59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "property_allocator.h"
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/*
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* Return a pointer to the property, or NULL if it is not ready yet (try again)
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*/
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void *CPropertyAllocator::getPropertySegment( const std::string& propName ) const
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{
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TPropertiesInMirror::const_iterator ipim = _PropertiesInMirror.find( propName );
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if ( ipim != _PropertiesInMirror.end() )
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{
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return GET_PROPERTY_INFO(ipim).Segment;
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}
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else
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{
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return NULL;
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}
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}
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/*
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*
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*/
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std::string TPropertyInfo::getFlagsString() const
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{
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std::string s;
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if ( flagReadOnly() )
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s = "RO";
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else if ( flagWriteOnly() )
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s = "WO";
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else
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s = "RW";
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if ( flagNotifyChanges() )
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s += " Ntf";
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if ( flagGroupNotifiedByOtherProp() )
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s += "-byOtherOfGrp";
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if ( flagMonitorAssignment() )
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s += " Mon";
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return s;
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}
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