khanat-opennel-code/code/nel/tools/3d/object_viewer/constraint_mesh_tex_dlg.cpp

153 lines
4.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "constraint_mesh_tex_dlg.h"
#include "constraint_mesh_global_tex_anim_dlg.h"
#include "nel/3d/ps_mesh.h"
CConstraintMeshTexDlg::CConstraintMeshTexDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent /*=NULL*/)
: CDialog(CConstraintMeshTexDlg::IDD, pParent), _CurrDlg(NULL), _CM(cm)
{
nlassert(_CM);
//{{AFX_DATA_INIT(CConstraintMeshTexDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CConstraintMeshTexDlg::init(uint x, uint y, CWnd *pParent)
{
Create(IDD_CONSTRAINT_MESH_TEX_DLG, pParent);
RECT r;
GetClientRect(&r);
MoveWindow(x, y, r.right, r.bottom);
ShowWindow(SW_SHOW);
}
static inline void RemoveDlg(CDialog *&dlg)
{
if (dlg) dlg->DestroyWindow();
delete dlg;
dlg = NULL;
}
CConstraintMeshTexDlg::~CConstraintMeshTexDlg()
{
RemoveDlg(_CurrDlg);
}
void CConstraintMeshTexDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CConstraintMeshTexDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
void CConstraintMeshTexDlg::createGlobalAnimationDlg(uint stage)
{
RemoveDlg(_CurrDlg);
CConstraintMeshGlobalTexAnimDlg *gDlg
= new CConstraintMeshGlobalTexAnimDlg(_CM, stage, this);
RECT r;
GetDlgItem(IDC_CURR_STAGE)->GetWindowRect(&r);
ScreenToClient(&r);
gDlg->init(r.left, r.top, this);
_CurrDlg = gDlg;
}
BEGIN_MESSAGE_MAP(CConstraintMeshTexDlg, CDialog)
//{{AFX_MSG_MAP(CConstraintMeshTexDlg)
ON_CBN_SELCHANGE(IDC_CURRENT_STAGE, OnSelchangeCurrentStage)
ON_CBN_SELCHANGE(IDC_TEX_ANIM_TYPE, OnSelchangeTexAnimType)
ON_BN_CLICKED(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED, OnReinitWhenNewElementIsCreated)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConstraintMeshTexDlg message handlers
BOOL CConstraintMeshTexDlg::OnInitDialog()
{
CDialog::OnInitDialog();
setupDlg();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CConstraintMeshTexDlg::setupDlg()
{
if (_CM->getTexAnimType() == NL3D::CPSConstraintMesh::GlobalAnim)
{
((CComboBox *) GetDlgItem(IDC_TEX_ANIM_TYPE))->SetCurSel(1);
((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->SetCurSel(0);
createGlobalAnimationDlg(0);
((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->EnableWindow(TRUE);
GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED)->ShowWindow(SW_SHOW);
((CButton *) GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED))->SetCheck(_CM->isGlobalAnimTimeResetOnNewElementForced() ?
1 : 0);
}
else
{
((CComboBox *) GetDlgItem(IDC_TEX_ANIM_TYPE))->SetCurSel(0);
((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->SetCurSel(-1);
RemoveDlg(_CurrDlg);
((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->EnableWindow(FALSE);
GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED)->ShowWindow(SW_HIDE);
}
}
void CConstraintMeshTexDlg::OnSelchangeCurrentStage()
{
UpdateData();
RemoveDlg(_CurrDlg);
createGlobalAnimationDlg((uint) ((CComboBox *) GetDlgItem(IDC_CURRENT_STAGE))->GetCurSel());
}
void CConstraintMeshTexDlg::OnSelchangeTexAnimType()
{
UpdateData();
int selItem = ((CComboBox *) GetDlgItem(IDC_TEX_ANIM_TYPE))->GetCurSel();
switch(selItem)
{
case 0: // no anim
_CM->setTexAnimType(NL3D::CPSConstraintMesh::NoAnim);
break;
case 1: // global anim
_CM->setTexAnimType(NL3D::CPSConstraintMesh::GlobalAnim);
break;
default:
nlstop;
break;
}
setupDlg();
}
void CConstraintMeshTexDlg::OnReinitWhenNewElementIsCreated()
{
_CM->forceGlobalAnimTimeResetOnNewElement(((CButton *) GetDlgItem(IDC_REINIT_WHEN_NEW_ELEMENT_IS_CREATED))->GetCheck() ? true : false);
}