42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _ITEM_CONSUMABLE_EFFECT_H
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#define _ITEM_CONSUMABLE_EFFECT_H
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#include "inventory_manager.h"
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/**
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* Helper class to manage consumable effects on items
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2005
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*/
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class CItemConsumableEffectHelper
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{
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public:
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// Singleton access
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static CItemConsumableEffectHelper* getInstance();
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// Fill itemText with consumable effects from item sheet
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void getItemConsumableEffectText(const CItemSheet *pIS, ucstring &itemText, sint32 itemQuality);
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private:
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CItemConsumableEffectHelper() {}
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//CItemConsumableEffectHelper(const CItemConsumableEffectHelper&);
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};
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#endif // _ITEM_CONSUMABLE_EFFECT_H
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