52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "zc_shard_common.h"
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#include "nel/misc/string_conversion.h"
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namespace ZCSTATE
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TZcState)
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NL_STRING_CONVERSION_TABLE_ENTRY(Tribe)
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NL_STRING_CONVERSION_TABLE_ENTRY(TribeInWar)
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// NL_STRING_CONVERSION_TABLE_ENTRY(TribeInPeace)
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NL_STRING_CONVERSION_TABLE_ENTRY(GuildInWar)
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NL_STRING_CONVERSION_TABLE_ENTRY(GuildInPeace)
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NL_STRING_CONVERSION_TABLE_ENTRY(zs_unknown)
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NL_END_STRING_CONVERSION_TABLE(TZcState, ConversionType, zs_unknown)
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///
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TZcState toZcState( const std::string &str )
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{
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return ConversionType.fromString(str);
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}
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///
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const std::string& toString( TZcState type )
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{
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return ConversionType.toString(type);
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}
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}
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