313 lines
9.5 KiB
C++
313 lines
9.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdpch.h"
|
|
//
|
|
#include "sky.h"
|
|
#include "client_sheets/sky_sheet.h"
|
|
|
|
using namespace NL3D;
|
|
using namespace NLMISC;
|
|
|
|
|
|
/////////////
|
|
// GLOBALS //
|
|
/////////////
|
|
|
|
// Hierarchical timer
|
|
H_AUTO_DECL ( RZ_Client_Render_Sky )
|
|
|
|
|
|
// *************************************************************************************************
|
|
CSky::CSky()
|
|
{
|
|
_Scene = NULL;
|
|
_Driver = NULL;
|
|
_IG = NULL;
|
|
_AnimationSet = NULL;
|
|
_NumHourInDay = 24;
|
|
_PlayListManager = NULL;
|
|
_PlayList = NULL;
|
|
_AnimationSet = NULL;
|
|
_AnimLengthInSeconds = 3.f;
|
|
_AmbientSunLight = NULL;
|
|
_DiffuseSunLight = NULL;
|
|
_FogColor = NULL;
|
|
_WaterEnvMapCameraHeight = 0.f;
|
|
_WaterEnvMapAlpha = 255;
|
|
}
|
|
|
|
// *************************************************************************************************
|
|
CSky::~CSky()
|
|
{
|
|
release();
|
|
}
|
|
|
|
// *************************************************************************************************
|
|
void CSky::release()
|
|
{
|
|
if (_PlayListManager)
|
|
{
|
|
if (_PlayList)
|
|
{
|
|
_PlayListManager->deletePlayList(_PlayList);
|
|
_PlayList = NULL;
|
|
}
|
|
if (_AnimationSet && _Driver)
|
|
{
|
|
_Driver->deleteAnimationSet(_AnimationSet);
|
|
_AnimationSet = NULL;
|
|
}
|
|
if (_Scene)
|
|
{
|
|
_Scene->deletePlayListManager(_PlayListManager);
|
|
}
|
|
_PlayListManager = NULL;
|
|
}
|
|
for(uint k = 0; k < _Bitmaps.size(); ++k)
|
|
{
|
|
delete _Bitmaps[k];
|
|
}
|
|
_Bitmaps.clear();
|
|
if (_Scene)
|
|
{
|
|
if (_IG) _IG->removeFromScene(*_Scene);
|
|
_Objects.clear();
|
|
_Driver->deleteScene(_Scene);
|
|
_Scene = NULL;
|
|
_Driver = NULL;
|
|
}
|
|
}
|
|
|
|
// *************************************************************************************************
|
|
void CSky::init(UDriver *drv, const CSkySheet &sheet, bool forceFallbackVersion /*= false*/, float numHourInDay /*= 24.f*/, std::vector<std::string> *unsupportedObjects /*= NULL*/)
|
|
{
|
|
release();
|
|
if(!drv) return;
|
|
_Driver = drv;
|
|
// create a new scene for the sky
|
|
_Scene = _Driver->createScene(true);
|
|
_Scene->setupTransparencySorting(99, 1); // only sort by priority (99 of them)
|
|
_AnimLengthInSeconds = sheet.AnimLengthInSeconds;
|
|
// create animation set
|
|
if (!sheet.AnimationName.empty())
|
|
{
|
|
_PlayListManager = _Scene->createPlayListManager();
|
|
if (_PlayListManager)
|
|
{
|
|
_AnimationSet = _Driver->createAnimationSet();
|
|
_PlayList = _PlayListManager->createPlayList(_AnimationSet);
|
|
if (_AnimationSet && _PlayList)
|
|
{
|
|
uint animationID = _AnimationSet->addAnimation(sheet.AnimationName.c_str(), sheet.AnimationName.c_str());
|
|
if (animationID != UAnimationSet::NotFound)
|
|
{
|
|
_AnimationSet->build();
|
|
_PlayList->setAnimation(0, animationID);
|
|
_PlayList->setTimeOrigin(0, 0);
|
|
_PlayList->setWrapMode(0, UPlayList::Repeat);
|
|
}
|
|
else
|
|
{
|
|
// no animation loaded
|
|
_PlayListManager->deletePlayList(_PlayList);
|
|
_Scene->deletePlayListManager(_PlayListManager);
|
|
_Driver->deleteAnimationSet(_AnimationSet);
|
|
_PlayListManager = NULL;
|
|
_PlayList = NULL;
|
|
_AnimationSet = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// load instance group of sky
|
|
_IG = UInstanceGroup::createInstanceGroup(sheet.InstanceGroupName);
|
|
if (!_IG)
|
|
{
|
|
nlwarning("Couldn't load sky ig : %s", sheet.InstanceGroupName.c_str());
|
|
release();
|
|
return;
|
|
}
|
|
_IG->addToScene(*_Scene, drv);
|
|
_Objects.reserve(sheet.Objects.size());
|
|
// dump name of objects in the scene
|
|
//nlinfo("Sky scene objects : ");
|
|
for(uint k = 0; k < _IG->getNumInstance(); ++k)
|
|
{
|
|
//nlinfo(_IG->getInstanceName(k).c_str());
|
|
UInstance i = _IG->getInstance(k); // hide all instances by default
|
|
if (!i.empty()) i.hide();
|
|
}
|
|
if (unsupportedObjects) unsupportedObjects->clear();
|
|
// map name of a bitmap to the actual bitmap (for reuse of bitmaps)
|
|
std::map<std::string, CBitmap *> buildShareBitmapByName;
|
|
//
|
|
for(uint k = 0; k < sheet.Objects.size(); ++k)
|
|
{
|
|
UInstance instance;
|
|
instance = _IG->getByName(sheet.Objects[k].Std.ShapeName);
|
|
// should main instance if driver supports its rendering
|
|
// hide all the instance at start
|
|
if (!instance.empty() && !instance.supportMaterialRendering(*drv, forceFallbackVersion))
|
|
{
|
|
if (unsupportedObjects)
|
|
{
|
|
unsupportedObjects->push_back(sheet.Objects[k].Std.ShapeName);
|
|
}
|
|
instance.hide();
|
|
// build fallbacks
|
|
for(uint l = 0; l < 2; ++l)
|
|
{
|
|
UInstance fallbackInstance = _IG->getByName(sheet.Objects[k].FallbackPass[l].ShapeName);
|
|
if (!fallbackInstance.empty())
|
|
{
|
|
fallbackInstance.hide();
|
|
CSkyObject so;
|
|
so.init(sheet.Objects[k].FallbackPass[l], fallbackInstance, buildShareBitmapByName, _Bitmaps, sheet.Objects[k].VisibleInMainScene, sheet.Objects[k].VisibleInEnvMap);
|
|
_Objects.push_back(so);
|
|
if (_PlayList)
|
|
{
|
|
_PlayList->registerTransform(fallbackInstance, (sheet.Objects[k].FallbackPass[l].ShapeName + ".").c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!instance.empty())
|
|
{
|
|
instance.hide();
|
|
// uses main instance and hides fallback instances
|
|
CSkyObject so;
|
|
so.init(sheet.Objects[k].Std, instance, buildShareBitmapByName, _Bitmaps, sheet.Objects[k].VisibleInMainScene, sheet.Objects[k].VisibleInEnvMap);
|
|
_Objects.push_back(so);
|
|
for(uint l = 0; l < 2; ++l)
|
|
{
|
|
UInstance fallbackInstance = _IG->getByName(sheet.Objects[k].FallbackPass[l].ShapeName);
|
|
if (!fallbackInstance.empty()) fallbackInstance.hide();
|
|
}
|
|
if (_PlayList)
|
|
{
|
|
_PlayList->registerTransform(instance, (sheet.Objects[k].Std.ShapeName + ".").c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlwarning("Object not found in scene : %s", sheet.Objects[k].Std.ShapeName.c_str());
|
|
}
|
|
}
|
|
// get gradient that gives sun light color
|
|
bool alreadyBuilt;
|
|
_AmbientSunLight = buildSharedBitmap(sheet.AmbientSunLightBitmap, buildShareBitmapByName, _Bitmaps, alreadyBuilt);
|
|
_DiffuseSunLight = buildSharedBitmap(sheet.DiffuseSunLightBitmap, buildShareBitmapByName, _Bitmaps, alreadyBuilt);
|
|
//
|
|
_FogColor = buildSharedBitmap(sheet.FogColorBitmap, buildShareBitmapByName, _Bitmaps, alreadyBuilt);
|
|
//
|
|
_NumHourInDay = numHourInDay;
|
|
_WaterEnvMapCameraHeight = sheet.WaterEnvMapCameraHeight;
|
|
_WaterEnvMapAlpha= sheet.WaterEnvMapAlpha;
|
|
}
|
|
|
|
// *************************************************************************************************
|
|
uint CSky::setup(const CClientDate &date, const CClientDate &animationDate, float weatherLevel, CRGBA fogColor, const NLMISC::CVector &sunLightDir, bool envMapScene)
|
|
{
|
|
if (!_Scene) return 0;
|
|
uint numVisibleObjects = 0;
|
|
uint numObjects = (uint)_Objects.size();
|
|
float dayPart = date.Hour / _NumHourInDay;
|
|
clamp(dayPart, 0.f, 1.f);
|
|
clamp(weatherLevel, 0.f, 1.f);
|
|
for(uint k = 0; k < numObjects; ++k)
|
|
{
|
|
if (_Objects[k].setup(date, animationDate, _NumHourInDay, weatherLevel, fogColor, envMapScene)) ++ numVisibleObjects;
|
|
}
|
|
// animate objects
|
|
if (_PlayListManager)
|
|
{
|
|
double globalDate = (double)date.Hour / (double)_NumHourInDay;
|
|
//nlinfo("global date = %f", (float) globalDate);
|
|
_PlayListManager->animate(_AnimLengthInSeconds * globalDate);
|
|
}
|
|
// compute sunlight for the scene
|
|
if (_AmbientSunLight)
|
|
{
|
|
_Scene->setSunAmbient(_AmbientSunLight->getColor(dayPart, weatherLevel, true, false));
|
|
}
|
|
else
|
|
{
|
|
_Scene->setSunAmbient(CRGBA::White);
|
|
}
|
|
if (_DiffuseSunLight)
|
|
{
|
|
_Scene->setSunDiffuse(_DiffuseSunLight->getColor(dayPart, weatherLevel, true, false));
|
|
}
|
|
else
|
|
{
|
|
_Scene->setSunDiffuse(CRGBA::White);
|
|
}
|
|
_Scene->setSunSpecular(CRGBA::Black); // specular not useful for sky
|
|
_Scene->setSunDirection(sunLightDir);
|
|
return numVisibleObjects;
|
|
}
|
|
|
|
// *************************************************************************************************
|
|
NLMISC::CRGBA CSky::computeFogColor(const CClientDate &date, float weatherLevel) const
|
|
{
|
|
if (!_FogColor) return CRGBA::White;
|
|
float dayPart = date.Hour / _NumHourInDay;
|
|
clamp(dayPart, 0.f, 1.f);
|
|
clamp(weatherLevel, 0.f, 1.f);
|
|
return _FogColor->getColor(dayPart, weatherLevel, true, false);
|
|
}
|
|
|
|
|
|
// *************************************************************************************************
|
|
CBitmap *buildSharedBitmap(const std::string &filename,
|
|
std::map<std::string, CBitmap *> &bitmapByName,
|
|
std::vector<CBitmap *> &builtBitmaps,
|
|
bool &alreadyBuilt
|
|
)
|
|
{
|
|
alreadyBuilt = false;
|
|
if (filename.empty()) return NULL;
|
|
std::string lcBMFilename = toLower(CFile::getFilenameWithoutExtension(filename));
|
|
std::map<std::string, CBitmap *>::iterator it = bitmapByName.find(lcBMFilename);
|
|
if (it != bitmapByName.end())
|
|
{
|
|
alreadyBuilt = true;
|
|
// bitmap already loaded so reuse it
|
|
return it->second;
|
|
}
|
|
else
|
|
{
|
|
// load the bitmap
|
|
std::string path = CPath::lookup(filename, false);
|
|
if (path.empty()) return NULL;
|
|
std::auto_ptr<CBitmap> bm(new CBitmap);
|
|
try
|
|
{
|
|
CIFile f;
|
|
f.open(path);
|
|
if (bm->load(f, 0) == 0) return NULL;
|
|
builtBitmaps.push_back(bm.release());
|
|
bitmapByName[lcBMFilename] = builtBitmaps.back();
|
|
// dump bitmap fisrt line
|
|
return builtBitmaps.back();
|
|
}
|
|
catch(const EStream &)
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|