khanat-opennel-code/code/nel/tools/3d/tile_edit/TileCtrl.h

182 lines
5.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_TILECTRL_H__4E768057_293D_4D27_8193_06423D1D7380__INCLUDED_)
#define AFX_TILECTRL_H__4E768057_293D_4D27_8193_06423D1D7380__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TileCtrl.h : header file
#include <list>
#define TILE_BPP 24
#define NB_MAX_TILE 1500
#define SIZE_SMALL 32
#define SIZE_NORMAL 64
#define SIZE_BIG 128
#define SPACING_SMALL_X 2
#define SPACING_SMALL_Y 2
#define SPACING_NORMAL_X 4
#define SPACING_NORMAL_Y 4
#define SPACING_BIG_X 6
#define SPACING_BIG_Y 6
#define INS_DEBUT 1
#define INS_FIN 2
#define INS_CURSEUR 3
#define BUFFERSIZE 200 //le buffer ne peut pas contenir plus de 100 items
/////////////////////////////////////////////////////////////////////////////
// TileCtrl window
class TileInfo
{
public:
//constructeurs
TileInfo();
//data
HBITMAP DibSection; BITMAPINFO BmpInfo; void *Bits;
char *path;
int Loaded; //tells if the tile was already loaded or not
int Selected; //tells if the tile is selected
int id; //numero du tile
int h,b,g,d; //index dans la liste des bordures pour le haut, le bas, la gauche et la droite du tile
};
typedef std::list<TileInfo*> tilelist;
class TileList
{
public:
TileList();
tilelist theList;
tilelist::iterator i; //pointeur sur le dernier element de la liste
int Add(const char *path); //ajoute un tile (bmp) dans la liste sans le charger
void Delete(tilelist::iterator i,int n);
void DeleteAll(); //efface provisoirement les sections DIB et les *Bits;
void Reload(CDC *pDC,tilelist::iterator iFirst,int n); //recharge en memoire une tranche de tiles
int last_id;
tilelist::iterator iFirst,iLast; // first and last index loaded in memory
};
class _Edge //permet de stocker toutes les bordures des tiles
{
public:
_Edge();
~_Edge();
_Edge(const _Edge& edge);
int size;
char *line;
void CreateH(TileInfo *tile);
void CreateB(TileInfo *tile);
void CreateG(TileInfo *tile);
void CreateD(TileInfo *tile);
int operator==(const _Edge &ed) const;
};
typedef list<_Edge> edgelist;
extern int CALLBACK CompareFunc(LPARAM lParam1,LPARAM lParam2,LPARAM lParamSort);
extern int _LoadBitmap(const std::string& path,LPBITMAPINFO BitmapInfo, std::vector<NLMISC::CBGRA>&Tampon, std::vector<NLMISC::CBGRA>* Alpha, int rot);
class TileCtrl : public CListCtrl
{
// Construction
public:
//owner functions
TileCtrl();
void Init();
void Delete();
void DrawTile(int i,CDC *pDC);
void UpdateBuffer(); //permet de charger et d'effacer tous les buffers inutiles des tiles invisible
int LoadInListCtrl(tilelist::iterator iFirst,tilelist::iterator iLast);
void DeleteTile(int i);
int IsSelected(int i);
void CheckTile(TileInfo *theTile); //check si le tile est "tilable" avec un autre et initialise h,b,g,d dans TileInfo
void ShadeRect( CDC *pDC, CRect& rect ); //permet d'afficher un bitmap selectionne a la "windows style"
void InsertItemInCtrlList(tilelist::iterator iFirst,tilelist::iterator iLast);
void GetVisibility(int &First,int &Last);
int GetNbTileLine(void);
int GetNbTileColumn(void);
int GetIndex(LPPOINT pt);
POINT GetPos(int i);
//owner data
TileList InfoList;
edgelist EdgeList; //liste de toutes les bordures
int sizetile_x,sizetile_y;
int sizeicon_x,sizeicon_y,spacing_x,spacing_y,spacing_tile_text;
int scrollpos;
int Sort; //radio button state (1,2,3)
int Zoom;
int Texture;
int InfoTexte;
CImageList *pImList;
void *pipo_buffer;
CBitmap *bmp;
int count_;
int ViewTileMode;
TileInfo TileCroix;
CPoint MousePos;
int iFirst,iLast; //indexes du premier et du dernier item du buffer
int iFV,iLV; //index du premier et du dernier item visible
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(TileCtrl)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~TileCtrl();
// Generated message map functions
protected:
//{{AFX_MSG(TileCtrl)
afx_msg void OnPaint();
afx_msg void OnDropFiles(HDROP hDropInfo);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TILECTRL_H__4E768057_293D_4D27_8193_06423D1D7380__INCLUDED_)