4389 lines
No EOL
142 KiB
C++
4389 lines
No EOL
142 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include <sstream>
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// Interface includes
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#include "interface_manager.h"
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#include "nel/gui/action_handler.h"
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#include "action_handler_base.h"
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#include "action_handler_misc.h"
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#include "bot_chat_manager.h"
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#include "bot_chat_page_all.h"
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#include "bot_chat_page_news.h"
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#include "bot_chat_page_create_guild.h"
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#include "bot_chat_page_mission.h"
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#include "bot_chat_page_mission_end.h"
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#include "bot_chat_page_trade.h"
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#include "bot_chat_page_player_gift.h"
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#include "bot_chat_page_dynamic_mission.h"
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#include "bot_chat_page_ring_sessions.h"
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#include "dbctrl_sheet.h"
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#include "nel/gui/ctrl_sheet_selection.h"
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#include "nel/gui/interface_expr.h"
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#include "nel/gui/group_menu.h"
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#include "nel/gui/group_container.h"
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#include "nel/gui/group_editbox.h"
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#include "inventory_manager.h"
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#include "guild_manager.h"
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#include "../net_manager.h"
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#include "interface_ddx.h"
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#include "nel/gui/group_tree.h"
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#include "group_map.h"
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#include "nel/gui/view_bitmap.h"
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#include "action_handler_tools.h"
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#include "../connection.h"
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#include "../client_chat_manager.h"
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// Game specific includes
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#include "../motion/user_controls.h"
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#include "../entities.h"
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#include "../misc.h"
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#include "../sheet_manager.h"
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#include "../actions_client.h"
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#include "people_interraction.h"
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#include "../game_context_menu.h"
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#include "../sound_manager.h"
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#include "../far_tp.h"
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#include "nel/gui/interface_link.h"
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#include "../npc_icon.h"
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// Game Share
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#include "game_share/character_summary.h"
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#include "game_share/brick_types.h"
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#include "game_share/seeds.h"
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#include "game_share/entity_types.h"
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#include "game_share/inventories.h"
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//#include "game_share/sheath.h"
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//#include "game_share/jobs.h"
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#include "game_share/animals_orders.h"
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#include "game_share/animal_status.h"
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#include "game_share/animal_type.h"
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#include "game_share/interface_flags.h"
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#include "game_share/slot_equipment.h"
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#include "game_share/bot_chat_types.h"
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#include "game_share/constants.h"
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#include "game_share/scores.h"
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// Game Config
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#include "nel/gui/dbgroup_combo_box.h"
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#include "nel/gui/ctrl_button.h"
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#include "../global.h"
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using namespace std;
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using namespace NL3D;
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using namespace NLMISC;
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using namespace BRICK_TYPE;
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extern NL3D::UDriver *Driver;
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extern NLMISC::CLog g_log;
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extern bool ShowInterface;
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extern bool ShowHelp;
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extern uint8 PlayerSelectedSlot;
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extern bool IsInRingSession;
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// Context help
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extern void contextHelp (const std::string &help);
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extern CClientChatManager ChatMngr;
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void beastOrder (const std::string &orderStr, const std::string &beastIndexStr, bool confirmFree = true);
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string convertLanguageIntToLanguageCode(sint val)
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{
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switch(val)
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{
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default:
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case 0: return "en"; break;
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case 1: return "fr"; break;
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case 2: return "de"; break;
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case 3: return "ru"; break;
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case 4: return "es"; break;
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}
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}
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/**********************************************************************************************************
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* *
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* GAME CONTEXT MENU handlers *
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* *
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***********************************************************************************************************/
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// Does the player know this skill?
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static bool playerKnowSkill( SKILLS::ESkills e)
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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string sPath = "SERVER:CHARACTER_INFO:SKILLS:" + toStringEnum( e ) + ":SKILL";
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CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sPath,false);
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if ((pNL != NULL) && (pNL->getValue64() > 0))
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return true;
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else
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return false;
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}
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// ***************************************************************************
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// GCM Activation : called when activate the game context menu
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// ***************************************************************************
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class CHandlerActiveGameContextMenu : public IActionHandler
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{
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public:
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void execute (CCtrlBase *pCaller, const std::string &/* sParams */)
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{
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// Invalidate all lines
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CGroupMenu *pGM = dynamic_cast<CGroupMenu*>(pCaller);
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if (pGM == NULL) return;
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// Id names of the lines in the game_context_menu.xml ...
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static const char *sIdNames[] = { "talk", "use", "lift", "look", "attack", "invit", "exchange",
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"mount", "train" };
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const uint32 numOptions = sizeof(sIdNames) / sizeof(sIdNames[0]);
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uint32 i;
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CViewTextMenu *pVTM;
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const string sMenuPath = "ui:interface:game_context_menu";
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for (i = 0; i < numOptions; ++i)
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{
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pVTM = dynamic_cast<CViewTextMenu*>(pGM->getElement(sMenuPath+":"+sIdNames[i]));
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if (pVTM != NULL) pVTM->setGrayed(true);
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}
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerActiveGameContextMenu, "active_game_context_menu");
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// ***************************************************************************
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// GCM Talk
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// ***************************************************************************
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class CHandlerContextTalk : public IActionHandler
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{
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public:
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void execute (CCtrlBase *pCaller, const std::string &/* sParams */)
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
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if (selection && selection->Type == CEntityCL::Player)
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{
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ucstring name = CEntityCL::removeTitleAndShardFromName(selection->getEntityName());
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if (name.empty()) return;
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CAHManager::getInstance()->runActionHandler("enter_tell", pCaller, "player=" + name.toString());
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}
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}
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protected:
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTalk, "context_talk");
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// ***************************************************************************
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// sendBotChatStart
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// helper increment session id and send session id to the server with specified message
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// ***************************************************************************
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static void sendBotChatStart(const string &msgName)
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{
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CBotChatManager::getInstance()->incrementSessionID();
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CBitMemStream out;
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string msg = "BOTCHAT:" + msgName;;
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if(GenericMsgHeaderMngr.pushNameToStream(msg, out))
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{
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uint16 session = CBotChatManager::getInstance()->getSessionID();
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out.serial(session);
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NetMngr.push(out);
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}
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else
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{
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nlwarning("msg %s does not exist.", msg.c_str());
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}
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}
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// ***************************************************************************
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// GCM Ring Sessions
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// ***************************************************************************
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class CHandlerContextRingSessions : public IActionHandler
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{
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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// do not send start message to server here (not really a bot chage page, but should dissapear
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// when player go away)
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CInterfaceElement *pIE = CWidgetManager::getInstance()->getElementFromId("ui:interface:ring_sessions");
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// check if selection is a Ring terminal
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CEntityCL * selection = EntitiesMngr.entity(UserEntity->selection());
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if (selection && selection->sheetId()==NLMISC::CSheetId("object_karavan_device_neutrl_sel.creature"))
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{
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CVectorD vect1 = selection->pos();
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CVectorD vect2 = UserEntity->pos();
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double distanceSquare = pow(vect1.x-vect2.x,2) + pow(vect1.y-vect2.y,2);
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if(distanceSquare > MaxTalkingDistSquare)
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{
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UserEntity->moveTo(UserEntity->selection(), 3.0, CUserEntity::WebPage);
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if (pIE->getActive())
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{
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CBotChatManager::getInstance()->setCurrPage(NULL);
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}
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}
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else
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{
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if (!pIE->getActive())
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{
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->RingSessions);
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}
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}
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}
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else
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{
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if (pIE != NULL) pIE->setActive(false);
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}
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextRingSessions, "context_ring_sessions");
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// ***************************************************************************
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// GCM Trade Item (with bot)
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// ***************************************************************************
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class CHandlerContextTradeItem : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_ITEM");
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BotChatPageAll->Trade->setBuyOnly(false);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::Money);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiBotChatTrade"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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// Context help
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contextHelp ("inventory");
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTradeItem, "context_trade_item");
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// ***************************************************************************
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// GCM Trade Teleport (with bot)
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// ***************************************************************************
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class CHandlerContextTradeTeleport : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_TELEPORT");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::Money);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiBotChatTeleport"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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// Context help
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contextHelp ("inventory");
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTradeTeleport, "context_trade_teleport");
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// ***************************************************************************
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// GCM Trade Faction items/bricks/named items/bonuses (with bot)
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// ***************************************************************************
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class CHandlerContextTradeFaction : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_FACTION");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::MoneyFactionPoints);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiBotChatFaction"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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// Context help
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contextHelp ("inventory");
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTradeFaction, "context_trade_faction");
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// ***************************************************************************
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// GCM Trade Cosmetic (with bot)
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// ***************************************************************************
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class CHandlerContextTradeCosmetic : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_ITEM");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::Money);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiBotChatCosmetic"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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// Context help
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contextHelp ("inventory");
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTradeCosmetic, "context_trade_cosmetic");
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// ***************************************************************************
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// GCM Trade Guild Options (with bot) (le concierge)
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// ***************************************************************************
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class CHandlerContextTradeGuildOptions : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_GUILD_OPTIONS");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::MoneyGuildXP);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiBotChatGuildOptions"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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// Context help
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contextHelp ("inventory");
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTradeGuildOptions, "context_trade_guild_options");
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// ***************************************************************************
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// GCM Trade Outpost Building (with bot) (the building itself)
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// ***************************************************************************
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class CHandlerContextTradeOutpostBuilding : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_GUILD_OPTIONS");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::GuildMoney);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiBotChatGuildOptions"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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// Context help
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contextHelp ("inventory");
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTradeOutpostBuilding, "context_trade_outpost_building");
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// ***************************************************************************
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// GCM Trade phrase from the guild role master
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// ***************************************************************************
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class CHandlerContextTradeGuildRoleMaster : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_GUILD_RESEARCH");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::GuildXP);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiBotChatGuildRoleMaster"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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// Context help
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contextHelp ("inventory");
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextTradeGuildRoleMaster, "context_trade_guild_role_master");
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// ***************************************************************************
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// GCM Trade Skill (with bot)
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// ***************************************************************************
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class CHandlerContextTradeSkill : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_SKILL");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::SkillPoints);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiLearn"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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}
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};
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REGISTER_ACTION_HANDLER(CHandlerContextTradeSkill, "context_trade_skill");
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// ***************************************************************************
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// GCM Trade Pacts (with bot)
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// ***************************************************************************
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class CHandlerContextTradePact : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_PACT");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::SkillPoints);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiLearn"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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}
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};
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REGISTER_ACTION_HANDLER(CHandlerContextTradePact, "context_trade_pact");
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// ***************************************************************************
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// GCM Trade Phrases (with bot)
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// ***************************************************************************
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class CHandlerContextTradePhrase : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_TRADE_ACTION");
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BotChatPageAll->Trade->setBuyOnly(true);
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BotChatPageAll->Trade->setBuyMean(CBotChatPageTrade::SkillPoints);
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BotChatPageAll->Trade->setTitle(NLMISC::CI18N::get("uiLearn"));
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->Trade);
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}
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};
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REGISTER_ACTION_HANDLER(CHandlerContextTradePhrase, "context_trade_phrase");
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// ***************************************************************************
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// GCM Choose mission
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// ***************************************************************************
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class CHandlerContextChooseMission : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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sendBotChatStart("START_CHOOSE_MISSION");
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BotChatPageAll->ChooseMission->setMissionClientType(MISSION_DESC::Mission);
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->ChooseMission);
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}
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};
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REGISTER_ACTION_HANDLER(CHandlerContextChooseMission, "context_choose_mission");
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// ***************************************************************************
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// GCM Create guild
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// ***************************************************************************
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class CHandlerContextCreateGuild : public IActionHandler
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{
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public:
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void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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CBotChatManager::getInstance()->incrementSessionID();
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sendMsgToServer("BOTCHAT:START_CREATE_GUILD");
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CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->CreateGuild);
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// Context help
|
|
contextHelp ("guild");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextCreateGuild, "context_create_guild");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Mission option
|
|
// ***************************************************************************
|
|
class CHandlerContextMissionOption : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
std::string id = getParam(sParams, "id");
|
|
sint intId;
|
|
if (!fromString(id, intId)) return;
|
|
//nlinfo("intId = %d", intId);
|
|
CBotChatManager::getInstance()->incrementSessionID();
|
|
//
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
// get flags
|
|
std::string playerGiftNeededDbPath = toString("LOCAL:TARGET:CONTEXT_MENU:MISSIONS_OPTIONS:%d:PLAYER_GIFT_NEEDED", intId);
|
|
CCDBNodeLeaf *playerGiftNeeded = NLGUI::CDBManager::getInstance()->getDbProp(playerGiftNeededDbPath, false);
|
|
if (!playerGiftNeeded) return;
|
|
//
|
|
//CBotChatManager::getInstance()->setChosenMissionFlags((uint) missionFlags->getValue8());
|
|
// a gift from player is required
|
|
sendMsgToServer("BOTCHAT:CONTINUE_MISSION", (uint8)intId);
|
|
|
|
if (playerGiftNeeded->getValue8())
|
|
{
|
|
CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->PlayerGift);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextMissionOption, "mission_option");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Missions
|
|
// ***************************************************************************
|
|
/*
|
|
class CHandlerContextMissions : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase *pCaller, const std::string &sParams)
|
|
{
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
// if there is only a single page available for missions, go to that page directly
|
|
CCDBNodeLeaf *progs = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:TARGET:PROGRAMMES", false);
|
|
if (!progs)
|
|
{
|
|
nlwarning("<CHandlerContextMissions::execute> can't retrieve programs.");
|
|
return;
|
|
}
|
|
bool missionsToDo = (progs->getValue32() & (1 << BOTCHATTYPE::AvailableMissionFamily)) != 0;
|
|
bool missionsToContinue = (progs->getValue32() & (1 << BOTCHATTYPE::CompletedMissionFamily)) != 0;
|
|
bool missionsTofinish = (progs->getValue32() & (1 << BOTCHATTYPE::ContinuedMissionFamily)) != 0;
|
|
if (missionsToDo && !missionsToContinue && !missionsTofinish)
|
|
{
|
|
startBotChatAtPage(BOTCHATTYPE::AvailableMissions);
|
|
}
|
|
else if (!missionsToDo && missionsToContinue && !missionsTofinish)
|
|
{
|
|
startBotChatAtPage(BOTCHATTYPE::MissionProgress);
|
|
}
|
|
else if (!missionsToDo && !missionsToContinue && missionsTofinish)
|
|
{
|
|
startBotChatAtPage(BOTCHATTYPE::CompletedMissions);
|
|
}
|
|
else
|
|
{
|
|
startBotChatAtPage(BOTCHATTYPE::MissionStartPage);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextMissions, "context_missions");
|
|
*/
|
|
|
|
// ***************************************************************************
|
|
// GCM Available missions
|
|
// ***************************************************************************
|
|
/*
|
|
class CHandlerContextAvailableMissions : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase *pCaller, const std::string &sParams)
|
|
{
|
|
startBotChatAtPage(BOTCHATTYPE::AvailableMissions); // missions list page. If only one option, go to this page ?
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextAvailableMissions, "context_available_missions");
|
|
|
|
// ***************************************************************************
|
|
// GCM Constinue missions
|
|
// ***************************************************************************
|
|
class CHandlerContextContinueMissions : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase *pCaller, const std::string &sParams)
|
|
{
|
|
startBotChatAtPage(BOTCHATTYPE::MissionProgress); // missions list page. If only one option, go to this page ?
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextContinueMissions, "context_continue_missions");
|
|
|
|
// ***************************************************************************
|
|
// GCM Finish missions
|
|
// ***************************************************************************
|
|
class CHandlerContextFinishMissions : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase *pCaller, const std::string &sParams)
|
|
{
|
|
startBotChatAtPage(BOTCHATTYPE::CompletedMissions); // missions list page. If only one option, go to this page ?
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextFinishMissions, "context_finish_missions");
|
|
*/
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Attack
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextAttack : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
|
|
if( !UserEntity->canEngageCombat() )
|
|
return;
|
|
|
|
// Move to the current selection and attack.
|
|
UserEntity->moveToAttack();
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextAttack, "context_attack");
|
|
|
|
// ***************************************************************************
|
|
// GCM Duel
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextDuel : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("DUEL:ASK");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextDuel, "context_duel");
|
|
|
|
// ***************************************************************************
|
|
// GCM UnDuel
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextUnDuel : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("DUEL:ABANDON");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextUnDuel, "context_unduel");
|
|
|
|
// ***************************************************************************
|
|
// GCM PVP Challenge
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextPVPChallenge : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("PVP_CHALLENGE:ASK");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextPVPChallenge, "context_pvp_challenge");
|
|
|
|
// ***************************************************************************
|
|
// GCM Un_PVP_Challenge
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextUnPVPChallenge : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("PVP_CHALLENGE:ABANDON");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextUnPVPChallenge, "context_unpvp_challenge");
|
|
|
|
// ***************************************************************************
|
|
// GCM Invit
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextInvit : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Game Specific Code
|
|
sendMsgToServer("TEAM:JOIN_PROPOSAL");
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextInvit, "context_invit");
|
|
|
|
// ***************************************************************************
|
|
// GCM Guild Invit
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextGuildInvit : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Game Specific Code
|
|
sendMsgToServer("GUILD:INVITATION");
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextGuildInvit, "context_guild_invit");
|
|
|
|
// ***************************************************************************
|
|
// GCM Add to friend list
|
|
// ***************************************************************************
|
|
class CHandlerContextAddToFriendList : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CLFECOMMON::TCLEntityId trader = UserEntity->selection();
|
|
if (trader != CLFECOMMON::INVALID_SLOT)
|
|
{
|
|
CEntityCL *entity = EntitiesMngr.entity(trader);
|
|
if (entity)
|
|
{
|
|
ucstring playerName = entity->getEntityName();
|
|
if (!playerName.empty())
|
|
{
|
|
PeopleInterraction.askAddContact(playerName, &PeopleInterraction.FriendList);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextAddToFriendList, "context_add_to_friend_list");
|
|
|
|
|
|
// ***************************************************************************
|
|
// chooseSheath
|
|
// ***************************************************************************
|
|
/*
|
|
static void chooseSheath (ITEMFAMILY::EItemFamily eIF, string sAllSkills)
|
|
{
|
|
// Choose right sheath
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *pNLwrite = NLGUI::CDBManager::getInstance()->getDbProp(CWidgetManager::getInstance()->getParser()->getDefine("ui_set_active"));
|
|
CCDBNodeLeaf *pNLread = NLGUI::CDBManager::getInstance()->getDbProp(CWidgetManager::getInstance()->getParser()->getDefine("set_nb"));
|
|
sint32 nNbSheath = (sint32)pNLread->getValue64();
|
|
if (nNbSheath == 0) return;
|
|
pNLread = NLGUI::CDBManager::getInstance()->getDbProp(CWidgetManager::getInstance()->getParser()->getDefine("set_active"));
|
|
sint32 nActiveSheath = (sint32)pNLread->getValue64();
|
|
bool bFound = false;
|
|
for (sint32 i = 0; i < ((nNbSheath/2)+1); ++i)
|
|
{
|
|
for (sint32 j = 0; j < 2; ++j)
|
|
{
|
|
sint32 nSheathToTest;
|
|
if (j == 0)
|
|
nSheathToTest = nActiveSheath + i;
|
|
else
|
|
nSheathToTest = nActiveSheath - i;
|
|
while (nSheathToTest < INVENTORIES::sheath) nSheathToTest += nNbSheath;
|
|
while (nSheathToTest >= (INVENTORIES::sheath+nNbSheath)) nSheathToTest -= nNbSheath;
|
|
|
|
string sPath;
|
|
sPath = CWidgetManager::getInstance()->getParser()->getDefine("set_base") + ":" + NLMISC::toString(nSheathToTest) + ":" + CWidgetManager::getInstance()->getParser()->getDefine("set_r") + ":SHEET";
|
|
pNLread = NLGUI::CDBManager::getInstance()->getDbProp(sPath);
|
|
sint32 sheetid = (sint32)pNLread->getValue64();
|
|
CItemSheet *pIS = dynamic_cast<CItemSheet *>(SheetMngr.get(CSheetId(sheetid)));
|
|
if (pIS != NULL)
|
|
{
|
|
if (pIS->Family == eIF)
|
|
{
|
|
// YOYO: Fast search. important because skill_list is too big for "training" buton case
|
|
string skillList= IActionHandler::getParam (sAllSkills, "skill_list");
|
|
if( !skillList.empty() )
|
|
{
|
|
std::vector<string> strList;
|
|
NLMISC::splitString(skillList, ",", strList);
|
|
for(uint k=0;k<strList.size();k++)
|
|
{
|
|
static string sSkillToTrain;
|
|
sSkillToTrain= strList[k];
|
|
// remove \n,\t and spaces
|
|
while( !sSkillToTrain.empty() &&
|
|
(sSkillToTrain[0]==' ' || sSkillToTrain[0]=='\n' || sSkillToTrain[0]=='\t') )
|
|
sSkillToTrain.erase(0, 1);
|
|
// If the tool skill match the skill filter, and if the player know this skill => OK!
|
|
if (pIS->Tool.Skill == SKILLS::toSkill(sSkillToTrain) && playerKnowSkill(pIS->Tool.Skill) )
|
|
{
|
|
bFound = true;
|
|
pNLwrite->setValue64(nSheathToTest);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (bFound) break;
|
|
}
|
|
}
|
|
}
|
|
if (bFound) break;
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Exchange
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextExchange : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Game Specific Code
|
|
sendMsgToServer("EXCHANGE:PROPOSAL");
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextExchange, "context_exchange");
|
|
|
|
// ***************************************************************************
|
|
// GCM Free look
|
|
// ***************************************************************************
|
|
class CHandlerContextFreeLook : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Free Look Mode Activated.
|
|
UserControls.startFreeLook();
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextFreeLook, "context_free_look");
|
|
|
|
// ***************************************************************************
|
|
// GCM Move
|
|
// ***************************************************************************
|
|
class CHandlerMove : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Autowalk Mode Activated.
|
|
UserControls.autowalkState(true);
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerMove, "context_move");
|
|
|
|
// ***************************************************************************
|
|
// GCM Stop
|
|
// ***************************************************************************
|
|
class CHandlerStop : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Autowalk Mode Activated.
|
|
UserControls.autowalkState(false);
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerStop, "context_stop");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerExitFreeLook : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Deactivate free look mode
|
|
UserControls.stopFreeLook();
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerExitFreeLook, "exit_free_look");
|
|
|
|
// ***************************************************************************
|
|
// GCM Loot Action
|
|
// ***************************************************************************
|
|
class CHandlerContextLootAction : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
NetMngr.pushPickup(UserEntity->selection(), LHSTATE::LOOTABLE);
|
|
|
|
// For loot open directly temporary inventory
|
|
CTempInvManager::getInstance()->open(TEMP_INV_MODE::Loot);
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextLootAction, "context_loot");
|
|
|
|
// ***************************************************************************
|
|
// GCM Quartering Action
|
|
// ***************************************************************************
|
|
class CHandlerContextHarvestAction : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
NetMngr.pushPickup(UserEntity->selection(), LHSTATE::HARVESTABLE);
|
|
// For quartering and forage open directly temporary inventory
|
|
CTempInvManager::getInstance()->open(TEMP_INV_MODE::Quarter);
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextHarvestAction, "context_quartering");
|
|
|
|
// ***************************************************************************
|
|
// GCM Forage Action
|
|
// ***************************************************************************
|
|
class CHandlerContextForageExtract : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
if (UserEntity->selection())
|
|
{
|
|
CEntityCL *pSel = EntitiesMngr.entity(UserEntity->selection());
|
|
if (pSel != NULL)
|
|
if (pSel->isForageSource())
|
|
UserEntity->moveToExtractionPhrase(UserEntity->selection(), 2.0f, ~0, ~0, true);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextForageExtract, "context_extract_rm");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Quit Team
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextQuitTeam : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase *pCaller, const std::string &sParams)
|
|
{
|
|
// directly launch the quit_team AH.
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CAHManager::getInstance()->runActionHandler("quit_team",pCaller, sParams);
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextQuitTeam, "context_quit_team");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Quit Guild
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextQuitGuild : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// Ask if ok before.
|
|
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQQuitGuild"), "do_quit_guild");
|
|
}
|
|
protected:
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextQuitGuild, "context_quit_guild");
|
|
|
|
|
|
// If Ok.
|
|
class CHandlerDoQuitGuild : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Create the message for the server to execute a phrase.
|
|
sendMsgToServer("GUILD:QUIT");
|
|
CGuildManager::getInstance()->closeAllInterfaces();
|
|
|
|
if (PeopleInterraction.TheUserChat.Filter.getTargetGroup() == CChatGroup::guild)
|
|
ChatMngr.updateChatModeAndButton(CChatGroup::say);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerDoQuitGuild, "do_quit_guild");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Disengage
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextDisengage : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Disengage
|
|
UserEntity->disengage();
|
|
}
|
|
protected:
|
|
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextDisengage, "context_disengage");
|
|
|
|
// ***************************************************************************
|
|
// GCM Mount
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextMount : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CEntityCL *sel = EntitiesMngr.entity(UserEntity->selection());
|
|
if (sel == NULL) return;
|
|
|
|
// Game Specific Code
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
// Look through Database the index of the mount selected
|
|
for (uint32 i = 0; i < MAX_INVENTORY_ANIMAL; i++)
|
|
{
|
|
CCDBNodeLeaf *uidProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:UID", i), false);
|
|
CCDBNodeLeaf *typeProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:TYPE", i), false);
|
|
if ((uidProp != NULL) && (uidProp->getValue32() == (sint32)sel->dataSetId()) &&
|
|
(typeProp != NULL) && (typeProp->getValue32() == ANIMAL_TYPE::Mount))
|
|
{
|
|
beastOrder("mount", toString(i+1)); // why +1 ? : dixit sendAnimalCommand in EGS : index 0 = all animals, 1 = animal 0 etc
|
|
CAHManager::getInstance()->runActionHandler("animal_target", NULL, toString(i+1));
|
|
UserEntity->moveTo(UserEntity->selection(),2.0,CUserEntity::None);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextMount, "context_mount");
|
|
|
|
// ***************************************************************************
|
|
// GCM Unseat
|
|
// ***************************************************************************
|
|
|
|
class CHandlerContextUnseat : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
// Game Specific Code
|
|
beastOrder("unmount", "0");
|
|
|
|
// Set the database in local.
|
|
if(ClientCfg.Local)
|
|
{
|
|
// Prepare the database to unseat
|
|
IngameDbMngr.setProp("Entities:E" + toString(UserEntity->slot()) + ":P" + toString(CLFECOMMON::PROPERTY_MODE), MBEHAV::NORMAL);
|
|
IngameDbMngr.setProp("Entities:E" + toString(UserEntity->slot()) + ":P" + toString(CLFECOMMON::PROPERTY_ENTITY_MOUNTED_ID), CLFECOMMON::INVALID_SLOT);
|
|
IngameDbMngr.setProp("Entities:E" + toString(UserEntity->mount()) + ":P" + toString(CLFECOMMON::PROPERTY_MODE), MBEHAV::NORMAL);
|
|
IngameDbMngr.setProp("Entities:E" + toString(UserEntity->mount()) + ":P" + toString(CLFECOMMON::PROPERTY_RIDER_ENTITY_ID), CLFECOMMON::INVALID_SLOT);
|
|
// Read the database to unseat.
|
|
CEntityCL *mount = EntitiesMngr.entity(UserEntity->mount());
|
|
if(mount)
|
|
{
|
|
mount->updateVisualProperty(NetMngr.getCurrentServerTick()+10, CLFECOMMON::PROPERTY_MODE);
|
|
mount->updateVisualProperty(NetMngr.getCurrentServerTick()+10, CLFECOMMON::PROPERTY_RIDER_ENTITY_ID);
|
|
}
|
|
UserEntity->updateVisualProperty(NetMngr.getCurrentServerTick()+10, CLFECOMMON::PROPERTY_MODE);
|
|
UserEntity->updateVisualProperty(NetMngr.getCurrentServerTick()+10, CLFECOMMON::PROPERTY_ENTITY_MOUNTED_ID);
|
|
}
|
|
}
|
|
protected:
|
|
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextUnseat, "context_unseat");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerContextWebPage : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// start the npc web page
|
|
CLuaManager::getInstance().executeLuaScript("game:startNpcWebPage()", true);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerContextWebPage, "context_web_page");
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Mission option
|
|
// ***************************************************************************
|
|
class CHandlerContextMissionRing : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
std::string id = getParam(sParams, "id");
|
|
sint idInDb;
|
|
if (!fromString(id, idInDb)) return;
|
|
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// get ID
|
|
CCDBNodeLeaf *dbMissionId = NLGUI::CDBManager::getInstance()->getDbProp(toString("LOCAL:TARGET:CONTEXT_MENU:MISSION_RING:%d:ID", idInDb), false);
|
|
if (!dbMissionId)
|
|
return;
|
|
uint32 missionId= dbMissionId->getValue32();
|
|
|
|
// send msg
|
|
sendMsgToServer("RING_MISSION:MISSION_RING_SELECT", (uint32)missionId);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextMissionRing, "mission_ring");
|
|
|
|
|
|
/**********************************************************************************************************
|
|
* *
|
|
* game handlers *
|
|
* *
|
|
***********************************************************************************************************/
|
|
|
|
|
|
// ***************************************************************************
|
|
//quit the game
|
|
class CAHQuitGame : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
/* todo game_exit
|
|
game_exit = true;
|
|
nlinfo("User Request to Quit the game"); */
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHQuitGame, "quit_game");
|
|
|
|
|
|
// ***************************************************************************
|
|
//quit the game
|
|
class CAHQuitRyzom : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// If we are not connected, quit now
|
|
if((!ConnectionReadySent) && (!FarTP.isLeavingEGS()))
|
|
{
|
|
game_exit = true;
|
|
ryzom_exit = true;
|
|
nlinfo("User Request to Quit ryzom");
|
|
}
|
|
else
|
|
{
|
|
// Don't quit but wait for server Quit
|
|
game_exit_request = true;
|
|
ryzom_exit_request = true;
|
|
|
|
const string msgName = "CONNECTION:CLIENT_QUIT_REQUEST";
|
|
CBitMemStream out;
|
|
nlverify(GenericMsgHeaderMngr.pushNameToStream(msgName, out));
|
|
bool bypassDisconnectionTimer = FarTP.isFastDisconnectGranted() && (!IsInRingSession); // no need on a ring shard, as it's very short
|
|
out.serial(bypassDisconnectionTimer);
|
|
FarTP.writeSecurityCodeForDisconnection(out); // must always be written because of msg.xml (or could have a special handler in the FS)
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : %s sent", msgName.c_str());
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHQuitRyzom, "quit_ryzom");
|
|
|
|
// ***************************************************************************
|
|
//paying account for Free Trial
|
|
class CAHPayingAccount : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
paying_account_request = FreeTrial;
|
|
if(!FreeTrial)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CAHManager::getInstance()->runActionHandler("quit_ryzom", NULL);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHPayingAccount, "paying_account");
|
|
|
|
// ***************************************************************************
|
|
//force quit the game
|
|
class CAHQuitRyzomNow : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
if(!paying_account_already_request && FreeTrial)
|
|
{
|
|
paying_account_request = true;
|
|
game_exit_after_paying_account_request = true;
|
|
}
|
|
else
|
|
{
|
|
game_exit = true;
|
|
ryzom_exit = true;
|
|
}
|
|
paying_account_already_request = false;
|
|
|
|
//game_exit = true;
|
|
//ryzom_exit = true;
|
|
|
|
nlinfo("User Force to Quit ryzom");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHQuitRyzomNow, "quit_ryzom_now");
|
|
|
|
|
|
// ***************************************************************************
|
|
//Abort quit the game
|
|
class CAHQuitRyzomAbort : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
if(ClientCfg.Local)
|
|
{
|
|
game_exit_request = false;
|
|
ryzom_exit_request = false;
|
|
nlinfo("User Abort to Quit ryzom");
|
|
}
|
|
else
|
|
{
|
|
// send a message to server, thru cancel cast
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CAHManager::getInstance()->runActionHandler("phrase_cancel_cast", NULL);
|
|
}
|
|
paying_account_request = false;
|
|
paying_account_already_request = false;
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHQuitRyzomAbort, "quit_ryzom_abort");
|
|
|
|
// ***************************************************************************
|
|
//Abort quit the game
|
|
class CAHCloseFreeTrialQuitting : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
paying_account_request = false;
|
|
|
|
if(game_exit_after_paying_account_request)
|
|
{
|
|
game_exit = true;
|
|
ryzom_exit = true;
|
|
game_exit_after_paying_account_request = false;
|
|
}
|
|
else
|
|
{
|
|
paying_account_already_request = true;
|
|
CAHManager::getInstance()->runActionHandler("quit_ryzom", NULL);
|
|
}
|
|
|
|
CAHManager::getInstance()->runActionHandler("leave_modal", NULL);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHCloseFreeTrialQuitting, "close_free_trial_game_quitting");
|
|
|
|
|
|
// ***************************************************************************
|
|
// quit the ring session and return to mainland Ryzom
|
|
class CAHReturnToMainland : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
FarTP.requestReturnToPreviousSession();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHReturnToMainland, "return_to_mainland");
|
|
|
|
// ***************************************************************************
|
|
// quit the ring session and return to character selection
|
|
class CAHReselectCharacter : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
nlinfo("User request to reselect character");
|
|
FarTP.requestReconnection();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHReselectCharacter, "reselect_character");
|
|
|
|
// ***************************************************************************
|
|
/** Select an item in a selection group
|
|
*/
|
|
class CSelectItemSheet : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
CDBCtrlSheet *ctrlSheet = dynamic_cast<CDBCtrlSheet *>(pCaller);
|
|
if (!ctrlSheet) return;
|
|
sint selectionGroup = ctrlSheet->getSelectionGroup();
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
const CCtrlSheetSelection &css = CWidgetManager::getInstance()->getParser()->getCtrlSheetSelection();
|
|
const CSheetSelectionGroup *csg = css.getGroup(selectionGroup);
|
|
if (csg && csg->isActive())
|
|
{
|
|
if (ctrlSheet->getSheetId() != 0)
|
|
{
|
|
// set the slot as the current selection
|
|
CDBCtrlSheet::setCurrSelection(ctrlSheet);
|
|
}
|
|
else
|
|
{
|
|
CDBCtrlSheet::setCurrSelection(NULL);
|
|
}
|
|
}
|
|
bool canUse = true;
|
|
bool canBuild = true;
|
|
bool canUseBuiltItem = true;
|
|
// check if user has the level to use the item (applies to item & plans)
|
|
if (ctrlSheet->getSheetCategory() == CDBCtrlSheet::Item)
|
|
{
|
|
if (csg->getName() == "buy_selection")
|
|
{
|
|
const CItemSheet *is = ctrlSheet->asItemSheet();
|
|
if (is)
|
|
{
|
|
// get the needed skill to use the item
|
|
SKILLS::ESkills rs = is->getRequiredSkill();
|
|
if (rs < SKILLS::unknown)
|
|
{
|
|
#define SKILL_PATH "SERVER:CHARACTER_INFO:SKILLS:"
|
|
string path = toString(SKILL_PATH "%d:SKILL", (int) rs);
|
|
CCDBNodeLeaf *nl = NLGUI::CDBManager::getInstance()->getDbProp(path,false);
|
|
if (nl)
|
|
{
|
|
if (nl->getValue32() == 0)
|
|
{
|
|
canUse = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// display msg in the system infos
|
|
if (!canUse)
|
|
{
|
|
ucstring msg = CI18N::get("msgCantUseItem");
|
|
string cat = getStringCategory(msg, msg);
|
|
im->displaySystemInfo(msg, cat);
|
|
}
|
|
if (!canBuild)
|
|
{
|
|
ucstring msg = CI18N::get("msgCantBuild");
|
|
string cat = getStringCategory(msg, msg);
|
|
im->displaySystemInfo(msg, cat);
|
|
}
|
|
if (!canUseBuiltItem)
|
|
{
|
|
ucstring msg = CI18N::get("msgCantUseBuiltItem");
|
|
string cat = getStringCategory(msg, msg);
|
|
im->displaySystemInfo(msg, cat);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
showItemFlags(im, canUse, canBuild, canUseBuiltItem);
|
|
}
|
|
|
|
|
|
|
|
/** On the trade windows, display or not : can use item, can build item, can use built item
|
|
*/
|
|
void showItemFlags(CInterfaceManager *im, bool canUse, bool canBuild, bool canUseBuiltItem);
|
|
};
|
|
REGISTER_ACTION_HANDLER (CSelectItemSheet, "select_item");
|
|
|
|
void CSelectItemSheet::showItemFlags(CInterfaceManager *im,bool canUse,bool canBuild,bool canUseBuiltItem)
|
|
{
|
|
if (!im) return;
|
|
CInterfaceGroup *gr;
|
|
#define BOT_CHAT_TRADE_PATH "ui:interface:bot_chat_trade:header_opened:trade_content:"
|
|
gr = dynamic_cast<CInterfaceGroup *>( CWidgetManager::getInstance()->getElementFromId(BOT_CHAT_TRADE_PATH "cant_use_item"));
|
|
if (gr) gr->setActive(!canUse);
|
|
gr = dynamic_cast<CInterfaceGroup *>(CWidgetManager::getInstance()->getElementFromId(BOT_CHAT_TRADE_PATH "cant_use_built_item"));
|
|
if (gr) gr->setActive(!canUseBuiltItem);
|
|
gr = dynamic_cast<CInterfaceGroup *>(CWidgetManager::getInstance()->getElementFromId(BOT_CHAT_TRADE_PATH "cant_build_item"));
|
|
if (gr) gr->setActive(!canBuild);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
/** Set a price in the given DB entries
|
|
*
|
|
*/
|
|
class CSetPriceInDB : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
std::string ls = getParam(Params, "ls");
|
|
std::string ms = getParam(Params, "ms");
|
|
std::string bs = getParam(Params, "bs");
|
|
std::string vbs = getParam(Params, "vbs");
|
|
std::string value = getParam(Params, "value");
|
|
if (ls.empty() || ms.empty() || bs.empty() || vbs.empty() || value.empty())
|
|
{
|
|
nlwarning("<CSetItemPriceInDB::execute> can't get db address for all kind of seeds, or can't get value");
|
|
return;
|
|
}
|
|
CInterfaceExprValue price;
|
|
if (!CInterfaceExpr::eval(value, price) || !price.toInteger())
|
|
{
|
|
nlwarning("<CSetPriceInDB::execute> : Can't evaluate price");
|
|
return;
|
|
}
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
if (price.getInteger() >= 0)
|
|
{
|
|
CSeeds money;
|
|
money.setTotal(price.getInteger());
|
|
NLGUI::CDBManager::getInstance()->getDbProp(ls)->setValue64(money.getLS());
|
|
NLGUI::CDBManager::getInstance()->getDbProp(ms)->setValue64(money.getMS());
|
|
NLGUI::CDBManager::getInstance()->getDbProp(bs)->setValue64(money.getBS());
|
|
NLGUI::CDBManager::getInstance()->getDbProp(vbs)->setValue64(money.getVBS());
|
|
}
|
|
else
|
|
{
|
|
// undefined price
|
|
NLGUI::CDBManager::getInstance()->getDbProp(ls)->setValue64(-1);
|
|
NLGUI::CDBManager::getInstance()->getDbProp(ms)->setValue64(-1);
|
|
NLGUI::CDBManager::getInstance()->getDbProp(bs)->setValue64(-1);
|
|
NLGUI::CDBManager::getInstance()->getDbProp(vbs)->setValue64(-1);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CSetPriceInDB, "set_price_in_db");
|
|
|
|
|
|
// ***************************************************************************
|
|
/** Pack animal orders
|
|
*/
|
|
//give an order to the beast
|
|
void beastOrder (const std::string &orderStr, const std::string &beastIndexStr, bool confirmFree)
|
|
{
|
|
uint8 order = (uint8) ANIMALS_ORDERS::stringToBeastOrder(orderStr);
|
|
if (order == ANIMALS_ORDERS::UNKNOWN_BEAST_ORDER)
|
|
{
|
|
nlwarning("<beastOrder> : invalid beast order : %s", orderStr.c_str());
|
|
return;
|
|
}
|
|
sint64 beastIndex;
|
|
if (!CInterfaceExpr::evalAsInt(beastIndexStr, beastIndex))
|
|
{
|
|
nlwarning("<beastOrder> : can't read beast index");
|
|
return;
|
|
}
|
|
// 0 is for all beasts => MAX_INVENTORY_ANIMAL is a valid selection
|
|
if (beastIndex > MAX_INVENTORY_ANIMAL)
|
|
{
|
|
nlwarning("<beastOrder> : invalid animal index %d, maximum is %d", beastIndex, (int) MAX_INVENTORY_ANIMAL);
|
|
return;
|
|
}
|
|
|
|
// if the order is a free, and if confirm, open a message first
|
|
if(order == ANIMALS_ORDERS::FREE && confirmFree)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
if(beastIndex==0)
|
|
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQConfirmFreeAllAnimal"),
|
|
"do_beast_free", toString(beastIndex) );
|
|
else
|
|
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQConfirmFreeAnimal"),
|
|
"do_beast_free", toString(beastIndex) );
|
|
}
|
|
// else launch the command
|
|
else
|
|
{
|
|
// execute the order.
|
|
const string msgName = "ANIMALS:BEAST";
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
|
{
|
|
uint8 u8BeastIndex = (uint8) beastIndex;
|
|
out.serial(u8BeastIndex); // to activate on server side
|
|
// 0 -> all beasts, otherwise, the index of the beast
|
|
out.serial(order);
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
nlwarning("<beastOrder> : unknown message name : '%s'.", msgName.c_str());
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
class CHandlerBeastOrder : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
string orderStr = getParam(Params,"order");
|
|
if( orderStr == "mount" )
|
|
{
|
|
// target the beast
|
|
CInterfaceManager * pIM= CInterfaceManager::getInstance();
|
|
string beastIndex;
|
|
if( CInterfaceExpr::evalAsString(getParam(Params,"beast_index"), beastIndex) )
|
|
{
|
|
CAHManager::getInstance()->runActionHandler("animal_target", NULL, beastIndex);
|
|
}
|
|
// move to the beast
|
|
UserEntity->moveTo(UserEntity->selection(),3.0,CUserEntity::Mount);
|
|
}
|
|
else
|
|
beastOrder (getParam(Params,"order"), getParam(Params,"beast_index"), true);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerBeastOrder, "beast_order")
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerDoBeastFree : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
// free with no confirm
|
|
beastOrder ("free", Params, false);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerDoBeastFree, "do_beast_free")
|
|
|
|
|
|
// ***************************************************************************
|
|
// Change Possible Orders
|
|
class CHandlerAnimalMenuOption : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CInterfaceGroup *pMenu= dynamic_cast<CInterfaceGroup*>(pCaller);
|
|
if(!pMenu) return;
|
|
|
|
CViewTextMenu *pFollow = dynamic_cast<CViewTextMenu*>(pMenu->getView("follow"));
|
|
CViewTextMenu *pStop = dynamic_cast<CViewTextMenu*>(pMenu->getView("stop"));
|
|
CViewTextMenu *pFree = dynamic_cast<CViewTextMenu*>(pMenu->getView("free"));
|
|
CViewTextMenu *pEnterStable = dynamic_cast<CViewTextMenu*>(pMenu->getView("enter_stable"));
|
|
CViewTextMenu *pLeaveStable = dynamic_cast<CViewTextMenu*>(pMenu->getView("leave_stable"));
|
|
CViewTextMenu *pMount = dynamic_cast<CViewTextMenu*>(pMenu->getView("mount"));
|
|
CViewTextMenu *pUnseat = dynamic_cast<CViewTextMenu*>(pMenu->getView("unseat"));
|
|
|
|
// Get the animal Selected. 0 for Alls, 1,2,3,4,5 for each pack animal
|
|
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("UI:BEAST_SELECTED", false);
|
|
if(!node) return;
|
|
sint selected= node->getValue32();
|
|
|
|
// Enable menu entries according to each beast
|
|
// All Mode
|
|
if(selected==0)
|
|
{
|
|
// Test all menu option ('OR': display even if *all* animals don't comply with the commands)
|
|
for(uint i=0;i<MAX_INVENTORY_ANIMAL;i++)
|
|
{
|
|
// Get the entity if it is in vision
|
|
CEntityCL* selectedAnimalInVision = NULL;
|
|
CCDBNodeLeaf *uidProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:UID", i), false);
|
|
if ( uidProp )
|
|
{
|
|
CLFECOMMON::TClientDataSetIndex datasetIndex = uidProp->getValue32();
|
|
selectedAnimalInVision = EntitiesMngr.getEntityByCompressedIndex( datasetIndex );
|
|
}
|
|
|
|
// Enable menu items
|
|
testMenuOptionForPackAnimal(selectedAnimalInVision, i, (i==0),
|
|
pFollow, pStop, pFree, pEnterStable, pLeaveStable, pMount, pUnseat);
|
|
}
|
|
}
|
|
else if(selected>=1 && selected<=MAX_INVENTORY_ANIMAL)
|
|
{
|
|
// Get the entity if it is in vision
|
|
CEntityCL* selectedAnimalInVision = NULL;
|
|
CCDBNodeLeaf *uidProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:UID", selected-1), false);
|
|
if ( uidProp )
|
|
{
|
|
CLFECOMMON::TClientDataSetIndex datasetIndex = uidProp->getValue32();
|
|
selectedAnimalInVision = EntitiesMngr.getEntityByCompressedIndex( datasetIndex );
|
|
}
|
|
|
|
// Enable menu items
|
|
testMenuOptionForPackAnimal(selectedAnimalInVision, selected-1, true,
|
|
pFollow, pStop, pFree, pEnterStable, pLeaveStable, pMount, pUnseat);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerAnimalMenuOption, "animal_menu_option")
|
|
|
|
|
|
// ***************************************************************************
|
|
// Target an animal
|
|
class CHandlerAnimalTarget : public IActionHandler
|
|
{
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// retrieve the index of the animal
|
|
sint animalIndex = 0;
|
|
bool ok = false;
|
|
// If comes from the button, get direct index
|
|
if( !sParams.empty() )
|
|
{
|
|
fromString(sParams, animalIndex);
|
|
ok = true;
|
|
}
|
|
|
|
// If success to get the animal id
|
|
if(ok)
|
|
{
|
|
// Get the animal id.
|
|
CLFECOMMON::TClientDataSetIndex entityUid= CLFECOMMON::INVALID_CLIENT_DATASET_INDEX;
|
|
|
|
if(animalIndex>=1 && animalIndex<=MAX_INVENTORY_ANIMAL)
|
|
{
|
|
CCDBNodeLeaf *prop = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:UID", animalIndex-1), false);
|
|
if(prop) entityUid= prop->getValue32();
|
|
}
|
|
|
|
if(entityUid != CLFECOMMON::INVALID_CLIENT_DATASET_INDEX)
|
|
{
|
|
// get the entity by its received UID
|
|
CEntityCL *entity= EntitiesMngr.getEntityByCompressedIndex(entityUid);
|
|
if(entity)
|
|
// Select this entity.
|
|
UserEntity->selection(entity->slot());
|
|
else
|
|
{
|
|
// the entity is not in vision, can't select it
|
|
pIM->displaySystemInfo(CI18N::get("uiAnimalSelectNotInVision"), "CHK");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerAnimalTarget, "animal_target" );
|
|
|
|
|
|
// ***************************************************************************
|
|
// Open an animal inventory
|
|
class CHandlerAnimalOpenInventory : public IActionHandler
|
|
{
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// retrieve the index of the animal
|
|
sint animalIndex= 0;
|
|
bool ok= false;
|
|
// If comes from the button, get direct index
|
|
if( !sParams.empty() )
|
|
{
|
|
fromString(sParams, animalIndex);
|
|
ok= true;
|
|
}
|
|
|
|
// If success to get the animal id
|
|
if(ok)
|
|
{
|
|
if(animalIndex>=1 && animalIndex<=MAX_INVENTORY_ANIMAL)
|
|
{
|
|
// show/hide the inventory
|
|
CInterfaceElement *group= CWidgetManager::getInstance()->getElementFromId(toString("ui:interface:inv_pa%d", animalIndex-1) );
|
|
|
|
if(group) group->setActive(!group->getActive());
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerAnimalOpenInventory, "animal_open_inventory" );
|
|
|
|
|
|
// ***************************************************************************
|
|
// closeGroup Helper
|
|
// ***************************************************************************
|
|
static void closeGroup(const string &groupName)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CInterfaceGroup *pIG = dynamic_cast<CInterfaceGroup *>(CWidgetManager::getInstance()->getElementFromId(groupName));
|
|
if (pIG == NULL) return;
|
|
pIG->setActive(false);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// ACCEPT TEAM INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerAcceptTeamInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
closeGroup("ui:interface:join_team_proposal");
|
|
sendMsgToServer("TEAM:JOIN");
|
|
}
|
|
protected:
|
|
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerAcceptTeamInvitation, "accept_team_invitation");
|
|
|
|
// ***************************************************************************
|
|
// REFUSE TEAM INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerRefuseTeamInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
closeGroup("ui:interface:join_team_proposal");
|
|
sendMsgToServer("TEAM:JOIN_PROPOSAL_DECLINE");
|
|
}
|
|
protected:
|
|
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerRefuseTeamInvitation, "refuse_team_invitation");
|
|
|
|
// ***************************************************************************
|
|
// ACCEPT GUILD INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerAcceptGuildInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
sendMsgToServer("GUILD:ACCEPT_INVITATION");
|
|
CGuildManager::getInstance()->quitJoinProposal();
|
|
}
|
|
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerAcceptGuildInvitation, "accept_guild_invitation");
|
|
|
|
// ***************************************************************************
|
|
// REFUSE GUILD INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerRefuseGuildInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
sendMsgToServer("GUILD:REFUSE_INVITATION");
|
|
CGuildManager::getInstance()->quitJoinProposal();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerRefuseGuildInvitation, "refuse_guild_invitation");
|
|
|
|
// ***************************************************************************
|
|
// ACCEPT DUEL INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerAcceptDuelInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
closeGroup("ui:interface:join_duel_proposal");
|
|
sendMsgToServer("DUEL:ACCEPT");
|
|
}
|
|
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerAcceptDuelInvitation, "accept_duel_invitation");
|
|
|
|
// ***************************************************************************
|
|
// REFUSE DUEL INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerRefuseDuelInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
closeGroup("ui:interface:join_duel_proposal");
|
|
sendMsgToServer("DUEL:REFUSE");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerRefuseDuelInvitation, "refuse_duel_invitation");
|
|
|
|
// ***************************************************************************
|
|
// ACCEPT PVP CHALLENGE INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerAcceptPVPChallengeInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
closeGroup("ui:interface:join_pvp_challenge_proposal");
|
|
sendMsgToServer("PVP_CHALLENGE:ACCEPT");
|
|
}
|
|
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerAcceptPVPChallengeInvitation, "accept_pvp_challenge_invitation");
|
|
|
|
// ***************************************************************************
|
|
// REFUSE PVP CHALLENGE INVITE
|
|
// ***************************************************************************
|
|
|
|
class CHandlerRefusePVPChallengeInvitation : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
closeGroup("ui:interface:join_pvp_challenge_proposal");
|
|
sendMsgToServer("PVP_CHALLENGE:REFUSE");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerRefusePVPChallengeInvitation, "refuse_pvp_challenge_invitation");
|
|
|
|
// ***************************************************************************
|
|
// CHOOSE PVP CLAN
|
|
// ***************************************************************************
|
|
/*
|
|
class CHandlerChoosePVPClan : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase *pCaller, const string &Params)
|
|
{
|
|
closeGroup("ui:interface:join_pvp_clan_proposal");
|
|
|
|
uint8 clan = 0;
|
|
if( Params == "neutral" )
|
|
clan = 0;
|
|
else if( Params == "clan1" )
|
|
clan = 1;
|
|
else if( Params == "clan2" )
|
|
clan = 2;
|
|
|
|
sendMsgToServer("PVP_VERSUS:CLAN", clan);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerChoosePVPClan, "pvp_clan_join");
|
|
*/
|
|
|
|
// ***************************************************************************
|
|
// Launch Bug Reporting Tool
|
|
// ***************************************************************************
|
|
|
|
class CAHLaunchBugReport : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
if (ClientCfg.Light)
|
|
{
|
|
vector<string> v;
|
|
CWidgetManager::getInstance()->runProcedure ("proc_reset_interface", NULL, v);
|
|
|
|
//CInterfaceManager::getInstance()->launchContextMenuInGame("ui:interface:game_context_menu");
|
|
}
|
|
ICommand::execute("bugReport 80", g_log);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHLaunchBugReport, "launch_bug_report");
|
|
|
|
// ***************************************************************************
|
|
// Launch Help Tool
|
|
// ***************************************************************************
|
|
|
|
class CAHLaunchHelp : public IActionHandler
|
|
{
|
|
public:
|
|
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
string url = getParam (Params, "url");
|
|
string helpContainer = getParam (Params, "help_container");
|
|
if (helpContainer.empty ())
|
|
helpContainer = "ui:interface:help_browser";
|
|
|
|
// open the help browser
|
|
CInterfaceElement *pIG= CWidgetManager::getInstance()->getElementFromId(helpContainer);
|
|
if(pIG)
|
|
pIG->setActive(true);
|
|
|
|
// browse the url
|
|
CAHManager::getInstance()->runActionHandler("browse", NULL, "name="+helpContainer+":content:html|url="+url);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CAHLaunchHelp, "launch_help");
|
|
|
|
// ***************************************************************************
|
|
static bool findInterfacePath(string &sPath, CCtrlBase *pCaller)
|
|
{
|
|
if (sPath.rfind(':') == string::npos)
|
|
{
|
|
if (pCaller == NULL) return false;
|
|
sPath = pCaller->getId() + ":" + sPath;
|
|
}
|
|
else
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
string elt = sPath.substr(0,sPath.rfind(':'));
|
|
CInterfaceElement *pIE;
|
|
if (pCaller != NULL)
|
|
pIE = CWidgetManager::getInstance()->getElementFromId(pCaller->getId(), elt);
|
|
else
|
|
pIE = CWidgetManager::getInstance()->getElementFromId(elt);
|
|
if (pIE == NULL) return false;
|
|
sPath = pIE->getId() + ":" + sPath.substr(sPath.rfind(':')+1,sPath.size());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// TARGET NAME AND TITLE MANAGEMENT
|
|
// ***************************************************************************
|
|
|
|
// Callbacks that check that while we are waiting for the string to display the
|
|
// user has not changed its target
|
|
|
|
// *** check for user selection and remove title
|
|
class CSPPRemoveTitleAndCheckSelection : public CStringPostProcessRemoveTitle
|
|
{
|
|
public:
|
|
|
|
sint32 Slot;
|
|
|
|
bool cbIDStringReceived(ucstring &inout)
|
|
{
|
|
if (UserEntity != NULL)
|
|
{
|
|
if (UserEntity->selection() == Slot)
|
|
{
|
|
ucstring copyInout = inout;
|
|
CStringPostProcessRemoveTitle::cbIDStringReceived(inout);
|
|
if (inout.empty())
|
|
{
|
|
CEntityCL *entity = EntitiesMngr.entity(Slot);
|
|
CCharacterCL *pChar = dynamic_cast<CCharacterCL*>(entity);
|
|
bool womanTitle = false;
|
|
if (pChar != NULL)
|
|
womanTitle = pChar->getGender() == GSGENDER::female;
|
|
|
|
STRING_MANAGER::CStringManagerClient::getTitleLocalizedName(CEntityCL::getTitleFromName(copyInout), womanTitle);
|
|
|
|
// Sometimes translation contains another title
|
|
ucstring::size_type pos = copyInout.find('$');
|
|
if (pos != ucstring::npos)
|
|
{
|
|
copyInout = STRING_MANAGER::CStringManagerClient::getTitleLocalizedName(CEntityCL::getTitleFromName(copyInout), womanTitle);
|
|
}
|
|
|
|
CStringPostProcessRemoveTitle::cbIDStringReceived(copyInout);
|
|
inout = copyInout;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
// *** check for user selection and remove name (keep title)
|
|
class CSPPRemoveNameAndCheckSelection : public CStringPostProcessRemoveName
|
|
{
|
|
public:
|
|
|
|
sint32 Slot;
|
|
|
|
bool cbIDStringReceived(ucstring &inout)
|
|
{
|
|
if (UserEntity != NULL)
|
|
{
|
|
if (UserEntity->selection() == Slot)
|
|
{
|
|
CEntityCL *entity = EntitiesMngr.entity(Slot);
|
|
CCharacterCL *pChar = dynamic_cast<CCharacterCL*>(entity);
|
|
if (pChar != NULL)
|
|
{
|
|
const CCharacterSheet *pSheet = pChar->getSheet();
|
|
if (pSheet != NULL)
|
|
{
|
|
string sFame = pSheet->getFame();
|
|
if (strnicmp(sFame.c_str(),"tribe_",6)==0)
|
|
{
|
|
inout = STRING_MANAGER::CStringManagerClient::getFactionLocalizedName(sFame);
|
|
return true; // return tribe name
|
|
}
|
|
}
|
|
Woman = pChar->getGender() == GSGENDER::female;
|
|
}
|
|
|
|
CStringPostProcessRemoveName::cbIDStringReceived(inout);
|
|
|
|
return true; // return title
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
// *** called when target change or target name change
|
|
class CActionHandlerSetTargetName : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &Params)
|
|
{
|
|
string sSlot = getParam(Params,"slot");
|
|
string sNameTarget = getParam(Params,"target");
|
|
string sTitleTarget = getParam(Params,"title");
|
|
|
|
if (sSlot.empty()) return;
|
|
|
|
if (!findInterfacePath(sNameTarget, pCaller)) return;
|
|
findInterfacePath(sTitleTarget, pCaller);
|
|
|
|
CInterfaceExprValue evValue;
|
|
if (CInterfaceExpr::eval(sSlot, evValue, NULL))
|
|
{
|
|
sint32 nSlot = (sint32)evValue.getInteger();
|
|
|
|
ucstring TargetName;
|
|
ucstring TargetTitle;
|
|
|
|
// Get from nSlot
|
|
if (nSlot > -1)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
// uint32 nDBid = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:Entities:E"+toString(nSlot)+":P6")->getValue32();
|
|
uint32 nDBid = 0;
|
|
if (nSlot < sint32(EntitiesMngr.entities().size()) && EntitiesMngr.entities()[nSlot] != NULL)
|
|
{
|
|
nDBid = EntitiesMngr.entities()[nSlot]->getNameId();
|
|
}
|
|
|
|
if (nDBid != 0)
|
|
{
|
|
CSPPRemoveTitleAndCheckSelection *pSPPRT = new CSPPRemoveTitleAndCheckSelection;
|
|
pSPPRT->Slot = nSlot;
|
|
CSPPRemoveNameAndCheckSelection *pSPPRN = new CSPPRemoveNameAndCheckSelection;
|
|
pSPPRN->Slot = nSlot;
|
|
pIM->addServerID(sNameTarget, nDBid, pSPPRT);
|
|
pIM->addServerID(sTitleTarget, nDBid, pSPPRN);
|
|
}
|
|
else
|
|
{
|
|
CEntityCL *pE = EntitiesMngr.entity(nSlot);
|
|
if (pE != NULL)
|
|
{
|
|
TargetName = pE->getDisplayName();
|
|
TargetTitle = pE->getTitle();
|
|
}
|
|
}
|
|
}
|
|
// Set to target
|
|
CInterfaceExprValue evUCStr;
|
|
evUCStr.setUCString(TargetName);
|
|
CInterfaceLink::setTargetProperty(sNameTarget, evUCStr);
|
|
evUCStr.setUCString(TargetTitle);
|
|
CInterfaceLink::setTargetProperty(sTitleTarget, evUCStr);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CActionHandlerSetTargetName, "set_target_name");
|
|
|
|
// ***************************************************************************
|
|
class CActionHandlerSetTargetForceRegionLevel: public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
string sSlot = getParam(Params,"slot");
|
|
string sTargetRegion = getParam(Params,"targetRegion");
|
|
string sTargetLevel = getParam(Params,"targetLevel");
|
|
|
|
// Access UI elements
|
|
if (sSlot.empty()) return;
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CViewBitmap *pVBR = dynamic_cast<CViewBitmap*>(CWidgetManager::getInstance()->getElementFromId(sTargetRegion));
|
|
if (pVBR == NULL)
|
|
return;
|
|
CViewBitmap *pVBL = dynamic_cast<CViewBitmap*>(CWidgetManager::getInstance()->getElementFromId(sTargetLevel));
|
|
if (pVBL == NULL)
|
|
return;
|
|
CInterfaceExprValue evValue;
|
|
if (!CInterfaceExpr::eval(sSlot, evValue, NULL))
|
|
return;
|
|
sint32 nSlot = (sint32)evValue.getInteger();
|
|
CCtrlBase *pTooltip = dynamic_cast<CCtrlBase*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:target:header_opened:force"));
|
|
|
|
// Access target entity
|
|
CEntityCL *pE = NULL;
|
|
if ( (nSlot == -1) || ((pE = EntitiesMngr.entity(nSlot)) == NULL) )
|
|
{
|
|
// If untargetted, clear
|
|
pVBL->setTexture(string());
|
|
pVBR->setColor(CRGBA(0,0,0,0));
|
|
|
|
if (pTooltip)
|
|
pTooltip->setDefaultContextHelp(ucstring(""));
|
|
|
|
return;
|
|
}
|
|
|
|
sint nLevelForce;
|
|
sint nForceRegion;
|
|
if ( pE->isPlayer() )
|
|
{
|
|
// Player => deduce RegionForce & ForceLevel from the database
|
|
CCDBNodeLeaf *pDbTargetUid = NLGUI::CDBManager::getInstance()->getDbProp( CWidgetManager::getInstance()->getParser()->getDefine("target_uid") );
|
|
if ( ! pDbTargetUid )
|
|
return;
|
|
// Hide the target level if the USER is not in PVP FACTION
|
|
// Hide the target level if the TARGET is not in PVP FACTION
|
|
// Also, hide it If the database is not in sync with the local target slot
|
|
if (!UserEntity || !(UserEntity->getPvpMode()&PVP_MODE::PvpZoneFaction) ||
|
|
!(pE->getPvpMode()&PVP_MODE::PvpZoneFaction) ||
|
|
pE->dataSetId() != (CLFECOMMON::TClientDataSetIndex)pDbTargetUid->getValue32() )
|
|
{
|
|
pVBL->setTexture(string());
|
|
pVBR->setColor(CRGBA(0,0,0,0));
|
|
|
|
if (pTooltip)
|
|
pTooltip->setDefaultContextHelp(CI18N::get("uittTargetUnknown"));
|
|
|
|
return;
|
|
}
|
|
CCDBNodeLeaf *pDbPlayerLevel = NLGUI::CDBManager::getInstance()->getDbProp( CWidgetManager::getInstance()->getParser()->getDefine("target_player_level") );
|
|
if ( ! pDbPlayerLevel )
|
|
return;
|
|
sint nLevel = pDbPlayerLevel->getValue32();
|
|
if ( nLevel < 250 )
|
|
{
|
|
nLevelForce = ((nLevel % 50) * 5 / 50) + 1;
|
|
nForceRegion = (nLevel < 20) ? 1 : (nLevel / 50) + 2;
|
|
}
|
|
else
|
|
{
|
|
nLevelForce = 6; // same as named creatures
|
|
nForceRegion = 8;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Creature => RegionForce & ForceLevel are in its sheet
|
|
CCharacterSheet *pCS = dynamic_cast<CCharacterSheet*>(SheetMngr.get(pE->sheetId()));
|
|
if (pCS == NULL || pCS->RegionForce==-1)
|
|
{
|
|
pVBL->setTexture(string());
|
|
pVBR->setColor(CRGBA(0,0,0,0));
|
|
|
|
if (pTooltip)
|
|
pTooltip->setDefaultContextHelp(ucstring(""));
|
|
|
|
return;
|
|
}
|
|
|
|
nForceRegion = pCS->RegionForce;
|
|
nLevelForce = pCS->ForceLevel;
|
|
}
|
|
|
|
// Set color
|
|
if (nForceRegion > 6) nForceRegion = 6;
|
|
if (nForceRegion < 1) nForceRegion = 1;
|
|
CRGBA col = CInterfaceElement::convertColor(CWidgetManager::getInstance()->getParser()->getDefine("region_force_"+toString(nForceRegion)).c_str());
|
|
pVBR->setColor(col);
|
|
|
|
// Set texture
|
|
if (nLevelForce > 8) nLevelForce = 8;
|
|
if (nLevelForce < 1) nLevelForce = 1;
|
|
string sTexture = CWidgetManager::getInstance()->getParser()->getDefine("force_level_"+toString(nLevelForce));
|
|
pVBL->setTexture(sTexture);
|
|
|
|
// Set tooltip
|
|
CCtrlBase *tooltip = dynamic_cast<CCtrlBase*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:target:header_opened:force"));
|
|
if (tooltip)
|
|
{
|
|
ucstring str;
|
|
|
|
if (nForceRegion == 1)
|
|
nForceRegion = 2;
|
|
|
|
// Normal
|
|
if (nLevelForce < 6)
|
|
{
|
|
sint min = (nForceRegion-2) * 50 + (nLevelForce-1) * 10 + 1;
|
|
sint max = (nForceRegion-2) * 50 + nLevelForce * 10;
|
|
|
|
str= CI18N::get("uittTargetLevel");
|
|
strFindReplace(str, "%min", toString(min));
|
|
strFindReplace(str, "%max", toString(max));
|
|
}
|
|
// Boss
|
|
else if (nLevelForce == 8)
|
|
{
|
|
sint n = (nForceRegion-1) * 50;
|
|
if (pE->isNPC())
|
|
str= CI18N::get("uittTargetGuardBoss");
|
|
else
|
|
str= CI18N::get("uittTargetBoss");
|
|
strFindReplace(str, "%n", toString("%d", n) );
|
|
}
|
|
// Named
|
|
else
|
|
{
|
|
sint n = (nForceRegion-1) * 50;
|
|
str= CI18N::get("uittTargetNamed");
|
|
strFindReplace(str, "%n", toString("%d", n) );
|
|
}
|
|
|
|
tooltip->setDefaultContextHelp(str);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CActionHandlerSetTargetForceRegionLevel, "set_force_region_level");
|
|
|
|
// ***************************************************************************
|
|
class CAHUpdateCurrentMode : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
string sValue = getParam(Params,"value");
|
|
string sDBLink = getParam(Params,"dblink");
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sDBLink, false);
|
|
if (pNL == NULL) return;
|
|
|
|
CInterfaceExprValue eVal;
|
|
if (!CInterfaceExpr::eval(sValue, eVal, NULL)) return;
|
|
|
|
sint32 nNewMode = (sint32)eVal.getInteger();
|
|
|
|
sint32 nModeMinInf, nModeMaxInf, nModeMinLab, nModeMaxLab, nModeMinKey, nModeMaxKey;
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_min_info"), nModeMinInf);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_max_info"), nModeMaxInf);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_min_lab"), nModeMinLab);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_max_lab"), nModeMaxLab);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_min_keys"), nModeMinKey);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_max_keys"), nModeMaxKey);
|
|
|
|
sint32 nMode = 0;
|
|
if ((nNewMode >= nModeMinInf) && (nNewMode <= nModeMaxInf))
|
|
nMode = 1;
|
|
if ((nNewMode >= nModeMinLab) && (nNewMode <= nModeMaxLab))
|
|
nMode = 2;
|
|
if ((nNewMode >= nModeMinKey) && (nNewMode <= nModeMaxKey))
|
|
nMode = 3;
|
|
|
|
|
|
if (nNewMode != 0)
|
|
if (nNewMode == pNL->getValue32())
|
|
{
|
|
// We have pushed 2 times the same button
|
|
nNewMode ++;
|
|
if (nMode == 1)
|
|
{
|
|
if (nNewMode > nModeMaxInf) nNewMode = nModeMinInf;
|
|
}
|
|
else if (nMode == 2)
|
|
{
|
|
if (nNewMode > nModeMaxLab) nNewMode = nModeMinLab;
|
|
}
|
|
else if (nMode == 3)
|
|
{
|
|
if (nNewMode > nModeMaxKey) nNewMode = nModeMinKey;
|
|
}
|
|
}
|
|
|
|
// Found the first active entry in db
|
|
if (nMode == 2)
|
|
{
|
|
bool bFound = false;
|
|
while (!bFound)
|
|
{
|
|
CCDBNodeLeaf *pIntFlags = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:INTERFACES:FLAGS", false);
|
|
if (pIntFlags == NULL) return;
|
|
sint64 nIntFlags = pIntFlags->getValue64();
|
|
|
|
sint32 tmpMode;
|
|
|
|
// Is NewMode entry active ?
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_magic"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
if ((nIntFlags & (1<<INTERFACE_FLAGS::Magic)) != 0)
|
|
bFound = true;
|
|
|
|
if (!bFound)
|
|
{
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_combat"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
if ((nIntFlags & (1<<INTERFACE_FLAGS::Combat)) != 0)
|
|
bFound = true;
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_faber_create"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
if ((nIntFlags & (1<<INTERFACE_FLAGS::FaberCreate)) != 0)
|
|
bFound = true;
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_faber_repair"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
if ((nIntFlags & (1<<INTERFACE_FLAGS::FaberRepair)) != 0)
|
|
bFound = true;
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_faber_refine"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
if ((nIntFlags & (1<<INTERFACE_FLAGS::FaberRefine)) != 0)
|
|
bFound = true;
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_commerce"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
if ((nIntFlags & (1<<INTERFACE_FLAGS::Commerce)) != 0)
|
|
bFound = true;
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_macros"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
bFound = true; // Not in DB !!!
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("mode_special_labo"), tmpMode);
|
|
if (nNewMode == tmpMode)
|
|
if ((nIntFlags & (1<<INTERFACE_FLAGS::Special)) != 0)
|
|
bFound = true;
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
nNewMode++;
|
|
if (nNewMode > nModeMaxLab) nNewMode = nModeMinLab;
|
|
if (nNewMode == pNL->getValue32()) return;
|
|
}
|
|
}
|
|
}
|
|
|
|
pNL->setValue32(nNewMode);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHUpdateCurrentMode, "update_current_mode");
|
|
|
|
// ***************************************************************************
|
|
class CAHToggleChat : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
ShowInterface = !ShowInterface;
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHToggleChat, "toggle_chat");
|
|
|
|
// ***************************************************************************
|
|
class CAHToggleHelp : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
#if FINAL_VERSION
|
|
if( ClientCfg.Local || hasPrivilegeDEV() || hasPrivilegeSGM() || hasPrivilegeGM() )
|
|
#endif
|
|
{
|
|
ShowHelp = !ShowHelp;
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHToggleHelp, "toggle_help");
|
|
|
|
// ***************************************************************************
|
|
class CAHSelfTarget : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
// Select the entity
|
|
UserEntity->selection(0);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHSelfTarget, "self_target");
|
|
|
|
// ***************************************************************************
|
|
class CAHNoTarget : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
// Select the entity
|
|
UserEntity->selection(CLFECOMMON::INVALID_SLOT);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHNoTarget, "no_target");
|
|
|
|
// ***************************************************************************
|
|
class CAHTarget : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
// Get the entity name to target
|
|
ucstring entityName;
|
|
entityName.fromUtf8 (getParam (Params, "entity"));
|
|
bool preferCompleteMatch = (getParam (Params, "prefer_complete_match") != "0");
|
|
|
|
if (!entityName.empty())
|
|
{
|
|
CEntityCL *entity = NULL;
|
|
if (preferCompleteMatch)
|
|
{
|
|
// Try to get the entity with complete match first
|
|
entity = EntitiesMngr.getEntityByName (entityName, false, true);
|
|
}
|
|
|
|
if (entity == NULL)
|
|
{
|
|
// Get the entity with a partial match
|
|
entity = EntitiesMngr.getEntityByName (entityName, false, false);
|
|
}
|
|
|
|
if (entity)
|
|
{
|
|
CCharacterCL *character = dynamic_cast<CCharacterCL*>(entity);
|
|
if (character != NULL)
|
|
{
|
|
if(character->isSelectableBySpace())
|
|
{
|
|
nldebug("isSelectableBySpace");
|
|
}
|
|
else
|
|
{
|
|
nldebug("is not isSelectableBySpace");
|
|
}
|
|
}
|
|
if(entity->properties().selectable())
|
|
{
|
|
nldebug("is prop selectable");
|
|
}
|
|
else
|
|
{
|
|
// to avoid campfire selection exploit #316
|
|
nldebug("is not prop selectable");
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
pIM->displaySystemInfo(CI18N::get("uiTargetErrorCmd"));
|
|
return;
|
|
}
|
|
|
|
// Select the entity
|
|
UserEntity->selection(entity->slot());
|
|
}
|
|
else
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
pIM->displaySystemInfo(CI18N::get("uiTargetErrorCmd"));
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHTarget, "target");
|
|
|
|
|
|
|
|
class CAHAddShape : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
string sShape = getParam(Params, "shape");
|
|
if(sShape.empty())
|
|
{
|
|
nlwarning("Command 'add_shape': need at least the parameter shape.");
|
|
return;
|
|
}
|
|
if (!Scene)
|
|
{
|
|
nlwarning("No scene available");
|
|
return;
|
|
}
|
|
|
|
double x = UserEntity->pos().x;
|
|
double y = UserEntity->pos().y;
|
|
double z = UserEntity->pos().z;
|
|
CVector userDir = UserEntity->dir();
|
|
float s = 1.0f;
|
|
string skeleton = getParam(Params, "skeleton");
|
|
string c = getParam(Params, "text");
|
|
string u = getParam(Params, "url");
|
|
string texture_name = getParam(Params, "texture");
|
|
string highlight = getParam(Params, "highlight");
|
|
string transparency = getParam(Params, "transparency");
|
|
|
|
if (!getParam(Params, "x").empty())
|
|
fromString(getParam(Params, "x"), x);
|
|
if (!getParam(Params, "y").empty())
|
|
fromString(getParam(Params, "y"), y);
|
|
if (!getParam(Params, "z").empty())
|
|
fromString(getParam(Params, "z"), z);
|
|
if (!getParam(Params, "scale").empty())
|
|
fromString(getParam(Params, "scale"), s);
|
|
if (!getParam(Params, "angle").empty())
|
|
{
|
|
float a;
|
|
fromString(getParam(Params, "angle"), a);
|
|
userDir = CVector(sin(a), cos(a), 0.f);
|
|
}
|
|
|
|
bool have_shapes = true;
|
|
bool first_shape = true;
|
|
while(have_shapes)
|
|
{
|
|
string shape;
|
|
string::size_type index = sShape.find(string(" "));
|
|
// multiple shapes/fx
|
|
if (index != string::npos)
|
|
{
|
|
shape = sShape.substr(0, index);
|
|
sShape = sShape.substr(index+1);
|
|
}
|
|
else
|
|
{
|
|
shape = sShape;
|
|
have_shapes = false;
|
|
}
|
|
|
|
|
|
CShapeInstanceReference instref = EntitiesMngr.createInstance(shape, CVector((float)x, (float)y, (float)z), c, u, first_shape);
|
|
UInstance instance = instref.Instance;
|
|
|
|
if(!instance.empty())
|
|
{
|
|
for(uint j=0;j<instance.getNumMaterials();j++)
|
|
{
|
|
if (highlight.empty())
|
|
{
|
|
instance.getMaterial(j).setAmbient(CRGBA(0,0,0,255));
|
|
instance.getMaterial(j).setShininess( 10.0f );
|
|
instance.getMaterial(j).setEmissive(CRGBA(255,255,255,255));
|
|
}
|
|
else
|
|
{
|
|
instance.getMaterial(j).setAmbient(CRGBA(0,0,0,255));
|
|
instance.getMaterial(j).setEmissive(CRGBA(255,0,0,255));
|
|
instance.getMaterial(j).setShininess( 1000.0f );
|
|
}
|
|
|
|
if (!texture_name.empty() && first_shape)
|
|
{
|
|
sint numStages = instance.getMaterial(j).getLastTextureStage() + 1;
|
|
for(sint l = 0; l < numStages; l++)
|
|
{
|
|
if (instance.getMaterial(j).isTextureFile((uint) l))
|
|
{
|
|
instance.getMaterial(j).setTextureFileName(texture_name, (uint) l);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
first_shape = false;
|
|
|
|
if (transparency.empty())
|
|
::makeInstanceTransparent(instance, 255, false);
|
|
else
|
|
::makeInstanceTransparent(instance, 100, true);
|
|
|
|
instance.setClusterSystem(UserEntity->getClusterSystem()); // for simplicity, assume it is in the same
|
|
// cluster system than the user
|
|
// Compute the direction Matrix
|
|
CMatrix dir;
|
|
dir.identity();
|
|
CVector vi = userDir^CVector(0.f, 0.f, 1.f);
|
|
CVector vk = vi^userDir;
|
|
dir.setRot(vi, userDir, vk, true);
|
|
// Set Orientation : User Direction should be normalized.
|
|
if (!skeleton.empty())
|
|
{
|
|
USkeleton skel = Scene->createSkeleton(skeleton);
|
|
if (!skel.empty())
|
|
{
|
|
skel.bindSkin(instance);
|
|
skel.setClusterSystem(UserEntity->getClusterSystem());
|
|
skel.setScale(skel.getScale()*s);
|
|
skel.setPos(CVector((float)x, (float)y, (float)z));
|
|
skel.setRotQuat(dir.getRot());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
instance.setScale(instance.getScale()*s);
|
|
instance.setPos(CVector((float)x, (float)y, (float)z));
|
|
instance.setRotQuat(dir.getRot());
|
|
}
|
|
// if the shape is a particle system, additionnal parameters are user params
|
|
UParticleSystemInstance psi;
|
|
psi.cast (instance);
|
|
/*if (!psi.empty())
|
|
{
|
|
// set each user param that is present
|
|
for(uint k = 0; k < 4; ++k)
|
|
{
|
|
if (args.size() >= (k + 2))
|
|
{
|
|
float uparam;
|
|
if (fromString(args[k + 1], uparam))
|
|
{
|
|
psi.setUserParam(k, uparam);
|
|
}
|
|
else
|
|
{
|
|
nlwarning("Cant read param %d", k);
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
else
|
|
nlwarning("Command 'add_shape': cannot find the shape %s.", sShape.c_str());
|
|
}
|
|
|
|
return;
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHAddShape, "add_shape");
|
|
|
|
class CAHRemoveShapes : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
EntitiesMngr.removeInstances();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHRemoveShapes, "remove_shapes");
|
|
|
|
// ***************************************************************************
|
|
// See also CHandlerTeamTarget
|
|
class CAHTargetTeammateShortcut : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
// Get shortcut parameter
|
|
uint indexInTeam;
|
|
fromString(getParam( Params, "indexInTeam" ), indexInTeam);
|
|
--indexInTeam;
|
|
|
|
if ( indexInTeam >= PeopleInterraction.TeamList.getNumPeople() )
|
|
return;
|
|
|
|
// Index is the database index (serverIndex() not used for team list)
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp( NLMISC::toString( TEAM_DB_PATH ":%hu:NAME", indexInTeam ), false );
|
|
if ( ! pNL )
|
|
return;
|
|
if ( pNL->getValueBool() )
|
|
{
|
|
// There is a character corresponding to this index
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp( NLMISC::toString( TEAM_DB_PATH ":%hu:UID", indexInTeam ), false );
|
|
if ( ! pNL )
|
|
return;
|
|
CLFECOMMON::TClientDataSetIndex compressedIndex = pNL->getValue32();
|
|
|
|
// Search entity in vision
|
|
CEntityCL *entity = EntitiesMngr.getEntityByCompressedIndex( compressedIndex );
|
|
if ( entity )
|
|
{
|
|
UserEntity->selection( entity->slot() );
|
|
}
|
|
else
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
pIM->displaySystemInfo(CI18N::get("uiTeamSelectNotInVision"), "CHK");
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CAHTargetTeammateShortcut, "target_teammate_shortcut");
|
|
|
|
// ***************************************************************************
|
|
class CAHAssist : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
// Get the entity name to target
|
|
ucstring entityName;
|
|
entityName.fromUtf8 (getParam (Params, "entity"));
|
|
if (!entityName.empty())
|
|
{
|
|
// Get the entity
|
|
CEntityCL *entity = EntitiesMngr.getEntityByName (entityName, false, false);
|
|
if (entity)
|
|
{
|
|
// Select the entity
|
|
UserEntity->assist(entity->slot());
|
|
}
|
|
else
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
pIM->displaySystemInfo(CI18N::get("uiTargetErrorCmd"));
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHAssist, "assist");
|
|
|
|
// ***************************************************************************
|
|
class CAHAssistTarget : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
// Select the entity
|
|
UserEntity->assist();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHAssistTarget, "assist_target");
|
|
|
|
// ***************************************************************************
|
|
class CAHToggleCombat : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
// Toggle from Combat to Disengage
|
|
if(UserEntity->isFighting())
|
|
UserEntity->disengage();
|
|
// Toggle from Normal to Combat
|
|
else
|
|
{
|
|
if( UserEntity->canEngageCombat() )
|
|
{
|
|
UserEntity->attack();
|
|
}
|
|
}
|
|
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHToggleCombat, "toggle_combat");
|
|
|
|
// ***************************************************************************
|
|
class CAHSetDesktop : public IActionHandler
|
|
{
|
|
public:
|
|
CAHSetDesktop()
|
|
{
|
|
_FirstTime = true;
|
|
}
|
|
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
/* // Previous version (multiple pressed on a desktop change a central window
|
|
uint desktop;
|
|
fromString(Params, desktop);
|
|
if (desktop <MAX_NUM_MODES)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
const string procNames[MAX_NUM_MODES] = { "tb_setexp", "tb_setinfo", "tb_setlab", "tb_setkeys" };
|
|
const string dbNames[MAX_NUM_MODES] = { "", "UI:SAVE:CURRENT_INFO_MODE", "UI:SAVE:CURRENT_LAB_MODE", "UI:SAVE:CURRENT_KEY_MODE" };
|
|
string sValue;
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(dbNames[desktop], false);
|
|
if (pNL != NULL)
|
|
sValue = NLMISC::toString((sint32)pNL->getValue64());
|
|
vector<string> vecStr;
|
|
vecStr.push_back(procNames[desktop]);
|
|
vecStr.push_back(sValue);
|
|
CWidgetManager::getInstance()->runProcedure(procNames[desktop], NULL, vecStr);
|
|
}*/
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:gestion_windows"));
|
|
if (pGC == NULL)
|
|
{
|
|
nlwarning("gestion_windows not found as a container");
|
|
return;
|
|
}
|
|
CInterfaceElement *pIE = CWidgetManager::getInstance()->getElementFromId("ui:interface:gestion_windows:close");
|
|
if (pIE != NULL) pIE->setActive(false);
|
|
|
|
CActionsManager *pAM = &Actions;
|
|
if (!pAM->valide(CAction::CName("set_desktop",Params.c_str())))
|
|
{
|
|
pGC->setActive(false);
|
|
_FirstTime = true;
|
|
}
|
|
else // Key is down
|
|
{
|
|
// For the first time ?
|
|
if (_FirstTime)
|
|
{
|
|
_FirstTime = false;
|
|
|
|
vector<string> vecStr;
|
|
vecStr.push_back("tb_setdesktop");
|
|
vecStr.push_back(Params);
|
|
CWidgetManager::getInstance()->runProcedure("tb_setdesktop", NULL, vecStr);
|
|
}
|
|
else // Not the first time
|
|
{
|
|
// Show the container
|
|
pGC->setActive(true);
|
|
// Yoyo: important to setTopWindow ONLY if needed, else save of the TopWindow doesn't work when you switch it.
|
|
CWidgetManager::getInstance()->setTopWindow(pGC);
|
|
}
|
|
}
|
|
}
|
|
private:
|
|
bool _FirstTime;
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHSetDesktop, "set_desktop");
|
|
|
|
// ***************************************************************************
|
|
class CAHCopyToDesktop : public IActionHandler
|
|
{
|
|
public:
|
|
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
uint8 newMode;
|
|
fromString(Params, newMode);
|
|
pIM->resetMode(newMode);
|
|
uint8 nLastMode = pIM->getMode();
|
|
pIM->setMode(newMode);
|
|
pIM->setMode(nLastMode);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CAHCopyToDesktop, "copy_to_desktop");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerCloseAllLabosBut : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// list of labo windows
|
|
const char* laboWindows[]= {
|
|
"ui:interface:faber_create",
|
|
"ui:interface:faber_repair",
|
|
"ui:interface:faber_refine",
|
|
"ui:interface:combat",
|
|
"ui:interface:magic",
|
|
"ui:interface:special_labo",
|
|
"ui:interface:commerce",
|
|
"ui:interface:tracking",
|
|
};
|
|
uint numLabos= sizeof(laboWindows)/sizeof(laboWindows[0]);
|
|
|
|
// For all labos
|
|
for(uint i=0;i<numLabos;i++)
|
|
{
|
|
// if not the excluded one
|
|
if( Params != laboWindows[i] )
|
|
{
|
|
CInterfaceElement *pElt= CWidgetManager::getInstance()->getElementFromId(laboWindows[i]);
|
|
if(pElt)
|
|
pElt->setActive(false);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerCloseAllLabosBut, "close_all_labos_but");
|
|
|
|
/*
|
|
// ***************************************************************************
|
|
class CHandlerToggleInventory : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &Params)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// list of labo windows
|
|
const char* inventoryWindows[]= {
|
|
"ui:interface:gestionsets",
|
|
"ui:interface:userbags",
|
|
"ui:interface:usermoney",
|
|
"ui:interface:userarmors",
|
|
"ui:interface:userjewelry",
|
|
};
|
|
uint numWins= sizeof(inventoryWindows)/sizeof(inventoryWindows[0]);
|
|
|
|
// For all labos
|
|
bool state = false;
|
|
CInterfaceElement *pElt= CWidgetManager::getInstance()->getElementFromId(inventoryWindows[0]);
|
|
if (pElt)
|
|
state = !pElt->getActive();
|
|
for(uint i=0;i<numWins;i++)
|
|
{
|
|
pElt= CWidgetManager::getInstance()->getElementFromId(inventoryWindows[i]);
|
|
if(pElt)
|
|
pElt->setActive(state);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerToggleInventory, "toggle_inventory");
|
|
*/
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// GAME CONFIG
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
#define GAME_CONFIG_DDX "ui:interface:game_config:content:all"
|
|
|
|
static vector<UDriver::CMode> VideoModes;
|
|
#define GAME_CONFIG_VIDEO_MODES_COMBO "ui:interface:game_config:content:general:video_modes"
|
|
#define GAME_CONFIG_VIDEO_FREQS_COMBO "ui:interface:game_config:content:general:video_freqs"
|
|
#define GAME_CONFIG_VIDEO_FULLSCREEN_BUTTON "ui:interface:game_config:content:general:fullscreen:c"
|
|
#define GAME_CONFIG_VIDEO_MODE_DB "UI:TEMP:VID_MODE"
|
|
#define GAME_CONFIG_VIDEO_FREQ_DB "UI:TEMP:VID_FREQ"
|
|
#define GAME_CONFIG_LANGUAGE "UI:TEMP:LANGUAGE"
|
|
// We allow only this RGB depth to be taken
|
|
#define GAME_CONFIG_VIDEO_DEPTH_REQ 32
|
|
|
|
// VR_CONFIG
|
|
#define GAME_CONFIG_VR_ENABLE_BUTTON "ui:interface:game_config:content:vr:enabler:c"
|
|
#define GAME_CONFIG_VR_DEVICES_COMBO "ui:interface:game_config:content:vr:vr_devices"
|
|
#define GAME_CONFIG_VR_DEVICE_DB "UI:TEMP:VR_DEVICE"
|
|
|
|
// The combo for Texture Mode selected
|
|
#define GAME_CONFIG_TEXTURE_MODE_COMBO "ui:interface:game_config:content:general:texture_mode:combo"
|
|
#define GAME_CONFIG_TEXTURE_MODE_DB "UI:TEMP:TEXTURE_MODE"
|
|
|
|
// The 3 possible modes editable (NB: do not allow client.cfg HDEntityTexture==1 and DivideTextureSizeBy2=2
|
|
enum TTextureMode {LowTextureMode= 0, NormalTextureMode= 1, HighTextureMode= 2};
|
|
|
|
void cacheStereoDisplayDevices(); // from init.cpp
|
|
|
|
void updateVRDevicesComboUI(bool enable)
|
|
{
|
|
// VR_CONFIG
|
|
nldebug("Init VR device name list from cache into UI");
|
|
// init vr device name list from cache
|
|
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_DEVICES_COMBO));
|
|
if (pCB)
|
|
{
|
|
pCB->setActive(enable);
|
|
if (enable)
|
|
{
|
|
nldebug("pCB ok");
|
|
cacheStereoDisplayDevices();
|
|
pCB->resetTexts();
|
|
sint32 selectedDevice = -1;
|
|
for (uint i = 0; i < VRDeviceCache.size(); ++i)
|
|
{
|
|
std::stringstream displayname;
|
|
displayname << std::string("[") << VRDeviceCache[i].first << "] [" << VRDeviceCache[i].second << "]";
|
|
pCB->addText(ucstring(displayname.str()));
|
|
if (ClientCfg.VRDisplayDevice == VRDeviceCache[i].first)
|
|
{
|
|
if (selectedDevice == -1 || ClientCfg.VRDisplayDeviceId == VRDeviceCache[i].second)
|
|
{
|
|
selectedDevice = i;
|
|
}
|
|
}
|
|
}
|
|
if (selectedDevice == -1)
|
|
{
|
|
// configured device not found, add a dummy
|
|
std::stringstream displayname;
|
|
displayname << std::string("[") << ClientCfg.VRDisplayDevice << "] [" << ClientCfg.VRDisplayDeviceId<< "] [DEVICE NOT FOUND]";
|
|
pCB->addText(ucstring(displayname.str()));
|
|
selectedDevice = VRDeviceCache.size();
|
|
}
|
|
NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->setValue32(-1);
|
|
NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->setValue32(selectedDevice);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigInit : public IActionHandler
|
|
{
|
|
public:
|
|
// Value used to restore the screen AR in case of a cancel
|
|
static float BkupScreenAspectRatio;
|
|
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
if (Driver == NULL) return;
|
|
|
|
VideoModes.clear();
|
|
vector<string> stringModeList, stringFreqList;
|
|
sint nFoundMode, nFoundFreq;
|
|
|
|
getRyzomModes(VideoModes, stringModeList, stringFreqList, nFoundMode, nFoundFreq);
|
|
|
|
// Initialize interface combo box
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
// resolutions
|
|
CDBGroupComboBox *pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO ));
|
|
if( pCB )
|
|
{
|
|
pCB->resetTexts();
|
|
for (sint j = 0; j < (sint)stringModeList.size(); j++)
|
|
pCB->addText(ucstring(stringModeList[j]));
|
|
}
|
|
|
|
// frequencies
|
|
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FREQS_COMBO ));
|
|
if( pCB )
|
|
{
|
|
pCB->resetTexts();
|
|
for (sint j = 0; j < (sint)stringFreqList.size(); j++)
|
|
pCB->addText(ucstring(stringFreqList[j]));
|
|
}
|
|
|
|
// -1 is important to indicate we set this value in edit mode
|
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_MODE_DB )->setValue32(-1);
|
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_MODE_DB )->setValue32(nFoundMode);
|
|
|
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_FREQ_DB )->setValue32(-1);
|
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_FREQ_DB )->setValue32(nFoundFreq);
|
|
|
|
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FULLSCREEN_BUTTON ));
|
|
if (pBut)
|
|
{
|
|
pBut->setPushed(!ClientCfg.Windowed);
|
|
}
|
|
CAHManager::getInstance()->runActionHandler("game_config_change_vid_fullscreen",NULL);
|
|
|
|
// **** Init Texture Size Modes
|
|
// init the combo box, according to Texture Installed or not
|
|
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_TEXTURE_MODE_COMBO ));
|
|
if( pCB )
|
|
{
|
|
pCB->resetTexts();
|
|
pCB->addText(CI18N::get("uigcLowTextureMode"));
|
|
pCB->addText(CI18N::get("uigcNormalTextureMode"));
|
|
if(ClientCfg.HDTextureInstalled)
|
|
pCB->addText(CI18N::get("uigcHighTextureMode"));
|
|
}
|
|
|
|
// VR_CONFIG
|
|
pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
|
|
if (pBut)
|
|
{
|
|
pBut->setPushed(ClientCfg.VREnable);
|
|
}
|
|
updateVRDevicesComboUI(ClientCfg.VREnable);
|
|
|
|
// init the mode in DB
|
|
TTextureMode texMode;
|
|
if(ClientCfg.DivideTextureSizeBy2)
|
|
texMode= LowTextureMode;
|
|
else if(ClientCfg.HDEntityTexture && ClientCfg.HDTextureInstalled)
|
|
texMode= HighTextureMode;
|
|
else
|
|
texMode= NormalTextureMode;
|
|
// -1 is important to indicate we set this value in edit mode
|
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(-1);
|
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(texMode);
|
|
|
|
// **** Init Screen Aspect Ratio
|
|
// Init the combo box, according to the value
|
|
pCB= dynamic_cast<CDBGroupComboBox*>( CWidgetManager::getInstance()->getElementFromDefine( "game_config_screen_ratio_cb" ));
|
|
if(pCB)
|
|
{
|
|
// Bkup for cancel
|
|
BkupScreenAspectRatio= ClientCfg.ScreenAspectRatio;
|
|
|
|
// -1 is here to force var change
|
|
NLGUI::CDBManager::getInstance()->getDbProp( "UI:TEMP:SCREEN_RATIO_MODE" )->setValue32(-1);
|
|
|
|
// detect with an epsilon to avoid float precision problems
|
|
if(fabs(ClientCfg.ScreenAspectRatio - 1.33333f)<=0.00001f)
|
|
NLGUI::CDBManager::getInstance()->getDbProp( "UI:TEMP:SCREEN_RATIO_MODE" )->setValue32(0); // 4/3
|
|
else if(fabs(ClientCfg.ScreenAspectRatio - 1.77777f)<=0.00001f)
|
|
NLGUI::CDBManager::getInstance()->getDbProp( "UI:TEMP:SCREEN_RATIO_MODE" )->setValue32(1); // 16/9
|
|
else if(ClientCfg.ScreenAspectRatio == 0.f)
|
|
NLGUI::CDBManager::getInstance()->getDbProp( "UI:TEMP:SCREEN_RATIO_MODE" )->setValue32(3); // Auto
|
|
else
|
|
NLGUI::CDBManager::getInstance()->getDbProp( "UI:TEMP:SCREEN_RATIO_MODE" )->setValue32(2); // Custom
|
|
}
|
|
|
|
// **** Init Language : look in game_config.lua
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigInit, "game_config_init");
|
|
float CHandlerGameConfigInit::BkupScreenAspectRatio= 1.3333f;
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigMode : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
sint oldVideoMode= NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_MODE_DB )->getOldValue32();
|
|
sint nVideModeNb = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_MODE_DB )->getValue32();
|
|
if (nVideModeNb == -1 || oldVideoMode == -1) return;
|
|
|
|
CDBGroupComboBox *pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO ));
|
|
if( pCB == NULL ) return;
|
|
|
|
// Get W, H
|
|
sint w,h;
|
|
{
|
|
string vidModeStr = pCB->getText(nVideModeNb).toString();
|
|
string tmp = vidModeStr.substr(0,vidModeStr.find('x')-1);
|
|
fromString(tmp, w);
|
|
tmp = vidModeStr.substr(vidModeStr.find('x')+2,vidModeStr.size());
|
|
fromString(tmp, h);
|
|
}
|
|
|
|
// Filter VideoModes list to get freqs
|
|
vector<string> stringFreqList;
|
|
sint i, j, nFoundFreq = -1;
|
|
for (i=0; i < (sint)VideoModes.size(); ++i)
|
|
{
|
|
if ((VideoModes[i].Width == w) && (VideoModes[i].Height == h) && (VideoModes[i].Depth == GAME_CONFIG_VIDEO_DEPTH_REQ))
|
|
{
|
|
bool bFound = false;
|
|
string tmp = toString(VideoModes[i].Frequency);
|
|
for (j = 0; j < (sint)stringFreqList.size(); ++j)
|
|
if (stringFreqList[j] == tmp)
|
|
{
|
|
bFound = true;
|
|
break;
|
|
}
|
|
if (!bFound)
|
|
{
|
|
stringFreqList.push_back(tmp);
|
|
if (ClientCfg.Frequency == VideoModes[i].Frequency)
|
|
nFoundFreq = j;
|
|
}
|
|
}
|
|
}
|
|
if (nFoundFreq == -1) nFoundFreq = 0;
|
|
// Initialize interface combo box
|
|
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FREQS_COMBO ));
|
|
if( pCB )
|
|
{
|
|
pCB->resetTexts();
|
|
for (j = 0; j < (sint)stringFreqList.size(); j++)
|
|
pCB->addText(ucstring(stringFreqList[j]) + " Hz");
|
|
}
|
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_FREQ_DB )->setValue32(nFoundFreq);
|
|
|
|
// **** dirt the apply button of the DDX
|
|
// don't do it at init!
|
|
if(oldVideoMode!=-1 && nVideModeNb!=-1)
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigMode, "game_config_change_vid_mode");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigLanguage : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
sint old = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_LANGUAGE )->getOldValue32();
|
|
sint newOne = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_LANGUAGE )->getValue32();
|
|
if ((old != -1) && (newOne != -1))
|
|
{
|
|
// Set the new language
|
|
//string newVal = (newOne==2)?"de":(newOne==1)?"fr":"en";
|
|
string newVal = convertLanguageIntToLanguageCode(newOne);
|
|
if (ClientCfg.LanguageCode != newVal)
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigLanguage, "game_config_change_language");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigFreq : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
sint oldFreq= NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_FREQ_DB )->getOldValue32();
|
|
sint newFreq= NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_FREQ_DB )->getValue32();
|
|
|
|
// dirt the apply button of the DDX.
|
|
// don't do it at init!
|
|
if(oldFreq!=-1 && newFreq!=-1)
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigFreq, "game_config_change_vid_freq");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigTextureMode : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCalller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
sint oldTMode= NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->getOldValue32();
|
|
sint newTMode= NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->getValue32();
|
|
|
|
// dirt the apply button of the DDX
|
|
// don't do it at init!
|
|
if(oldTMode!=-1 && newTMode!=-1)
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigTextureMode, "game_config_change_texture_mode");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigFullscreen : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
bool bFullscreen = false;
|
|
{
|
|
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FULLSCREEN_BUTTON ));
|
|
if (pBut) bFullscreen = pBut->getPushed();
|
|
}
|
|
CDBGroupComboBox *pCB;
|
|
if (bFullscreen)
|
|
{
|
|
// show modes combo
|
|
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO ));
|
|
if (pCB) pCB->setActive(true);
|
|
|
|
// show frequencies combo
|
|
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FREQS_COMBO ));
|
|
if (pCB) pCB->setActive(true);
|
|
}
|
|
else
|
|
{
|
|
// hide modes combo
|
|
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO ));
|
|
if (pCB) pCB->setActive(false);
|
|
|
|
// hide frequencies combo
|
|
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FREQS_COMBO ));
|
|
if (pCB) pCB->setActive(false);
|
|
}
|
|
|
|
// **** dirt the apply button of the DDX
|
|
// if caller is NULL, come from init, so don't validate the apply button
|
|
if(pCaller)
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigFullscreen, "game_config_change_vid_fullscreen");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigVREnable : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
// VR_CONFIG
|
|
|
|
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
|
|
if (pBut)
|
|
{
|
|
// hide or show device list depending on enabled or not
|
|
updateVRDevicesComboUI(pBut->getPushed());
|
|
}
|
|
|
|
if (pCaller)
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigVREnable, "game_config_change_vr_enable");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigVRDevice : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
// VR_CONFIG
|
|
|
|
sint oldDevice = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->getOldValue32();
|
|
sint newDevice = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->getValue32();
|
|
|
|
if (oldDevice != -1 && newDevice != -1 && pCaller)
|
|
{
|
|
// nldebug("TODO_VR switch vr device (from combo box)");
|
|
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigVRDevice, "game_config_change_vr_device");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigApply : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
// **** Apply the video mode
|
|
sint nVideModeNb = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_MODE_DB )->getValue32();
|
|
if (nVideModeNb != -1)
|
|
{
|
|
sint nVideoFreqNb = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_FREQ_DB )->getValue32();
|
|
if (nVideoFreqNb != -1)
|
|
{
|
|
// Get W, H
|
|
sint w = 1024, h = 768;
|
|
{
|
|
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO ));
|
|
if( pCB != NULL )
|
|
{
|
|
string vidModeStr = pCB->getText(nVideModeNb).toString();
|
|
string tmp = vidModeStr.substr(0,vidModeStr.find('x')-1);
|
|
fromString(tmp, w);
|
|
tmp = vidModeStr.substr(vidModeStr.find('x')+2,vidModeStr.size());
|
|
fromString(tmp, h);
|
|
}
|
|
}
|
|
|
|
// Get Frequency
|
|
sint freq = 60;
|
|
{
|
|
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FREQS_COMBO ));
|
|
if( pCB != NULL )
|
|
{
|
|
string vidFreqStr = pCB->getText(nVideoFreqNb).toString();
|
|
fromString(vidFreqStr, freq);
|
|
}
|
|
}
|
|
|
|
// Get Fullscreen
|
|
bool bFullscreen = false;
|
|
{
|
|
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_FULLSCREEN_BUTTON ));
|
|
if (pBut != NULL)
|
|
bFullscreen = pBut->getPushed();
|
|
}
|
|
|
|
ClientCfg.Windowed = !bFullscreen;
|
|
|
|
UDriver::CMode screenMode;
|
|
Driver->getCurrentScreenMode(screenMode);
|
|
|
|
if (bFullscreen)
|
|
{
|
|
ClientCfg.Depth = screenMode.Depth;
|
|
ClientCfg.Frequency = freq;
|
|
}
|
|
else
|
|
{
|
|
uint32 width, height;
|
|
Driver->getWindowSize(width, height);
|
|
|
|
// window is too large
|
|
if (width >= screenMode.Width || height >= screenMode.Height)
|
|
{
|
|
// choose a smaller size
|
|
w = 1024;
|
|
h = 768;
|
|
}
|
|
else
|
|
{
|
|
// take previous mode
|
|
w = width;
|
|
h = height;
|
|
}
|
|
}
|
|
|
|
ClientCfg.Width = w;
|
|
ClientCfg.Height = h;
|
|
|
|
// Write the modified client.cfg
|
|
ClientCfg.writeBool("FullScreen", bFullscreen);
|
|
ClientCfg.writeInt("Width", w);
|
|
ClientCfg.writeInt("Height", h);
|
|
|
|
if (bFullscreen)
|
|
{
|
|
ClientCfg.writeInt("Depth", screenMode.Depth);
|
|
ClientCfg.writeInt("Frequency", freq);
|
|
}
|
|
}
|
|
}
|
|
|
|
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
|
|
if (pBut)
|
|
{
|
|
// store the new config variables
|
|
ClientCfg.VREnable = pBut->getPushed();
|
|
ClientCfg.writeBool("VREnable", pBut->getPushed());
|
|
}
|
|
if (ClientCfg.VREnable)
|
|
{
|
|
// store the new config variables
|
|
sint deviceIdx = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->getValue32();
|
|
ClientCfg.VRDisplayDevice = VRDeviceCache[deviceIdx].first;
|
|
ClientCfg.VRDisplayDeviceId = VRDeviceCache[deviceIdx].second;
|
|
ClientCfg.writeString("VRDisplayDevice", VRDeviceCache[deviceIdx].first);
|
|
ClientCfg.writeString("VRDisplayDeviceId", VRDeviceCache[deviceIdx].second);
|
|
}
|
|
|
|
bool requestReboot = false;
|
|
|
|
// **** Apply the texture mode
|
|
sint nTexMode = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->getValue32();
|
|
if (nTexMode>=0 && nTexMode<=HighTextureMode)
|
|
{
|
|
if ((ClientCfg.DivideTextureSizeBy2 != (nTexMode==LowTextureMode)) ||
|
|
(ClientCfg.HDEntityTexture != (nTexMode==HighTextureMode)))
|
|
{
|
|
ClientCfg.DivideTextureSizeBy2= nTexMode==LowTextureMode;
|
|
ClientCfg.HDEntityTexture= nTexMode==HighTextureMode;
|
|
ClientCfg.writeInt("DivideTextureSizeBy2", ClientCfg.DivideTextureSizeBy2);
|
|
ClientCfg.writeInt("HDEntityTexture", ClientCfg.HDEntityTexture);
|
|
requestReboot = true;
|
|
}
|
|
}
|
|
|
|
// *** Apply the Screen AR
|
|
// since already set in the config file, need only to bkup the current version
|
|
CHandlerGameConfigInit::BkupScreenAspectRatio= ClientCfg.ScreenAspectRatio;
|
|
|
|
// *** Apply the language code
|
|
// only if not in "work" language mode (else strange requestReboot)
|
|
if(ClientCfg.LanguageCode!="wk")
|
|
{
|
|
sint newOne = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_LANGUAGE )->getValue32();
|
|
//string newVal = (newOne==2)?"de":(newOne==1)?"fr":"en";
|
|
string newVal = convertLanguageIntToLanguageCode(newOne);
|
|
if (ClientCfg.LanguageCode != newVal)
|
|
{
|
|
ClientCfg.LanguageCode = newVal;
|
|
ClientCfg.writeString("LanguageCode", ClientCfg.LanguageCode);
|
|
requestReboot = true;
|
|
}
|
|
}
|
|
|
|
// Apply the NPC icon display mode
|
|
CNPCIconCache::getInstance().setEnabled(!ClientCfg.R2EDEnabled && NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:INSCENE:FRIEND:MISSION_ICON")->getValueBool());
|
|
|
|
// Request a reboot
|
|
if (requestReboot)
|
|
pIM->messageBox (CI18N::get ("uigcRequestReboot"));
|
|
|
|
// **** Save the config
|
|
if (ClientCfg.SaveConfig)
|
|
ClientCfg.ConfigFile.save ();
|
|
ClientCfg.IsInvalidated = true;
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigApply, "game_config_apply");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigCancel: public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
// Has something special to do only with screen aspect ratio:
|
|
// - Video Modes changes are only really validated at apply times so cancel => noop
|
|
// - All other standard changes are handled upper by ddx_cancel AH called
|
|
|
|
// restore the bkuped Screen AR and invalidate clientcfg (NB: don't need to save, since canceled)
|
|
ClientCfg.ScreenAspectRatio= CHandlerGameConfigInit::BkupScreenAspectRatio;
|
|
ClientCfg.writeDouble("ScreenAspectRatio", ClientCfg.ScreenAspectRatio);
|
|
ClientCfg.IsInvalidated = true;
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerGameConfigCancel, "game_config_cancel");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigChangeScreenRatioMode : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
if (CInterfaceLink::isUpdatingAllLinks()) return; // don't want to trash the value in client.cfg at init, due to 'updateAllLinks' being called
|
|
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// get the current mode
|
|
sint oldMode= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:SCREEN_RATIO_MODE")->getOldValue32();
|
|
sint mode= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:SCREEN_RATIO_MODE")->getValue32();
|
|
if(mode<0 || mode>3)
|
|
return;
|
|
|
|
// If predef value (4/3 or 16/9)
|
|
if(mode!=2)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case 0: ClientCfg.ScreenAspectRatio= 1.33333f; break;
|
|
case 1: ClientCfg.ScreenAspectRatio= 1.77777f; break;
|
|
case 3: ClientCfg.ScreenAspectRatio= 0.f; break;
|
|
}
|
|
ClientCfg.writeDouble("ScreenAspectRatio", ClientCfg.ScreenAspectRatio);
|
|
|
|
// set content, and freeze the edit box
|
|
CGroupEditBox *eb= dynamic_cast<CGroupEditBox*>( CWidgetManager::getInstance()->getElementFromDefine("game_config_screen_ratio_eb"));
|
|
if(eb)
|
|
{
|
|
eb->setFrozen(true);
|
|
eb->setInputStringAsFloat(ClientCfg.ScreenAspectRatio);
|
|
}
|
|
}
|
|
// custom value
|
|
else
|
|
{
|
|
// just unfreeze the edit box, and set correct value
|
|
CGroupEditBox *eb= dynamic_cast<CGroupEditBox*>( CWidgetManager::getInstance()->getElementFromDefine("game_config_screen_ratio_eb"));
|
|
if(eb)
|
|
{
|
|
eb->setFrozen(false);
|
|
eb->setInputStringAsFloat(ClientCfg.ScreenAspectRatio);
|
|
}
|
|
}
|
|
|
|
// dirt the apply button of the DDX.
|
|
// don't do it at init!
|
|
if(oldMode!=-1)
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
|
|
// Invalidate the config
|
|
ClientCfg.IsInvalidated = true;
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeScreenRatioMode, "game_config_change_screen_ratio_mode");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameConfigChangeScreenRatioCustom : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
sint mode= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:SCREEN_RATIO_MODE")->getValue32();
|
|
if (mode != 2) return;
|
|
CGroupEditBox *eb= dynamic_cast<CGroupEditBox*>( CWidgetManager::getInstance()->getElementFromDefine("game_config_screen_ratio_eb"));
|
|
if(eb)
|
|
{
|
|
// validate the value
|
|
float val= eb->getInputStringAsFloat();
|
|
clamp(val, 0.1f, 10.f);
|
|
// reset (to clamp precision also), and hence reget
|
|
eb->setInputStringAsFloat(val);
|
|
val= eb->getInputStringAsFloat();
|
|
|
|
// change the CFG with this value
|
|
ClientCfg.ScreenAspectRatio= val;
|
|
ClientCfg.writeDouble("ScreenAspectRatio", ClientCfg.ScreenAspectRatio);
|
|
|
|
// dirt the apply button of the DDX.
|
|
{
|
|
CDDXManager *pDM = CDDXManager::getInstance();
|
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
|
if(pDDX)
|
|
pDDX->validateApplyButton();
|
|
}
|
|
|
|
// Invalidate the config
|
|
ClientCfg.IsInvalidated = true;
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeScreenRatioCustom, "game_config_change_screen_ratio_custom");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameMissionAbandon : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
uint8 nMissionNb;
|
|
fromString(Params, nMissionNb);
|
|
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:MISSION_ABANDON_BUTTON",false);
|
|
if (pNL != NULL) pNL->setValue64(0);
|
|
|
|
sendMsgToServer("JOURNAL:MISSION_ABANDON", nMissionNb);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameMissionAbandon, "mission_abandon");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerGameGroupMissionAbandon : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
uint8 nMissionNb;
|
|
fromString(Params, nMissionNb);
|
|
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:MISSION_ABANDON_BUTTON",false);
|
|
if (pNL != NULL) pNL->setValue64(0);
|
|
|
|
sendMsgToServer("JOURNAL:GROUP_MISSION_ABANDON", nMissionNb);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER (CHandlerGameGroupMissionAbandon, "group_mission_abandon");
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Yoyo New BotChat
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Choose ZoneCharge
|
|
// ***************************************************************************
|
|
class CHandlerContextChooseZoneCharge : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendBotChatStart("START_CHOOSE_DUTY");
|
|
BotChatPageAll->ChooseMission->setMissionClientType(MISSION_DESC::ZCCharge);
|
|
CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->ChooseMission);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextChooseZoneCharge, "context_choose_zc_charge");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Choose Building
|
|
// ***************************************************************************
|
|
class CHandlerContextChooseBuilding : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Choose a building is like choose a mission
|
|
sendBotChatStart("START_CHOOSE_MISSION");
|
|
BotChatPageAll->ChooseMission->setMissionClientType(MISSION_DESC::Building);
|
|
CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->ChooseMission);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextChooseBuilding, "context_choose_building");
|
|
|
|
// ***************************************************************************
|
|
// GCM Buy RM
|
|
// ***************************************************************************
|
|
class CHandlerContextBuyRM : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Buy RM is like choose a mission
|
|
sendBotChatStart("START_CHOOSE_MISSION");
|
|
BotChatPageAll->ChooseMission->setMissionClientType(MISSION_DESC::RMBuy);
|
|
CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->ChooseMission);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextBuyRM, "context_buy_rm");
|
|
|
|
// ***************************************************************************
|
|
// GCM Upgrade RM
|
|
// ***************************************************************************
|
|
class CHandlerContextUpgradeRM : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
// Upgrde RM is like choose a mission
|
|
sendBotChatStart("START_CHOOSE_MISSION");
|
|
BotChatPageAll->ChooseMission->setMissionClientType(MISSION_DESC::RMUpgrade);
|
|
CBotChatManager::getInstance()->setCurrPage(BotChatPageAll->ChooseMission);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextUpgradeRM, "context_upgrade_rm");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Cancel Duty
|
|
// ***************************************************************************
|
|
class CHandlerContextCancelZoneCharge : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// Check if user really want.
|
|
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQCancelZoneCharge"),
|
|
"do_cancel_zc_charge");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextCancelZoneCharge, "context_cancel_zc_charge");
|
|
|
|
// The Msg if Ok.
|
|
class CHandlerDoCancelZoneCharge : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("BOTCHAT:DUTY_CANCEL_APPLY");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerDoCancelZoneCharge, "do_cancel_zc_charge");
|
|
|
|
|
|
// ***************************************************************************
|
|
// GCM Destroy Building
|
|
// ***************************************************************************
|
|
class CHandlerContextDestroyBuilding : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// Check if user really want.
|
|
pIM->validMessageBox(CInterfaceManager::QuestionIconMsg, CI18N::get("uiQDestroyBuilding"),
|
|
"do_destroy_building");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerContextDestroyBuilding, "context_destroy_building");
|
|
|
|
// The Msg if Ok.
|
|
class CHandlerDoDestroyBuilding : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("BOTCHAT:DESTROY_BUILDING");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerDoDestroyBuilding, "do_destroy_building");
|
|
|
|
|
|
// ***************************************************************************
|
|
// Combat defense interface handlers
|
|
// ***************************************************************************
|
|
// Select Parry.
|
|
class CHandlerSelectParry : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("COMBAT:PARRY");
|
|
|
|
// display parry mode msg
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
ucstring msg = CI18N::get("msgUserModeParry");
|
|
string cat = getStringCategory(msg, msg);
|
|
pIM->displaySystemInfo(msg, cat);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerSelectParry, "parry");
|
|
|
|
// Select dodge.
|
|
class CHandlerSelectDodge : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
sendMsgToServer("COMBAT:DODGE");
|
|
|
|
// display dodge mode msg
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
ucstring msg = CI18N::get("msgUserModeDodge");
|
|
string cat = getStringCategory(msg, msg);
|
|
pIM->displaySystemInfo(msg, cat);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerSelectDodge, "dodge");
|
|
|
|
// Select protected slot.
|
|
class CHandlerSelectProtectedSlot : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
uint8 slot = (uint8)SLOT_EQUIPMENT::stringToSlotEquipment(sParams);
|
|
sendMsgToServer("COMBAT:PROTECTED_SLOT", slot);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerSelectProtectedSlot, "select_protected_slot");
|
|
|
|
|
|
// ***************************************************************************
|
|
// Tooltips for Players Stats, with values printed.
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
// Common code
|
|
//static void fillPlayerBarText(ucstring &str, const string &dbScore, const string &dbScoreMax, const string &ttFormat)
|
|
static void fillPlayerBarText(ucstring &str, const string &dbScore, SCORES::TScores score, const string &ttFormat)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *node;
|
|
|
|
sint val= 0;
|
|
sint maxVal= 0;
|
|
// Get from local database cause written from CBarManager, from a fast impulse
|
|
node= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:USER:" + dbScore, false);
|
|
if(node) val= node->getValue32();
|
|
// less accurate/speed Max transferred by DB
|
|
node= NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:CHARACTER_INFO:SCORES%d:", score), false);
|
|
if(node) maxVal= node->getValue32();
|
|
val= max(val, 0);
|
|
maxVal= max(maxVal, 0);
|
|
|
|
str= CI18N::get(ttFormat);
|
|
strFindReplace(str, "%v", toString(val) );
|
|
strFindReplace(str, "%m", toString(maxVal) );
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// Life
|
|
class CHandlerPlayerTTLife : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
ucstring str;
|
|
fillPlayerBarText(str, "HP", SCORES::hit_points, "uittPlayerLifeFormat");
|
|
|
|
CWidgetManager::getInstance()->setContextHelpText(str);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerPlayerTTLife, "player_tt_life");
|
|
|
|
// ***************************************************************************
|
|
// Stamina
|
|
class CHandlerPlayerTTStamina : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
ucstring str;
|
|
fillPlayerBarText(str, "STA", SCORES::stamina, "uittPlayerStaminaFormat");
|
|
|
|
CWidgetManager::getInstance()->setContextHelpText(str);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerPlayerTTStamina, "player_tt_stamina");
|
|
|
|
// ***************************************************************************
|
|
// Sap
|
|
class CHandlerPlayerTTSap : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
ucstring str;
|
|
fillPlayerBarText(str, "SAP", SCORES::sap, "uittPlayerSapFormat");
|
|
|
|
CWidgetManager::getInstance()->setContextHelpText(str);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerPlayerTTSap, "player_tt_sap");
|
|
|
|
// ***************************************************************************
|
|
// Focus
|
|
class CHandlerPlayerTTFocus : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
ucstring str;
|
|
fillPlayerBarText(str, "FOCUS", SCORES::focus, "uittPlayerFocusFormat");
|
|
|
|
CWidgetManager::getInstance()->setContextHelpText(str);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerPlayerTTFocus, "player_tt_focus");
|
|
|
|
// ***************************************************************************
|
|
// Bulk: NB: work for player / animal
|
|
class CHandlerGetTTBulk : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
string dbBranch= getParam(sParams, "dbbranch");
|
|
string dbMax= getParam(sParams, "dbmax");
|
|
|
|
// Get the sum of the bulk for this db branch
|
|
const double epsilon = 0.001;
|
|
sint32 val = sint32(CInventoryManager::getBranchBulk(dbBranch, 0, 10000) + epsilon);
|
|
|
|
// Get the Max value
|
|
sint32 maxVal= 0;
|
|
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp(dbMax, false);
|
|
if(node)
|
|
maxVal= node->getValue32();
|
|
|
|
// Replace in the formated text
|
|
ucstring str= CI18N::get("uittBulkFormat");
|
|
strFindReplace(str, "%v", toString(val) );
|
|
strFindReplace(str, "%m", toString(maxVal) );
|
|
CWidgetManager::getInstance()->setContextHelpText(str);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerGetTTBulk, "get_tt_bulk");
|
|
|
|
// ***************************************************************************
|
|
#define UI_MISSION_LIST "ui:interface:info_player_journal:content:mission_list"
|
|
|
|
uint32 getMissionTitle(sint32 nSelected)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
sint32 nNbMission, nNbGroupMission;
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("ipj_nb_mission"), nNbMission);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("ipj_nb_group_mission"), nNbGroupMission);
|
|
|
|
if (nSelected < 0)
|
|
return 0;
|
|
else if (nSelected < nNbMission)
|
|
return NLGUI::CDBManager::getInstance()->getDbProp("SERVER:MISSIONS:"+toString(nSelected)+":TITLE")->getValue32();
|
|
else if (nSelected < (nNbMission+nNbGroupMission))
|
|
return NLGUI::CDBManager::getInstance()->getDbProp("SERVER:GROUP:MISSIONS:"+toString(nSelected-nNbMission)+":TITLE")->getValue32();
|
|
return 0;
|
|
}
|
|
|
|
void runMissionProc(sint32 nSelected)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
sint32 nNbMission, nNbGroupMission;
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("ipj_nb_mission"), nNbMission);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("ipj_nb_group_mission"), nNbGroupMission);
|
|
|
|
if (nSelected < 0)
|
|
return;
|
|
else if (nSelected < nNbMission)
|
|
{
|
|
string sButtonPath = UI_MISSION_LIST ":b_title"+toString(nSelected);
|
|
CCtrlButton *pCB = dynamic_cast<CCtrlButton*>(CWidgetManager::getInstance()->getElementFromId(sButtonPath));
|
|
CAHManager::getInstance()->runActionHandler("proc", pCB, "mission_proc_title|"+toString(nSelected));
|
|
}
|
|
else if (nSelected < (nNbMission+nNbGroupMission))
|
|
{
|
|
string sButtonPath = UI_MISSION_LIST ":b_group_title"+toString(nSelected-nNbMission);
|
|
CCtrlButton *pCB = dynamic_cast<CCtrlButton*>(CWidgetManager::getInstance()->getElementFromId(sButtonPath));
|
|
CAHManager::getInstance()->runActionHandler("proc", pCB, "group_mission_proc_title|"+toString(nSelected-nNbMission));
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
class CHandlerMissionChooseNextValid : public IActionHandler
|
|
{
|
|
public:
|
|
void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
sint32 nSelected = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:MISSION_SELECTED")->getValue32();
|
|
|
|
sint32 nNbMission, nNbGroupMission;
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("ipj_nb_mission"), nNbMission);
|
|
fromString(CWidgetManager::getInstance()->getParser()->getDefine("ipj_nb_group_mission"), nNbGroupMission);
|
|
|
|
// If no mission selected or title selected becomes invalid -> search a new title to select
|
|
if ((nSelected == -1) || (getMissionTitle(nSelected) == 0))
|
|
{
|
|
bool bFound = false;
|
|
sint32 nSel = nSelected;
|
|
|
|
// From the currently selected mission go backward (in the display order)
|
|
if (nSel != -1)
|
|
while (!bFound)
|
|
{
|
|
nSel--;
|
|
if (nSel < 0)
|
|
break;
|
|
|
|
// Is there a mission at the position nSel ? Yes ok select !
|
|
if (getMissionTitle(nSel) != 0)
|
|
{
|
|
runMissionProc(nSel);
|
|
return;
|
|
}
|
|
}
|
|
// Ok not found a mission in backward mode try now in forward mode until the end of the mission list
|
|
while (!bFound)
|
|
{
|
|
nSel++;
|
|
if (nSel == (nNbMission+nNbGroupMission))
|
|
break;
|
|
|
|
// Is there a mission at the position nSel ? Yes ok select !
|
|
if (getMissionTitle(nSel) != 0)
|
|
{
|
|
runMissionProc(nSel);
|
|
return;
|
|
}
|
|
}
|
|
// No mission at all found so there is no mission in the journal
|
|
NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:MISSION_SELECTED")->setValue32(-1);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerMissionChooseNextValid, "mission_choose_next_valid");
|
|
|
|
// ***************************************************************************
|
|
// Output a text above the entity like hit points
|
|
class CHandlerEntityFlyingText : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
string text = getParam(sParams, "text");
|
|
|
|
uint entity;
|
|
fromString(getParam(sParams, "entity"), entity);
|
|
|
|
CRGBA color = CRGBA::stringToRGBA(getParam(sParams, "color").c_str());
|
|
if (entity < 256)
|
|
EntitiesMngr.entity (entity)->addHPOutput (CI18N::get (text), color);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerEntityFlyingText, "entity_flying_text");
|
|
|
|
|
|
// ***************************************************************************
|
|
// play an event music
|
|
class CHandlerPlayEventMusic : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
bool loop = getParam(sParams, "loop")=="1";
|
|
|
|
uint xFade;
|
|
fromString(getParam(sParams, "xfade"), xFade);
|
|
|
|
string fileName = getParam(sParams, "music");
|
|
|
|
// don't play if db is in init stage
|
|
if (IngameDbMngr.initInProgress()) return;
|
|
|
|
if(SoundMngr)
|
|
SoundMngr->playEventMusic(fileName, xFade, loop);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerPlayEventMusic, "play_event_music");
|
|
|
|
|
|
// ***************************************************************************
|
|
// stop an event music
|
|
class CHandlerStopEventMusic : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
uint xFade;
|
|
fromString(getParam(sParams, "xfade"), xFade);
|
|
|
|
string fileName= getParam(sParams, "music");
|
|
|
|
// don't play if db is in init stage
|
|
if (IngameDbMngr.initInProgress()) return;
|
|
|
|
if(SoundMngr)
|
|
SoundMngr->stopEventMusic(fileName, xFade);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerStopEventMusic, "stop_event_music");
|
|
|
|
// ***************************************************************************
|
|
// enter cr zone for queue
|
|
class CEnterCRZone: public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
// hide interface
|
|
CInterfaceManager* pIM = CInterfaceManager::getInstance();
|
|
CInterfaceGroup *pIG = (CInterfaceGroup*)CWidgetManager::getInstance()->getElementFromId ("ui:interface:enter_crzone_proposal");
|
|
if(pIG)
|
|
pIG->setActive(false);
|
|
|
|
bool accept;
|
|
fromString(sParams, accept);
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream("MISSION:ENTER_CRITICAL", out))
|
|
{
|
|
//nlinfo("impulseCallBack :MISSION:ENTER_CRITICAL sent");
|
|
out.serial(accept);
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
{
|
|
nlwarning("command : unknown message name : MISSION:ENTER_CRITICAL");
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CEnterCRZone, "enter_crzone");
|
|
|
|
|
|
// ***************************************************************************
|
|
// wake player
|
|
class CWakeForMission : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
uint8 nMissionNb;
|
|
fromString(sParams, nMissionNb);
|
|
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:MISSION_WAKE_BUTTON",false);
|
|
if (pNL != NULL) pNL->setValue64(0);
|
|
|
|
sendMsgToServer("MISSION:WAKE", nMissionNb);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CWakeForMission, "mission_wake");
|
|
|
|
// ***************************************************************************
|
|
// wake player
|
|
class CWakeForGroupMission : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
uint8 nMissionNb;
|
|
fromString(sParams, nMissionNb);
|
|
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:MISSION_WAKE_BUTTON",false);
|
|
if (pNL != NULL) pNL->setValue64(0);
|
|
|
|
sendMsgToServer("MISSION:GROUP_WAKE", nMissionNb);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CWakeForGroupMission, "group_mission_wake");
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// PVP FACTION
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
class CBuildTotem : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
if (UserEntity->selection())
|
|
{
|
|
CEntityCL *pSel = EntitiesMngr.entity(UserEntity->selection());
|
|
if (pSel != NULL)
|
|
UserEntity->moveToTotemBuildingPhrase( UserEntity->selection(), 2.0f, std::numeric_limits<uint>::max(), std::numeric_limits<uint>::max(), true);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CBuildTotem, "build_totem");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerFameSetNeutral : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
if( IngameDbMngr.initInProgress() ) return;
|
|
|
|
bool force;
|
|
fromString(getParam(sParams, "force"), force);
|
|
|
|
bool isCiv= getParam(sParams, "type")=="civ" || getParam(sParams, "type")=="civ_guild";
|
|
bool isGuild= getParam(sParams, "type")=="civ_guild" || getParam(sParams, "type")=="cult_guild";
|
|
|
|
if(force)
|
|
{
|
|
// help the server to know what type of neutral to set (civ or cult). ugly
|
|
uint8 u8Type= isCiv?PVP_CLAN::Fyros:PVP_CLAN::Kami;
|
|
// send msg to server.
|
|
if(isGuild)
|
|
sendMsgToServer("PVP:SET_NEUTRAL_ALLEGIANCE_GUILD", u8Type);
|
|
else
|
|
sendMsgToServer("PVP:SET_NEUTRAL_ALLEGIANCE", u8Type);
|
|
}
|
|
else
|
|
{
|
|
// confirm first
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
if(isGuild)
|
|
{
|
|
pIM->validMessageBox(CInterfaceManager::WarningIconMsg,
|
|
isCiv?CI18N::get("uiFameAllegianceCivSetNeutralGuildWarning"):
|
|
CI18N::get("uiFameAllegianceCultSetNeutralGuildWarning"),
|
|
"fame_set_neutral",
|
|
isCiv?"type=civ_guild|force=1":"type=cult_guild|force=1" );
|
|
}
|
|
else
|
|
{
|
|
pIM->validMessageBox(CInterfaceManager::WarningIconMsg,
|
|
isCiv?CI18N::get("uiFameAllegianceCivSetNeutralWarning"):
|
|
CI18N::get("uiFameAllegianceCultSetNeutralWarning"),
|
|
"fame_set_neutral",
|
|
isCiv?"type=civ|force=1":"type=cult|force=1" );
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerFameSetNeutral, "fame_set_neutral");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerConfigureQuitDialogBox : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager::getInstance()->configureQuitDialogBox();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CHandlerConfigureQuitDialogBox, "configure_quit_dialog_box");
|
|
|
|
// ----------------------------------------------------------------------------
|
|
static bool isSwimming()
|
|
{
|
|
if (UserEntity != NULL)
|
|
return (UserEntity->mode() == MBEHAV::SWIM || UserEntity->mode() == MBEHAV::MOUNT_SWIM);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static bool isStunned()
|
|
{
|
|
if (UserEntity != NULL)
|
|
return (UserEntity->behaviour() == MBEHAV::STUNNED);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static bool isDead()
|
|
{
|
|
if (UserEntity != NULL)
|
|
return (UserEntity->mode() == MBEHAV::DEATH);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
class CHandlerEmote : public IActionHandler
|
|
{
|
|
public:
|
|
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
|
{
|
|
// An emote is 2 things : a phrase and an animation
|
|
// Phrase is the phrase that server returns in chat system
|
|
// Behav is the animation played
|
|
// CustomPhrase is an user phrase which can replace default phrase
|
|
string sPhraseNb = getParam(sParams, "nb");
|
|
string sBehav = getParam(sParams, "behav");
|
|
string sCustomPhrase = getParam(sParams, "custom_phrase");
|
|
|
|
uint32 phraseNb;
|
|
fromString(sPhraseNb, phraseNb);
|
|
uint8 behaviour;
|
|
fromString(sBehav, behaviour);
|
|
|
|
MBEHAV::EBehaviour behavToSend = (MBEHAV::EBehaviour)(MBEHAV::EMOTE_BEGIN + behaviour);
|
|
uint16 phraseNbToSend = (uint16)phraseNb;
|
|
|
|
if (EAM)
|
|
{
|
|
const uint nbBehav = EAM->getNbEmots(); // Miscalled: this is the number of behaviour for all emotes
|
|
if ((behaviour >= nbBehav) || (behaviour == 255))
|
|
behavToSend = MBEHAV::IDLE;
|
|
}
|
|
else
|
|
{
|
|
if (behaviour == 255)
|
|
behavToSend = MBEHAV::IDLE;
|
|
}
|
|
|
|
/* Emotes forbidden when dead, emotes with behav forbidden when
|
|
* stunned or swimming */
|
|
if ( ( behavToSend != MBEHAV::IDLE && (isSwimming() || isStunned() || isDead() ) ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( sCustomPhrase.empty() )
|
|
{
|
|
// Create the message and send.
|
|
const string msgName = "COMMAND:EMOTE";
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
|
{
|
|
out.serialEnum(behavToSend);
|
|
out.serial(phraseNbToSend);
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : %s %d %d sent", msgName.c_str(), (uint32)behavToSend, phraseNbToSend);
|
|
}
|
|
else
|
|
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
|
|
}
|
|
else
|
|
{
|
|
// Create the message and send.
|
|
const string msgName = "COMMAND:CUSTOM_EMOTE";
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
|
{
|
|
ucstring ucstr;
|
|
ucstr.fromUtf8(sCustomPhrase);
|
|
|
|
if( sCustomPhrase == "none" )
|
|
{
|
|
if( behavToSend == MBEHAV::IDLE )
|
|
{
|
|
// display "no animation for emote"
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
ucstring msg = CI18N::get("msgCustomizedEmoteNoAnim");
|
|
string cat = getStringCategory(msg, msg);
|
|
pIM->displaySystemInfo(msg, cat);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ucstr = ucstring("&EMT&") + UserEntity->getDisplayName() + ucstring(" ") + ucstr;
|
|
}
|
|
|
|
out.serialEnum(behavToSend);
|
|
out.serial(ucstr);
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : %s %d %s sent", msgName.c_str(), (uint32)behavToSend, sCustomPhrase.c_str());
|
|
}
|
|
else
|
|
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerEmote, "emote"); |