150 lines
3.8 KiB
C++
150 lines
3.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PLAYER_VISION_DELTA_H
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#define NL_PLAYER_VISION_DELTA_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/net/message.h"
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#include "ryzom_entity_id.h"
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#include "base_types.h"
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/**
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* <Class description>
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CPlayerVisionDelta
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{
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public:
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class CIdSlot
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{
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public:
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//NLMISC::CEntityId Id;
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TDataSetRow Index;
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uint8 Slot;
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CIdSlot() {}
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//CIdSlot(const NLMISC::CEntityId &id, uint8 slot) : Id(id), Slot(slot) {}
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CIdSlot(TDataSetRow index, uint8 slot) : Index(index), Slot(slot) {}
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void serial(NLMISC::IStream &s)
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{
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//s.serial(Id);
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s.serial(Index);
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s.serial(Slot);
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}
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std::string toString() const
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{
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return NLMISC::toString("[%u]=%s",Slot,Index.toString().c_str());
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}
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};
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public:
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/// Constructor
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CPlayerVisionDelta() {}
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public:
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/// The Id of the player that has vision changes
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//NLMISC::CEntityId PlayerId;
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TDataSetRow PlayerIndex;
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/// Entities in vision
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std::vector<CIdSlot> EntitiesIn;
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/// Entities out vision
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std::vector<CIdSlot> EntitiesOut;
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/// Entities replaced (not needed anymore)
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//std::vector<CIdSlot> EntitiesReplace;
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/// clear fout the vision delta record without deallocating memory
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void reset(TDataSetRow playerIndex)
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{
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PlayerIndex= playerIndex;
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EntitiesIn.clear();
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EntitiesOut.clear();
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}
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// check whether the vision delta record is empty or not
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bool empty() const
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{
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return EntitiesIn.empty() && EntitiesOut.empty();
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}
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// check whether the vision delta record is empty or not
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std::string toString() const
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{
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std::string result;
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result+="In(";
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for (uint32 i=0;i<EntitiesIn.size();++i)
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{
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if (i>1) result+=',';
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result+= EntitiesIn[i].toString();
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}
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result+=") Out(";
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for (uint32 i=0;i<EntitiesOut.size();++i)
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{
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if (i>1) result+=',';
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result+= EntitiesOut[i].toString();
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}
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result+=")";
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return result;
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}
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/// Serialises the whole vision delta
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void serial(NLMISC::IStream &s)
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{
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//s.serial(PlayerId);
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s.serial(PlayerIndex);
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s.serialCont(EntitiesIn);
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s.serialCont(EntitiesOut);
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//s.serialCont(EntitiesReplace);
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}
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/// Decodes a message containing a list of vision deltas sent by the gpms
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static void decodeVisionDelta(NLNET::CMessage &msgin, std::list<CPlayerVisionDelta> &listVisionDelta)
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{
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while ((uint)msgin.getPos() < (uint)msgin.length())
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{
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listVisionDelta.push_back(CPlayerVisionDelta());
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msgin.serial(listVisionDelta.back());
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}
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}
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/// Decodes a message containing a list of vision deltas sent by the gpms
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static void decodeVisionDelta(NLNET::CMessage &msgin, std::vector<CPlayerVisionDelta> &vectorVisionDelta)
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{
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while ((uint)msgin.getPos() < (uint)msgin.length())
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{
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vectorVisionDelta.push_back(CPlayerVisionDelta());
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msgin.serial(vectorVisionDelta.back());
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}
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}
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};
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#endif // NL_PLAYER_VISION_DELTA_H
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/* End of player_vision_delta.h */
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