106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLQT_GRAPHICS_VIEWPORT_H
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#define NLQT_GRAPHICS_VIEWPORT_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// Qt includes
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#include <QtGui/QWidget>
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// NeL includes
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#include <nel/misc/config_file.h>
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#include <nel/misc/rgba.h>
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// Project includes
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class QAction;
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namespace NL3D {
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class UDriver;
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class UTextContext;
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class UScene;
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}
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namespace NLQT {
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class CGraphicsConfig;
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class CInternationalization;
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/**
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* CGraphicsViewport
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* \brief CGraphicsViewport
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* \date 2010-02-06 10:11GMT
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* \author Jan Boon (Kaetemi)
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*/
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class CGraphicsViewport : public QWidget
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{
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Q_OBJECT
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public:
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CGraphicsViewport(QWidget *parent);
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virtual ~CGraphicsViewport();
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virtual QPaintEngine* paintEngine() const { return NULL; }
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void init(CGraphicsConfig *graphicsConfig);
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void release();
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void updateInput();
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void renderDriver();
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void renderDebug2D();
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QAction *createSaveScreenshotAction(QObject *parent);
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void saveScreenshot(const std::string &name, bool jpg, bool png, bool tga);
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inline NL3D::UDriver *getDriver() { return m_Driver; }
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inline NL3D::UTextContext *getTextContext() { return m_TextContext; }
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inline NL3D::UScene *getScene() { return m_Scene; }
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public slots:
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void saveScreenshot();
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private slots:
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void cfcbBackgroundColor(NLMISC::CRGBA backgroundColor);
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void cfcbFontShadow(bool fontShadow);
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private:
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virtual void resizeEvent(QResizeEvent *resizeEvent);
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private:
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NLMISC::CRGBA m_BackgroundColor;
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CGraphicsConfig *m_GraphicsConfig;
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NL3D::UDriver *m_Driver;
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NL3D::UTextContext *m_TextContext;
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NL3D::UScene *m_Scene;
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bool m_Direct3D;
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private:
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CGraphicsViewport(const CGraphicsViewport &);
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CGraphicsViewport &operator=(const CGraphicsViewport &);
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}; /* class CGraphicsViewport */
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} /* namespace NLQT */
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#endif /* #ifndef NLQT_GRAPHICS_VIEWPORT_H */
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/* end of file */
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