khanat-opennel-code/code/ryzom/tools/leveldesign/master/resource.h
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

108 lines
4.5 KiB
C

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by master.rc
//
#define IDOK2 2
#define IDOK3 3
#define IDOK4 4
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_MASTERTYPE 129
#define IDD_MASTERTREE 130
#define IDI_FOLDER 131
#define IDI_FILE 132
#define IDD_NEWREGION 133
#define IDI_CONTINENTS 134
#define IDI_BACKUP 135
#define IDI_TRASH 136
#define IDD_CHOOSETAG 137
#define IDD_CHOOSEDIR 138
#define IDD_PRIMNAME 139
#define IDD_GEORGESFORM 140
#define IDD_EXPORTOPT 141
#define IDD_EXPORTCB 142
#define IDD_REGION_PROPERTIES 143
#define IDD_NAME_EDIT 143
#define IDD_CONTINENT_PROPERTIES 148
#define IDC_EDIT1 1001
#define IDC_LIST 1002
#define IDC_EDIT_CONTINENT_NAME 1002
#define IDC_GENERATE_LANDSCAPE 1004
#define IDC_GENERATE_VEGETABLE 1005
#define IDC_OUT_LANDSCAPE_DIR 1006
#define IDC_EXPLORE_LANDSCAPE 1007
#define IDC_OUT_VEGETABLE_DIR 1008
#define IDC_EXPLORE_VEGETABLE 1009
#define IDC_CONTINENTLIST 1010
#define IDC_LAND_BANK_FILE 1011
#define IDC_EXPLORE_LAND_BANK_FILE 1012
#define IDC_LAND_FAR_BANK_FILE 1013
#define IDC_EDIT_REGION_NAME 1013
#define IDC_EDIT_NAME 1013
#define IDC_EXPLORE_LAND_FAR_BANK_FILE 1014
#define IDC_COMMENT 1014
#define IDC_LAND_TILE_NOISE_DIR 1015
#define IDC_EXPLORE_LAND_TILE_NOISE_DIR 1016
#define IDC_BUTTON_LANDDIR 1017
#define IDC_EDIT_DFNDIR 1018
#define IDC_BUTTON_DFNDIR 1019
#define IDC_EDIT_GAMEELEMDIR 1020
#define IDC_BUTTON_GAMEELEMDIR 1021
#define IDC_PASS 1111
#define IDC_PROGRESS1 1112
#define IDC_EDIT_LANDFILE 1114
#define IDC_BUTTON_LANDFILE 1115
#define IDC_EDIT_LANDDIR 1116
#define ID_CONTINENT_NEW 32771
#define ID_CONTINENT_SAVE 32773
#define ID_OPTIONS_TREELOCK 32774
#define ID_WINDOWS_WORLDEDITOR 32775
#define ID_OPTIONS_SETROOT 32776
#define ID_OPTIONS_SETCONTINENTSDIR 32776
#define ID_CONTINENT_EMPTY_TRASH 32777
#define ID_CONTINENT_EMPTY_BACKUP 32778
#define ID_CONTINENT_CONTINENT_BACKUP_ALL 32779
#define ID_CONTINENT_TRASH_CONTINENTS 32780
#define ID_CONTINENT_RESTORE_TAG 32781
#define ID_CONTINENT_DELETE_IN_TRASH 32782
#define ID_CONTINENT_DELETE_IN_BACKUP 32783
#define ID_CONTINENT_DELETE 32784
#define ID_CONTINENT_RESTORE_FROM_TRASH 32785
#define ID_CONTINENT_RESTORE_FROM_BACKUP 32786
#define ID_CONTINENT_BACKUP 32787
#define ID_WINDOWS_GEORGES 32788
#define ID_WINDOWS_LOGICEDITOR 32789
#define ID_CONTINENT_EXPORT 32790
#define ID_WINDOWS_RESET 32791
#define ID_OPTIONS_SETBACKUPDIR 32792
#define ID_OPTIONS_SETTRASHDIR 32793
#define ID_OPTIONS_SETDEFAULTDFNDIR 32794
#define ID_OPTIONS_SETDEFAULTGAMEELEMDIR 32795
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 144
#define _APS_NEXT_COMMAND_VALUE 32796
#define _APS_NEXT_CONTROL_VALUE 1015
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif