khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/config.xml
2010-09-09 06:44:01 -06:00

3779 lines
136 KiB
XML

<interface_config>
<root id="interface"
x="0"
y="0"
w="800"
h="600"
active="true" />
<!-- This value is saved/loaded in the .icfg (default: 0).
It is used in combination with RESET_VER_* defines, to avoid loading old DB parts of .icfg
Increment it each time you want to force to reset some db vars, and add/replace the RESET_VER_* defines
of the variables you want to force
-->
<define id="UI_DB_SAVE_VERSION"
value="1" />
<!-- ****************************** -->
<!-- * WINDOWS COLORS * -->
<!-- ****************************** -->
<variable entry="UI:SAVE:WIN:COLORS:PLA"
type="rgba"
value="167 205 107 255" />
<variable entry="UI:SAVE:WIN:COLORS:ANI"
type="rgba"
value="189 154 123 255" />
<variable entry="UI:SAVE:WIN:COLORS:COM"
type="rgba"
value="255 237 89 255" />
<variable entry="UI:SAVE:WIN:COLORS:INV"
type="rgba"
value="74 162 243 255" />
<variable entry="UI:SAVE:WIN:COLORS:OPT"
type="rgba"
value="255 79 69 255" />
<variable entry="UI:SAVE:WIN:COLORS:LAB"
type="rgba"
value="251 163 60 255" />
<variable entry="UI:SAVE:WIN:COLORS:MEM"
type="rgba"
value="237 112 200 255" />
<variable entry="UI:SAVE:WIN:COLORS:MAP"
type="rgba"
value="237 200 30 255" />
<variable entry="UI:SAVE:WIN:COLORS:HELP"
type="rgba"
value="255 96 16 255" />
<variable entry="UI:SAVE:WIN:COLORS:INFOS"
type="rgba"
value="255 0 0 255" />
<variable entry="UI:SAVE:WIN:COLORS:TRADE"
type="rgba"
value="204 177 107 255" />
<variable entry="UI:SAVE:WIN:COLORS:BOT"
type="rgba"
value="0 251 222 255" />
<!-- R2 windows -->
<variable entry="UI:SAVE:WIN:COLORS:R2_PALETTE"
type="rgba"
value="255 255 66 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO"
type="rgba"
value="117 217 255 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_PROP_WINDOW"
type="rgba"
value="26 251 142 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_FORM"
type="rgba"
value="24 142 249 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_CUSTOM_LOOK"
type="rgba"
value="239 170 33 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_DIALOGS"
type="rgba"
value="117 163 255 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_EVENTS"
type="rgba"
value="252 255 162 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_ACTIVITIES"
type="rgba"
value="228 118 255 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_FEATURE_HELP"
type="rgba"
value="117 255 189 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_CONNECT"
type="rgba"
value="162 255 173 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_SESSION_BROWSER"
type="rgba"
value="255 113 66 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO_CONTROL"
type="rgba"
value="255 12 89 255" />
<variable entry="UI:SAVE:WIN:COLORS:R2_PLAYER_TRACKING"
type="rgba"
value="240 255 89 255" />
<variable entry="UI:SAVE:WIN:COLORS:PLA_GRAYED"
type="rgba"
value="0 0 0 255" />
<variable entry="UI:SAVE:WIN:COLORS:LAB_GRAYED"
type="rgba"
value="0 0 0 255" />
<variable entry="UI:SAVE:WIN:COLORS:MEM_GRAYED"
type="rgba"
value="0 0 0 255" />
<link expr="depends(@UI:SAVE:WIN:COLORS:PLA)"
action="proc"
params="proc_set_pla_grayed" />
<link expr="depends(@UI:SAVE:WIN:COLORS:LAB)"
action="proc"
params="proc_set_lab_grayed" />
<link expr="depends(@UI:SAVE:WIN:COLORS:MEM)"
action="proc"
params="proc_set_mem_grayed" />
<proc id="proc_set_pla_grayed">
<action handler="set"
params="dblink=UI:SAVE:WIN:COLORS:PLA_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:PLA),getGreen(@UI:SAVE:WIN:COLORS:PLA),getBlue(@UI:SAVE:WIN:COLORS:PLA),96)" />
</proc>
<proc id="proc_set_lab_grayed">
<action handler="set"
params="dblink=UI:SAVE:WIN:COLORS:LAB_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:LAB),getGreen(@UI:SAVE:WIN:COLORS:LAB),getBlue(@UI:SAVE:WIN:COLORS:LAB),96)" />
</proc>
<proc id="proc_set_mem_grayed">
<action handler="set"
params="dblink=UI:SAVE:WIN:COLORS:MEM_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:MEM),getGreen(@UI:SAVE:WIN:COLORS:MEM),getBlue(@UI:SAVE:WIN:COLORS:MEM),96)" />
</proc>
<!-- R2 property sheets & forms alpha settings -->
<variable entry="UI:SAVE:R2_PROP_SHEET:CONTAINER_ALPHA"
type="sint32"
value="255" />
<variable entry="UI:SAVE:R2_PROP_SHEET:CONTENT_ALPHA"
type="sint32"
value="255" />
<variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTENT_ALPHA"
type="sint32"
value="0" />
<variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTAINER_ALPHA"
type="sint32"
value="0" />
<variable entry="UI:SAVE:R2_PROP_SHEET:USE_GLOBAL_ALPHA_SETTINGS"
type="bool"
value="true" />
<variable entry="UI:SAVE:R2_FORM:CONTAINER_ALPHA"
type="sint32"
value="255" />
<variable entry="UI:SAVE:R2_FORM:CONTENT_ALPHA"
type="sint32"
value="255" />
<variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTENT_ALPHA"
type="sint32"
value="0" />
<variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTAINER_ALPHA"
type="sint32"
value="0" />
<variable entry="UI:SAVE:R2_FORM:USE_GLOBAL_ALPHA_SETTINGS"
type="bool"
value="true" />
<!-- ****************************** -->
<!-- * ENTITIES COLORS * -->
<!-- ****************************** -->
<variable entry="UI:SAVE:ENTITY:CONTEXT_HELP"
type="bool"
value="true" />
<!-- ****************************** -->
<!-- * ENTITIES COLORS * -->
<!-- ****************************** -->
<variable entry="UI:SAVE:ENTITY:COLORS:DEAD"
type="rgba"
value="255 255 0 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:USER"
type="rgba"
value="255 112 249 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:PLAYER"
type="rgba"
value="77 144 255 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:GROUP"
type="rgba"
value="185 76 255 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:GUILD"
type="rgba"
value="120 0 200 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:NPC"
type="rgba"
value="192 192 192 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:FAUNA"
type="rgba"
value="249 179 29 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:TARGET"
type="rgba"
value="255 255 255 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:SOURCE"
type="rgba"
value="65 255 112 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:MOUNT"
type="rgba"
value="217 255 114 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:BEAST"
type="rgba"
value="158 216 0 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:PVPENEMY"
type="rgba"
value="185 0 0 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:PVPALLY"
type="rgba"
value="0 200 0 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINTEAM"
type="rgba"
value="140 200 140 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINGUILD"
type="rgba"
value="100 150 100 255" />
<variable entry="UI:SAVE:ENTITY:COLORS:PVPNEUTRAL"
type="rgba"
value="64 128 128 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:SGM"
type="rgba"
value="122 15 240 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:GM"
type="rgba"
value="216 11 244 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:VG"
type="rgba"
value="248 68 7 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:SG"
type="rgba"
value="248 68 7 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:G"
type="rgba"
value="244 176 132 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:CM"
type="rgba"
value="255 225 240 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:EM"
type="rgba"
value="225 221 98 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:EG"
type="rgba"
value="98 225 240 255" />
<variable entry="UI:INTERFACE:ENTITY:COLORS:OBSERVER"
type="rgba"
value="248 68 7 255" />
<link expr="depends(@UI:SAVE:ENTITY:COLORS)"
action="update_entities_color"
params="" />
<!-- at .icfg load: don't load those variables if the define value is < UI_DB_SAVE_VERSION that is in the old .icfg
NB: replace the ':' of the db name with '_'
-->
<define id="RESET_VER_UI_SAVE_ENTITY_COLORS_TARGET"
value="1" />
<define id="RESET_VER_UI_SAVE_ENTITY_COLORS_NPC"
value="1" />
<!-- ****************************** -->
<!-- * INSCENE INTERFACE * -->
<!-- ****************************** -->
<variable entry="UI:SAVE:INSCENE:USER:GUILD_SYMBOL"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:NAME"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:TITLE"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:GUILD_NAME"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:HP"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:STA"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:SAP"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:FOCUS"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:ACTION"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:MESSAGES"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:USER:PVP_LOGO"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_SYMBOL"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:NAME"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:TITLE"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_NAME"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:HP"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:FRIEND:STA"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:FRIEND:SAP"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:FRIEND:FOCUS"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:FRIEND:MESSAGES"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:PVP_LOGO"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:MISSION_ICON"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:FRIEND:MINI_MISSION_ICON"
type="bool"
value="false" />
<variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_SYMBOL"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:ENEMY:NAME"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:ENEMY:TITLE"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_NAME"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:ENEMY:HP"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:ENEMY:MESSAGES"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:ENEMY:PVP_LOGO"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:SOURCE:NAME"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:SOURCE:HP"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:SOURCE:STA"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:SOURCE:SAP"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:SOURCE:FOCUS"
type="bool"
value="true" />
<variable entry="UI:SAVE:INSCENE:SOURCE:ACTION"
type="bool"
value="true" />
<variable entry="UI:SAVE:RESPAWN_PT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:OPEN_MISSION"
type="sint32"
value="0" />
<variable entry="UI:SAVE:R2:DISPLAYINFO"
type="sint32"
value="-1" />
<variable entry="UI:SAVE:FAME:CIV_ALLEGIANCE"
type="sint8"
value="0" />
<variable entry="UI:SAVE:FAME:CULT_ALLEGIANCE"
type="sint8"
value="0" />
<!-- change InScene Bars if user change the setup, or if the User Pvp Mode/Status change -->
<variable entry="UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY"
type="sint32"
value="0" />
<link expr="depends(@UI:SAVE:INSCENE)"
action="reset_character_in_scene"
params="" />
<link expr="depends(@UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY)"
action="reset_character_in_scene"
params="pvponly" />
<define id="skill_frozen_color"
value="120 225 255 255" />
<define id="skill_career_color"
value="255 255 255 255" />
<define id="skill_job_color"
value="210 210 210 255" />
<define id="skill_text_color"
value="210 210 180 255" />
<define id="skill_bar_color"
value="195 195 60 255" />
<define id="skill_pos_buf"
value="80 255 80 255" />
<define id="skill_neg_buf"
value="250 250 80 255" />
<define id="skill_job_bar_color"
value="70 70 70 255" />
<define id="armour_color_0"
value="233 22 0 255" />
<define id="armour_color_1"
value="220 140 50 255" />
<define id="armour_color_2"
value="170 250 0 255" />
<define id="armour_color_3"
value="0 215 120 255" />
<define id="armour_color_4"
value="50 100 255 255" />
<define id="armour_color_5"
value="170 55 110 255" />
<define id="armour_color_6"
value="250 250 250 255" />
<define id="armour_color_7"
value="80 80 120 255" />
<!-- ****************************** -->
<!-- * LANDMARK COLORS * -->
<!-- ****************************** -->
<variable entry="UI:SAVE:LANDMARK:COLORS:MISC"
type="rgba"
value="255 0 255 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:TRIBE"
type="rgba"
value="180 180 180 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:BANDIT"
type="rgba"
value="110 110 110 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:CITIZEN"
type="rgba"
value="255 255 255 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FAUNA"
type="rgba"
value="255 100 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FAUNAEXCEL"
type="rgba"
value="255 50 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FAUNASUP"
type="rgba"
value="200 0 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FORAGE"
type="rgba"
value="150 200 50 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FORAGEEXCEL"
type="rgba"
value="50 200 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FORAGESUP"
type="rgba"
value="0 150 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:SAP"
type="rgba"
value="150 200 50 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:AMBER"
type="rgba"
value="255 150 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:NODE"
type="rgba"
value="200 100 50 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FIBER"
type="rgba"
value="255 255 150 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:BARK"
type="rgba"
value="150 100 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:SEED"
type="rgba"
value="100 50 50 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:SHELL"
type="rgba"
value="200 150 150 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:RESIN"
type="rgba"
value="50 100 0 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:WOOD"
type="rgba"
value="100 100 50 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:OIL"
type="rgba"
value="200 200 50 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:MISSION"
type="rgba"
value="200 50 150 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:FOOD"
type="rgba"
value="200 50 150 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:CONSTRUCTION"
type="rgba"
value="255 0 100 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:GOO"
type="rgba"
value="100 0 150 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:INSECT"
type="rgba"
value="50 100 150 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:KITIN"
type="rgba"
value="50 0 150 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:NOCIVE"
type="rgba"
value="50 0 100 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:PRESERVATIVE"
type="rgba"
value="50 0 50 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:PASSAGE"
type="rgba"
value="100 255 255 255" />
<variable entry="UI:SAVE:LANDMARK:COLORS:TELEPORTER"
type="rgba"
value="0 200 200 255" />
<link expr="depends(@UI:SAVE:LANDMARK:COLORS)"
action="update_landmarks_color"
params="" />
<!-- ***************** -->
<!-- * CONTAINER * -->
<!-- * CONFIGURATION * -->
<!-- ***************** -->
<!-- 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR) -->
<style style="skin_scroll"
type="scroll"
posref="BL BL"
w="8"
tx_topright="skin_scroll_t.tga"
tx_middle="skin_scroll_m.tga"
tx_bottomleft="skin_scroll_b.tga" />
<options type="layer"
name="skin_modal">
<param name="tx_tl"
value="skin_modal_tl.tga" />
<param name="tx_t"
value="skin_modal_t.tga" />
<param name="tx_tr"
value="skin_modal_tr.tga" />
<param name="tx_l"
value="skin_modal_l.tga" />
<param name="tx_r"
value="skin_modal_r.tga" />
<param name="tx_blank"
value="skin_l1_blank.tga" />
<param name="tx_bl"
value="skin_modal_bl.tga" />
<param name="tx_b"
value="skin_modal_b.tga" />
<param name="tx_br"
value="skin_modal_br.tga" />
<param name="tile_blank"
value="3" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer0">
<param name="title_font_size"
value="13" />
<param name="title_offset_x"
value="8" />
<param name="title_offset_y"
value="-10" />
<param name="title_offset_openable_x"
value="20" />
<param name="title_offset_openable_y"
value="-10" />
<param name="scrollbar_offset_x"
value="6" />
<param name="scrollbar_size_w"
value="8" />
<param name="scrollbar_tx_b"
value="skin_scroll_b.tga" />
<param name="scrollbar_tx_m"
value="skin_scroll_m.tga" />
<param name="scrollbar_tx_t"
value="skin_scroll_t.tga" />
<param name="header_h"
value="16" />
<param name="open_state_tx_opened"
value="W_arrow_down_1.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_1.tga" />
<param name="open_state_offset_x"
value="6" />
<param name="open_state_offset_y"
value="-10" />
<param name="right_button_offset_x"
value="-8" />
<param name="right_button_offset_y"
value="-9" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<param name="right_button_tx_locked"
value="w_win_lock.tga" />
<param name="help_button_offset_x"
value="-24" />
<param name="help_button_offset_y"
value="-9" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<param name="button_lock_offset_x"
value="-8" />
<param name="button_lock_offset_y"
value="-6" />
<param name="button_lock"
value="w_unlocked_16.tga" />
<param name="button_lock_pushed"
value="w_locked_16.tga" />
<param name="button_lock_over"
value="W_button_16_over.tga" />
<param name="tx_l_header"
value="skin_header_L.tga" />
<param name="tx_m_header"
value="skin_header_M.tga" />
<param name="tx_r_header"
value="skin_header_R.tga" />
<param name="tx_tl"
value="skin_tl.tga" />
<param name="tx_t"
value="skin_t.tga" />
<param name="tx_tr"
value="skin_tr.tga" />
<param name="tx_l"
value="skin_l.tga" />
<param name="tx_r"
value="skin_r.tga" />
<param name="tx_blank"
value="skin_blank.tga" />
<param name="tx_bl"
value="skin_bl.tga" />
<param name="tx_b"
value="skin_b.tga" />
<param name="tx_br"
value="skin_br.tga" />
<param name="tx_bl_open"
value="skin_bl_open.tga" />
<param name="tx_b_open"
value="skin_b_open.tga" />
<param name="tx_br_open"
value="skin_br_open.tga" />
<param name="tx_el_open"
value="Skin_el_open.tga" />
<param name="tx_em_open"
value="skin_em_open.tga" />
<param name="tx_er_open"
value="skin_er_open.tga" />
<param name="tx_m_open"
value="skin_m_open.tga" />
<param name="tx_e_open"
value="none" />
<param name="tile_t"
value="3" />
<param name="tile_b"
value="3" />
<param name="tile_l"
value="3" />
<param name="tile_r"
value="3" />
<param name="tile_blank"
value="3" />
<param name="tile_m_header"
value="3" />
<param name="tile_b_open"
value="3" />
<param name="tile_em_open"
value="3" />
<param name="tile_m_open"
value="3" />
<param name="tile_m_scrollbar"
value="3" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<!-- special for milko_pad -->
<options type="layer"
name="layer0_pad"
herit="layer0">
<param name="header_h"
value="0" />
</options>
<!-- special for player -->
<options type="layer"
name="layer0_player">
<param name="title_font_size"
value="13" />
<param name="title_offset_x"
value="56" />
<param name="title_offset_y"
value="-26" />
<param name="title_offset_openable_x"
value="20" />
<param name="title_offset_openable_y"
value="-10" />
<param name="scrollbar_offset_x"
value="6" />
<param name="scrollbar_size_w"
value="8" />
<param name="scrollbar_tx_b"
value="skin_scroll_b.tga" />
<param name="scrollbar_tx_m"
value="skin_scroll_m.tga" />
<param name="scrollbar_tx_t"
value="skin_scroll_t.tga" />
<param name="header_h"
value="16" />
<param name="open_state_tx_opened"
value="W_arrow_down_1.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_1.tga" />
<param name="open_state_offset_x"
value="6" />
<param name="open_state_offset_y"
value="-10" />
<param name="right_button_offset_x"
value="-8" />
<param name="right_button_offset_y"
value="-9" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<param name="right_button_tx_locked"
value="w_win_lock.tga" />
<param name="help_button_offset_x"
value="-24" />
<param name="help_button_offset_y"
value="-9" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<param name="button_lock_offset_x"
value="-8" />
<param name="button_lock_offset_y"
value="-6" />
<param name="button_lock"
value="w_unlocked_16.tga" />
<param name="button_lock_pushed"
value="w_locked_16.tga" />
<param name="button_lock_over"
value="W_button_16_over.tga" />
<param name="tx_l_header"
value="skin_header_L.tga" />
<param name="tx_m_header"
value="skin_header_M.tga" />
<param name="tx_r_header"
value="skin_header_R.tga" />
<param name="tx_tl"
value="skin_tl_player.tga" />
<param name="tx_t"
value="skin_t_player.tga" />
<param name="tx_tr"
value="skin_tr_player.tga" />
<param name="tx_l"
value="skin_l.tga" />
<param name="tx_r"
value="skin_r.tga" />
<param name="tx_blank"
value="skin_blank.tga" />
<param name="tx_bl"
value="skin_bl.tga" />
<param name="tx_b"
value="skin_b.tga" />
<param name="tx_br"
value="skin_br.tga" />
<param name="tx_bl_open"
value="skin_bl_open.tga" />
<param name="tx_b_open"
value="skin_b_open.tga" />
<param name="tx_br_open"
value="skin_br_open.tga" />
<param name="tx_el_open"
value="Skin_el_open.tga" />
<param name="tx_em_open"
value="skin_em_open.tga" />
<param name="tx_er_open"
value="skin_er_open.tga" />
<param name="tx_m_open"
value="skin_m_open.tga" />
<param name="tx_e_open"
value="none" />
<param name="tile_t"
value="3" />
<param name="tile_b"
value="3" />
<param name="tile_l"
value="3" />
<param name="tile_r"
value="3" />
<param name="tile_blank"
value="3" />
<param name="tile_m_header"
value="3" />
<param name="tile_b_open"
value="3" />
<param name="tile_em_open"
value="3" />
<param name="tile_m_open"
value="3" />
<param name="tile_m_scrollbar"
value="3" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer0_info">
<param name="title_font_size"
value="13" />
<param name="title_offset_x"
value="28" />
<param name="title_offset_y"
value="-10" />
<param name="title_offset_openable_x"
value="20" />
<param name="title_offset_openable_y"
value="-10" />
<param name="scrollbar_offset_x"
value="6" />
<param name="scrollbar_size_w"
value="8" />
<param name="scrollbar_tx_b"
value="skin_scroll_b.tga" />
<param name="scrollbar_tx_m"
value="skin_scroll_m.tga" />
<param name="scrollbar_tx_t"
value="skin_scroll_t.tga" />
<param name="header_h"
value="16" />
<param name="open_state_tx_opened"
value="W_arrow_down_1.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_1.tga" />
<param name="open_state_offset_x"
value="6" />
<param name="open_state_offset_y"
value="-10" />
<param name="right_button_offset_x"
value="-8" />
<param name="right_button_offset_y"
value="-9" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<param name="right_button_tx_locked"
value="w_win_lock.tga" />
<param name="help_button_offset_x"
value="-24" />
<param name="help_button_offset_y"
value="-9" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<param name="button_lock_offset_x"
value="-8" />
<param name="button_lock_offset_y"
value="-6" />
<param name="button_lock"
value="w_unlocked_16.tga" />
<param name="button_lock_pushed"
value="w_locked_16.tga" />
<param name="button_lock_over"
value="W_button_16_over.tga" />
<param name="tx_l_header"
value="skin_header_L.tga" />
<param name="tx_m_header"
value="skin_header_M.tga" />
<param name="tx_r_header"
value="skin_header_R.tga" />
<param name="tx_tl"
value="skin_tl.tga" />
<param name="tx_t"
value="skin_t.tga" />
<param name="tx_tr"
value="skin_tr.tga" />
<param name="tx_l"
value="skin_l.tga" />
<param name="tx_r"
value="skin_r.tga" />
<param name="tx_blank"
value="skin_blank.tga" />
<param name="tx_bl"
value="skin_bl.tga" />
<param name="tx_b"
value="skin_b.tga" />
<param name="tx_br"
value="skin_br.tga" />
<param name="tx_bl_open"
value="skin_bl_open.tga" />
<param name="tx_b_open"
value="skin_b_open.tga" />
<param name="tx_br_open"
value="skin_br_open.tga" />
<param name="tx_el_open"
value="Skin_el_open.tga" />
<param name="tx_em_open"
value="skin_em_open.tga" />
<param name="tx_er_open"
value="skin_er_open.tga" />
<param name="tx_m_open"
value="skin_m_open.tga" />
<param name="tx_e_open"
value="none" />
<param name="tile_t"
value="3" />
<param name="tile_b"
value="3" />
<param name="tile_l"
value="3" />
<param name="tile_r"
value="3" />
<param name="tile_blank"
value="3" />
<param name="tile_m_header"
value="3" />
<param name="tile_b_open"
value="3" />
<param name="tile_em_open"
value="3" />
<param name="tile_m_open"
value="3" />
<param name="tile_m_scrollbar"
value="3" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer1">
<param name="title_font_size"
value="11" />
<param name="title_offset_x"
value="8" />
<param name="title_offset_y"
value="-6" />
<param name="title_offset_openable_x"
value="18" />
<param name="title_offset_openable_y"
value="-6" />
<param name="header_h"
value="14" />
<param name="open_state_tx_opened"
value="W_arrow_down_1.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_1.tga" />
<param name="open_state_offset_x"
value="4" />
<param name="open_state_offset_y"
value="-5" />
<param name="right_button_offset_x"
value="-6" />
<param name="right_button_offset_y"
value="-5" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<param name="help_button_offset_x"
value="-18" />
<param name="help_button_offset_y"
value="-5" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<param name="tx_tl"
value="skin_l1_tl.tga" />
<param name="tx_t"
value="skin_l1_t.tga" />
<param name="tx_tr"
value="skin_l1_r.tga" />
<param name="tx_l"
value="skin_l1_l.tga" />
<param name="tx_r"
value="skin_l1_r.tga" />
<param name="tx_blank"
value="skin_l1_blank.tga" />
<param name="tx_bl"
value="skin_l1_bl.tga" />
<param name="tx_b"
value="skin_l1_b.tga" />
<param name="tx_br"
value="skin_l1_r.tga" />
<param name="tx_bl_open"
value="skin_l1_bl_open.tga" />
<param name="tx_b_open"
value="skin_l1_b_open.tga" />
<param name="tx_br_open"
value="skin_l1_r.tga" />
<param name="tx_el_open"
value="none" />
<param name="tx_em_open"
value="none" />
<param name="tx_er_open"
value="none" />
<param name="tx_m_open"
value="skin_l1_m_open.tga" />
<param name="tx_e_open"
value="skin_l1_e_open.tga" />
<param name="tile_blank"
value="3" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer2">
<param name="title_font_size"
value="10" />
<param name="title_offset_x"
value="8" />
<param name="title_offset_y"
value="-5" />
<param name="title_offset_openable_x"
value="20" />
<param name="title_offset_openable_y"
value="-5" />
<param name="header_h"
value="12" />
<param name="open_state_tx_opened"
value="W_arrow_down_2.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_2.tga" />
<param name="open_state_offset_x"
value="5" />
<param name="open_state_offset_y"
value="-5" />
<param name="right_button_offset_x"
value="-6" />
<param name="right_button_offset_y"
value="-3" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<param name="help_button_offset_x"
value="-18" />
<param name="help_button_offset_y"
value="-3" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<param name="tx_tl"
value="w_l2_tl.tga" />
<param name="tx_t"
value="w_l2_t.tga" />
<param name="tx_tr"
value="skin_l2_r.tga" />
<param name="tx_l"
value="w_l2_l.tga" />
<param name="tx_r"
value="skin_l2_r.tga" />
<param name="tx_blank"
value="w_l2_blank.tga" />
<param name="tx_bl"
value="w_l2_bl.tga" />
<param name="tx_b"
value="w_l2_b.tga" />
<param name="tx_br"
value="skin_l2_r.tga" />
<param name="tx_bl_open"
value="w_l2_bl_open.tga" />
<param name="tx_b_open"
value="w_l2_b_open.tga" />
<param name="tx_br_open"
value="skin_l2_r.tga" />
<param name="tx_el_open"
value="none" />
<param name="tx_em_open"
value="none" />
<param name="tx_er_open"
value="none" />
<param name="tx_m_open"
value="w_l2_m_open.tga" />
<param name="tx_e_open"
value="w_l2_e_open.tga" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer3">
<param name="title_font_size"
value="10" />
<param name="title_offset_x"
value="8" />
<param name="title_offset_y"
value="-5" />
<param name="title_offset_openable_x"
value="22" />
<param name="title_offset_openable_y"
value="-5" />
<param name="header_h"
value="10" />
<param name="open_state_tx_opened"
value="W_arrow_down_3.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_3.tga" />
<param name="open_state_offset_x"
value="6" />
<param name="open_state_offset_y"
value="-5" />
<param name="right_button_offset_x"
value="-6" />
<param name="right_button_offset_y"
value="-4" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<param name="help_button_offset_x"
value="-18" />
<param name="help_button_offset_y"
value="-4" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<param name="tx_tl"
value="w_l3_tl.tga" />
<param name="tx_t"
value="w_l3_t.tga" />
<param name="tx_tr"
value="skin_l3_r.tga" />
<param name="tx_l"
value="w_l3_l.tga" />
<param name="tx_r"
value="skin_l3_r.tga" />
<param name="tx_blank"
value="w_l3_blank.tga" />
<param name="tx_bl"
value="w_l3_bl.tga" />
<param name="tx_b"
value="w_l3_b.tga" />
<param name="tx_br"
value="Skin_l3_r.tga" />
<param name="tx_bl_open"
value="w_l3_bl_open.tga" />
<param name="tx_b_open"
value="w_l3_b_open.tga" />
<param name="tx_br_open"
value="skin_l3_r.tga" />
<param name="tx_el_open"
value="none" />
<param name="tx_em_open"
value="none" />
<param name="tx_er_open"
value="none" />
<param name="tx_m_open"
value="w_l3_m_open.tga" />
<param name="tx_e_open"
value="w_l3_e_open.tga" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer4">
<param name="title_font_size"
value="10" />
<param name="title_offset_x"
value="18" />
<param name="title_offset_y"
value="-5" />
<param name="title_offset_openable_x"
value="24" />
<param name="title_offset_openable_y"
value="-5" />
<param name="header_h"
value="10" />
<param name="open_state_tx_opened"
value="W_arrow_down_3.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_3.tga" />
<param name="open_state_offset_x"
value="6" />
<param name="open_state_offset_y"
value="-5" />
<param name="right_button_offset_x"
value="-4" />
<param name="right_button_offset_y"
value="-4" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<param name="help_button_offset_x"
value="-18" />
<param name="help_button_offset_y"
value="-4" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<param name="tx_tl"
value="w_l3_tl.tga" />
<param name="tx_t"
value="w_l3_t.tga" />
<param name="tx_tr"
value="skin_l3_r.tga" />
<param name="tx_l"
value="w_l3_l.tga" />
<param name="tx_r"
value="skin_l3_r.tga" />
<param name="tx_blank"
value="w_l3_blank.tga" />
<param name="tx_bl"
value="w_l3_bl.tga" />
<param name="tx_b"
value="w_l3_b.tga" />
<param name="tx_br"
value="Skin_l3_r.tga" />
<param name="tx_bl_open"
value="w_l3_bl_open.tga" />
<param name="tx_b_open"
value="w_l3_b_open.tga" />
<param name="tx_br_open"
value="skin_l3_r.tga" />
<param name="tx_el_open"
value="none" />
<param name="tx_em_open"
value="none" />
<param name="tx_er_open"
value="none" />
<param name="tx_m_open"
value="w_l3_m_open.tga" />
<param name="tx_e_open"
value="w_l3_e_open.tga" />
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="no_bordure">
<param name="title_font_size"
value="0" />
<param name="title_offset_x"
value="0" />
<param name="title_offset_y"
value="0" />
<param name="title_offset_openable_x"
value="0" />
<param name="title_offset_openable_y"
value="0" />
<param name="header_h"
value="0" />
<param name="open_state_tx_opened"
value="no_bord.tga" />
<param name="open_state_tx_closed"
value="no_bord.tga" />
<param name="open_state_offset_x"
value="0" />
<param name="open_state_offset_y"
value="0" />
<param name="right_button_offset_x"
value="0" />
<param name="right_button_offset_y"
value="0" />
<param name="right_button_tx_deactive"
value="none" />
<param name="right_button_tx_popup"
value="none" />
<param name="right_button_tx_popin"
value="none" />
<param name="right_button_tx_over"
value="none" />
<param name="right_button_tx_locked"
value="none" />
<param name="help_button_offset_x"
value="0" />
<param name="help_button_offset_y"
value="0" />
<param name="help_button_tx"
value="none" />
<param name="help_button_tx_over"
value="none" />
<param name="tx_l_header"
value="no_bord.tga" />
<param name="tx_m_header"
value="no_bord.tga" />
<param name="tx_r_header"
value="no_bord.tga" />
<param name="tx_tl"
value="no_bord.tga" />
<param name="tx_t"
value="no_bord.tga" />
<param name="tx_tr"
value="no_bord.tga" />
<param name="tx_l"
value="no_bord.tga" />
<param name="tx_r"
value="no_bord.tga" />
<param name="tx_blank"
value="no_bord.tga" />
<param name="tx_bl"
value="no_bord.tga" />
<param name="tx_b"
value="no_bord.tga" />
<param name="tx_br"
value="no_bord.tga" />
<param name="tx_bl_open"
value="no_bord.tga" />
<param name="tx_b_open"
value="no_bord.tga" />
<param name="tx_br_open"
value="no_bord.tga" />
<param name="tx_el_open"
value="no_bord.tga" />
<param name="tx_em_open"
value="no_bord.tga" />
<param name="tx_er_open"
value="no_bord.tga" />
<param name="tx_m_open"
value="no_bord.tga" />
<param name="tx_e_open"
value="no_bord.tga" />
<param name="tx_tl_highlight"
value="no_bord.tga" />
<param name="tx_t_highlight"
value="no_bord.tga" />
<param name="tx_tr_highlight"
value="no_bord.tga" />
<param name="tx_l_highlight"
value="no_bord.tga" />
<param name="tx_r_highlight"
value="no_bord.tga" />
<param name="tx_bl_highlight"
value="no_bord.tga" />
<param name="tx_b_highlight"
value="no_bord.tga" />
<param name="tx_br_highlight"
value="no_bord.tga" />
</options>
<options type="layer"
name="compass">
<!-- HEADER -->
<param name="title_font_size"
value="0" />
<param name="title_offset_x"
value="0" />
<param name="title_offset_y"
value="0" />
<param name="title_offset_openable_x"
value="0" />
<param name="title_offset_openable_y"
value="0" />
<param name="header_h"
value="0" />
<!-- View state opened/closed (defined TL TL) -->
<param name="open_state_tx_opened"
value="no_bord.tga" />
<param name="open_state_tx_closed"
value="no_bord.tga" />
<param name="open_state_offset_x"
value="0" />
<param name="open_state_offset_y"
value="0" />
<!-- Right Button (defined TR TR) -->
<param name="right_button_offset_x"
value="0" />
<param name="right_button_offset_y"
value="0" />
<param name="right_button_tx_deactive"
value="none" />
<param name="right_button_tx_popup"
value="none" />
<param name="right_button_tx_popin"
value="none" />
<param name="right_button_tx_over"
value="none" />
<param name="right_button_tx_locked"
value="none" />
<!-- Help Button (defined TR TR) -->
<param name="help_button_offset_x"
value="0" />
<param name="help_button_offset_y"
value="0" />
<param name="help_button_tx"
value="none" />
<param name="help_button_tx_over"
value="none" />
<!-- TEXTURES to draw the container -->
<!-- Header when header_active Only for layer 0 -->
<param name="tx_l_header"
value="no_bord.tga" />
<param name="tx_m_header"
value="no_bord.tga" />
<param name="tx_r_header"
value="no_bord.tga" />
<!-- else normal version -->
<param name="tx_tl"
value="no_bord.tga" />
<param name="tx_t"
value="no_bord.tga" />
<param name="tx_tr"
value="no_bord.tga" />
<param name="tx_l"
value="no_bord.tga" />
<param name="tx_r"
value="no_bord.tga" />
<param name="tx_blank"
value="no_bord.tga" />
<param name="tx_bl"
value="no_bord.tga" />
<param name="tx_b"
value="no_bord.tga" />
<param name="tx_br"
value="no_bord.tga" />
<param name="tx_bl_open"
value="no_bord.tga" />
<param name="tx_b_open"
value="no_bord.tga" />
<param name="tx_br_open"
value="no_bord.tga" />
<param name="tx_el_open"
value="no_bord.tga" />
<param name="tx_em_open"
value="no_bord.tga" />
<param name="tx_er_open"
value="no_bord.tga" />
<param name="tx_m_open"
value="no_bord.tga" />
<param name="tx_e_open"
value="no_bord.tga" />
<!-- TEXTURES to highlight the window border -->
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer0_content">
<!-- HEADER -->
<param name="title_font_size"
value="11" />
<param name="title_offset_x"
value="8" />
<param name="title_offset_y"
value="-6" />
<param name="title_offset_openable_x"
value="18" />
<param name="title_offset_openable_y"
value="-6" />
<param name="header_h"
value="14" />
<!-- View state opened/closed (defined TL TL) -->
<param name="open_state_tx_opened"
value="W_arrow_down_1.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_1.tga" />
<param name="open_state_offset_x"
value="4" />
<param name="open_state_offset_y"
value="-5" />
<!-- Right Button (defined TR TR) -->
<param name="right_button_offset_x"
value="-4" />
<param name="right_button_offset_y"
value="-4" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<!-- Help Button (defined TR TR) -->
<param name="help_button_offset_x"
value="-18" />
<param name="help_button_offset_y"
value="-4" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<!-- TEXTURES (warning the sizes are hardcoded -->
<param name="tx_tl"
value="W_L1_spe_blank.tga" />
<param name="tx_t"
value="W_L1_spe_blank.tga" />
<param name="tx_tr"
value="W_L1_R_spe.tga" />
<param name="tx_l"
value="W_L1_spe_blank.tga" />
<param name="tx_r"
value="W_L1_R_spe.tga" />
<param name="tx_blank"
value="W_L1_spe_blank.tga" />
<param name="tx_bl"
value="W_L1_spe_blank.tga" />
<param name="tx_b"
value="W_L1_spe_blank.tga" />
<param name="tx_br"
value="W_L1_R_spe.tga" />
<param name="tx_bl_open"
value="W_L1_spe_blank.tga" />
<param name="tx_b_open"
value="W_L1_spe_blank.tga" />
<param name="tx_br_open"
value="W_L1_R_spe.tga" />
<param name="tx_el_open"
value="none" />
<param name="tx_em_open"
value="none" />
<param name="tx_er_open"
value="none" />
<param name="tx_m_open"
value="W_L1_spe_blank.tga" />
<param name="tx_e_open"
value="W_L1_spe_blank.tga" />
<!-- TEXTURES to highlight the window border -->
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options type="layer"
name="layer1_content">
<!-- HEADER -->
<param name="title_font_size"
value="10" />
<param name="title_offset_x"
value="8" />
<param name="title_offset_y"
value="-2" />
<param name="title_offset_openable_x"
value="40" />
<param name="title_offset_openable_y"
value="-2" />
<param name="header_h"
value="12" />
<!-- View state opened/closed (defined TL TL) -->
<param name="open_state_tx_opened"
value="W_arrow_down_2.tga" />
<param name="open_state_tx_closed"
value="W_arrow_right_2.tga" />
<param name="open_state_offset_x"
value="10" />
<param name="open_state_offset_y"
value="-5" />
<!-- Right Button (defined TR TR) -->
<param name="right_button_offset_x"
value="-4" />
<param name="right_button_offset_y"
value="-4" />
<param name="right_button_tx_deactive"
value="w_win_close.tga" />
<param name="right_button_tx_popup"
value="w_win_popup.tga" />
<param name="right_button_tx_popin"
value="w_win_popin.tga" />
<param name="right_button_tx_over"
value="W_button_14_over.tga" />
<!-- Help Button (defined TR TR) -->
<param name="help_button_offset_x"
value="-18" />
<param name="help_button_offset_y"
value="-4" />
<param name="help_button_tx"
value="W_help_1.tga" />
<param name="help_button_tx_over"
value="W_button_14_over.tga" />
<!-- TEXTURES (warning the sizes are hardcoded -->
<param name="tx_tl"
value="W_L1_spe_blank.tga" />
<param name="tx_t"
value="W_L1_spe_blank.tga" />
<param name="tx_tr"
value="W_L1_R_spe.tga" />
<param name="tx_l"
value="W_L1_spe_blank.tga" />
<param name="tx_r"
value="W_L1_R_spe.tga" />
<param name="tx_blank"
value="W_L1_spe_blank.tga" />
<param name="tx_bl"
value="W_L1_spe_blank.tga" />
<param name="tx_b"
value="W_L1_spe_blank.tga" />
<param name="tx_br"
value="W_L1_R_spe.tga" />
<param name="tx_bl_open"
value="W_L1_spe_blank.tga" />
<param name="tx_b_open"
value="W_L1_spe_blank.tga" />
<param name="tx_br_open"
value="W_L1_R_spe.tga" />
<param name="tx_el_open"
value="none" />
<param name="tx_em_open"
value="none" />
<param name="tx_er_open"
value="none" />
<param name="tx_m_open"
value="W_L1_spe_blank.tga" />
<param name="tx_e_open"
value="W_L1_spe_blank.tga" />
<!-- TEXTURES to highlight the window border -->
<param name="tx_tl_highlight"
value="w_hl_tl.tga" />
<param name="tx_t_highlight"
value="w_hl_t.tga" />
<param name="tx_tr_highlight"
value="w_hl_tr.tga" />
<param name="tx_l_highlight"
value="w_hl_l.tga" />
<param name="tx_r_highlight"
value="w_hl_r.tga" />
<param name="tx_bl_highlight"
value="w_hl_bl.tga" />
<param name="tx_b_highlight"
value="w_hl_b.tga" />
<param name="tx_br_highlight"
value="w_hl_br.tga" />
</options>
<options name="context_menu_back">
<param name="tx_tl"
value="CM_TL.tga" />
<param name="tx_t"
value="CM_T.tga" />
<param name="tx_tr"
value="CM_TR.tga" />
<param name="tx_l"
value="CM_L.tga" />
<param name="tx_r"
value="CM_R.tga" />
<param name="tx_blank"
value="CM_M.tga" />
<param name="tx_bl"
value="CM_BL.tga" />
<param name="tx_b"
value="CM_B.tga" />
<param name="tx_br"
value="CM_BR.tga" />
</options>
<!--
This MUST follow the Enum MISSION_DESC::TIconId
-->
<options type="mission_icons"
name="mission_icons">
<param name="1"
value="BK_generic.tga|ICO_Task_Craft.tga" />
<param name="2"
value="BK_generic.tga|ICO_Task_Fight.tga" />
<param name="3"
value="BK_generic.tga|ICO_Task_Forage.tga" />
<param name="4"
value="BK_generic.tga|ICO_Task_Travel.tga" />
<param name="5"
value="BK_generic.tga|ICO_Task_Generic.tga" />
<param name="6"
value="BK_generic.tga|ICO_Task_Rite.tga" />
<param name="7"
value="BK_guild.tga|ICO_Task_Guild.tga" />
<param name="8"
value="BK_guild.tga|ICO_Task_Craft.tga" />
<param name="9"
value="BK_guild.tga|ICO_Task_Fight.tga" />
<param name="10"
value="BK_guild.tga|ICO_Task_Forage.tga" />
<param name="11"
value="BK_guild.tga|ICO_Task_Travel.tga" />
<param name="12"
value="charge.tga" />
<param name="13"
value="rm_m.tga" />
<param name="14"
value="rm_f.tga" />
<param name="15"
value="rm_r.tga" />
<param name="16"
value="rm_m_upgrade.tga" />
<param name="17"
value="rm_f_upgrade.tga" />
<param name="18"
value="rm_r_upgrade.tga" />
<param name="19"
value="requirement.tga" />
<param name="20"
value="requirement.tga" />
<param name="21"
value="construction.tga" />
</options>
<options type="container_move_opt"
name="container_move_opt">
<param name="track_w"
value="-8" />
<param name="track_h"
value="22" />
<param name="track_y"
value="-4" />
<param name="track_y_with_top_resizer"
value="-8" />
<param name="track_h_with_top_resizer"
value="18" />
<param name="resizer_size"
value="8" />
</options>
<options name="text_selection">
<param name="back_select_color"
value="255 255 255 255" />
<param name="text_select_color"
value="0 0 0 255" />
</options>
<options name="menu_checkbox">
<param name="checked_bitmap"
value="W_answer_16_valid.tga" />
<param name="unchecked_bitmap"
value="blank2.tga" />
</options>
<options type="container_insertion_opt"
name="container_insertion_opt">
<param name="arrow_top"
value="W_arrow_up_0.tga" />
<param name="arrow_down"
value="W_arrow_down_0.tga" />
<param name="arrow_right"
value="W_arrow_right_0.tga" />
<param name="arrow_left"
value="W_arrow_left_0.tga" />
<param name="insertion_bar"
value="w_hl_t.tga" />
</options>
<options name="system">
<param name="ctrl_sheet_gray_color"
value="255 255 255 100" />
<param name="ctrl_text_gray_color"
value="255 255 255 100" />
<param name="ctrl_sheet_redify_color"
value="255 140 100 150" />
<param name="ctrl_text_redify_color"
value="255 140 40 150" />
<param name="ctrl_sheet_greenify_color"
value="140 255 140 150" />
<param name="ctrl_text_greenify_color"
value="140 255 140 150" />
<param name="text_over_back_color"
value="64 64 64 255" />
<!-- <param name="font"
value="basic.ttf" /> -->
<param name="font"
value="ryzom.ttf" />
<param name="add_coef_font"
value="1" />
<param name="mul_coef_anim"
value="0.8" />
<param name="bubbles_timeout"
value="10" />
<param name="messages_timeout"
value="5" />
<param name="context_timeout"
value="2" />
<param name="context_html_timeout"
value="2" />
</options>
<options name="action_bar_color">
<param name="None"
value="255 255 255 255" />
<param name="Combat"
value="255 0 255 255" />
<param name="Spell"
value="0 255 0 255" />
<param name="Faber"
value="255 0 255 255" />
<param name="Repair"
value="255 0 255 255" />
<param name="Refine"
value="255 0 255 255" />
<param name="Memorize"
value="255 255 255 255" />
<param name="Harvest"
value="255 0 255 255" />
</options>
<!-- anim0 is the default animation -->
<options type="animation_set"
name="character_animations">
<param name="m0"
value="FY_HOM_idle" />
<param name="m1"
value="FY_HOM_Co_AB_engarde" />
<param name="m2"
value="FY_HOM_Co_fu_engarde" />
<param name="m3"
value="FY_HOM_Co_A1m_engarde" />
<param name="m4"
value="FY_HOM_Co_A1mD_engarde" />
<param name="m5"
value="FY_HOM_Pioche_loop" />
<param name="m6"
value="FY_HOM_recruteur_loop" />
<param name="m7"
value="FY_HOM_Co_L2m_engarde" />
<param name="m8"
value="FY_HOM_Co_p_engarde" />
<param name="m9"
value="FY_HOM_Host_Loop" />
<param name="m10"
value="FY_HOM_Bienveillant_Loop" />
<param name="m11"
value="FY_HOM_Neutre_loop" />
<param name="m12"
value="FY_HOM_Co_A2m_engarde" />
<param name="m13"
value="FY_HOM_Co_A2m_engarde" />
<param name="f0"
value="FY_HOF_A_idle" />
<param name="f1"
value="FY_HOF_Co_AB_engarde" />
<param name="f2"
value="FY_HOF_Co_fu_engarde" />
<param name="f3"
value="FY_HOF_Co_A1m_engarde" />
<param name="f4"
value="FY_HOF_Co_A1mD_engarde" />
<param name="f5"
value="FY_HOF_Pioche_loop" />
<param name="f6"
value="FY_HOM_recruteur_loop" />
<param name="f7"
value="FY_HOF_Co_L2m_engarde" />
<param name="f8"
value="FY_HOF_Co_p_engarde" />
<param name="f9"
value="FY_HOM_Host_Loop" />
<param name="f10"
value="FY_HOM_Bienveillant_Loop" />
<param name="f11"
value="FY_HOM_Neutre_loop" />
<param name="f12"
value="FY_HOF_Co_A2m_coup1" />
<param name="f13"
value="FY_HOF_Co_A2m_engarde" />
</options>
<!-- macro custom icons -->
<options name="macro_custom_icon">
<!-- background -->
<param name="bg_0"
value="US_back_0.tga" />
<param name="bg_1"
value="US_back_1.tga" />
<param name="bg_2"
value="US_back_2.tga" />
<param name="bg_3"
value="US_back_3.tga" />
<param name="bg_4"
value="US_back_4.tga" />
<param name="bg_5"
value="US_back_5.tga" />
<param name="bg_6"
value="US_back_6.tga" />
<param name="bg_7"
value="US_back_7.tga" />
<param name="bg_8"
value="US_back_8.tga" />
<param name="bg_9"
value="US_back_9.tga" />
<!-- foreground -->
<param name="fg_0"
value="US_ico_0.tga" />
<param name="fg_1"
value="US_ico_1.tga" />
<param name="fg_2"
value="US_ico_2.tga" />
<param name="fg_3"
value="US_ico_3.tga" />
<param name="fg_4"
value="US_ico_4.tga" />
<param name="fg_5"
value="US_ico_5.tga" />
<param name="fg_6"
value="US_ico_6.tga" />
<param name="fg_7"
value="US_ico_7.tga" />
<param name="fg_8"
value="US_ico_8.tga" />
<param name="fg_9"
value="US_ico_9.tga" />
<!-- over -->
<param name="ov_0"
value="US_over_0.tga" />
<param name="ov_1"
value="US_over_1.tga" />
<param name="ov_2"
value="US_over_2.tga" />
<param name="ov_3"
value="US_over_3.tga" />
<param name="ov_4"
value="US_over_4.tga" />
</options>
<!-- *********** -->
<!-- * MOUSE * -->
<!-- * POINTER * -->
<!-- *********** -->
<view type="pointer"
id="cursor"
x="1"
y="-5"
w="44"
h="39"
global_color="false"
tx_default="curs_default.tga"
tx_move_window="curs_default.tga"
tx_resize_BR_TL="curs_resize_BR_TL.tga"
tx_resize_BL_TR="curs_resize_BL_TR.tga"
tx_resize_TB="curs_resize_TB.tga"
tx_resize_LR="curs_resize_LR.tga"
tx_rotate="curs_rotate.tga"
tx_scale="curs_scale.tga"
tx_colpick="curs_pick.tga"
tx_pan="curs_pan.tga"
tx_can_pan="curs_can_pan.tga"
tx_pan_r2="r2_hand_pan.tga"
tx_can_pan_r2="curs_default.tga"
posref="BL MM" />
<!-- ************* -->
<!-- * CONSTANTS * -->
<!-- ************* -->
<variable entry="UI:CONST:127"
type="sint32"
value="127" />
<!-- ************* -->
<!-- * DEFINES * -->
<!-- ************* -->
<define id="win_priority_world_space"
value="0" />
<define id="win_priority_lowest"
value="1" />
<define id="win_priority_low"
value="2" />
<define id="win_priority_normal"
value="3" />
<!-- default -->
<define id="win_priority_high"
value="4" />
<define id="win_priority_highest"
value="5" />
<!-- For bars, -1024 to +1024 "percent" values from CBarManager -->
<define id="player_hp_percent"
value="UI:VARIABLES:USER:HP_RATIO" />
<define id="player_sta_percent"
value="UI:VARIABLES:USER:STA_RATIO" />
<define id="player_sap_percent"
value="UI:VARIABLES:USER:SAP_RATIO" />
<define id="player_focus_percent"
value="UI:VARIABLES:USER:FOCUS_RATIO" />
<define id="player_percent_max"
value="1024" />
<!-- For character sheet numerical values from database -->
<define id="player_hp"
value="UI:VARIABLES:USER:HP" />
<!-- Local because sent by impulse -->
<define id="player_hp_max"
value="SERVER:CHARACTER_INFO:SCORES0:Max" />
<define id="player_hp_base"
value="SERVER:CHARACTER_INFO:SCORES0:Base" />
<define id="player_sta"
value="UI:VARIABLES:USER:STA" />
<!-- Local because sent by impulse -->
<define id="player_sta_max"
value="SERVER:CHARACTER_INFO:SCORES1:Max" />
<define id="player_sta_base"
value="SERVER:CHARACTER_INFO:SCORES1:Base" />
<define id="player_sap"
value="UI:VARIABLES:USER:SAP" />
<!-- Local because sent by impulse -->
<define id="player_sap_max"
value="SERVER:CHARACTER_INFO:SCORES2:Max" />
<define id="player_sap_base"
value="SERVER:CHARACTER_INFO:SCORES2:Base" />
<define id="player_focus"
value="UI:VARIABLES:USER:FOCUS" />
<!-- Local because sent by impulse -->
<define id="player_focus_max"
value="SERVER:CHARACTER_INFO:SCORES3:Max" />
<define id="player_focus_base"
value="SERVER:CHARACTER_INFO:SCORES3:Base" />
<define id="player_hpreg"
value="SERVER:CHARACTER_INFO:SCORES0:Regen" />
<define id="player_hpreg_base"
value="SERVER:CHARACTER_INFO:SCORES0:BaseRegen" />
<define id="player_stareg"
value="SERVER:CHARACTER_INFO:SCORES1:Regen" />
<define id="player_stareg_base"
value="SERVER:CHARACTER_INFO:SCORES1:BaseRegen" />
<define id="player_sapreg"
value="SERVER:CHARACTER_INFO:SCORES2:Regen" />
<define id="player_sapreg_base"
value="SERVER:CHARACTER_INFO:SCORES2:BaseRegen" />
<define id="player_focreg"
value="SERVER:CHARACTER_INFO:SCORES3:Regen" />
<define id="player_focreg_base"
value="SERVER:CHARACTER_INFO:SCORES3:BaseRegen" />
<define id="player_carac_hpmax"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS0:VALUE" />
<define id="player_carac_hpreg"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS1:VALUE" />
<define id="player_carac_sapmax"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS2:VALUE" />
<define id="player_carac_sapreg"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS3:VALUE" />
<define id="player_carac_stamax"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS4:VALUE" />
<define id="player_carac_stareg"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS5:VALUE" />
<define id="player_carac_wishmax"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS6:VALUE" />
<define id="player_carac_wishreg"
value="SERVER:CHARACTER_INFO:CHARACTERISTICS7:VALUE" />
<define id="player_protect_acid"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:0:VALUE" />
<define id="player_protect_cold"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:1:VALUE" />
<define id="player_protect_rot"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:2:VALUE" />
<define id="player_protect_fire"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:3:VALUE" />
<define id="player_protect_shockwave"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:4:VALUE" />
<define id="player_protect_poison"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:5:VALUE" />
<define id="player_protect_electricity"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:6:VALUE" />
<define id="player_protect_maxratio"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxProtectionClampValue" />
<define id="player_protect_absorbfactor"
value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxAbsorptionFactor" />
<define id="player_resist_desert"
value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:0:VALUE" />
<define id="player_resist_forest"
value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:1:VALUE" />
<define id="player_resist_lacustre"
value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:2:VALUE" />
<define id="player_resist_jungle"
value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:3:VALUE" />
<define id="player_resist_primroot"
value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:4:VALUE" />
<define id="player_resist_maxratio"
value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:MaxResistanceBonus" />
<define id="player_dodge_current"
value="SERVER:CHARACTER_INFO:DODGE:Current" />
<define id="player_dodge_base"
value="SERVER:CHARACTER_INFO:DODGE:Base" />
<define id="player_dodge_success_mod"
value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:DODGE" />
<define id="player_parry_current"
value="SERVER:CHARACTER_INFO:PARRY:Current" />
<define id="player_parry_base"
value="SERVER:CHARACTER_INFO:PARRY:Base" />
<define id="player_parry_success_mod"
value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:PARRY" />
<define id="player_act_start"
value="UI:VARIABLES:SMOOTH_USER_ACT_START" />
<define id="player_act_end"
value="UI:VARIABLES:SMOOTH_USER_ACT_END" />
<define id="player_act_type"
value="SERVER:USER:ACT_TYPE" />
<define id="player_speed_factor"
value="SERVER:USER:SPEED_FACTOR" />
<define id="player_pacts"
value="SERVER:CHARACTER_INFO:PACTS" />
<define id="player_skills"
value="SERVER:CHARACTER_INFO:SKILLS" />
<define id="pact_nature"
value="PACT_NATURE" />
<!-- used '%player_pacts##:%pact_nature' -->
<define id="pact_type"
value="PACT_TYPE" />
<!-- used '%player_pacts##:%pact_type' -->
<define id="skill"
value="SKILL" />
<!-- used '%player_skills:##:%skill' -->
<define id="skill_base"
value="BaseSKILL" />
<!-- used '%player_skills:##:%skill' -->
<define id="skill_progress"
value="PROGRESS_BAR" />
<!-- used '%player_skills:##:%skill_progress' -->
<define id="rrps_level_20"
value="SERVER:USER:RRPS_LEVELS0:VALUE" />
<define id="rrps_level_50"
value="SERVER:USER:RRPS_LEVELS1:VALUE" />
<define id="rrps_level_100"
value="SERVER:USER:RRPS_LEVELS2:VALUE" />
<define id="rrps_level_150"
value="SERVER:USER:RRPS_LEVELS3:VALUE" />
<define id="rrps_level_200"
value="SERVER:USER:RRPS_LEVELS4:VALUE" />
<define id="rrps_level_250"
value="SERVER:USER:RRPS_LEVELS5:VALUE" />
<!-- item selection -->
<define id="is_item_selected"
value="UI:IS_ITEM_SELECTED" />
<!-- values for trade -->
<define id="bot_chat_base"
value="UI:BOT_CHAT" />
<define id="trade"
value="LOCAL:TRADING" />
<define id="item_for_mission"
value="LOCAL:ITEMS_FOR_MISSIONS" />
<define id="local_missions"
value="LOCAL:CHOOSE_MISSIONS" />
<define id="item_price_1"
value="%bot_chat_base:PRICE_1" />
<define id="item_price_2"
value="%bot_chat_base:PRICE_2" />
<define id="item_price_3"
value="%bot_chat_base:PRICE_3" />
<define id="item_price_4"
value="%bot_chat_base:PRICE_4" />
<define id="selected_trade_item"
value="%bot_chat_base:SELECTED_TRADE_ITEM" />
<!-- index of the selected trade item in the vendor list-->
<define id="num_stackable_item_to_trade"
value="%bot_chat_base:NUM_STACKABLE" />
<define id="max_num_stackable_item_to_trade"
value="%bot_chat_base:MAX_NUM_STACKABLE" />
<!--<define id="bag1_touched" value="UI:BAG_TOUCHED:1"/>
<define id="bag2_touched" value="UI:BAG_TOUCHED:2"/>
<define id="bag3_touched" value="UI:BAG_TOUCHED:3"/>
<define id="bag4_touched" value="UI:BAG_TOUCHED:4"/>
<define id="bag5_touched" value="UI:BAG_TOUCHED:5"/>
<define id="bag6_touched" value="UI:BAG_TOUCHED:6"/>-->
<define id="inventory_touched"
value="UI:INVENTORY_TOUCHED" />
<!--<define id="bags_touched" value="UI:PLAYER_TOUCHED"/>
<define id="player_touched" value="UI:PLAYER_TOUCHED"/>
<define id="money_touched" value="UI:MONEY_TOUCHED"/>
<define id="bag1_open_value" value="UI:BAG_OPEN_VALUE:1"/>
<define id="bag2_open_value" value="UI:BAG_OPEN_VALUE:2"/>
<define id="bag3_open_value" value="UI:BAG_OPEN_VALUE:3"/>
<define id="bag4_open_value" value="UI:BAG_OPEN_VALUE:4"/>-->
<define id="inventory_open_value"
value="UI:INVENTORY_OPEN_VALUE" />
<!--<define id="bags_open_value" value="UI:PLAYER_OPEN_VALUE"/>
<define id="player_open_value" value="UI:PLAYER_OPEN_VALUE"/>
<define id="money_open_value" value="UI:MONEY_OPEN_VALUE"/>-->
<!--
<define id="trade_item" value="UI:SELECTED_ITEM_SELECTION_GROUP"/>
<define id="selected_item_sheet_id" value="UI:SELECTED_ITEM_SHEET_ID" />
<define id="price_of_item_to_trade" value="%bot_chat_base:PRICE_OF_ITEM_TO_TRADE" />-->
<!-- price of the item to sell, or -1 if it hasn't been received from server -->
<define id="money_proposal"
value="UI:MONEY_PROPOSAL" />
<define id="can_valid_player_trade"
value="UI:CAN_VALID_PLAYER_TRADE" />
<!-- misc -->
<define id="other_player_name_id"
value="UI:VARIABLES:OTHER_PLAYER_NAME_ID" />
<!-- ********************** -->
<!-- * DEFINE - INVENTORY * -->
<!-- ********************** -->
<define id="set_base"
value="LOCAL:INVENTORY" />
<!-- Sheathes -->
<!-- mgt of active sheath is special: must write in %ui_set_active but must read in %set_active
It's because Server Replication will write in %set_active. Since we need to put observers on %ui_set_active
to send msg to servers when the value change, %ui_set_active and %set_active MUST NOT be the same variable.
Else it will loops: receive SERVER:INVENTORY:ACTIVE_SHEAT, copies to LOCAL:INVENTORY:ACTIVE_SHEAT, and if different
from last time (possible due to lag!!) then activate observers and resend a msg to server!
-->
<!--
<define id="ui_set_active" value="UI:INVENTORY:ACTIVE_SHEATH" />
<define id="set_active" value="%set_base:ACTIVE_SHEATH" />
<define id="set_nb" value="%set_base:NB_SHEATH" />
<define id="from_code_set0" value_from_code="getInventorySlot('sheath1')" />
<define id="from_code_set1" value_from_code="getInventorySlot('sheath2')" />
<define id="from_code_set2" value_from_code="getInventorySlot('sheath3')" />
<define id="from_code_set3" value_from_code="getInventorySlot('sheath4')" />
<define id="from_code_set4" value_from_code="getInventorySlot('sheath5')" />
<define id="from_code_set5" value_from_code="getInventorySlot('sheath6')" />
<define id="set0" value="%set_base:%from_code_set0" />
<define id="set1" value="%set_base:%from_code_set1" />
<define id="set2" value="%set_base:%from_code_set2" />
<define id="set3" value="%set_base:%from_code_set3" />
<define id="set4" value="%set_base:%from_code_set4" />
<define id="set5" value="%set_base:%from_code_set5" />
-->
<define id="hand_r"
value="%set_base:HAND:0" />
<define id="hand_l"
value="%set_base:HAND:1" />
<define id="bag"
value="%set_base:BAG" />
<!--<define id="bag_nb" value="%set_base:NB_BAG" />-->
<define id="bag_bulk_max"
value="SERVER:STATIC_DATA:BAG_BULK_MAX" />
<!-- Animals -->
<define id="pa"
value="SERVER:PACK_ANIMAL" />
<!-- MAX_INVENTORY_ANIMAL -->
<define id="pa_beast0"
value="%pa:BEAST0" />
<define id="pa_beast1"
value="%pa:BEAST1" />
<define id="pa_beast2"
value="%pa:BEAST2" />
<define id="pa_beast3"
value="%pa:BEAST3" />
<!-- MAX_INVENTORY_ANIMAL -->
<define id="pa_bag0"
value="%set_base:PACK_ANIMAL0" />
<define id="pa_bag1"
value="%set_base:PACK_ANIMAL1" />
<define id="pa_bag2"
value="%set_base:PACK_ANIMAL2" />
<define id="pa_bag3"
value="%set_base:PACK_ANIMAL3" />
<define id="money"
value="%set_base:MONEY" />
<define id="skill_points_0"
value="LOCAL:USER:SKILL_POINTS_0:VALUE" />
<define id="skill_points_1"
value="LOCAL:USER:SKILL_POINTS_1:VALUE" />
<define id="skill_points_2"
value="LOCAL:USER:SKILL_POINTS_2:VALUE" />
<define id="skill_points_3"
value="LOCAL:USER:SKILL_POINTS_3:VALUE" />
<define id="faction_index_kami"
value_from_code="getFactionIndex('kami')" />
<define id="faction_index_fyros"
value_from_code="getFactionIndex('fyros')" />
<define id="faction_index_zorai"
value_from_code="getFactionIndex('zorai')" />
<define id="faction_index_karavan"
value_from_code="getFactionIndex('karavan')" />
<define id="faction_index_matis"
value_from_code="getFactionIndex('matis')" />
<define id="faction_index_tryker"
value_from_code="getFactionIndex('tryker')" />
<define id="faction_points_kami"
value="LOCAL:USER:FACTION_POINTS_%faction_index_kami:VALUE" />
<define id="faction_points_fyros"
value="LOCAL:USER:FACTION_POINTS_%faction_index_fyros:VALUE" />
<define id="faction_points_zorai"
value="LOCAL:USER:FACTION_POINTS_%faction_index_zorai:VALUE" />
<define id="faction_points_karavan"
value="LOCAL:USER:FACTION_POINTS_%faction_index_karavan:VALUE" />
<define id="faction_points_matis"
value="LOCAL:USER:FACTION_POINTS_%faction_index_matis:VALUE" />
<define id="faction_points_tryker"
value="LOCAL:USER:FACTION_POINTS_%faction_index_tryker:VALUE" />
<define id="faction_icon_kami"
value="faction_Kami.tga" />
<define id="faction_icon_fyros"
value="faction_Fyros.tga" />
<define id="faction_icon_zorai"
value="faction_Zorai.tga" />
<define id="faction_icon_karavan"
value="faction_Karavan.tga" />
<define id="faction_icon_matis"
value="faction_Matis.tga" />
<define id="faction_icon_tryker"
value="faction_Tryker.tga" />
<define id="kit"
value="%set_base:EQUIP" />
<define id="from_code_headdress"
value_from_code="getEquipmentSlot('Headdress')" />
<define id="from_code_head"
value_from_code="getEquipmentSlot('Head')" />
<define id="from_code_face"
value_from_code="getEquipmentSlot('Face')" />
<define id="from_code_earl"
value_from_code="getEquipmentSlot('EarL')" />
<define id="from_code_earr"
value_from_code="getEquipmentSlot('EarR')" />
<define id="from_code_necklace"
value_from_code="getEquipmentSlot('Neck')" />
<define id="from_code_shoulder"
value_from_code="getEquipmentSlot('Shoulders')" />
<define id="from_code_back"
value_from_code="getEquipmentSlot('Back')" />
<define id="from_code_chest"
value_from_code="getEquipmentSlot('Body')" />
<define id="from_code_arms"
value_from_code="getEquipmentSlot('Arms')" />
<define id="from_code_wristl"
value_from_code="getEquipmentSlot('WristL')" />
<define id="from_code_wristr"
value_from_code="getEquipmentSlot('WristR')" />
<define id="from_code_hands"
value_from_code="getEquipmentSlot('Hands')" />
<define id="from_code_fingerl"
value_from_code="getEquipmentSlot('FingerL')" />
<define id="from_code_fingerr"
value_from_code="getEquipmentSlot('FingerR')" />
<define id="from_code_legs"
value_from_code="getEquipmentSlot('Legs')" />
<define id="from_code_anklel"
value_from_code="getEquipmentSlot('AnkleL')" />
<define id="from_code_ankler"
value_from_code="getEquipmentSlot('AnkleR')" />
<define id="from_code_feet"
value_from_code="getEquipmentSlot('Feet')" />
<define id="headdress"
value="%kit:%from_code_headdress" />
<define id="head"
value="%kit:%from_code_head" />
<define id="face"
value="%kit:%from_code_face" />
<define id="earl"
value="%kit:%from_code_earl" />
<define id="earr"
value="%kit:%from_code_earr" />
<define id="necklace"
value="%kit:%from_code_necklace" />
<define id="shoulder"
value="%kit:%from_code_shoulder" />
<define id="back"
value="%kit:%from_code_back" />
<define id="chest"
value="%kit:%from_code_chest" />
<define id="arms"
value="%kit:%from_code_arms" />
<define id="wristl"
value="%kit:%from_code_wristl" />
<define id="wristr"
value="%kit:%from_code_wristr" />
<define id="hands"
value="%kit:%from_code_hands" />
<define id="fingerl"
value="%kit:%from_code_fingerl" />
<define id="fingerr"
value="%kit:%from_code_fingerr" />
<define id="legs"
value="%kit:%from_code_legs" />
<define id="anklel"
value="%kit:%from_code_anklel" />
<define id="ankler"
value="%kit:%from_code_ankler" />
<define id="feet"
value="%kit:%from_code_feet" />
<define id="malus"
value="SERVER:MODIFIERS:MALUS" />
<define id="bonus"
value="SERVER:MODIFIERS:BONUS" />
<define id="max_bag_invslot"
value_from_code="getMaxBagInvSlot()" />
<define id="max_animal_invslot"
value_from_code="getMaxAnimalInvSlot()" />
<define id="max_room_invslot"
value_from_code="getMaxRoomInvSlot()" />
<define id="max_guild_invslot"
value_from_code="getMaxGuildInvSlot()" />
<define id="max_temp_invslot"
value_from_code="getMaxTempInvSlot()" />
<!--<define id="from_code_harvest" value_from_code="getInventorySlot('harvest')"/>
<define id="harvest_inventory" value="%set_base:%from_code_harvest"/>
<define id="from_code_pickup" value_from_code="getInventorySlot('pickup')"/>
<define id="pickup_inventory" value="%set_base:%from_code_pickup"/>-->
<!-- TEMP TEMP TEMP : we have to found an entry with gamedev for the temp inventory -->
<define id="temp_inv_dbentry"
value="%set_base:TEMP" />
<define id="guild_inv_dbentry"
value="SERVER:GUILD:INVENTORY" />
<define id="guild_inv_money"
value="%guild_inv_dbentry:MONEY" />
<define id="guild_inv_bulk_max"
value="%guild_inv_dbentry:BULK_MAX" />
<define id="guild_xp"
value="SERVER:GUILD:XP" />
<define id="room_inv_dbentry"
value="%set_base:ROOM" />
<define id="room_inv_bulk_max"
value="SERVER:INVENTORY:ROOM:BULK_MAX" />
<define id="room_inv_money"
value="%room_inv_dbentry:MONEY" />
<!-- player exchange & gift to bot -->
<define id="exchange_text"
value="LOCAL:EXCHANGE:TEXT" />
<define id="exchange_give"
value="LOCAL:EXCHANGE:GIVE" />
<define id="exchange_receive"
value="LOCAL:EXCHANGE:RECEIVE" />
<define id="exchange_receive_money"
value="LOCAL:EXCHANGE:MONEY" />
<define id="exchange_begun"
value="LOCAL:EXCHANGE:BEGUN" />
<!-- impulsion to start the trade between players -->
<define id="exchange_accepted"
value="LOCAL:EXCHANGE:ACCEPTED" />
<define id="exchange_id"
value="LOCAL:EXCHANGE:ID" />
<!-- dm gift text -->
<define id="dm_gift_text"
value="LOCAL:DM_GIFT:TEXT" />
<!-- bot chat specific -->
<!-- text selection -->
<define id="bot_chat_selection_tex"
value="blank.tga" />
<define id="bot_chat_selection_over"
value="127 127 127 255" />
<define id="bot_chat_selection_pushed"
value="127 127 127 255" />
<define id="bot_chat_selection_normal"
value="0 0 0 0" />
<define id="bot_chat_selection_font_size"
value="12" />
<!-- item/brick... selection -->
<define id="bot_chat_sheet_selection_normal"
value="255 255 255 0" />
<define id="bot_chat_sheet_selection_over"
value="255 255 255 24" />
<define id="bot_chat_sheet_selection_pushed"
value="255 255 255 64" />
<define id="list_sentence_selection_normal"
value="255 255 255 0" />
<define id="list_sentence_selection_over"
value="255 255 255 48" />
<!-- Faber specific-->
<define id="faber_career_id"
value_from_code="getRoleId('Faber')" />
<!-- ******************* -->
<!-- * SHEET CATEGORY * -->
<!-- ******************* -->
<define id="sheet_category_item"
value="0" />
<define id="sheet_category_item_plan"
value="1" />
<define id="sheet_category_brick"
value="2" />
<define id="sheet_category_pact"
value="3" />
<define id="sheet_category_skill"
value="4" />
<define id="sheet_category_dontknow"
value="5" />
<!-- ************* -->
<!-- * MODES * -->
<!-- ************* -->
<!-- number must grows. see tempalte="modes" in taskbar.xml -->
<!-- exploration modes -->
<define id="mode_none"
value="0" />
<!-- info modes -->
<define id="mode_info_player_characs"
value="1" />
<define id="mode_info_player_career"
value="2" />
<define id="mode_info_player_journal"
value="3" />
<define id="mode_info_player_brick"
value="4" />
<define id="mode_min_info"
value="1" />
<define id="mode_max_info"
value="4" />
<!-- lab modes -->
<define id="mode_magic"
value="5" />
<define id="mode_combat"
value="6" />
<define id="mode_faber_create"
value="7" />
<define id="mode_faber_repair"
value="8" />
<define id="mode_faber_refine"
value="9" />
<define id="mode_commerce"
value="10" />
<define id="mode_macros"
value="11" />
<define id="mode_special_labo"
value="12" />
<define id="mode_min_lab"
value="5" />
<define id="mode_max_lab"
value="12" />
<!-- help modes -->
<define id="mode_keys"
value="13" />
<define id="mode_macros"
value="14" />
<define id="mode_min_keys"
value="13" />
<define id="mode_max_keys"
value="14" />
<!-- COSMETICS CATALOG -->
<define id="cosm"
value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'fy_cheveux_', 'ma_cheveux_', 'tr_cheveux_', 'zo_cheveux_')" />
<define id="cosm1"
value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'FY_', 'MA_', 'TR_', 'ZO_')" />
<define id="cosm2"
value="switch(@UI:TEMP:CHAR3D:VPA:SEX, 'HOM_', 'HOF_')" />
<!-- init current modes -->
<variable entry="UI:SAVE:CURRENT_DESKTOP"
type="sint64"
value="0" />
<variable entry="UI:SAVE:CURRENT_MODE"
type="sint64"
value="%mode_none" />
<variable entry="UI:SAVE:CURRENT_INFO_MODE"
type="sint64"
value="-1" />
<variable entry="UI:SAVE:CURRENT_LAB_MODE"
type="sint64"
value="-1" />
<variable entry="UI:SAVE:CURRENT_KEY_MODE"
type="sint64"
value="-1" />
<variable entry="%is_item_selected"
type="sint32"
value="0" />
<!-- trade specific -->
<variable entry="%money_proposal"
type="sint64"
value="0" />
<!--
<variable entry="%item_price_1" type="sint64" value="0"/>
<variable entry="%item_price_2" type="sint64" value="0"/>
<variable entry="%item_price_3" type="sint64" value="0"/>
<variable entry="%item_price_4" type="sint64" value="0"/>
<variable entry="%selected_item_sheet_id:SHEET" type="sint64" value="0"/>
<variable entry="%selected_item_sheet_id:QUALITY" type="sint64" value="0"/>
<variable entry="%selected_item_sheet_id:SLOT_TYPE" type="sint64" value="0"/>
<variable entry="%selected_item_selection_group" type="sint64" value="-1"/>
<variable entry="%price_of_item_to_trade" type="sint64" value="0"/>
<variable entry="%max_num_stackable_item_to_trade" type="sint64" value="0"/>
<variable entry="%can_valid_player_trade" type="sint64" value="1"/>
<variable entry="%money_proposal_1" type="sint64" value="0"/>
<variable entry="%money_proposal_2" type="sint64" value="0"/>
<variable entry="%money_proposal_3" type="sint64" value="0"/>
<variable entry="%money_proposal_4" type="sint64" value="0"/>
-->
<!-- misc -->
<variable entry="%other_player_name_id"
type="sint64"
value="0" />
<!--<variable entry="%ui_set_active" type="sint32" value="0" />-->
<!-- Keep state to see if container have been opened (if a trade occurs, some player containers should be opened -->
<!-- When the trade ends, they should be closed, unless the player opened or closed them during the trade -->
<variable entry="UI:BAG_TOUCHED:$i"
type="bool"
value="0"
size="10" />
<!-- max bag possible. entry 0 is not used here -->
<!--<variable entry="%bag1_touched" type="bool" value="0"/>
<variable entry="%bag2_touched" type="bool" value="0"/>
<variable entry="%bag3_touched" type="bool" value="0"/>
<variable entry="%bag4_touched" type="bool" value="0"/>
<variable entry="%player_touched" type="bool" value="0"/>
<variable entry="%bags_touched" type="bool" value="0"/>
<variable entry="%money_touched" type="bool" value="0"/>-->
<variable entry="%inventory_touched"
type="bool"
value="0" />
<!--
<variable entry="%bag1_open_value" type="bool" value="0"/>
<variable entry="%bag2_open_value" type="bool" value="0"/>
<variable entry="%bag3_open_value" type="bool" value="0"/>
<variable entry="%bag4_open_value" type="bool" value="0"/>
<variable entry="%player_open_value" type="bool" value="0"/>
<variable entry="%money_open_value" type="bool" value="0"/>
<variable entry="%bags_open_value" type="bool" value="0"/>-->
<variable entry="%inventory_open_value"
type="bool"
value="0" />
<!-- ****************************** -->
<!-- * SHEET SELECTION GROUPS * -->
<!-- ****************************** -->
<!-- add group for trade -->
<sheet_selection name="buy_selection"
texture="item_selection.tga"
color="255 255 255 255"
global_color="true" />
<!-- item that the player can buy -->
<sheet_selection name="inventory_selection"
texture="item_selection.tga"
color="255 255 255 255"
global_color="true" />
<!-- selection of items in the inventory -->
<sheet_selection name="teleport_selection"
texture="item_selection.tga"
color="255 255 255 255"
global_color="true" />
<sheet_selection name="mission_selection"
texture="item_selection.tga"
color="255 255 255 255"
global_color="true" />
<!-- ****************************** -->
<!-- * CODE FILTERS * -->
<!-- ****************************** -->
<!-- dummy for sheets not linked -->
<variable entry="UI:EMPTY:SHEET"
type="sint64"
value="0" />
<!-- ****************************** -->
<!-- * MISC * -->
<!-- ****************************** -->
<variable entry="UI:VARIABLES:MISSION_SELECTED_PREV_SESSION"
type="sint32"
value="-1" />
<!-- set to true if the current header that called a menu was a popup container -->
<variable entry="UI:VARIABLES:GC_POPUP"
type="sint64"
value="0" />
<!-- set to true if the current container that called a menu has a help page -->
<variable entry="UI:VARIABLES:GC_HAS_HELP"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:MAIL_WAITING"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:FORUM_UPDATED"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:CURRENT_TIME"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:CURRENT_SERVER_TICK"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:CURRENT_DAY"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:DAY_BEFORE_ZC_DISTRIB"
type="sint64"
value="0" />
<variable entry="%player_act_start"
type="sint64"
value="0" />
<variable entry="%player_act_end"
type="sint64"
value="0" />
<!-- Auto Convert ACT_TSTART end TEND from server to smoothServerTick -->
<link expr="@SERVER:USER:ACT_TSTART"
action="set"
params="dblink=%player_act_start|value=getSmoothServerTick(@SERVER:USER:ACT_TSTART)" />
<link expr="@SERVER:USER:ACT_TEND"
action="set"
params="dblink=%player_act_end|value=getSmoothServerTick(@SERVER:USER:ACT_TEND)" />
<variable entry="UI:SAVE:COLOR:R"
type="sint32"
value="255" />
<variable entry="UI:SAVE:COLOR:G"
type="sint32"
value="255" />
<variable entry="UI:SAVE:COLOR:B"
type="sint32"
value="255" />
<variable entry="UI:SAVE:COLOR:A"
type="sint32"
value="255" />
<!-- set to true if the list of mission should be expanded in the mission journal -->
<variable entry="UI:SAVE:EXPAND_MISSION_LIST"
type="bool"
value="false" />
<variable entry="UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
type="bool"
value="true" />
<variable entry="UI:SAVE:CONTENT_ALPHA"
type="sint32"
value="255" />
<variable entry="UI:SAVE:CONTAINER_ALPHA"
type="sint32"
value="255" />
<variable entry="UI:SAVE:CONTENT_ROLLOVER_FACTOR"
type="sint32"
value="255" />
<variable entry="UI:SAVE:CONTAINER_ROLLOVER_FACTOR"
type="sint32"
value="255" />
<!-- Speeds from 0 to 100 -->
<variable entry="UI:SAVE:ALPHA_ROLLOVER_SPEED"
type="sint32"
value="5" />
<variable entry="UI:SAVE:DOUBLE_CLICK_SPEED"
type="sint32"
value="50" />
<variable entry="UI:SAVE:KEY_REPEAT_SPEED"
type="sint32"
value="50" />
<variable entry="UI:SAVE:USER_CHAR_FADE"
type="bool"
value="false" />
<variable entry="UI:SAVE:USER_CHAR_OPA_MIN"
type="sint32"
value="160" />
<variable entry="UI:SAVE:DAY_COLOR"
type="rgba"
value="255 255 255 255" />
<variable entry="UI:SAVE:NIGHT_COLOR"
type="rgba"
value="255 255 255 255" />
<variable entry="UI:VARIABLES:FPS"
type="sint64"
value="30" />
<!-- Blend between day and night (lightLevel = 0 day) (lightLevel = 1 night) -->
<link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
action="set"
params="dblink=UI:SAVE:COLOR:R|value=ilinear(getLightLevel(), getRed(intToColor(@UI:SAVE:DAY_COLOR)), getRed(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
<link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
action="set"
params="dblink=UI:SAVE:COLOR:G|value=ilinear(getLightLevel(), getGreen(intToColor(@UI:SAVE:DAY_COLOR)), getGreen(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
<link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
action="set"
params="dblink=UI:SAVE:COLOR:B|value=ilinear(getLightLevel(), getBlue(intToColor(@UI:SAVE:DAY_COLOR)), getBlue(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
<!--<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set"
params="dblink=UI:SAVE:COLOR:A|value=ilinear(getLightLevel(), @UI:SAVE:DAY_COLOR:A, @UI:SAVE:NIGHT_COLOR:A)" />-->
<!-- The User Target Slot and UID -->
<variable entry="UI:VARIABLES:TARGET:UID"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:TARGET:SLOT"
type="sint64"
value="-1" />
<!-- Yoyo: just to know if the Phrase Compositon window is active or not -->
<variable entry="UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE"
type="sint64"
value="0" />
<!-- Read only: setuped by code to know if the player is running or walking (NB: sit() don't impact) -->
<variable entry="UI:VARIABLES:PLAYER_RUNNING"
type="sint32"
value="1" />
<!-- Read only: setuped by code to know if the player is standing (1) or sitting (0) -->
<variable entry="UI:VARIABLES:PLAYER_STAND"
type="sint32"
value="1" />
<!-- Variable incremented by the skill manager whenever any skill cahnge (not progress bar) -->
<variable entry="UI:VARIABLES:TRACK_SKILL_CHANGE"
type="sint32"
value="0" />
<!-- User Guild Grade. 0 if user has no guild or if it is the leader -->
<variable entry="UI:VARIABLES:USER:GUILD_GRADE"
type="sint32"
value="0" />
<!-- ************************** -->
<!-- * PLAYER JAUGES DISPLAY * -->
<!-- ************************** -->
<variable entry="UI:SAVE:PLAYER:DISP_SAP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:PLAYER:DISP_STA"
type="sint32"
value="1" />
<variable entry="UI:SAVE:PLAYER:DISP_FOC"
type="sint32"
value="1" />
<!-- If player wants the Current Action window out of the player window -->
<variable entry="UI:SAVE:ACT_BAR_OUT"
type="sint32"
value="1" />
<!-- ************************** -->
<!-- * CHAT TEXT PARAMETERS * -->
<!-- ************************** -->
<variable entry="UI:SAVE:CHAT:FONT_SIZE"
type="sint32"
value="10" />
<variable entry="UI:SAVE:CHAT:MULTI_LINE_SPACE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:CHAT:SHADOWED_TEXT"
type="bool"
value="true" />
<!-- ****************************** -->
<!-- * CHAT COLORS * -->
<!-- ****************************** -->
<variable entry="UI:SAVE:CHAT:COLORS:SPEAKER"
type="rgba"
value="220 220 50 255" />
<variable entry="UI:SAVE:CHAT:COLORS:SAY"
type="rgba"
value="255 255 255 255" />
<variable entry="UI:SAVE:CHAT:COLORS:SHOUT"
type="rgba"
value="255 70 70 255" />
<variable entry="UI:SAVE:CHAT:COLORS:GROUP"
type="rgba"
value="170 170 255 255" />
<variable entry="UI:SAVE:CHAT:COLORS:CLADE"
type="rgba"
value="70 255 70 255" />
<variable entry="UI:SAVE:CHAT:COLORS:CIVILIZATION"
type="rgba"
value="128 128 128 255" />
<variable entry="UI:SAVE:CHAT:COLORS:TERRITORY"
type="rgba"
value="128 128 128 255" />
<variable entry="UI:SAVE:CHAT:COLORS:UNIVERSE_NEW"
type="rgba"
value="255 127 0 255" />
<variable entry="UI:SAVE:CHAT:COLORS:REGION"
type="rgba"
value="255 200 200 255" />
<variable entry="UI:SAVE:CHAT:COLORS:TELL"
type="rgba"
value="170 170 170 255" />
<variable entry="UI:SAVE:CHAT:ENTER_DONT_QUIT_CB"
type="bool"
value="false" />
<!-- ***************************** -->
<!-- * SYSTEM INFO COLORS * -->
<!-- ***************************** -->
<variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:NEUTRAL"
type="rgba"
value="255 255 255 255" />
<variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:WARNING"
type="rgba"
value="255 0 0 255" />
<variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:ERROR"
type="rgba"
value="242 95 23 255" />
<!-- ****************************************** -->
<!-- * UI TOP CONTAINER ACTIVATED STATE * -->
<!-- ****************************************** -->
<!-- 0 - closed and 1 - opened -->
<variable entry="UI:VARIABLES:ISACTIVE:INV_EQUIP"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:INV_BAG"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:INV_PA0"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:INV_PA1"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:INV_PA2"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:INV_PA3"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:INV_ROOM"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:INVENTORY"
type="sint32"
value="0" />
<variable entry="UI:TEMP:INVENTORY_GUILD_OPENED"
type="sint32"
value="0" />
<variable entry="UI:TEMP:INVENTORY_ROOM_OPENED"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INVENTORY_GUILD_WANT_POPUP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_BAG:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_BAG:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_BAG:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_BAG:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_BAG:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_BAG:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_BAG:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA0:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA0:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA0:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA0:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA0:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA0:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA0:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA1:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA1:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA1:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA1:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA1:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA1:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA1:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA2:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA2:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA2:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA2:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA2:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA2:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA2:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA3:SORT_TYPE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA3:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_PA3:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA3:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA3:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA3:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_PA3:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_GUILD:SORT_TYPE"
type="sint32"
value="1" />
<!-- 1 == SortType -->
<variable entry="UI:SAVE:INV_GUILD:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_GUILD:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_GUILD:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_GUILD:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_GUILD:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_GUILD:FILTER_MISSMP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_ROOM:SORT_TYPE"
type="sint32"
value="1" />
<!-- 1 == SortType -->
<variable entry="UI:SAVE:INV_ROOM:ICON_LIST"
type="sint32"
value="0" />
<variable entry="UI:SAVE:INV_ROOM:FILTER_ARMOR"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_ROOM:FILTER_WEAPON"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_ROOM:FILTER_TOOL"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_ROOM:FILTER_MP"
type="sint32"
value="1" />
<variable entry="UI:SAVE:INV_ROOM:FILTER_MISSMP"
type="sint32"
value="1" />
<!-- List Menu 1 -->
<variable entry="UI:VARIABLES:ISACTIVE:SETS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:ACTIONS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:WINDOWSBAR"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:DEFENSE"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:LINKS"
type="sint32"
value="0" />
<!-- List Menu 2 -->
<variable entry="UI:VARIABLES:ISACTIVE:ANIMAL_GLOBAL"
type="sint32"
value="0" />
<!-- List Menu 3 -->
<variable entry="UI:VARIABLES:ISACTIVE:COMPAS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:MAP"
type="sint32"
value="0" />
<!-- List Menu 4 -->
<variable entry="UI:VARIABLES:ISACTIVE:TARGET"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:GUILD_FORUM"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:TELL"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:TEAM_CHAT"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:TEAM_LIST"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:CONTACT_LIST"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:MAILBOX"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:WEBIG"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:CHAT_GROUP"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:MAIN_CHAT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:GUILD_CHAT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:TEAM_CHAT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:SYSTEM_INFO"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:AROUND_ME"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:CHAT_GROUP"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:USER_CHAT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:UNIVERSE_CHAT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:REGION_CHAT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISDETACHED:YUBO_CHAT"
type="sint32"
value="0" />
<variable entry="UI:SAVE:ISENABLED:AROUND_ME"
type="sint32"
value="1" />
<variable entry="UI:SAVE:ISENABLED:REGION_CHAT"
type="sint32"
value="1" />
<variable entry="UI:SAVE:ISENABLED:TEAM_CHAT"
type="sint32"
value="1" />
<variable entry="UI:SAVE:ISENABLED:GUILD_CHAT"
type="sint32"
value="1" />
<variable entry="UI:SAVE:ISENABLED:UNIVERSE_CHAT"
type="sint32"
value="1" />
<variable entry="UI:SAVE:ISENABLED:SYSTEM_INFO"
type="sint32"
value="1" />
<variable entry="UI:SAVE:ISENABLED:YUBO_CHAT"
type="sint32"
value="1" />
<!-- List Menu 5 -->
<variable entry="UI:VARIABLES:ISACTIVE:BONUS_MALUS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:PLAYER"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:GUILD"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:MISSIONS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:CAREERS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:STATUS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:BRICKS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:FAME"
type="sint32"
value="0" />
<!-- List Menu 7 -->
<variable entry="UI:VARIABLES:ISACTIVE:GAME_CONFIG"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:CONNECTION"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:KEYS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:MACROS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:ENCYCLOPEDIA"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:MP3PLAYER"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:BG_DOWNLOADER"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:ISACTIVE:COSMETICS"
type="sint32"
value="0" />
<!-- ***************************** -->
<!-- * BOTCHAT VARIABLES * -->
<!-- ***************************** -->
<define id="faber_type_unknown"
value_from_code="getFaberTypeUnknown()" />
<define id="item_type_unknown"
value_from_code="getItemTypeUnknown()" />
<define id="bot_chat_filter_max_price"
value="999999999" />
<define id="bot_chat_filter_max_quality"
value="300" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_PRICE"
type="sint32"
value="0" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_PRICE"
type="sint32"
value="%bot_chat_filter_max_price" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_QUALITY"
type="sint32"
value="0" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_QUALITY"
type="sint32"
value="%bot_chat_filter_max_quality" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_CLASS"
type="sint32"
value="0" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_CLASS"
type="sint32"
value="4" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:MP_ITEM_PART"
type="sint32"
value="%faber_type_unknown" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:ITEM_TYPE"
type="sint32"
value="%item_type_unknown" />
<variable entry="UI:SAVE:BOTCHAT_FILTER:RESET_ON_OPEN"
type="sint32"
value="1" />
<!-- ***************************** -->
<!-- * STRING CASE OPTION * -->
<!-- ***************************** -->
<define id="case_normal"
value="0" />
<define id="case_lower"
value="1" />
<define id="case_upper"
value="2" />
<define id="case_first_string_letter_up"
value="3" />
<define id="case_first_sentence_letter_up"
value="4" />
<define id="case_first_word_letter_up"
value="5" />
<!-- ****************** -->
<!-- * CONNECTION * -->
<!-- ****************** -->
<variable type="float"
entry="UI:VARIABLES:UPLOAD" />
<variable type="float"
entry="UI:VARIABLES:DOWNLOAD" />
<variable type="float"
entry="UI:VARIABLES:PING" />
<variable type="float"
entry="UI:VARIABLES:PACKETLOST" />
<variable type="float"
entry="UI:VARIABLES:SERVERSTATE" />
<variable type="bool"
entry="UI:VARIABLES:CONNECTION_QUALITY" />
<!-- ***************************** -->
<!-- * COMMON DEFINE COLORS * -->
<!-- ***************************** -->
<define id="hp_color"
value="255 64 0 255" />
<define id="hp_color_neg"
value="127 32 0 255" />
<define id="sta_color"
value="255 0 255 255" />
<define id="sap_color"
value="72 255 0 255" />
<define id="focus_color"
value="0 128 255 255" />
<define id="bulk_color"
value="215 185 75 255" />
<!-- ***************************** -->
<!-- * ITEM PART ICONS * -->
<!-- ***************************** -->
<define id="item_part_icon_MpL"
value="ICO_Blade.tga" />
<define id="item_part_icon_MpH"
value="ICO_hammer.tga" />
<define id="item_part_icon_MpP"
value="ICO_Pointe.tga" />
<define id="item_part_icon_MpM"
value="ICO_Shaft.tga" />
<define id="item_part_icon_MpG"
value="ICO_Gripp.tga" />
<define id="item_part_icon_MpC"
value="ICO_Counterweight.tga" />
<define id="item_part_icon_MpGA"
value="ICO_trigger.tga" />
<define id="item_part_icon_MpPE"
value="ICO_Firing_pin.tga" />
<define id="item_part_icon_MpCA"
value="ICO_barrel.tga" />
<define id="item_part_icon_MpE"
value="ICO_Explosif.tga" />
<define id="item_part_icon_MpEN"
value="ICO_Ammo_jacket.tga" />
<define id="item_part_icon_MpPR"
value="ICO_Ammo_bullet.tga" />
<define id="item_part_icon_MpCR"
value="ICO_Armor_shell.tga" />
<define id="item_part_icon_MpRI"
value="ICO_Lining.tga" />
<define id="item_part_icon_MpRE"
value="ICO_Stuffing.tga" />
<define id="item_part_icon_MpAT"
value="ICO_armor_clip.tga" />
<define id="item_part_icon_MpSU"
value="ICO_Jewel_stone_support.tga" />
<define id="item_part_icon_MpED"
value="ICO_Jewel_stone.tga" />
<define id="item_part_icon_MpBT"
value="" />
<define id="item_part_icon_MpPES"
value="" />
<define id="item_part_icon_MpSH"
value="" />
<define id="item_part_icon_MpTK"
value="" />
<define id="item_part_icon_MpJH"
value="" />
<define id="item_part_icon_MpCF"
value="" />
<define id="item_part_icon_MpVE"
value="ICO_Clothes.tga" />
<define id="item_part_icon_MpMF"
value="ICO_Magic_focus.tga" />
<!-- None, for item part selection -->
<define id="item_part_icon_"
value="No_Action.tga" />
<!-- ***************************** -->
<!-- * PVP FACTION ICONS * -->
<!-- ***************************** -->
<define id="pvp_faction_icon_None"
value="" />
<define id="pvp_faction_icon_Neutral"
value="" />
<define id="pvp_faction_icon_Kami"
value="faction_Kami.tga" />
<define id="pvp_faction_icon_Karavan"
value="faction_Karavan.tga" />
<define id="pvp_faction_icon_Fyros"
value="faction_Fyros.tga" />
<define id="pvp_faction_icon_Matis"
value="faction_Matis.tga" />
<define id="pvp_faction_icon_Tryker"
value="faction_Tryker.tga" />
<define id="pvp_faction_icon_Zorai"
value="faction_Zorai.tga" />
<!-- ******************************** -->
<!-- * BRICK FALGS * -->
<!-- ******************************** -->
<define id="brick_flags_critical_hit"
value="8" />
<define id="brick_flags_parry"
value="16" />
<define id="brick_flags_dodge"
value="32" />
<!-- ******************************** -->
<!-- * ITEM TYPE TO ITEM SHEET * -->
<!-- ******************************** -->
<!-- Melee weapons -->
<define id="item_type_to_item_sheet_DAGGER"
value="iccm1pd.sitem" />
<define id="item_type_to_item_sheet_SWORD"
value="iccm1ss.sitem" />
<define id="item_type_to_item_sheet_MACE"
value="iccm1bm.sitem" />
<define id="item_type_to_item_sheet_AXE"
value="iccm1sa.sitem" />
<define id="item_type_to_item_sheet_SPEAR"
value="iccm1ps.sitem" />
<define id="item_type_to_item_sheet_STAFF"
value="iccm1bs.sitem" />
<define id="item_type_to_item_sheet_TWO_HAND_SWORD"
value="iccm2ss.sitem" />
<define id="item_type_to_item_sheet_TWO_HAND_AXE"
value="iccm2sa.sitem" />
<define id="item_type_to_item_sheet_PIKE"
value="iccm2pp.sitem" />
<define id="item_type_to_item_sheet_TWO_HAND_MACE"
value="iccm2bm.sitem" />
<define id="item_type_to_item_sheet_MAGICIAN_STAFF"
value="iccm2ms.sitem" />
<!-- Range weapons -->
<define id="item_type_to_item_sheet_AUTOLAUCH"
value="icbr2a.sitem" />
<define id="item_type_to_item_sheet_BOWRIFLE"
value="icbr2b.sitem" />
<define id="item_type_to_item_sheet_LAUNCHER"
value="icbr2l.sitem" />
<define id="item_type_to_item_sheet_PISTOL"
value="icbr1p.sitem" />
<define id="item_type_to_item_sheet_BOWPISTOL"
value="icbr1b.sitem" />
<define id="item_type_to_item_sheet_RIFLE"
value="icbr2r.sitem" />
<!-- Ammo -->
<define id="item_type_to_item_sheet_AUTOLAUNCH_AMMO"
value="iccp2ab.sitem" />
<define id="item_type_to_item_sheet_BOWRIFLE_AMMO"
value="iccp2bb.sitem" />
<define id="item_type_to_item_sheet_LAUNCHER_AMMO"
value="iccp2lb.sitem" />
<define id="item_type_to_item_sheet_PISTOL_AMMO"
value="iccp1pb.sitem" />
<define id="item_type_to_item_sheet_BOWPISTOL_AMMO"
value="iccp1bb.sitem" />
<define id="item_type_to_item_sheet_RIFLE_AMMO"
value="iccp2rb.sitem" />
<!-- Shields -->
<define id="item_type_to_item_sheet_SHIELD"
value="iccss.sitem" />
<define id="item_type_to_item_sheet_BUCKLER"
value="iccsb.sitem" />
<!-- Armors -->
<define id="item_type_to_item_sheet_LIGHT_BOOTS"
value="icfalb.sitem" />
<define id="item_type_to_item_sheet_LIGHT_GLOVES"
value="icfalg.sitem" />
<define id="item_type_to_item_sheet_LIGHT_PANTS"
value="icfalp.sitem" />
<define id="item_type_to_item_sheet_LIGHT_SLEEVES"
value="icfals.sitem" />
<define id="item_type_to_item_sheet_LIGHT_VEST"
value="icfalv.sitem" />
<define id="item_type_to_item_sheet_MEDIUM_BOOTS"
value="icfamb.sitem" />
<define id="item_type_to_item_sheet_MEDIUM_GLOVES"
value="icfamg.sitem" />
<define id="item_type_to_item_sheet_MEDIUM_PANTS"
value="icfamp.sitem" />
<define id="item_type_to_item_sheet_MEDIUM_SLEEVES"
value="icfams.sitem" />
<define id="item_type_to_item_sheet_MEDIUM_VEST"
value="icfamv.sitem" />
<define id="item_type_to_item_sheet_HEAVY_BOOTS"
value="icfahb.sitem" />
<define id="item_type_to_item_sheet_HEAVY_GLOVES"
value="icfahg.sitem" />
<define id="item_type_to_item_sheet_HEAVY_PANTS"
value="icfahp.sitem" />
<define id="item_type_to_item_sheet_HEAVY_SLEEVES"
value="icfahs.sitem" />
<define id="item_type_to_item_sheet_HEAVY_VEST"
value="icfahv.sitem" />
<define id="item_type_to_item_sheet_HEAVY_HELMET"
value="icfahh.sitem" />
<!-- Jewels -->
<define id="item_type_to_item_sheet_ANKLET"
value="icfja.sitem" />
<define id="item_type_to_item_sheet_BRACELET"
value="icfjb.sitem" />
<define id="item_type_to_item_sheet_DIADEM"
value="icfjd.sitem" />
<define id="item_type_to_item_sheet_EARING"
value="icfje.sitem" />
<define id="item_type_to_item_sheet_PENDANT"
value="icfjp.sitem" />
<define id="item_type_to_item_sheet_RING"
value="icfjr.sitem" />
<!--
<define id="item_type_to_item_sheet_CLEAVER" value="" />
<define id="item_type_to_item_sheet_SHEARS" value="" />
<define id="item_type_to_item_sheet_FISHINGPROD" value="" />
<define id="item_type_to_item_sheet_SEARAKE" value="" />
<define id="item_type_to_item_sheet_SPADE" value="" />
<define id="item_type_to_item_sheet_CATLEPROD" value="" />
<define id="item_type_to_item_sheet_STICK" value="" />
<define id="item_type_to_item_sheet_WHIP" value="" />
-->
<!-- Tools -->
<define id="item_type_to_item_sheet_ArmorTool"
value="itarmor.sitem" />
<define id="item_type_to_item_sheet_AmmoTool"
value="itammo.sitem" />
<define id="item_type_to_item_sheet_MeleeWeaponTool"
value="itmwea.sitem" />
<define id="item_type_to_item_sheet_RangeWeaponTool"
value="itrwea.sitem" />
<define id="item_type_to_item_sheet_JewelryTool"
value="itjewel.sitem" />
<define id="item_type_to_item_sheet_ToolMaker"
value="ittool.sitem" />
<!--
<define id="item_type_to_item_sheet_CAMPSFIRE" value="" />
-->
<!-- Misc -->
<define id="item_type_to_item_sheet_MEKTOUB_PACKER_TICKET"
value="iapd.sitem" />
<define id="item_type_to_item_sheet_MEKTOUB_MOUNT_TICKET"
value="iasd.sitem" />
<!-- ************************ -->
<!-- * YUBO CHAT * -->
<!-- ************************ -->
<!--
The Yubo Chat is a special telnet chat for Game Masters, same channel as the Yubo Klient
-->
<variable entry="UI:VARIABLES:ISACTIVE:YUBO_CHAT"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:YUBO_CHAT_PRESENT"
type="sint32"
value="0" />
<define id="is_yubo_chat_present"
value="ne(@UI:VARIABLES:YUBO_CHAT_PRESENT,0)" />
<!-- ************************ -->
<!-- * DYNAMIC CHAT * -->
<!-- ************************ -->
<define id="max_dyn_chan_per_player"
value_from_code="getMaxDynChanPerPlayer()" />
<variable entry="UI:VARIABLES:DYNAMIC_CHAT$i:WANT_POPUP"
type="sint32"
value="0"
size="%max_dyn_chan_per_player" />
<!-- ************************ -->
<!-- * MUSIC from DB * -->
<!-- ************************ -->
<!-- Mission musics -->
<define id="max_num_missions"
value_from_code="getMaxNumMissions()" />
<template name="temp_music_for_mission"
index="">
<link expr="@SERVER:MISSIONS:#index:TITLE"
cond="and(ne(@SERVER:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:MISSIONS:#index:TITLE'),0))"
action="play_event_music"
params="music=Quest Start.ogg|loop=0|xfade=0" />
<link expr="@SERVER:MISSIONS:#index:FINISHED"
cond="ne(@SERVER:MISSIONS:#index:FINISHED,0)"
action="play_event_music"
params="music=Quest End.ogg|loop=0|xfade=0" />
<link expr="@SERVER:GROUP:MISSIONS:#index:TITLE"
cond="and(ne(@SERVER:GROUP:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:GROUP:MISSIONS:#index:TITLE'),0))"
action="play_event_music"
params="music=Quest Start.ogg|loop=0|xfade=0" />
<link expr="@SERVER:GROUP:MISSIONS:#index:FINISHED"
cond="ne(@SERVER:GROUP:MISSIONS:#index:FINISHED,0)"
action="play_event_music"
params="music=Quest End.ogg|loop=0|xfade=0" />
</template>
<vector template="temp_music_for_mission"
index="$i"
_size="%max_num_missions" />
<!-- ************************ -->
<!-- * BAR MANAGER * -->
<!-- ************************ -->
<!-- Bars Variables -->
<define id="max_animal"
value_from_code="getMaxAnimal()" />
<define id="max_team_member"
value_from_code="getMaxTeamMember()" />
<define id="max_fame_tribe"
value_from_code="lua:getNbTribeFameIndex()" />
<!-- Team Members (FOCUS not setuped) -->
<variable entry="UI:VARIABLES:BARS:TEAM:$i:HP"
type="sint32"
value="0"
size="%max_team_member" />
<variable entry="UI:VARIABLES:BARS:TEAM:$i:STA"
type="sint32"
value="0"
size="%max_team_member" />
<variable entry="UI:VARIABLES:BARS:TEAM:$i:SAP"
type="sint32"
value="0"
size="%max_team_member" />
<!-- Animal (only HP) -->
<variable entry="UI:VARIABLES:BARS:ANIMAL:$i:HP"
type="sint32"
value="0"
size="%max_animal" />
<!-- Target -->
<variable entry="UI:VARIABLES:BARS:TARGET:HP"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:BARS:TARGET:STA"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:BARS:TARGET:SAP"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:BARS:TARGET:FOCUS"
type="sint32"
value="0" />
<define id="target_hp"
value="UI:VARIABLES:BARS:TARGET:HP" />
<define id="target_sta"
value="UI:VARIABLES:BARS:TARGET:STA" />
<define id="target_sap"
value="UI:VARIABLES:BARS:TARGET:SAP" />
<define id="target_focus"
value="UI:VARIABLES:BARS:TARGET:FOCUS" />
<!-- Special USER. -1024 to +1024 "percent" values -->
<variable entry="UI:VARIABLES:USER:HP_RATIO"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:USER:STA_RATIO"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:USER:SAP_RATIO"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:USER:FOCUS_RATIO"
type="sint32"
value="0" />
<!-- Special USER: Actual 0 to 32767 "real clamped to 0" values -->
<variable entry="UI:VARIABLES:USER:HP"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:USER:STA"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:USER:SAP"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:USER:FOCUS"
type="sint32"
value="0" />
<!-- AH when Target Bars change from DB -->
<link expr="depends(@SERVER:TARGET:BARS)"
action="bar_manager_on_target" />
<!-- AH when Team Bars change from DB -->
<template name="temp_link_team_bars"
index="">
<link expr="depends(@SERVER:GROUP:#index)"
action="bar_manager_on_team"
params="#index" />
</template>
<vector template="temp_link_team_bars"
index="$i"
_size="%max_team_member" />
<!-- AH when Animal Bars change from DB -->
<template name="temp_link_animal_bars"
index="">
<link expr="depends(@SERVER:PACK_ANIMAL:BEAST#index)"
action="bar_manager_on_animal"
params="#index" />
</template>
<vector template="temp_link_animal_bars"
index="$i"
_size="%max_animal" />
<!-- AH when User Max Scores change from DB (must reupdate all ratio bars) -->
<link expr="depends(@SERVER:CHARACTER_INFO:SCORES0)"
action="bar_manager_on_user_scores" />
<link expr="depends(@SERVER:CHARACTER_INFO:SCORES1)"
action="bar_manager_on_user_scores" />
<link expr="depends(@SERVER:CHARACTER_INFO:SCORES2)"
action="bar_manager_on_user_scores" />
<link expr="depends(@SERVER:CHARACTER_INFO:SCORES3)"
action="bar_manager_on_user_scores" />
<define id="r2_max_num_dm_controlled_entities"
value="16" />
<!-- text ids for the controlled users -->
<variable entry="UI:VARIABLES:R2_DM_CONTROLLED:$i:TEXT_ID"
type="sint32"
value="0"
size="%r2_max_num_dm_controlled_entities" />
<variable entry="UI:TEMP:R2_DRAW_ARRAY"
type="bool"
value="0" />
</interface_config>