khanat-opennel-code/code/ryzom/common/src/game_share/player_vision_delta.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

150 lines
3.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PLAYER_VISION_DELTA_H
#define NL_PLAYER_VISION_DELTA_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/net/message.h"
#include "ryzom_entity_id.h"
#include "base_types.h"
/**
* <Class description>
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CPlayerVisionDelta
{
public:
class CIdSlot
{
public:
//NLMISC::CEntityId Id;
TDataSetRow Index;
uint8 Slot;
CIdSlot() {}
//CIdSlot(const NLMISC::CEntityId &id, uint8 slot) : Id(id), Slot(slot) {}
CIdSlot(TDataSetRow index, uint8 slot) : Index(index), Slot(slot) {}
void serial(NLMISC::IStream &s)
{
//s.serial(Id);
s.serial(Index);
s.serial(Slot);
}
std::string toString() const
{
return NLMISC::toString("[%u]=%s",Slot,Index.toString().c_str());
}
};
public:
/// Constructor
CPlayerVisionDelta() {}
public:
/// The Id of the player that has vision changes
//NLMISC::CEntityId PlayerId;
TDataSetRow PlayerIndex;
/// Entities in vision
std::vector<CIdSlot> EntitiesIn;
/// Entities out vision
std::vector<CIdSlot> EntitiesOut;
/// Entities replaced (not needed anymore)
//std::vector<CIdSlot> EntitiesReplace;
/// clear fout the vision delta record without deallocating memory
void reset(TDataSetRow playerIndex)
{
PlayerIndex= playerIndex;
EntitiesIn.clear();
EntitiesOut.clear();
}
// check whether the vision delta record is empty or not
bool empty() const
{
return EntitiesIn.empty() && EntitiesOut.empty();
}
// check whether the vision delta record is empty or not
std::string toString() const
{
std::string result;
result+="In(";
for (uint32 i=0;i<EntitiesIn.size();++i)
{
if (i>1) result+=',';
result+= EntitiesIn[i].toString();
}
result+=") Out(";
for (uint32 i=0;i<EntitiesOut.size();++i)
{
if (i>1) result+=',';
result+= EntitiesOut[i].toString();
}
result+=")";
return result;
}
/// Serialises the whole vision delta
void serial(NLMISC::IStream &s)
{
//s.serial(PlayerId);
s.serial(PlayerIndex);
s.serialCont(EntitiesIn);
s.serialCont(EntitiesOut);
//s.serialCont(EntitiesReplace);
}
/// Decodes a message containing a list of vision deltas sent by the gpms
static void decodeVisionDelta(NLNET::CMessage &msgin, std::list<CPlayerVisionDelta> &listVisionDelta)
{
while ((uint)msgin.getPos() < (uint)msgin.length())
{
listVisionDelta.push_back(CPlayerVisionDelta());
msgin.serial(listVisionDelta.back());
}
}
/// Decodes a message containing a list of vision deltas sent by the gpms
static void decodeVisionDelta(NLNET::CMessage &msgin, std::vector<CPlayerVisionDelta> &vectorVisionDelta)
{
while ((uint)msgin.getPos() < (uint)msgin.length())
{
vectorVisionDelta.push_back(CPlayerVisionDelta());
msgin.serial(vectorVisionDelta.back());
}
}
};
#endif // NL_PLAYER_VISION_DELTA_H
/* End of player_vision_delta.h */