4a97f339a3
--HG-- branch : develop
108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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/////////////
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// INCLUDE //
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/////////////
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// Misc.
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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// 3D Interface.
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_animation_set.h"
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// Client.
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#include "auto_anim.h"
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// std.
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#include <string>
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#include <fstream>
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NLNET;
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using namespace std;
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////////////
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// EXTERN //
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////////////
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extern UDriver *Driver;
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extern UScene *Scene;
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// ***************************************************************************
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static NL3D::UAnimationSet *AutoAnimSet= NULL;
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// ***************************************************************************
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void initAutoAnimation()
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{
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/* Load the automatic animations.
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* Automatics animations are listed in the file auto_animatons_list.txt
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* Each of this animations are loaded into an animations set
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* The animation set is gived to the scene as default automatique animation set
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*/
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CIFile file;
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string listFilename = CPath::lookup("auto_animations_list.txt", false, false, false);
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if (listFilename.empty() || !file.open (listFilename))
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{
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nlwarning ("No automatic animation files list (auto_animations_list.txt)");
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}
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else
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{
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nlassert(!AutoAnimSet);
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// Create an animation set
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AutoAnimSet = Driver->createAnimationSet();
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nlassert (AutoAnimSet);
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while (!file.eof())
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{
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// Read a filename
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char line[512];
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file.getline(line, 512);
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// Read the animation file
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string animName = toLower(CFile::getFilenameWithoutExtension(line));
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uint id = AutoAnimSet->addAnimation (line, animName.c_str ());
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if (id == UAnimationSet::NotFound)
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{
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nlwarning ("Can't load automatic animation '%s'", line);
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}
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}
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// Add the animation set
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AutoAnimSet->build ();
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Scene->setAutomaticAnimationSet (AutoAnimSet);
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}
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}
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// ***************************************************************************
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void releaseAutoAnimation()
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{
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// if already created
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if(AutoAnimSet)
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{
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Driver->deleteAnimationSet(AutoAnimSet);
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AutoAnimSet= NULL;
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}
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}
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