khanat-opennel-code/code/nelns/login_system/nel_launcher_windows_ext2/connection.h

55 lines
1.6 KiB
C++

// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CONNEXION_H
#define NL_CONNEXION_H
#include <string>
#include <vector>
struct CShard
{
CShard(const std::string &version, bool online, uint32 shardId, const std::string &name, uint32 nbPlayers, const std::string &wsAddr, const std::string &patchURL)
{
Version = version;
Online = online;
ShardId = shardId;
Name = name;
NbPlayers = nbPlayers;
WsAddr = wsAddr;
PatchURL = patchURL;
}
std::string Version;
bool Online;
uint32 ShardId;
std::string Name;
uint32 NbPlayers;
std::string WsAddr;
std::string PatchURL;
};
std::string checkLogin(const std::string &login, const std::string &password, const std::string &clientApp);
std::string selectShard(uint32 shardId, std::string &cookie, std::string &addr);
extern std::vector<CShard> Shards;
#endif // NL_CONNEXION_H
/* End of connexion.h */