52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "game_share/r2_ligo_config.h"
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#include "nel/misc/sstring.h"
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namespace R2
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{
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uint32 CR2LigoConfig::getFileStaticAliasMapping(const std::string &fileName) const
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{
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uint32 filesize = 8;// strlen("r2.0000.");
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if ( fileName.size() > filesize &&
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fileName.substr(0, 3) == "r2.")
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{
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NLMISC::CSString instanceNumber(fileName.substr(3,4));
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uint32 instance = instanceNumber.atoui();
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TScenarioType type;
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if (fileName[8] == 'a') { type = Act;}
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else type = Base;
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return getStaticAliasMapping(instance, type);
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}
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return this->CLigoConfig::getFileStaticAliasMapping(fileName);
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}
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uint32 CR2LigoConfig::getStaticAliasMapping(uint32 aiInstance, TScenarioType type) const
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{
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uint32 instance = aiInstance * 2;
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if (type == Act) { instance +=1; }
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return (1 << (getStaticAliasSize() - 1) ) + instance;
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}
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}
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