khanat-opennel-code/code/nel/tools/3d/tile_edit
2012-04-09 17:50:54 +02:00
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PIC Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
Browse.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
Browse.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
choose_veget_set.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
choose_veget_set.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
CMakeLists.txt Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cpu.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cursor1.cur Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
custom.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
custom.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
DialogEditList.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
DialogEditList.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
DllEntry.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
GetVal.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
GetVal.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
nevraxpill.ico Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
Popup.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
Popup.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ReadMe.txt Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
resource.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rot0.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rot1.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rot2.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rot3.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
select_rotation.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
select_rotation.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
SelectionTerritoire.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
SelectionTerritoire.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stdafx.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stdafx.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
thread.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
thread_win32.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
thread_win32.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
tile32_32.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
tile_edit_exe.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
tile_edit_exe.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
tile_edit_exe.rc Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
TileCtrl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
TileCtrl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
TileList.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
TileList.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
TileView.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
TileView.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
View.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
View.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ViewColumn.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ViewColumn.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).