1994 lines
57 KiB
C++
1994 lines
57 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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#ifndef CHARACTER_SYNC_ITF
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#define CHARACTER_SYNC_ITF
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#include "nel/misc/types_nl.h"
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#if defined(NL_COMP_VC8) || defined(NL_COMP_VC9)
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# include <memory>
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#endif
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/string_conversion.h"
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#include "nel/net/message.h"
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#include "nel/net/module.h"
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#include "nel/net/module_builder_parts.h"
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#include "nel/net/module_message.h"
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#include "nel/net/module_gateway.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/r2_basic_types.h"
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#include "continent.h"
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namespace CHARSYNC
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{
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class TCharInfo;
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class TCharBestLevelInfo;
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class CValidateNameResult;
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class CGuildInfo;
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class TNameEntry;
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class TCharSyncResultEntry;
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struct TRace
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{
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enum TValues
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{
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r_fyros,
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r_matis,
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r_tryker,
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r_zorai,
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/// the highest valid value in the enum
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last_enum_item = r_zorai,
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/// a value equal to the last enum item +1
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end_of_enum,
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invalid_val,
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/// Number of enumerated values
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nb_enum_items = 4
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};
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/// Index table to convert enum value to linear index table
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const std::map<TValues, uint32> &getIndexTable() const
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{
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static std::map<TValues, uint32> indexTable;
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static bool init = false;
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if (!init)
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{
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// fill the index table
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indexTable.insert(std::make_pair(r_fyros, 0));
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indexTable.insert(std::make_pair(r_matis, 1));
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indexTable.insert(std::make_pair(r_tryker, 2));
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indexTable.insert(std::make_pair(r_zorai, 3));
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init = true;
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}
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return indexTable;
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}
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static const NLMISC::CStringConversion<TValues> &getConversionTable()
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{
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NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
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NL_STRING_CONVERSION_TABLE_ENTRY(r_fyros)
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NL_STRING_CONVERSION_TABLE_ENTRY(r_matis)
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NL_STRING_CONVERSION_TABLE_ENTRY(r_tryker)
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NL_STRING_CONVERSION_TABLE_ENTRY(r_zorai)
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NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
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};
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static NLMISC::CStringConversion<TValues>
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conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
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/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
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return conversionTable;
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}
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TValues _Value;
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public:
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TRace()
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: _Value(invalid_val)
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{
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}
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TRace(TValues value)
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: _Value(value)
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{
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}
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TRace(const std::string &str)
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{
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_Value = getConversionTable().fromString(str);
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}
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void serial(NLMISC::IStream &s)
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{
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s.serialEnum(_Value);
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}
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bool operator == (const TRace &other) const
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{
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return _Value == other._Value;
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}
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bool operator != (const TRace &other) const
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{
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return ! (_Value == other._Value);
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}
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bool operator < (const TRace &other) const
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{
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return _Value < other._Value;
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}
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bool operator <= (const TRace &other) const
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{
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return _Value <= other._Value;
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}
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bool operator > (const TRace &other) const
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{
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return !(_Value <= other._Value);
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}
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bool operator >= (const TRace &other) const
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{
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return !(_Value < other._Value);
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}
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const std::string &toString() const
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{
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return getConversionTable().toString(_Value);
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}
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static const std::string &toString(TValues value)
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{
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return getConversionTable().toString(value);
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}
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TValues getValue() const
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{
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return _Value;
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}
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// return true if the actual value of the enum is valid, otherwise false
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bool isValid()
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{
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if (_Value == invalid_val)
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return false;
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// not invalid, check other enum value
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return getConversionTable().isValid(_Value);
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}
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uint32 asIndex()
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{
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std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
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nlassert(it != getIndexTable().end());
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return it->second;
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}
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};
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struct TCivilisation
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{
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enum TValues
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{
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c_neutral,
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c_fyros,
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c_matis,
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c_tryker,
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c_zorai,
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/// the highest valid value in the enum
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last_enum_item = c_zorai,
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/// a value equal to the last enum item +1
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end_of_enum,
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invalid_val,
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/// Number of enumerated values
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nb_enum_items = 5
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};
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/// Index table to convert enum value to linear index table
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const std::map<TValues, uint32> &getIndexTable() const
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{
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static std::map<TValues, uint32> indexTable;
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static bool init = false;
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if (!init)
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{
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// fill the index table
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indexTable.insert(std::make_pair(c_neutral, 0));
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indexTable.insert(std::make_pair(c_fyros, 1));
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indexTable.insert(std::make_pair(c_matis, 2));
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indexTable.insert(std::make_pair(c_tryker, 3));
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indexTable.insert(std::make_pair(c_zorai, 4));
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init = true;
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}
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return indexTable;
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}
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static const NLMISC::CStringConversion<TValues> &getConversionTable()
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{
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NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_neutral)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_fyros)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_matis)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_tryker)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_zorai)
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NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
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};
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static NLMISC::CStringConversion<TValues>
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conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
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/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
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return conversionTable;
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}
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TValues _Value;
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public:
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TCivilisation()
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: _Value(invalid_val)
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{
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}
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TCivilisation(TValues value)
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: _Value(value)
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{
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}
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TCivilisation(const std::string &str)
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{
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_Value = getConversionTable().fromString(str);
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}
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void serial(NLMISC::IStream &s)
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{
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s.serialEnum(_Value);
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}
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bool operator == (const TCivilisation &other) const
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{
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return _Value == other._Value;
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}
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bool operator != (const TCivilisation &other) const
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{
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return ! (_Value == other._Value);
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}
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bool operator < (const TCivilisation &other) const
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{
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return _Value < other._Value;
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}
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bool operator <= (const TCivilisation &other) const
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{
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return _Value <= other._Value;
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}
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bool operator > (const TCivilisation &other) const
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{
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return !(_Value <= other._Value);
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}
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bool operator >= (const TCivilisation &other) const
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{
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return !(_Value < other._Value);
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}
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const std::string &toString() const
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{
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return getConversionTable().toString(_Value);
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}
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static const std::string &toString(TValues value)
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{
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return getConversionTable().toString(value);
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}
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TValues getValue() const
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{
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return _Value;
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}
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// return true if the actual value of the enum is valid, otherwise false
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bool isValid()
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{
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if (_Value == invalid_val)
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return false;
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// not invalid, check other enum value
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return getConversionTable().isValid(_Value);
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}
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uint32 asIndex()
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{
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std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
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nlassert(it != getIndexTable().end());
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return it->second;
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}
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};
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struct TCult
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{
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enum TValues
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{
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c_neutral,
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c_kami,
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c_karavan,
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/// the highest valid value in the enum
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last_enum_item = c_karavan,
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/// a value equal to the last enum item +1
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end_of_enum,
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invalid_val,
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/// Number of enumerated values
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nb_enum_items = 3
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};
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/// Index table to convert enum value to linear index table
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const std::map<TValues, uint32> &getIndexTable() const
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{
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static std::map<TValues, uint32> indexTable;
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static bool init = false;
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if (!init)
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{
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// fill the index table
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indexTable.insert(std::make_pair(c_neutral, 0));
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indexTable.insert(std::make_pair(c_kami, 1));
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indexTable.insert(std::make_pair(c_karavan, 2));
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init = true;
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}
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return indexTable;
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}
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static const NLMISC::CStringConversion<TValues> &getConversionTable()
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{
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NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_neutral)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_kami)
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NL_STRING_CONVERSION_TABLE_ENTRY(c_karavan)
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NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
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};
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static NLMISC::CStringConversion<TValues>
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conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
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/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
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return conversionTable;
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}
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TValues _Value;
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public:
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TCult()
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: _Value(invalid_val)
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{
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}
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TCult(TValues value)
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: _Value(value)
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{
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}
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TCult(const std::string &str)
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{
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_Value = getConversionTable().fromString(str);
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}
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void serial(NLMISC::IStream &s)
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{
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s.serialEnum(_Value);
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}
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bool operator == (const TCult &other) const
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{
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return _Value == other._Value;
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}
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bool operator != (const TCult &other) const
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{
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return ! (_Value == other._Value);
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}
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bool operator < (const TCult &other) const
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{
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return _Value < other._Value;
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}
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bool operator <= (const TCult &other) const
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{
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return _Value <= other._Value;
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}
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bool operator > (const TCult &other) const
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{
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return !(_Value <= other._Value);
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}
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bool operator >= (const TCult &other) const
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{
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return !(_Value < other._Value);
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}
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const std::string &toString() const
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{
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return getConversionTable().toString(_Value);
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}
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static const std::string &toString(TValues value)
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{
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return getConversionTable().toString(value);
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}
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TValues getValue() const
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{
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return _Value;
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}
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// return true if the actual value of the enum is valid, otherwise false
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bool isValid()
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{
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if (_Value == invalid_val)
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return false;
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// not invalid, check other enum value
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return getConversionTable().isValid(_Value);
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}
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uint32 asIndex()
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{
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std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
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nlassert(it != getIndexTable().end());
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return it->second;
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}
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};
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// Info about a character, used for block tranfert
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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class TCharInfo
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{
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protected:
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// The entity id the the character
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NLMISC::CEntityId _CharEId;
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// The name of the character
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std::string _CharName;
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// The session id the the character home mainland
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uint32 _HomeSessionId;
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// The best combat level of the character
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sint32 _BestCombatLevel;
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// The guild id of this player
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uint32 _GuildId;
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// the list of respawn points validated by the character
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CONTINENT::TRespawnPointCounters _RespawnPoints;
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//
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TRace _Race;
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//
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TCivilisation _Civilisation;
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//
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TCult _Cult;
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//
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bool _Newcomer;
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public:
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// The entity id the the character
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const NLMISC::CEntityId &getCharEId() const
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{
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return _CharEId;
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}
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NLMISC::CEntityId &getCharEId()
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{
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return _CharEId;
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}
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void setCharEId(const NLMISC::CEntityId &value)
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{
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_CharEId = value;
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}
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// The name of the character
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const std::string &getCharName() const
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{
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return _CharName;
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}
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std::string &getCharName()
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{
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return _CharName;
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}
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void setCharName(const std::string &value)
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{
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_CharName = value;
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}
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// The session id the the character home mainland
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uint32 getHomeSessionId() const
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{
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return _HomeSessionId;
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}
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void setHomeSessionId(uint32 value)
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{
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_HomeSessionId = value;
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}
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// The best combat level of the character
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sint32 getBestCombatLevel() const
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{
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return _BestCombatLevel;
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}
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void setBestCombatLevel(sint32 value)
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{
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_BestCombatLevel = value;
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}
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// The guild id of this player
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uint32 getGuildId() const
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{
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return _GuildId;
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}
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void setGuildId(uint32 value)
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{
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_GuildId = value;
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}
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// the list of respawn points validated by the character
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const CONTINENT::TRespawnPointCounters &getRespawnPoints() const
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{
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return _RespawnPoints;
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}
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CONTINENT::TRespawnPointCounters &getRespawnPoints()
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{
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return _RespawnPoints;
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}
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void setRespawnPoints(const CONTINENT::TRespawnPointCounters &value)
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{
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_RespawnPoints = value;
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}
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//
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TRace getRace() const
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{
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return _Race;
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}
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void setRace(TRace value)
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{
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_Race = value;
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}
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//
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TCivilisation getCivilisation() const
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{
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return _Civilisation;
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}
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void setCivilisation(TCivilisation value)
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{
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_Civilisation = value;
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}
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//
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TCult getCult() const
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{
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return _Cult;
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}
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void setCult(TCult value)
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{
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|
|
|
_Cult = value;
|
|
|
|
}
|
|
//
|
|
bool getNewcomer() const
|
|
{
|
|
return _Newcomer;
|
|
}
|
|
|
|
void setNewcomer(bool value)
|
|
{
|
|
|
|
_Newcomer = value;
|
|
|
|
}
|
|
|
|
bool operator == (const TCharInfo &other) const
|
|
{
|
|
return _CharEId == other._CharEId
|
|
&& _CharName == other._CharName
|
|
&& _HomeSessionId == other._HomeSessionId
|
|
&& _BestCombatLevel == other._BestCombatLevel
|
|
&& _GuildId == other._GuildId
|
|
&& _RespawnPoints == other._RespawnPoints
|
|
&& _Race == other._Race
|
|
&& _Civilisation == other._Civilisation
|
|
&& _Cult == other._Cult
|
|
&& _Newcomer == other._Newcomer;
|
|
}
|
|
|
|
|
|
// constructor
|
|
TCharInfo()
|
|
{
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_CharEId);
|
|
s.serial(_CharName);
|
|
s.serial(_HomeSessionId);
|
|
s.serial(_BestCombatLevel);
|
|
s.serial(_GuildId);
|
|
s.serialCont(_RespawnPoints);
|
|
s.serial(_Race);
|
|
s.serial(_Civilisation);
|
|
s.serial(_Cult);
|
|
s.serial(_Newcomer);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
// Info about a the best level of a character, used for block tranfert
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class TCharBestLevelInfo
|
|
{
|
|
protected:
|
|
// The entity id the the character
|
|
NLMISC::CEntityId _CharEId;
|
|
// The best combat level of the character
|
|
sint32 _BestCombatLevel;
|
|
public:
|
|
// The entity id the the character
|
|
const NLMISC::CEntityId &getCharEId() const
|
|
{
|
|
return _CharEId;
|
|
}
|
|
|
|
NLMISC::CEntityId &getCharEId()
|
|
{
|
|
return _CharEId;
|
|
}
|
|
|
|
|
|
void setCharEId(const NLMISC::CEntityId &value)
|
|
{
|
|
|
|
|
|
_CharEId = value;
|
|
|
|
|
|
}
|
|
// The best combat level of the character
|
|
sint32 getBestCombatLevel() const
|
|
{
|
|
return _BestCombatLevel;
|
|
}
|
|
|
|
void setBestCombatLevel(sint32 value)
|
|
{
|
|
|
|
_BestCombatLevel = value;
|
|
|
|
}
|
|
|
|
bool operator == (const TCharBestLevelInfo &other) const
|
|
{
|
|
return _CharEId == other._CharEId
|
|
&& _BestCombatLevel == other._BestCombatLevel;
|
|
}
|
|
|
|
|
|
// constructor
|
|
TCharBestLevelInfo()
|
|
{
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_CharEId);
|
|
s.serial(_BestCombatLevel);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CCharacterSyncSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CCharacterSyncSkel> TInterceptor;
|
|
protected:
|
|
CCharacterSyncSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CCharacterSyncSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CCharacterSyncSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
void addCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void deleteCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateCharGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateCharRespawnPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateCharsBestLevel_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateCharNewbieFlag_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateCharAllegiance_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateCharHomeMainlandSessionId_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void syncUserChars_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CCharacterSyncSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
// A new character have been create by a client
|
|
virtual void addCharacter(NLNET::IModuleProxy *sender, const TCharInfo &charInfo) =0;
|
|
// A character have been deleted
|
|
virtual void deleteCharacter(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
// A character guild have changed
|
|
virtual void updateCharGuild(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, uint32 guildId) =0;
|
|
// Update the respawn points count of a character
|
|
virtual void updateCharRespawnPoints(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints) =0;
|
|
// Update the best level for a set of characters
|
|
virtual void updateCharsBestLevel(NLNET::IModuleProxy *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos) =0;
|
|
// Update the newbie flag of a characters
|
|
virtual void updateCharNewbieFlag(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, bool newbie) =0;
|
|
// Update the allegiance of a characters
|
|
virtual void updateCharAllegiance(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult) =0;
|
|
// The home mainland has changed (used when converting a character file from an old version)
|
|
virtual void updateCharHomeMainlandSessionId(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId) =0;
|
|
// The characters for a player have been loaded
|
|
// EGS send the full list to SU to make
|
|
// sure any divergence in the database is cleared
|
|
// SU send back the list of character with there
|
|
// unified names and home session ID
|
|
virtual void syncUserChars(NLNET::IModuleProxy *sender, uint32 userId, const std::vector < TCharInfo > &charInfos) =0;
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CCharacterSyncProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CCharacterSyncSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CCharacterSyncProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CCharacterSyncSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CCharacterSyncProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
// A new character have been create by a client
|
|
void addCharacter(NLNET::IModule *sender, const TCharInfo &charInfo);
|
|
// A character have been deleted
|
|
void deleteCharacter(NLNET::IModule *sender, uint32 charId);
|
|
// A character guild have changed
|
|
void updateCharGuild(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, uint32 guildId);
|
|
// Update the respawn points count of a character
|
|
void updateCharRespawnPoints(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints);
|
|
// Update the best level for a set of characters
|
|
void updateCharsBestLevel(NLNET::IModule *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos);
|
|
// Update the newbie flag of a characters
|
|
void updateCharNewbieFlag(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, bool newbie);
|
|
// Update the allegiance of a characters
|
|
void updateCharAllegiance(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult);
|
|
// The home mainland has changed (used when converting a character file from an old version)
|
|
void updateCharHomeMainlandSessionId(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId);
|
|
// The characters for a player have been loaded
|
|
// EGS send the full list to SU to make
|
|
// sure any divergence in the database is cleared
|
|
// SU send back the list of character with there
|
|
// unified names and home session ID
|
|
void syncUserChars(NLNET::IModule *sender, uint32 userId, const std::vector < TCharInfo > &charInfos);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_addCharacter(NLNET::CMessage &__message, const TCharInfo &charInfo);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_deleteCharacter(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateCharGuild(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, uint32 guildId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateCharRespawnPoints(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateCharsBestLevel(NLNET::CMessage &__message, const std::vector < TCharBestLevelInfo > &charLevelInfos);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateCharNewbieFlag(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, bool newbie);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateCharAllegiance(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateCharHomeMainlandSessionId(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_syncUserChars(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharInfo > &charInfos);
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
struct TCharacterNameResult
|
|
{
|
|
enum TValues
|
|
{
|
|
cnr_ok,
|
|
cnr_invalid_name,
|
|
cnr_already_exist,
|
|
/// the highest valid value in the enum
|
|
last_enum_item = cnr_already_exist,
|
|
/// a value equal to the last enum item +1
|
|
end_of_enum,
|
|
|
|
invalid_val,
|
|
|
|
/// Number of enumerated values
|
|
nb_enum_items = 3
|
|
};
|
|
|
|
/// Index table to convert enum value to linear index table
|
|
const std::map<TValues, uint32> &getIndexTable() const
|
|
{
|
|
static std::map<TValues, uint32> indexTable;
|
|
static bool init = false;
|
|
if (!init)
|
|
{
|
|
// fill the index table
|
|
indexTable.insert(std::make_pair(cnr_ok, 0));
|
|
indexTable.insert(std::make_pair(cnr_invalid_name, 1));
|
|
indexTable.insert(std::make_pair(cnr_already_exist, 2));
|
|
|
|
init = true;
|
|
}
|
|
|
|
return indexTable;
|
|
}
|
|
|
|
|
|
static const NLMISC::CStringConversion<TValues> &getConversionTable()
|
|
{
|
|
NL_BEGIN_STRING_CONVERSION_TABLE(TValues)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY(cnr_ok)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY(cnr_invalid_name)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY(cnr_already_exist)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY(invalid_val)
|
|
};
|
|
static NLMISC::CStringConversion<TValues>
|
|
conversionTable(TValues_nl_string_conversion_table, sizeof(TValues_nl_string_conversion_table)
|
|
/ sizeof(TValues_nl_string_conversion_table[0]), invalid_val);
|
|
|
|
return conversionTable;
|
|
}
|
|
|
|
TValues _Value;
|
|
|
|
public:
|
|
TCharacterNameResult()
|
|
: _Value(invalid_val)
|
|
{
|
|
}
|
|
TCharacterNameResult(TValues value)
|
|
: _Value(value)
|
|
{
|
|
}
|
|
|
|
TCharacterNameResult(const std::string &str)
|
|
{
|
|
_Value = getConversionTable().fromString(str);
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serialEnum(_Value);
|
|
}
|
|
|
|
bool operator == (const TCharacterNameResult &other) const
|
|
{
|
|
return _Value == other._Value;
|
|
}
|
|
bool operator != (const TCharacterNameResult &other) const
|
|
{
|
|
return ! (_Value == other._Value);
|
|
}
|
|
bool operator < (const TCharacterNameResult &other) const
|
|
{
|
|
return _Value < other._Value;
|
|
}
|
|
|
|
bool operator <= (const TCharacterNameResult &other) const
|
|
{
|
|
return _Value <= other._Value;
|
|
}
|
|
|
|
bool operator > (const TCharacterNameResult &other) const
|
|
{
|
|
return !(_Value <= other._Value);
|
|
}
|
|
bool operator >= (const TCharacterNameResult &other) const
|
|
{
|
|
return !(_Value < other._Value);
|
|
}
|
|
|
|
const std::string &toString() const
|
|
{
|
|
return getConversionTable().toString(_Value);
|
|
}
|
|
static const std::string &toString(TValues value)
|
|
{
|
|
return getConversionTable().toString(value);
|
|
}
|
|
|
|
TValues getValue() const
|
|
{
|
|
return _Value;
|
|
}
|
|
|
|
// return true if the actual value of the enum is valid, otherwise false
|
|
bool isValid()
|
|
{
|
|
if (_Value == invalid_val)
|
|
return false;
|
|
|
|
// not invalid, check other enum value
|
|
return getConversionTable().isValid(_Value);
|
|
}
|
|
|
|
|
|
uint32 asIndex()
|
|
{
|
|
std::map<TValues, uint32>::const_iterator it(getIndexTable().find(_Value));
|
|
nlassert(it != getIndexTable().end());
|
|
return it->second;
|
|
}
|
|
|
|
};
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CValidateNameResult
|
|
{
|
|
protected:
|
|
//
|
|
TCharacterNameResult _Result;
|
|
//
|
|
uint32 _UserId;
|
|
//
|
|
uint8 _CharIndex;
|
|
//
|
|
ucstring _FullName;
|
|
public:
|
|
//
|
|
TCharacterNameResult getResult() const
|
|
{
|
|
return _Result;
|
|
}
|
|
|
|
void setResult(TCharacterNameResult value)
|
|
{
|
|
|
|
_Result = value;
|
|
|
|
}
|
|
//
|
|
uint32 getUserId() const
|
|
{
|
|
return _UserId;
|
|
}
|
|
|
|
void setUserId(uint32 value)
|
|
{
|
|
|
|
_UserId = value;
|
|
|
|
}
|
|
//
|
|
uint8 getCharIndex() const
|
|
{
|
|
return _CharIndex;
|
|
}
|
|
|
|
void setCharIndex(uint8 value)
|
|
{
|
|
|
|
_CharIndex = value;
|
|
|
|
}
|
|
//
|
|
ucstring getFullName() const
|
|
{
|
|
return _FullName;
|
|
}
|
|
|
|
void setFullName(ucstring value)
|
|
{
|
|
|
|
_FullName = value;
|
|
|
|
}
|
|
|
|
bool operator == (const CValidateNameResult &other) const
|
|
{
|
|
return _Result == other._Result
|
|
&& _UserId == other._UserId
|
|
&& _CharIndex == other._CharIndex
|
|
&& _FullName == other._FullName;
|
|
}
|
|
|
|
|
|
// constructor
|
|
CValidateNameResult()
|
|
{
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_Result);
|
|
s.serial(_UserId);
|
|
s.serial(_CharIndex);
|
|
s.serial(_FullName);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CGuildInfo
|
|
{
|
|
protected:
|
|
//
|
|
ucstring _GuildName;
|
|
//
|
|
uint32 _GuildId;
|
|
public:
|
|
//
|
|
const ucstring &getGuildName() const
|
|
{
|
|
return _GuildName;
|
|
}
|
|
|
|
ucstring &getGuildName()
|
|
{
|
|
return _GuildName;
|
|
}
|
|
|
|
|
|
void setGuildName(const ucstring &value)
|
|
{
|
|
|
|
|
|
_GuildName = value;
|
|
|
|
|
|
}
|
|
//
|
|
uint32 getGuildId() const
|
|
{
|
|
return _GuildId;
|
|
}
|
|
|
|
void setGuildId(uint32 value)
|
|
{
|
|
|
|
_GuildId = value;
|
|
|
|
}
|
|
|
|
bool operator == (const CGuildInfo &other) const
|
|
{
|
|
return _GuildName == other._GuildName
|
|
&& _GuildId == other._GuildId;
|
|
}
|
|
|
|
|
|
// constructor
|
|
CGuildInfo()
|
|
{
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_GuildName);
|
|
s.serial(_GuildId);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CNameUnifierSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CNameUnifierSkel> TInterceptor;
|
|
protected:
|
|
CNameUnifierSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CNameUnifierSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CNameUnifierSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
void registerNameUnifierClient_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void validateCharacterName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void assignNameToCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void renameCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void registerLoadedGuildNames_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void validateGuildName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void addGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void removeGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
// declare one interceptor member of the skeleton
|
|
TInterceptor _Interceptor;
|
|
|
|
// declare the interceptor forwarder as friend of this class
|
|
friend class NLNET::CInterceptorForwarder < CNameUnifierSkel>;
|
|
public:
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
// EGS register it's name unifier in order to receive
|
|
// an updated eid to name translation table
|
|
virtual void registerNameUnifierClient(NLNET::IModuleProxy *sender) =0;
|
|
// EGS ask to validate a character name
|
|
// If the NU valide the name, it temporary
|
|
// lock it to the associated player.
|
|
// This function is called before character creation.
|
|
virtual void validateCharacterName(NLNET::IModuleProxy *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId) =0;
|
|
// EGS ask to assign a name to a character
|
|
// This function is called during character creation
|
|
virtual void assignNameToCharacter(NLNET::IModuleProxy *sender, uint32 charId, const std::string &name, uint32 homeSessionId) =0;
|
|
// EGS ask to rename a character.
|
|
// Renaming consist of assigning a default ramdomly generated name to the character
|
|
virtual void renameCharacter(NLNET::IModuleProxy *sender, uint32 charId) =0;
|
|
// EGS send info about the list of loaded guild.
|
|
// The name unifier will update is internal name table if needed
|
|
// and rename any guild having a conflicting name.
|
|
// If any guild is renamed, then the name unifier send back
|
|
// a guildRenamed message to EGS.
|
|
virtual void registerLoadedGuildNames(NLNET::IModuleProxy *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos) =0;
|
|
// EGS ask to the name unifier to validate a new guild name
|
|
virtual void validateGuildName(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &guildName) =0;
|
|
// EGS add newly created guild info
|
|
virtual void addGuild(NLNET::IModuleProxy *sender, uint32 shardId, uint32 guildId, const ucstring &guildName) =0;
|
|
// EGS remove deleted guild info
|
|
virtual void removeGuild(NLNET::IModuleProxy *sender, uint32 shardId, uint32 guildId) =0;
|
|
|
|
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CNameUnifierProxy
|
|
{
|
|
/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
|
|
|
|
// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CNameUnifierSkel *_LocalModuleSkel;
|
|
|
|
|
|
public:
|
|
CNameUnifierProxy(NLNET::IModuleProxy *proxy)
|
|
{
|
|
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CNameUnifierSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CNameUnifierProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
// EGS register it's name unifier in order to receive
|
|
// an updated eid to name translation table
|
|
void registerNameUnifierClient(NLNET::IModule *sender);
|
|
// EGS ask to validate a character name
|
|
// If the NU valide the name, it temporary
|
|
// lock it to the associated player.
|
|
// This function is called before character creation.
|
|
void validateCharacterName(NLNET::IModule *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId);
|
|
// EGS ask to assign a name to a character
|
|
// This function is called during character creation
|
|
void assignNameToCharacter(NLNET::IModule *sender, uint32 charId, const std::string &name, uint32 homeSessionId);
|
|
// EGS ask to rename a character.
|
|
// Renaming consist of assigning a default ramdomly generated name to the character
|
|
void renameCharacter(NLNET::IModule *sender, uint32 charId);
|
|
// EGS send info about the list of loaded guild.
|
|
// The name unifier will update is internal name table if needed
|
|
// and rename any guild having a conflicting name.
|
|
// If any guild is renamed, then the name unifier send back
|
|
// a guildRenamed message to EGS.
|
|
void registerLoadedGuildNames(NLNET::IModule *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos);
|
|
// EGS ask to the name unifier to validate a new guild name
|
|
void validateGuildName(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName);
|
|
// EGS add newly created guild info
|
|
void addGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId, const ucstring &guildName);
|
|
// EGS remove deleted guild info
|
|
void removeGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_registerNameUnifierClient(NLNET::CMessage &__message);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_validateCharacterName(NLNET::CMessage &__message, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_assignNameToCharacter(NLNET::CMessage &__message, uint32 charId, const std::string &name, uint32 homeSessionId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_renameCharacter(NLNET::CMessage &__message, uint32 charId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_registerLoadedGuildNames(NLNET::CMessage &__message, uint32 chardId, const std::vector < CGuildInfo > &guildInfos);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_validateGuildName(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_addGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId, const ucstring &guildName);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_removeGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId);
|
|
|
|
|
|
|
|
|
|
};
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class TNameEntry
|
|
{
|
|
protected:
|
|
//
|
|
uint32 _UserId;
|
|
//
|
|
uint8 _CharIndex;
|
|
//
|
|
ucstring _Name;
|
|
//
|
|
std::string _UserName;
|
|
//
|
|
uint32 _ShardId;
|
|
public:
|
|
//
|
|
uint32 getUserId() const
|
|
{
|
|
return _UserId;
|
|
}
|
|
|
|
void setUserId(uint32 value)
|
|
{
|
|
|
|
_UserId = value;
|
|
|
|
}
|
|
//
|
|
uint8 getCharIndex() const
|
|
{
|
|
return _CharIndex;
|
|
}
|
|
|
|
void setCharIndex(uint8 value)
|
|
{
|
|
|
|
_CharIndex = value;
|
|
|
|
}
|
|
//
|
|
const ucstring &getName() const
|
|
{
|
|
return _Name;
|
|
}
|
|
|
|
ucstring &getName()
|
|
{
|
|
return _Name;
|
|
}
|
|
|
|
|
|
void setName(const ucstring &value)
|
|
{
|
|
|
|
|
|
_Name = value;
|
|
|
|
|
|
}
|
|
//
|
|
const std::string &getUserName() const
|
|
{
|
|
return _UserName;
|
|
}
|
|
|
|
std::string &getUserName()
|
|
{
|
|
return _UserName;
|
|
}
|
|
|
|
|
|
void setUserName(const std::string &value)
|
|
{
|
|
|
|
|
|
_UserName = value;
|
|
|
|
|
|
}
|
|
//
|
|
const uint32 &getShardId() const
|
|
{
|
|
return _ShardId;
|
|
}
|
|
|
|
uint32 &getShardId()
|
|
{
|
|
return _ShardId;
|
|
}
|
|
|
|
|
|
void setShardId(const uint32 &value)
|
|
{
|
|
|
|
|
|
_ShardId = value;
|
|
|
|
|
|
}
|
|
|
|
bool operator == (const TNameEntry &other) const
|
|
{
|
|
return _UserId == other._UserId
|
|
&& _CharIndex == other._CharIndex
|
|
&& _Name == other._Name
|
|
&& _UserName == other._UserName
|
|
&& _ShardId == other._ShardId;
|
|
}
|
|
|
|
|
|
// constructor
|
|
TNameEntry()
|
|
{
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_UserId);
|
|
s.serial(_CharIndex);
|
|
s.serial(_Name);
|
|
s.serial(_UserName);
|
|
s.serial(_ShardId);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class TCharSyncResultEntry
|
|
{
|
|
protected:
|
|
//
|
|
uint32 _CharId;
|
|
//
|
|
ucstring _CharName;
|
|
//
|
|
uint32 _HomeSessionId;
|
|
//
|
|
bool _IsOwnerOfActiveAnimSession;
|
|
//
|
|
uint32 _ActiveAnimSessionId;
|
|
//
|
|
uint32 _EditionSessionId;
|
|
public:
|
|
//
|
|
uint32 getCharId() const
|
|
{
|
|
return _CharId;
|
|
}
|
|
|
|
void setCharId(uint32 value)
|
|
{
|
|
|
|
_CharId = value;
|
|
|
|
}
|
|
//
|
|
const ucstring &getCharName() const
|
|
{
|
|
return _CharName;
|
|
}
|
|
|
|
ucstring &getCharName()
|
|
{
|
|
return _CharName;
|
|
}
|
|
|
|
|
|
void setCharName(const ucstring &value)
|
|
{
|
|
|
|
|
|
_CharName = value;
|
|
|
|
|
|
}
|
|
//
|
|
uint32 getHomeSessionId() const
|
|
{
|
|
return _HomeSessionId;
|
|
}
|
|
|
|
void setHomeSessionId(uint32 value)
|
|
{
|
|
|
|
_HomeSessionId = value;
|
|
|
|
}
|
|
//
|
|
bool getIsOwnerOfActiveAnimSession() const
|
|
{
|
|
return _IsOwnerOfActiveAnimSession;
|
|
}
|
|
|
|
void setIsOwnerOfActiveAnimSession(bool value)
|
|
{
|
|
|
|
_IsOwnerOfActiveAnimSession = value;
|
|
|
|
}
|
|
//
|
|
uint32 getActiveAnimSessionId() const
|
|
{
|
|
return _ActiveAnimSessionId;
|
|
}
|
|
|
|
void setActiveAnimSessionId(uint32 value)
|
|
{
|
|
|
|
_ActiveAnimSessionId = value;
|
|
|
|
}
|
|
//
|
|
uint32 getEditionSessionId() const
|
|
{
|
|
return _EditionSessionId;
|
|
}
|
|
|
|
void setEditionSessionId(uint32 value)
|
|
{
|
|
|
|
_EditionSessionId = value;
|
|
|
|
}
|
|
|
|
bool operator == (const TCharSyncResultEntry &other) const
|
|
{
|
|
return _CharId == other._CharId
|
|
&& _CharName == other._CharName
|
|
&& _HomeSessionId == other._HomeSessionId
|
|
&& _IsOwnerOfActiveAnimSession == other._IsOwnerOfActiveAnimSession
|
|
&& _ActiveAnimSessionId == other._ActiveAnimSessionId
|
|
&& _EditionSessionId == other._EditionSessionId;
|
|
}
|
|
|
|
|
|
// constructor
|
|
TCharSyncResultEntry()
|
|
{
|
|
// Default initialisation
|
|
_ActiveAnimSessionId = 0;
|
|
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serial(_CharId);
|
|
s.serial(_CharName);
|
|
s.serial(_HomeSessionId);
|
|
s.serial(_IsOwnerOfActiveAnimSession);
|
|
s.serial(_ActiveAnimSessionId);
|
|
s.serial(_EditionSessionId);
|
|
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CNameUnifierClientSkel
|
|
{
|
|
public:
|
|
/// the interceptor type
|
|
typedef NLNET::CInterceptorForwarder < CNameUnifierClientSkel> TInterceptor;
|
|
protected:
|
|
CNameUnifierClientSkel()
|
|
{
|
|
// do early run time check for message table
|
|
getMessageHandlers();
|
|
}
|
|
virtual ~CNameUnifierClientSkel()
|
|
{
|
|
}
|
|
|
|
void init(NLNET::IModule *module)
|
|
{
|
|
_Interceptor.init(this, module);
|
|
}
|
|
|
|
// unused interceptors
|
|
std::string fwdBuildModuleManifest() const { return std::string(); }
|
|
void fwdOnModuleUp(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleDown(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
void fwdOnModuleSecurityChange(NLNET::IModuleProxy * /* moduleProxy */) {}
|
|
|
|
// process module message interceptor
|
|
bool fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
private:
|
|
|
|
typedef void (CNameUnifierClientSkel::*TMessageHandler)(NLNET::IModuleProxy *sender, const NLNET::CMessage &message);
|
|
typedef std::map<std::string, TMessageHandler> TMessageHandlerMap;
|
|
|
|
const TMessageHandlerMap &getMessageHandlers() const;
|
|
|
|
|
|
void initEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void updateEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void validateCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void assignCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void characterRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void userCharUpdatedAndValidated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
|
|
void userCharSyncFailed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
|
|
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void guildRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void validateGuildNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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void removeCharFromGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message);
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// declare one interceptor member of the skeleton
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TInterceptor _Interceptor;
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// declare the interceptor forwarder as friend of this class
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friend class NLNET::CInterceptorForwarder < CNameUnifierClientSkel>;
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public:
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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// The name unifier send the initial content for the Eid translator.
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// EGS need to wait until it receive this message before continuing
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// it's startup sequence in order to have coherent name in guild.
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virtual void initEIdTranslator(NLNET::IModuleProxy *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries) =0;
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// The name unifier send an update for the EID translator.
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// releasedNames contains a list of charId whose names have been released
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// changedNames contains a list of add or update entries
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virtual void updateEIdTranslator(NLNET::IModuleProxy *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames) =0;
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// The name unifier send the result for validation
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// of a character name before creation.
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virtual void validateCharacterNameResult(NLNET::IModuleProxy *sender, const CValidateNameResult &nameResult) =0;
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// The name unifier send the result for name assignment
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// of a new character name during creation.
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virtual void assignCharacterNameResult(NLNET::IModuleProxy *sender, const CValidateNameResult &nameResult) =0;
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// The name unifier has renamed a character
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// EGS must do what it need to take the new name into account
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virtual void characterRenamed(NLNET::IModuleProxy *sender, uint32 charId, const std::string &newName, bool sendSummary) =0;
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// The name unifier has updated/validated/eventualy renamed
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// all the characters send by EGS for a user.
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// EGS can proceed to send the characters summary to client
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// The result message contains the list of all characters
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// with their unified name and home session id from the
|
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// ring database
|
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virtual void userCharUpdatedAndValidated(NLNET::IModuleProxy *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos) =0;
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// The name unifier has failed tp updated/validated/eventualy renamed
|
|
// all the characters send by EGS for a user.
|
|
// EGS can proceed to send the characters summary to client
|
|
// but the character names are perhaps not good ?
|
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virtual void userCharSyncFailed(NLNET::IModuleProxy *sender, uint32 userId) =0;
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// The name unifier has renamed a guild to resolve a name conflict
|
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virtual void guildRenamed(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &newName) =0;
|
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// The name unifier respond to EGS about guild name validation request
|
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virtual void validateGuildNameResult(NLNET::IModuleProxy *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result) =0;
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// The unifier has detected an invalid guild/character association
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// and ask to the EGS to remove the character from the guild
|
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virtual void removeCharFromGuild(NLNET::IModuleProxy *sender, uint32 charId, uint32 guildId) =0;
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};
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
class CNameUnifierClientProxy
|
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{
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/// Smart pointer on the module proxy
|
|
NLNET::TModuleProxyPtr _ModuleProxy;
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|
|
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// Pointer on the local module that implement the interface (if the proxy is for a local module)
|
|
NLNET::TModulePtr _LocalModule;
|
|
// Direct pointer on the server implementation interface for collocated module
|
|
CNameUnifierClientSkel *_LocalModuleSkel;
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|
|
public:
|
|
CNameUnifierClientProxy(NLNET::IModuleProxy *proxy)
|
|
{
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|
|
|
_ModuleProxy = proxy;
|
|
|
|
// initialize collocated servant interface
|
|
if (proxy->getModuleDistance() == 0)
|
|
{
|
|
_LocalModule = proxy->getLocalModule();
|
|
nlassert(_LocalModule != NULL);
|
|
CNameUnifierClientSkel::TInterceptor *interceptor = NULL;
|
|
interceptor = static_cast < NLNET::CModuleBase* >(_LocalModule.getPtr())->getInterceptor(interceptor);
|
|
nlassert(interceptor != NULL);
|
|
|
|
_LocalModuleSkel = interceptor->getParent();
|
|
nlassert(_LocalModuleSkel != NULL);
|
|
}
|
|
else
|
|
_LocalModuleSkel = 0;
|
|
|
|
}
|
|
virtual ~CNameUnifierClientProxy()
|
|
{
|
|
}
|
|
|
|
NLNET::IModuleProxy *getModuleProxy()
|
|
{
|
|
return _ModuleProxy;
|
|
}
|
|
|
|
// The name unifier send the initial content for the Eid translator.
|
|
// EGS need to wait until it receive this message before continuing
|
|
// it's startup sequence in order to have coherent name in guild.
|
|
void initEIdTranslator(NLNET::IModule *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries);
|
|
// The name unifier send an update for the EID translator.
|
|
// releasedNames contains a list of charId whose names have been released
|
|
// changedNames contains a list of add or update entries
|
|
void updateEIdTranslator(NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames);
|
|
// The name unifier send the result for validation
|
|
// of a character name before creation.
|
|
void validateCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult);
|
|
// The name unifier send the result for name assignment
|
|
// of a new character name during creation.
|
|
void assignCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult);
|
|
// The name unifier has renamed a character
|
|
// EGS must do what it need to take the new name into account
|
|
void characterRenamed(NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary);
|
|
// The name unifier has updated/validated/eventualy renamed
|
|
// all the characters send by EGS for a user.
|
|
// EGS can proceed to send the characters summary to client
|
|
// The result message contains the list of all characters
|
|
// with their unified name and home session id from the
|
|
// ring database
|
|
void userCharUpdatedAndValidated(NLNET::IModule *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos);
|
|
// The name unifier has failed tp updated/validated/eventualy renamed
|
|
// all the characters send by EGS for a user.
|
|
// EGS can proceed to send the characters summary to client
|
|
// but the character names are perhaps not good ?
|
|
void userCharSyncFailed(NLNET::IModule *sender, uint32 userId);
|
|
// The name unifier has renamed a guild to resolve a name conflict
|
|
void guildRenamed(NLNET::IModule *sender, uint32 guildId, const ucstring &newName);
|
|
// The name unifier respond to EGS about guild name validation request
|
|
void validateGuildNameResult(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result);
|
|
// The unifier has detected an invalid guild/character association
|
|
// and ask to the EGS to remove the character from the guild
|
|
void removeCharFromGuild(NLNET::IModule *sender, uint32 charId, uint32 guildId);
|
|
// The name unifier send an update for the EID translator.
|
|
// releasedNames contains a list of charId whose names have been released
|
|
// changedNames contains a list of add or update entries
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_updateEIdTranslator(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_updateEIdTranslator(message , releasedNames, changedNames);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
// The name unifier has renamed a character
|
|
// EGS must do what it need to take the new name into account
|
|
|
|
// This is the broadcast version of the method.
|
|
template < class ProxyIterator >
|
|
static void broadcast_characterRenamed(ProxyIterator first, ProxyIterator last, NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary)
|
|
{
|
|
NLNET::CMessage message;
|
|
|
|
// create the message to send to multiple dest
|
|
buildMessageFor_characterRenamed(message , charId, newName, sendSummary);
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
NLNET::IModuleProxy *proxy = *first;
|
|
|
|
proxy->sendModuleMessage(sender, message);
|
|
}
|
|
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_initEIdTranslator(NLNET::CMessage &__message, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_updateEIdTranslator(NLNET::CMessage &__message, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_validateCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_assignCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_characterRenamed(NLNET::CMessage &__message, uint32 charId, const std::string &newName, bool sendSummary);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_userCharUpdatedAndValidated(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_userCharSyncFailed(NLNET::CMessage &__message, uint32 userId);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_guildRenamed(NLNET::CMessage &__message, uint32 guildId, const ucstring &newName);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_validateGuildNameResult(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName, TCharacterNameResult result);
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
static const NLNET::CMessage &buildMessageFor_removeCharFromGuild(NLNET::CMessage &__message, uint32 charId, uint32 guildId);
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|