIES::DebuffResistSlash:
case EFFECT_FAMILIES::DebuffResistPierce:
case EFFECT_FAMILIES::DebuffResistAcid:
case EFFECT_FAMILIES::DebuffResistRot:
case EFFECT_FAMILIES::DebuffResistCold:
case EFFECT_FAMILIES::DebuffResistFire:
case EFFECT_FAMILIES::DebuffResistPoison:
case EFFECT_FAMILIES::DebuffResistSchock:
case EFFECT_FAMILIES::DebuffResistElectricity:
return Sickness;
// curse
case EFFECT_FAMILIES::Stench:
return Curse;
// hatred
case EFFECT_FAMILIES::FaunaHatred:
case EFFECT_FAMILIES::PlantHatred:
case EFFECT_FAMILIES::KitinHatred:
case EFFECT_FAMILIES::HominHatred:
case EFFECT_FAMILIES::DegeneratedHatred:
return Hatred;
// slow
case EFFECT_FAMILIES::SlowMelee:
case EFFECT_FAMILIES::SlowMagic:
case EFFECT_FAMILIES::SlowRange:
case EFFECT_FAMILIES::SlowAttack:
return SlowAttack;
// snare
case EFFECT_FAMILIES::SlowMove:
case EFFECT_FAMILIES::Snare:
return SlowMove;
default:
return Unknown;
}
}
// *************************************************************************************
TMagicFx healtoMagicFx( sint32 healHp, sint32 healSap, sint32 healSta, bool link )
{
if ( !link )
{
if ( healHp > healSap )
{
if ( healHp > healSta )
return HealHP;
return HealSta;
}
else
{
if ( healSap > healSta )
return HealSap;
return HealSta;
}
}
else
{
if ( healHp > healSap )
{
if ( healHp > healSta )
return HealHP;
return HealSta;
}
else
{
if ( healSap > healSta )
return HealSap;
return HealSta;
}
}
}
}