khanat-opennel-code/code/ryzom/server/src/ai_service/ai_profile_pet.h

107 lines
3.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_PROFILE_PET_H
#define RYAI_PROFILE_PET_H
#include "profile.h" // for CAIBaseProfile
#include "ai_share/ai_types.h" // for TProfiles
#include "ai_pos.h" // for CAIPos
#include "ai_share/world_map.h" // for TAStarFlag
#include "path_behaviors.h" // for CPathCont
class CSpawnBotPet;
/*
#include "ai_mgr.h"
#include "ai_bot_pet.h"
#include "server_share/pet_interface_msg.h"
*/
//////////////////////////////////////////////////////////////////////////////
// CAIPetProfileStand //
//////////////////////////////////////////////////////////////////////////////
class CAIPetProfileStand
: public CAIBaseProfile
{
public:
CAIPetProfileStand(CSpawnBotPet* bot);
virtual void beginProfile() { }
virtual void updateProfile(uint ticksSinceLastUpdate) { }
virtual void endProfile() { }
virtual std::string getOneLineInfoString() const { return std::string("stand pet profile"); }
AITYPES::TProfiles getAIProfileType() const { return AITYPES::PET_STAND; }
private:
NLMISC::CDbgPtr<CSpawnBotPet> _Bot;
};
//////////////////////////////////////////////////////////////////////////////
// CAIPetProfileFollowPlayer //
//////////////////////////////////////////////////////////////////////////////
class CAIPetProfileFollowPlayer
: public CAIBaseProfile
{
public:
CAIPetProfileFollowPlayer(CSpawnBotPet* bot, TDataSetRow const& playerRow);
virtual void beginProfile() { }
virtual void updateProfile(uint ticksSinceLastUpdate);
virtual void endProfile() { }
virtual std::string getOneLineInfoString() const { return std::string("follow_player pet profile"); }
AITYPES::TProfiles getAIProfileType() const { return AITYPES::PET_FOLLOW; }
protected:
private:
NLMISC::CDbgPtr<CSpawnBotPet> _Bot;
TDataSetRow _PlayerRow;
};
//////////////////////////////////////////////////////////////////////////////
// CAIPetProfileGotoPoint //
//////////////////////////////////////////////////////////////////////////////
class CAIPetProfileGotoPoint
: public CAIBaseProfile
{
public:
CAIPetProfileGotoPoint(CSpawnBotPet* bot, CAIPos const& position, RYAI_MAP_CRUNCH::TAStarFlag denyFlags, bool despawn = false);
bool isValid() const { return _Valid; }
virtual void beginProfile() { }
virtual void updateProfile(uint ticksSinceLastUpdate);
virtual void endProfile() { }
virtual std::string getOneLineInfoString() const { return std::string("goto_point pet profile"); }
AITYPES::TProfiles getAIProfileType() const;
private:
NLMISC::CDbgPtr<CSpawnBotPet> _Bot;
CPathCont _PathCont;
CAIVector _Pos;
bool const _Despawn;
bool _Valid;
};
#endif