47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_LOOT_HARVEST_STATE_H
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#define RY_LOOT_HARVEST_STATE_H
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#include "nel/misc/types_nl.h"
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namespace LHSTATE
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{
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// action nature
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enum TLHState
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{
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NONE = 0,
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LOOTABLE = 1,
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HARVESTABLE = 2,
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LOOTABLE_HARVESTABLE = 3
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};
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/**
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* get the right action nature the input string
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* \param str the input string
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* \return the TLHState associated to this string (NONE if the string cannot be interpreted)
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*/
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TLHState stringToLHState(const std::string &str);
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}; // LHSTATE
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#endif // RY_LOOT_HARVEST_STATE_H
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/* End of loot_harvest_state.h */
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