khanat-opennel-code/code/nel/tools/3d/object_viewer/save_options_dlg.cpp

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2.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// save_options_dlg.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "save_options_dlg.h"
//*************************************************************************************************
CSaveOptionsDlg::CSaveOptionsDlg(const CString &caption, const CString &message, CWnd* pParent /*=NULL*/)
: CDialog(CSaveOptionsDlg::IDD, pParent)
{
_Choice = Stop;
_Caption = caption;
_Message = message;
//{{AFX_DATA_INIT(CSaveOptionsDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
//*************************************************************************************************
void CSaveOptionsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSaveOptionsDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSaveOptionsDlg, CDialog)
//{{AFX_MSG_MAP(CSaveOptionsDlg)
ON_BN_CLICKED(ID_SAVEALL, OnSaveAll)
ON_BN_CLICKED(ID_NO, OnNo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//*************************************************************************************************
void CSaveOptionsDlg::OnOK()
{
_Choice = Yes;
CDialog::OnOK();
}
//*************************************************************************************************
void CSaveOptionsDlg::OnSaveAll()
{
_Choice = SaveAll;
CDialog::OnOK();
}
//*************************************************************************************************
void CSaveOptionsDlg::OnCancel()
{
_Choice = Stop;
CDialog::OnCancel();
}
//*************************************************************************************************
void CSaveOptionsDlg::OnNo()
{
_Choice = No;
CDialog::OnOK();
}
//*************************************************************************************************
BOOL CSaveOptionsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetWindowText((LPCTSTR)_Caption);
GetDlgItem(IDC_MB_TEXT)->SetWindowText((LPCTSTR) _Message);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}