khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/ligoscape.txt
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

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INTRODUCTION:
-------------
Ligoscape is a landscape generation method based on the NeL landscape technology.
PROJECT STRUCTURE:
------------------
The project is composed of :
* Static Library *
This lib contains the shared code used by the plugin, the WorldEditor and the exporter.
It contains the main export code from 3dsmax to ligo and ligo to NeL.
* 3dsmax Plugin *
This plugin is used to check, debug and export ligo data from max to WorldEditor
* WorldEditor *
This tools is used to paint the landscape with base zone
The tool is in 2 part a DLL and a EXE because it is used in stand-alone mode and in
integrated mode (inside the Master Tool). It can be used to export (ligo to NeL).
* Exporter *
This is just a little program in command line to export data from Ligo to Nel.
It is used in the build_game_data process.
PROJECT DEPENDENCIES:
---------------------
// "ProjectA <- ProjectB" is for "ProjectA needs ProjectB"
ligoscape_lib <- nel_3d
ligoscape_lib <- nel_misc
ligoscape_plugin_max <- ligoscape_lib
ligoscape_plugin_max <- nel_patch_lib
WorldEditor <- ligoscape_lib
WorldEditor <- nel_3d
WorldEditor <- nel_misc
WorldEditor <- nel_driver_opengl
WorldEditor_Exe <- WorldEditor