khanat-opennel-code/code/nel/tools/3d/object_viewer/sound_anim_view.cpp

614 lines
14 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "sound_anim_view.h"
#include "sound_anim_dlg.h"
#include "object_viewer.h"
#include "nel/sound/sound_animation.h"
#include "nel/sound/sound_anim_manager.h"
#include "nel/sound/sound_anim_marker.h"
using namespace std;
using namespace NLMISC;
using namespace NL3D;
using namespace NLSOUND;
IMPLEMENT_DYNCREATE(CSoundAnimView, CWnd)
BEGIN_MESSAGE_MAP(CSoundAnimView, CWnd)
//{{AFX_MSG_MAP(CSoundAnimView)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
bool CSoundAnimView::_Registered = false;
CString CSoundAnimView::_WndClass;
uint CSoundAnimView::_WndId = 0;
const uint CSoundAnimView::_ZoomCount = 7;
float CSoundAnimView::_ZoomValue[] = { 0.1f, 0.25f, 0.5f, 1.0f, 2.0f, 4.0f, 10.0f };
const float CSoundAnimView::_Scale = 200.0f; // 1 second equals 200 pixels
CFont CSoundAnimView::_Font;
CBrush CSoundAnimView::_FillBrush;
CBrush CSoundAnimView::_MarkerBrush;
CBrush CSoundAnimView::_SelectBrush;
CPen CSoundAnimView::_RedPen;
// ***************************************************************************
bool CSoundAnimView::registerClass()
{
if (_Registered)
{
return true;
}
_WndClass = AfxRegisterWndClass(CS_VREDRAW | CS_HREDRAW, ::LoadCursor(NULL, IDC_ARROW), (HBRUSH) ::GetStockObject(WHITE_BRUSH));
// Do some additional initialization of static veriables
_Font.CreateFont(14, 0, 0, 0, FW_NORMAL, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, "Arial");
_FillBrush.CreateSolidBrush(RGB(230, 245, 245));
_MarkerBrush.CreateSolidBrush(RGB(0, 0, 0));
_SelectBrush.CreateSolidBrush(RGB(0, 210, 210));
_RedPen.CreatePen(PS_SOLID, 1, RGB(255, 0, 0));
_Registered = true;
return true;
}
// ***************************************************************************
void CSoundAnimView::Create(CObjectViewer* objView, CAnimationDlg* animDlg, CSoundAnimDlg* sndDlg, const RECT& rect)
{
registerClass();
_ObjView = objView;
_AnimationDlg = animDlg;
_SoundAnimDlg = sndDlg;
_Zoom = 1.0f;
_Cursor = 0;
_TimeStart = 0.0f;
_TimeEnd = 0.0f;
_TimeOffset = 0.0f;
_PixelsTotal = 0;
_PixelsOffset = 0;
_PixelsViewH = rect.right - rect.left;
_PixelsViewV = rect.bottom - rect.top;
_Dragging = false;
_SelectedAnim = 0;
_SelectedMarker = 0;
// Find the zoom index dynamically so we can change the _ZoomValue array
// withou risk of using a bad _ZoomIndex
for (uint i = 0; i < _ZoomCount; i++)
{
if (_ZoomValue[i] == 1.0f)
{
_ZoomIndex = i;
break;
}
}
CWnd::Create((LPCTSTR) _WndClass, "Sound Animation", WS_CHILD | WS_VISIBLE, rect, (CWnd*) sndDlg, ++_WndId);
}
// ********************************************************
void CSoundAnimView::changeTimeScale()
{
_PixelsTotal = timeToPixel(_TimeEnd - _TimeStart);
_PixelsOffset = timeToPixel(_TimeOffset - _TimeStart);
if (_PixelsTotal < _PixelsViewH)
{
_PixelsOffset = 0;
_TimeOffset = _TimeStart;
_SoundAnimDlg->updateScroll(0, 0, 0);
}
else if (_PixelsOffset + _PixelsViewH > _PixelsTotal)
{
_PixelsOffset = _PixelsTotal - _PixelsViewH;
_TimeOffset = _TimeStart + pixelToTime(_PixelsOffset);
_SoundAnimDlg->updateScroll(_PixelsOffset, 0, _PixelsTotal - _PixelsViewH);
}
else
{
_SoundAnimDlg->updateScroll(_PixelsOffset, 0, _PixelsTotal - _PixelsViewH);
}
Invalidate();
}
// ********************************************************
void CSoundAnimView::changeScroll(uint curpos)
{
_PixelsOffset = curpos;
_TimeOffset = _TimeStart + pixelToTime(_PixelsOffset);
Invalidate();
}
// ********************************************************
void CSoundAnimView::zoomIn()
{
if (_ZoomIndex < _ZoomCount - 1)
{
_ZoomIndex++;
_Zoom = _ZoomValue[_ZoomIndex];
}
changeTimeScale();
}
// ********************************************************
void CSoundAnimView::zoomOut()
{
if (_ZoomIndex > 0)
{
_ZoomIndex--;
_Zoom = _ZoomValue[_ZoomIndex];
}
changeTimeScale();
}
// ********************************************************
void CSoundAnimView::setAnimTime(float animStart, float animEnd)
{
_TimeStart = animStart / _AnimationDlg->getSpeed();
_TimeEnd = animEnd / _AnimationDlg->getSpeed();
changeTimeScale();
}
// ********************************************************
void CSoundAnimView::mark()
{
insertMarkerAt(_AnimationDlg->getTime());
}
// ********************************************************
void CSoundAnimView::save()
{
CAnimationVector::iterator iter;
for (iter = _Animations.begin(); iter != _Animations.end(); iter++)
{
CSoundAnimationHolder &h = *iter;
CSoundAnimation* anim = h._Anim;
if (anim->isDirty())
{
string filename = anim->getFilename();
// Ask user for filename
if (filename.empty())
{
filename.append(anim->getName()).append(".sound_anim");
// Create a dialog
char BASED_CODE szFilter[] = "NeL Sound Animations (*.sound_anim)|*.sound_anim|All Files (*.*)|*.*||";
CFileDialog fileDlg( FALSE, ".sound_anim", filename.c_str(), OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
if (fileDlg.DoModal() == IDOK)
{
filename = (const char*) fileDlg.GetPathName();
}
else
{
continue;
}
}
// Open the file
try
{
CSoundAnimManager::instance()->saveAnimation(anim, filename);
}
catch (Exception& e)
{
MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
}
}
}
Invalidate();
}
// ********************************************************
void CSoundAnimView::deleteMarker()
{
if (_SelectedMarker != 0)
{
_SelectedAnim._Anim->removeMarker(_SelectedMarker);
_SelectedAnim._Anim->setDirty(true);
Invalidate();
}
}
// ********************************************************
bool CSoundAnimView::getAnimationAt(CSoundAnimationHolder& holder, float time)
{
CAnimationVector::iterator iter;
for (iter = _Animations.begin(); iter != _Animations.end(); iter++)
{
CSoundAnimationHolder &h = *iter;
if ((h._AnimStart <= time) && (time < h._AnimEnd))
{
holder = h;
return true;
}
}
return false;
}
// ********************************************************
void CSoundAnimView::refresh(BOOL update)
{
_Animations.clear();
uint selected = _ObjView->getEditedObject();
if (selected == 0xffffffff)
{
return;
}
CSoundAnimManager* animManager = CSoundAnimManager::instance();
// Make sure the sound anim manager is already instanciated
if (animManager == 0)
{
return;
}
CInstanceInfo *instanceInfo = _ObjView->getInstance(selected);
// Some animation in the list ?
if (instanceInfo->Saved.PlayList.size() > 0)
{
// Accumul time
float startTime = 0;
float endTime = 0;
// Get start time of the animation that starts before the current time
for (uint index = 0; index < instanceInfo->Saved.PlayList.size(); index++)
{
// Pointer on the animation
string& name = instanceInfo->Saved.PlayList[index];
CAnimation *anim = instanceInfo->AnimationSet.getAnimation (instanceInfo->AnimationSet.getAnimationIdByName(name));
// Add start time
startTime = endTime;
endTime = startTime + anim->getEndTime() - anim->getBeginTime();
CSoundAnimation* soundAnim = animManager->findAnimation(name);
if (soundAnim == 0)
{
bool needCreate = false;
try
{
TSoundAnimId res = animManager->loadAnimation(name);
if(res == CSoundAnimationNoId)
needCreate = true;
else
soundAnim = animManager->findAnimation(name);
}
catch (exception& e)
{
nlwarning("Couldn't find sound animation <%s>: %s", name.c_str(), e.what());
needCreate = true;
}
if(needCreate)
{
animManager->createAnimation(name);
soundAnim = animManager->findAnimation(name);
}
}
CSoundAnimationHolder holder(soundAnim, startTime, endTime);
_Animations.push_back(holder);
}
}
Invalidate();
}
// ********************************************************
void CSoundAnimView::updateCursor()
{
sint cursor = timeToPixel(_AnimationDlg->getTime());
if (cursor != _Cursor)
{
RECT r;
r.left = (cursor < _Cursor)? cursor : _Cursor;
r.right = (cursor < _Cursor)? _Cursor + 1 : cursor + 1;
r.top = 0;
r.bottom = _PixelsViewV;
// correct for offset
r.left -= _PixelsOffset;
r.right -= _PixelsOffset;
InvalidateRect(&r);
_Cursor = cursor;
}
}
// ********************************************************
CSoundAnimMarker* CSoundAnimView::getMarkerAt(CPoint point)
{
CSoundAnimationHolder holder;
//nldebug("TIME=%f", pixelToTime(_PixelsOffset + point.x));
if (getAnimationAt(holder, pixelToTime(_PixelsOffset + point.x)))
{
CSoundAnimation* anim = holder._Anim;
float offset = holder._AnimStart;
uint32 nmarkers = anim->countMarkers();
for (uint32 i = 0; i < nmarkers; i++)
{
CSoundAnimMarker* marker = anim->getMarker(i);
uint pixel = timeToPixel(offset + marker->getTime()) - _PixelsOffset;
::CRect r;
r.left = pixel - 4;
r.right = pixel + 5;
r.top = 0;
r.bottom = _PixelsViewV;
if (r.PtInRect(point))
{
return marker;
}
}
}
return 0;
}
// ********************************************************
void CSoundAnimView::insertMarkerAt(float time)
{
CSoundAnimationHolder holder;
if (getAnimationAt(holder, time))
{
CSoundAnimation* anim = holder._Anim;
CSoundAnimMarker* marker = new CSoundAnimMarker((float)(time - holder._AnimStart));
anim->addMarker(marker);
anim->setDirty(true);
_SelectedMarker = marker;
_SelectedAnim = holder;
_SoundAnimDlg->selectMarker(marker);
}
Invalidate();
}
// ***************************************************************************
void CSoundAnimView::OnLButtonDown(UINT nFlags, CPoint point)
{
CSoundAnimMarker* marker = getMarkerAt(point);
if (marker != 0)
{
float time = pixelToTime(_PixelsOffset + point.x);
_Dragging = true;
_DragStartPoint = point;
_DragStartTime = marker->getTime();
_SelectedMarker = marker;
getAnimationAt(_SelectedAnim, time);
}
else
{
_SelectedMarker = 0;
_SelectedAnim = 0;
}
}
// ***************************************************************************
void CSoundAnimView::OnLButtonUp(UINT nFlags, CPoint point)
{
float time = pixelToTime(point.x);
if (nFlags == MK_CONTROL)
{
insertMarkerAt(time);
}
else if (nFlags == 0)
{
_SoundAnimDlg->selectMarker(_SelectedMarker);
if (_Dragging)
{
_Dragging = false;
}
}
Invalidate();
}
// ********************************************************
void CSoundAnimView::OnLButtonDblClk(UINT nFlags, CPoint point)
{
float time = pixelToTime(point.x);
CSoundAnimationHolder holder;
if (getAnimationAt(holder, time))
{
nlwarning("CSoundAnimView::OnLButtonDblClk: x=%d, t=%.3f", point.x, time);
}
}
// ***************************************************************************
void CSoundAnimView::OnMouseMove(UINT nFlags, CPoint point)
{
if (_Dragging && (_SelectedMarker != 0) && (point.x != _DragStartPoint.x))
{
sint32 deltaPx = point.x - _DragStartPoint.x;
float newTime = _DragStartTime + pixelToTime(point.x - _DragStartPoint.x);
clamp(newTime, 0.0f, _SelectedAnim._AnimEnd - _SelectedAnim._AnimStart);
_SelectedMarker->setTime(newTime);
_SelectedAnim._Anim->setDirty(true);
Invalidate();
}
}
// ***************************************************************************
void CSoundAnimView::OnPaint()
{
PAINTSTRUCT ps;
CDC* dc = BeginPaint(&ps);
RECT r;
GetClientRect(&r);
dc->Rectangle(&r);
// Shift the origin according to the scroll offset
CPoint p = dc->GetViewportOrg();
p.Offset(- (sint) _PixelsOffset, 0);
dc->SetViewportOrg(p);
CAnimationVector::iterator iter;
sint lastPixel = 0;
dc->MoveTo(0, _PixelsViewV - 15);
dc->LineTo(_PixelsTotal, _PixelsViewV - 15);
for (iter = _Animations.begin(); iter != _Animations.end(); iter++)
{
CSoundAnimationHolder &holder = *iter;
if (holder._Anim == NULL) continue;
dc->MoveTo(timeToPixel(holder._AnimStart), 0);
dc->LineTo(timeToPixel(holder._AnimStart), _PixelsViewV);
r.left = timeToPixel(holder._AnimStart) + 3;
r.right = timeToPixel(holder._AnimEnd) - 3;
r.top = 0;
r.bottom = 20;
CGdiObject* oldFont = (CGdiObject*) dc->SelectObject(&_Font);
_StringBuffer.erase();
_StringBuffer.append(holder._Anim->getName());
if (holder._Anim->isDirty())
{
_StringBuffer.append("*");
}
dc->DrawText(_StringBuffer.c_str(), &r, DT_VCENTER | DT_LEFT | DT_SINGLELINE);
dc->SelectObject(oldFont);
lastPixel = timeToPixel(holder._AnimEnd);
// Draw the markers of the animation
CSoundAnimation* anim = holder._Anim;
float offset = holder._AnimStart;
uint32 nmarkers = anim->countMarkers();
for (uint32 i = 0; i < nmarkers; i++)
{
CSoundAnimMarker* marker = anim->getMarker(i);
sint pixel = timeToPixel(offset + marker->getTime());
r.left = pixel - 3;
r.right = pixel + 3;
r.top = _PixelsViewV - 20 ;
r.bottom = _PixelsViewV - 10;
dc->FillRect(&r, (_SelectedMarker == marker)? &_SelectBrush : &_MarkerBrush);
}
}
dc->MoveTo(lastPixel, 0);
dc->LineTo(lastPixel, _PixelsViewV);
if (lastPixel < (sint) _PixelsViewH)
{
r.left = lastPixel + 1;
r.right = _PixelsViewH - 1;
r.top = 1;
r.bottom = _PixelsViewV - 1;
dc->FillRect(&r, &_FillBrush);
}
CPen* oldPen = (CPen*) dc->SelectObject(&_RedPen);
dc->MoveTo(_Cursor, 0);
dc->LineTo(_Cursor, _PixelsViewV);
dc->SelectObject(oldPen);
EndPaint(&ps);
}
#ifdef _DEBUG
// ***************************************************************************
void CSoundAnimView::AssertValid() const
{
CWnd::AssertValid();
}
// ***************************************************************************
void CSoundAnimView::Dump(CDumpContext& dc) const
{
CWnd::Dump(dc);
}
#endif //_DEBUG