khanat-opennel-code/code/ryzom/common/src/game_share/string_manager_sender.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

313 lines
10 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef STRING_MANAGER_SENDER_H
#define STRING_MANAGER_SENDER_H
#include "nel/misc/entity_id.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/ucstring.h"
#include "nel/net/message.h"
#include "base_types.h"
#include "chat_group.h"
#include "misc_const.h"
namespace STRING_MANAGER
{
/// All the parameters types.
enum TParamType
{
item,
place,
creature,
skill,
role,
ecosystem,
race,
sbrick,
faction,
guild,
player,
bot,
integer,
time,
money,
compass,
string_id,
dyn_string_id,
self,
creature_model,
entity,
body_part,
score,
sphrase,
characteristic,
damage_type,
bot_name,
power_type,
literal,
title,
event_faction,
classification_type,
outpost,
invalid_value,
NB_PARAM_TYPES = invalid_value
};
struct TParam
{
TParamType Type;
private:
/// All this properties should have been in an unamed union
/// but CEntityId has a constructor, so it can't be
/// in an union.
/// So, I removed the union, leaving just the same basic types as union. :(
NLMISC::CEntityId EId;
TAIAlias _AIAlias;
public:
sint32 Int;
union
{
uint32 Time;
uint32 Enum;
uint32 StringId;
};
uint64 Money;
NLMISC::CSheetId SheetId;
std::string Identifier;
ucstring Literal;
/// Serial with format control embedded
void serial(NLMISC::IStream &f);
/// Serial with optional format control
bool serialParam(bool debug, NLMISC::IStream & f,TParamType type = NB_PARAM_TYPES);
TParam()
: Type(invalid_value){}
TParam(TParamType type)
: Type(type){}
private:
TParam(TParamType type, const NLMISC::CEntityId &eid)
: Type(type), EId(eid), _AIAlias(0) {}
public:
TParam(TParamType type, sint32 i)
: Type(type), Int(i) {}
TParam(TParamType type, uint32 i)
: Type(type), Time(i) {}
TParam(TParamType type, uint64 money)
: Type(type), Money(money) {}
TParam(TParamType type, NLMISC::CSheetId sheetId)
: Type(type), SheetId(sheetId){}
TParam(TParamType type, const std::string &ident)
: Type(type), Identifier(ident) {}
TParam(TParamType type, const ucstring &literal)
: Type(type), Literal(literal) {}
NLMISC::CEntityId getEId() const;
void setEId(const NLMISC::CEntityId& eId);
TAIAlias getAIAlias() const;
void setAIAlias(TAIAlias aiAlias);
void setEIdAIAlias(const NLMISC::CEntityId& eId, TAIAlias aiAlias);
};
/** Interface for user provided transport of the string message.
* Used in IOS to bipass the network send of the message and
* pass it directly to the string manager.
*/
class ISender
{
public:
virtual void send(NLNET::CMessage &message, bool debug) =0;
};
/** Send a string to a client thrue IOS.
* This method create a message and send it to the IOS
* service.
* The return value is the string sequence number.
* This number can then be send to the client via the
* database mecanisme.
*/
uint32 sendStringToClient(const TDataSetRow &clientIndex, const std::string &stringName, const std::vector<TParam> &params, ISender *sender = NULL);
/** Send a string to a client through IOS.
* This method create a message and send it to the IOS
* service.
* The return value is the string sequence number.
* This number can then be send to the client via the
* database mecanisme.
*/
inline uint32 sendStringToClient(const TDataSetRow &clientIndex, const char * stringName, const std::vector<TParam> &params, ISender *sender = NULL)
{
std::string str(stringName);
return sendStringToClient(clientIndex, str, params, sender);
}
/** Return (and 'consume') a dynamic string serial number. */
uint32 pickStringSerialNumber();
/** Send a emote text to the audience of a client/bot
* This method create a message and send it to the IOS
* service.
* The IOS then broacast it to all the charactere in the audience of the
* originator.
*/
void sendCustomEmoteTextToClientAudience(const TDataSetRow &clientIndex, const std::vector<NLMISC::CEntityId> &excluded, const char * stringName, const std::vector<STRING_MANAGER::TParam> &params, ISender *sender = NULL);
/** Send a string to the system chat of audience of a client
* This method create a message and send it to the IOS
* service.
* The IOS then broacast it to all the charactere in the audience of the
* originator.
*/
void sendSystemStringToClientAudience(const TDataSetRow &clientIndex, const std::vector<NLMISC::CEntityId> &excluded, CChatGroup::TGroupType audience, const char * stringName, const std::vector<TParam> &params, ISender *sender = NULL);
/** Send a string to a user (i.e.: a player that has not chosen a character yet) through IOS.
* This method create a message and send it to the IOS
* service.
* The return value is the string sequence number.
* This number can then be send to the client via the
* database mecanisme.
*/
uint32 sendStringToUser(uint32 userId, const std::string &stringName, const std::vector<TParam> &params, ISender *sender = NULL);
/** Send a string to a user (i.e.: a player that has not chosen a character yet) through IOS.
* This method create a message and send it to the IOS
* service.
* The return value is the string sequence number.
* This number can then be send to the client via the
* database mecanisme.
*/
inline uint32 sendStringToUser(uint32 userId, const char * stringName, const std::vector<TParam> &params, ISender *sender = NULL)
{
std::string str(stringName);
return sendStringToUser(userId, str, params, sender);
}
/**
* Convert a string to a TParamType enum
*/
TParamType stringToParamType( const std::string & str );
/**
* Convert a TParamType enum to a string
*/
const std::string & paramTypeToString( TParamType type );
// Set a phrase in IOS for all languages
void setPhrase(const std::string &phraseName, const ucstring &phraseContent);
// A vector that check size
class CVectorParamCheck : public std::vector<STRING_MANAGER::TParam>
{
public:
explicit CVectorParamCheck() : std::vector<STRING_MANAGER::TParam>() {}
explicit CVectorParamCheck(size_type s) : std::vector<STRING_MANAGER::TParam>(s) {}
CVectorParamCheck(const std::vector<STRING_MANAGER::TParam> &o) : std::vector<STRING_MANAGER::TParam>(o) {}
template <class InputIterator>
CVectorParamCheck(InputIterator first, InputIterator last) : std::vector<STRING_MANAGER::TParam>(first, last) {}
std::vector<STRING_MANAGER::TParam>::reference operator[](size_type pos)
{
nlassert(pos<size());
return ((std::vector<STRING_MANAGER::TParam>&)(*this))[pos];
}
std::vector<STRING_MANAGER::TParam>::const_reference operator[](size_type pos) const
{
nlassert(pos<size());
return ((const std::vector<STRING_MANAGER::TParam>&)(*this))[pos];
}
};
#define SM_STATIC_PARAMS_1(__vectorName, __paramType1) \
static STRING_MANAGER::TParam __vectorName##Params[1] = \
{\
STRING_MANAGER::TParam(__paramType1)\
};\
static STRING_MANAGER::CVectorParamCheck __vectorName(__vectorName##Params, __vectorName##Params+1)
#define SM_STATIC_PARAMS_2(__vectorName, __paramType1, __paramType2) \
static STRING_MANAGER::TParam __vectorName##Params[2] = \
{\
STRING_MANAGER::TParam(__paramType1),\
STRING_MANAGER::TParam(__paramType2)\
};\
static STRING_MANAGER::CVectorParamCheck __vectorName(__vectorName##Params, __vectorName##Params+2)
#define SM_STATIC_PARAMS_3(__vectorName, __paramType1, __paramType2, __paramType3) \
static STRING_MANAGER::TParam __vectorName##Params[3] = \
{\
STRING_MANAGER::TParam(__paramType1),\
STRING_MANAGER::TParam(__paramType2),\
STRING_MANAGER::TParam(__paramType3)\
};\
static STRING_MANAGER::CVectorParamCheck __vectorName(__vectorName##Params, __vectorName##Params+3)
#define SM_STATIC_PARAMS_4(__vectorName, __paramType1, __paramType2, __paramType3, __paramType4) \
static STRING_MANAGER::TParam __vectorName##Params[4] = \
{\
STRING_MANAGER::TParam(__paramType1),\
STRING_MANAGER::TParam(__paramType2),\
STRING_MANAGER::TParam(__paramType3),\
STRING_MANAGER::TParam(__paramType4)\
};\
static STRING_MANAGER::CVectorParamCheck __vectorName(__vectorName##Params, __vectorName##Params+4)
#define SM_STATIC_PARAMS_5(__vectorName, __paramType1, __paramType2, __paramType3, __paramType4, __paramType5) \
static STRING_MANAGER::TParam __vectorName##Params[5] = \
{\
STRING_MANAGER::TParam(__paramType1),\
STRING_MANAGER::TParam(__paramType2),\
STRING_MANAGER::TParam(__paramType3),\
STRING_MANAGER::TParam(__paramType4),\
STRING_MANAGER::TParam(__paramType5)\
};\
static STRING_MANAGER::CVectorParamCheck __vectorName(__vectorName##Params, __vectorName##Params+5)
#define SM_STATIC_PARAMS_6(__vectorName, __paramType1, __paramType2, __paramType3, __paramType4, __paramType5, __paramType6) \
static STRING_MANAGER::TParam __vectorName##Params[6] = \
{\
STRING_MANAGER::TParam(__paramType1),\
STRING_MANAGER::TParam(__paramType2),\
STRING_MANAGER::TParam(__paramType3),\
STRING_MANAGER::TParam(__paramType4),\
STRING_MANAGER::TParam(__paramType5),\
STRING_MANAGER::TParam(__paramType6)\
};\
static STRING_MANAGER::CVectorParamCheck __vectorName(__vectorName##Params, __vectorName##Params+6)
}; // namespace STRING_MANAGER
typedef STRING_MANAGER::CVectorParamCheck TVectorParamCheck;
#endif //STRING_MANAGER_SENDER_H