1312 lines
50 KiB
C++
1312 lines
50 KiB
C++
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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#include "stdpch.h"
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#include "character_sync_itf.h"
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namespace CHARSYNC
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{
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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const CCharacterSyncSkel::TMessageHandlerMap &CCharacterSyncSkel::getMessageHandlers() const
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{
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static TMessageHandlerMap handlers;
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static bool init = false;
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if (!init)
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{
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std::pair < TMessageHandlerMap::iterator, bool > res;
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res = handlers.insert(std::make_pair(std::string("CS_ACH"), &CCharacterSyncSkel::addCharacter_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_DCH"), &CCharacterSyncSkel::deleteCharacter_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_UPDCG"), &CCharacterSyncSkel::updateCharGuild_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_UPDCR"), &CCharacterSyncSkel::updateCharRespawnPoints_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_UPDCL"), &CCharacterSyncSkel::updateCharsBestLevel_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_UPCNF"), &CCharacterSyncSkel::updateCharNewbieFlag_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_UPDCA"), &CCharacterSyncSkel::updateCharAllegiance_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_UPDCHMSI"), &CCharacterSyncSkel::updateCharHomeMainlandSessionId_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("CS_UPDCS"), &CCharacterSyncSkel::syncUserChars_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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init = true;
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}
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return handlers;
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}
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bool CCharacterSyncSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
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{
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const TMessageHandlerMap &mh = getMessageHandlers();
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TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
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if (it == mh.end())
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{
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return false;
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}
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TMessageHandler cmd = it->second;
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(this->*cmd)(sender, message);
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return true;
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}
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void CCharacterSyncSkel::addCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_addCharacter_CS_ACH);
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TCharInfo charInfo;
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nlRead(__message, serial, charInfo);
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addCharacter(sender, charInfo);
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}
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void CCharacterSyncSkel::deleteCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_deleteCharacter_CS_DCH);
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uint32 charId;
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nlRead(__message, serial, charId);
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deleteCharacter(sender, charId);
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}
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void CCharacterSyncSkel::updateCharGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_updateCharGuild_CS_UPDCG);
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NLMISC::CEntityId charEId;
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nlRead(__message, serial, charEId);
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uint32 guildId;
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nlRead(__message, serial, guildId);
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updateCharGuild(sender, charEId, guildId);
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}
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void CCharacterSyncSkel::updateCharRespawnPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_updateCharRespawnPoints_CS_UPDCR);
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NLMISC::CEntityId charEId;
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nlRead(__message, serial, charEId);
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CONTINENT::TRespawnPointCounters respawnPoints;
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nlRead(__message, serialCont, respawnPoints);
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updateCharRespawnPoints(sender, charEId, respawnPoints);
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}
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void CCharacterSyncSkel::updateCharsBestLevel_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_updateCharsBestLevel_CS_UPDCL);
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std::vector < TCharBestLevelInfo > charLevelInfos;
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nlRead(__message, serialCont, charLevelInfos);
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updateCharsBestLevel(sender, charLevelInfos);
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}
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void CCharacterSyncSkel::updateCharNewbieFlag_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_updateCharNewbieFlag_CS_UPCNF);
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NLMISC::CEntityId charEId;
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nlRead(__message, serial, charEId);
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bool newbie;
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nlRead(__message, serial, newbie);
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updateCharNewbieFlag(sender, charEId, newbie);
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}
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void CCharacterSyncSkel::updateCharAllegiance_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_updateCharAllegiance_CS_UPDCA);
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NLMISC::CEntityId charEId;
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nlRead(__message, serial, charEId);
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TCivilisation civilisation;
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nlRead(__message, serial, civilisation);
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TCult cult;
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nlRead(__message, serial, cult);
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updateCharAllegiance(sender, charEId, civilisation, cult);
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}
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void CCharacterSyncSkel::updateCharHomeMainlandSessionId_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_updateCharHomeMainlandSessionId_CS_UPDCHMSI);
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NLMISC::CEntityId charEId;
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nlRead(__message, serial, charEId);
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TSessionId homeMainlandSessionId;
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nlRead(__message, serial, homeMainlandSessionId);
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updateCharHomeMainlandSessionId(sender, charEId, homeMainlandSessionId);
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}
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void CCharacterSyncSkel::syncUserChars_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CCharacterSyncSkel_syncUserChars_CS_UPDCS);
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uint32 userId;
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nlRead(__message, serial, userId);
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std::vector < TCharInfo > charInfos;
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nlRead(__message, serialCont, charInfos);
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syncUserChars(sender, userId, charInfos);
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}
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// A new character have been create by a client
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void CCharacterSyncProxy::addCharacter(NLNET::IModule *sender, const TCharInfo &charInfo)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->addCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charInfo);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_addCharacter(__message, charInfo);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// A character have been deleted
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void CCharacterSyncProxy::deleteCharacter(NLNET::IModule *sender, uint32 charId)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->deleteCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_deleteCharacter(__message, charId);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// A character guild have changed
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void CCharacterSyncProxy::updateCharGuild(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, uint32 guildId)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->updateCharGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, guildId);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_updateCharGuild(__message, charEId, guildId);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Update the respawn points count of a character
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void CCharacterSyncProxy::updateCharRespawnPoints(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->updateCharRespawnPoints(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, respawnPoints);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_updateCharRespawnPoints(__message, charEId, respawnPoints);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Update the best level for a set of characters
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void CCharacterSyncProxy::updateCharsBestLevel(NLNET::IModule *sender, const std::vector < TCharBestLevelInfo > &charLevelInfos)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->updateCharsBestLevel(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charLevelInfos);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_updateCharsBestLevel(__message, charLevelInfos);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Update the newbie flag of a characters
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void CCharacterSyncProxy::updateCharNewbieFlag(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, bool newbie)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->updateCharNewbieFlag(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, newbie);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_updateCharNewbieFlag(__message, charEId, newbie);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Update the allegiance of a characters
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void CCharacterSyncProxy::updateCharAllegiance(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->updateCharAllegiance(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, civilisation, cult);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_updateCharAllegiance(__message, charEId, civilisation, cult);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// The home mainland has changed (used when converting a character file from an old version)
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void CCharacterSyncProxy::updateCharHomeMainlandSessionId(NLNET::IModule *sender, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->updateCharHomeMainlandSessionId(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEId, homeMainlandSessionId);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_updateCharHomeMainlandSessionId(__message, charEId, homeMainlandSessionId);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// The characters for a player have been loaded
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// EGS send the full list to SU to make
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// sure any divergence in the database is cleared
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// SU send back the list of character with there
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// unified names and home session ID
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void CCharacterSyncProxy::syncUserChars(NLNET::IModule *sender, uint32 userId, const std::vector < TCharInfo > &charInfos)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->syncUserChars(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, charInfos);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_syncUserChars(__message, userId, charInfos);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_addCharacter(NLNET::CMessage &__message, const TCharInfo &charInfo)
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{
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__message.setType("CS_ACH");
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nlWrite(__message, serial, const_cast < TCharInfo& > (charInfo));
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_deleteCharacter(NLNET::CMessage &__message, uint32 charId)
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{
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__message.setType("CS_DCH");
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nlWrite(__message, serial, charId);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharGuild(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, uint32 guildId)
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{
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__message.setType("CS_UPDCG");
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nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
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nlWrite(__message, serial, guildId);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharRespawnPoints(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, const CONTINENT::TRespawnPointCounters &respawnPoints)
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{
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__message.setType("CS_UPDCR");
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nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
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nlWrite(__message, serialCont, const_cast < CONTINENT::TRespawnPointCounters& > (respawnPoints));
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharsBestLevel(NLNET::CMessage &__message, const std::vector < TCharBestLevelInfo > &charLevelInfos)
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{
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__message.setType("CS_UPDCL");
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nlWrite(__message, serialCont, const_cast < std::vector < TCharBestLevelInfo >& > (charLevelInfos));
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharNewbieFlag(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, bool newbie)
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{
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__message.setType("CS_UPCNF");
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nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
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nlWrite(__message, serial, newbie);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharAllegiance(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TCivilisation civilisation, TCult cult)
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{
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__message.setType("CS_UPDCA");
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nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
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nlWrite(__message, serial, civilisation);
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nlWrite(__message, serial, cult);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_updateCharHomeMainlandSessionId(NLNET::CMessage &__message, const NLMISC::CEntityId &charEId, TSessionId homeMainlandSessionId)
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{
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__message.setType("CS_UPDCHMSI");
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nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEId));
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nlWrite(__message, serial, homeMainlandSessionId);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CCharacterSyncProxy::buildMessageFor_syncUserChars(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharInfo > &charInfos)
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{
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__message.setType("CS_UPDCS");
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nlWrite(__message, serial, userId);
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nlWrite(__message, serialCont, const_cast < std::vector < TCharInfo >& > (charInfos));
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return __message;
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}
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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const CNameUnifierSkel::TMessageHandlerMap &CNameUnifierSkel::getMessageHandlers() const
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{
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static TMessageHandlerMap handlers;
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static bool init = false;
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if (!init)
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{
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std::pair < TMessageHandlerMap::iterator, bool > res;
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res = handlers.insert(std::make_pair(std::string("NU_RNUC"), &CNameUnifierSkel::registerNameUnifierClient_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("NU_VCN"), &CNameUnifierSkel::validateCharacterName_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("NU_ANTC"), &CNameUnifierSkel::assignNameToCharacter_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("NU_RC"), &CNameUnifierSkel::renameCharacter_skel));
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// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NU_RLGN"), &CNameUnifierSkel::registerLoadedGuildNames_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NU_VGN"), &CNameUnifierSkel::validateGuildName_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NU_AG"), &CNameUnifierSkel::addGuild_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NU_RG"), &CNameUnifierSkel::removeGuild_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
init = true;
|
|
}
|
|
|
|
return handlers;
|
|
}
|
|
bool CNameUnifierSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
|
|
{
|
|
const TMessageHandlerMap &mh = getMessageHandlers();
|
|
|
|
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
|
|
|
|
if (it == mh.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TMessageHandler cmd = it->second;
|
|
(this->*cmd)(sender, message);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CNameUnifierSkel::registerNameUnifierClient_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &/* __message */)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_registerNameUnifierClient_NU_RNUC);
|
|
registerNameUnifierClient(sender);
|
|
}
|
|
|
|
void CNameUnifierSkel::validateCharacterName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_validateCharacterName_NU_VCN);
|
|
uint32 userId;
|
|
nlRead(__message, serial, userId);
|
|
uint8 charIndex;
|
|
nlRead(__message, serial, charIndex);
|
|
std::string name;
|
|
nlRead(__message, serial, name);
|
|
uint32 homeMainlandSessionId;
|
|
nlRead(__message, serial, homeMainlandSessionId);
|
|
validateCharacterName(sender, userId, charIndex, name, homeMainlandSessionId);
|
|
}
|
|
|
|
void CNameUnifierSkel::assignNameToCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_assignNameToCharacter_NU_ANTC);
|
|
uint32 charId;
|
|
nlRead(__message, serial, charId);
|
|
std::string name;
|
|
nlRead(__message, serial, name);
|
|
uint32 homeSessionId;
|
|
nlRead(__message, serial, homeSessionId);
|
|
assignNameToCharacter(sender, charId, name, homeSessionId);
|
|
}
|
|
|
|
void CNameUnifierSkel::renameCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_renameCharacter_NU_RC);
|
|
uint32 charId;
|
|
nlRead(__message, serial, charId);
|
|
renameCharacter(sender, charId);
|
|
}
|
|
|
|
void CNameUnifierSkel::registerLoadedGuildNames_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_registerLoadedGuildNames_NU_RLGN);
|
|
uint32 chardId;
|
|
nlRead(__message, serial, chardId);
|
|
std::vector < CGuildInfo > guildInfos;
|
|
nlRead(__message, serialCont, guildInfos);
|
|
registerLoadedGuildNames(sender, chardId, guildInfos);
|
|
}
|
|
|
|
void CNameUnifierSkel::validateGuildName_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_validateGuildName_NU_VGN);
|
|
uint32 guildId;
|
|
nlRead(__message, serial, guildId);
|
|
ucstring guildName;
|
|
nlRead(__message, serial, guildName);
|
|
validateGuildName(sender, guildId, guildName);
|
|
}
|
|
|
|
void CNameUnifierSkel::addGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_addGuild_NU_AG);
|
|
uint32 shardId;
|
|
nlRead(__message, serial, shardId);
|
|
uint32 guildId;
|
|
nlRead(__message, serial, guildId);
|
|
ucstring guildName;
|
|
nlRead(__message, serial, guildName);
|
|
addGuild(sender, shardId, guildId, guildName);
|
|
}
|
|
|
|
void CNameUnifierSkel::removeGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierSkel_removeGuild_NU_RG);
|
|
uint32 shardId;
|
|
nlRead(__message, serial, shardId);
|
|
uint32 guildId;
|
|
nlRead(__message, serial, guildId);
|
|
removeGuild(sender, shardId, guildId);
|
|
}
|
|
// EGS register it's name unifier in order to receive
|
|
// an updated eid to name translation table
|
|
void CNameUnifierProxy::registerNameUnifierClient(NLNET::IModule *sender)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->registerNameUnifierClient(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender));
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_registerNameUnifierClient(__message);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// EGS ask to validate a character name
|
|
// If the NU valide the name, it temporary
|
|
// lock it to the associated player.
|
|
// This function is called before character creation.
|
|
void CNameUnifierProxy::validateCharacterName(NLNET::IModule *sender, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->validateCharacterName(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, charIndex, name, homeMainlandSessionId);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_validateCharacterName(__message, userId, charIndex, name, homeMainlandSessionId);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// EGS ask to assign a name to a character
|
|
// This function is called during character creation
|
|
void CNameUnifierProxy::assignNameToCharacter(NLNET::IModule *sender, uint32 charId, const std::string &name, uint32 homeSessionId)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->assignNameToCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, name, homeSessionId);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_assignNameToCharacter(__message, charId, name, homeSessionId);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// EGS ask to rename a character.
|
|
// Renaming consist of assigning a default ramdomly generated name to the character
|
|
void CNameUnifierProxy::renameCharacter(NLNET::IModule *sender, uint32 charId)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->renameCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_renameCharacter(__message, charId);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// EGS send info about the list of loaded guild.
|
|
// The name unifier will update is internal name table if needed
|
|
// and rename any guild having a conflicting name.
|
|
// If any guild is renamed, then the name unifier send back
|
|
// a guildRenamed message to EGS.
|
|
void CNameUnifierProxy::registerLoadedGuildNames(NLNET::IModule *sender, uint32 chardId, const std::vector < CGuildInfo > &guildInfos)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->registerLoadedGuildNames(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), chardId, guildInfos);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_registerLoadedGuildNames(__message, chardId, guildInfos);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// EGS ask to the name unifier to validate a new guild name
|
|
void CNameUnifierProxy::validateGuildName(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->validateGuildName(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), guildId, guildName);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_validateGuildName(__message, guildId, guildName);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// EGS add newly created guild info
|
|
void CNameUnifierProxy::addGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId, const ucstring &guildName)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->addGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId, guildId, guildName);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_addGuild(__message, shardId, guildId, guildName);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// EGS remove deleted guild info
|
|
void CNameUnifierProxy::removeGuild(NLNET::IModule *sender, uint32 shardId, uint32 guildId)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->removeGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId, guildId);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_removeGuild(__message, shardId, guildId);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_registerNameUnifierClient(NLNET::CMessage &__message)
|
|
{
|
|
__message.setType("NU_RNUC");
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_validateCharacterName(NLNET::CMessage &__message, uint32 userId, uint8 charIndex, const std::string &name, uint32 homeMainlandSessionId)
|
|
{
|
|
__message.setType("NU_VCN");
|
|
nlWrite(__message, serial, userId);
|
|
nlWrite(__message, serial, charIndex);
|
|
nlWrite(__message, serial, const_cast < std::string& > (name));
|
|
nlWrite(__message, serial, homeMainlandSessionId);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_assignNameToCharacter(NLNET::CMessage &__message, uint32 charId, const std::string &name, uint32 homeSessionId)
|
|
{
|
|
__message.setType("NU_ANTC");
|
|
nlWrite(__message, serial, charId);
|
|
nlWrite(__message, serial, const_cast < std::string& > (name));
|
|
nlWrite(__message, serial, homeSessionId);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_renameCharacter(NLNET::CMessage &__message, uint32 charId)
|
|
{
|
|
__message.setType("NU_RC");
|
|
nlWrite(__message, serial, charId);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_registerLoadedGuildNames(NLNET::CMessage &__message, uint32 chardId, const std::vector < CGuildInfo > &guildInfos)
|
|
{
|
|
__message.setType("NU_RLGN");
|
|
nlWrite(__message, serial, chardId);
|
|
nlWrite(__message, serialCont, const_cast < std::vector < CGuildInfo >& > (guildInfos));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_validateGuildName(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName)
|
|
{
|
|
__message.setType("NU_VGN");
|
|
nlWrite(__message, serial, guildId);
|
|
nlWrite(__message, serial, const_cast < ucstring& > (guildName));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_addGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId, const ucstring &guildName)
|
|
{
|
|
__message.setType("NU_AG");
|
|
nlWrite(__message, serial, shardId);
|
|
nlWrite(__message, serial, guildId);
|
|
nlWrite(__message, serial, const_cast < ucstring& > (guildName));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierProxy::buildMessageFor_removeGuild(NLNET::CMessage &__message, uint32 shardId, uint32 guildId)
|
|
{
|
|
__message.setType("NU_RG");
|
|
nlWrite(__message, serial, shardId);
|
|
nlWrite(__message, serial, guildId);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// WARNING : this is a generated file, don't change it !
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
|
|
const CNameUnifierClientSkel::TMessageHandlerMap &CNameUnifierClientSkel::getMessageHandlers() const
|
|
{
|
|
static TMessageHandlerMap handlers;
|
|
static bool init = false;
|
|
|
|
if (!init)
|
|
{
|
|
std::pair < TMessageHandlerMap::iterator, bool > res;
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_IET"), &CNameUnifierClientSkel::initEIdTranslator_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_UET"), &CNameUnifierClientSkel::updateEIdTranslator_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_VCNR"), &CNameUnifierClientSkel::validateCharacterNameResult_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_ACNR"), &CNameUnifierClientSkel::assignCharacterNameResult_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_CR"), &CNameUnifierClientSkel::characterRenamed_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_UCUAV"), &CNameUnifierClientSkel::userCharUpdatedAndValidated_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_UCSF"), &CNameUnifierClientSkel::userCharSyncFailed_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_GR"), &CNameUnifierClientSkel::guildRenamed_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_VGNR"), &CNameUnifierClientSkel::validateGuildNameResult_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
res = handlers.insert(std::make_pair(std::string("NUC_RCFG"), &CNameUnifierClientSkel::removeCharFromGuild_skel));
|
|
// if this assert, you have a doubly message name in your interface definition !
|
|
nlassert(res.second);
|
|
|
|
init = true;
|
|
}
|
|
|
|
return handlers;
|
|
}
|
|
bool CNameUnifierClientSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
|
|
{
|
|
const TMessageHandlerMap &mh = getMessageHandlers();
|
|
|
|
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
|
|
|
|
if (it == mh.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TMessageHandler cmd = it->second;
|
|
(this->*cmd)(sender, message);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CNameUnifierClientSkel::initEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_initEIdTranslator_NUC_IET);
|
|
bool firstPacket;
|
|
nlRead(__message, serial, firstPacket);
|
|
bool lastPacket;
|
|
nlRead(__message, serial, lastPacket);
|
|
std::vector < TNameEntry > nameEntries;
|
|
nlRead(__message, serialCont, nameEntries);
|
|
initEIdTranslator(sender, firstPacket, lastPacket, nameEntries);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::updateEIdTranslator_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_updateEIdTranslator_NUC_UET);
|
|
std::vector < uint32 > releasedNames;
|
|
nlRead(__message, serialCont, releasedNames);
|
|
std::vector < TNameEntry > changedNames;
|
|
nlRead(__message, serialCont, changedNames);
|
|
updateEIdTranslator(sender, releasedNames, changedNames);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::validateCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_validateCharacterNameResult_NUC_VCNR);
|
|
CValidateNameResult nameResult;
|
|
nlRead(__message, serial, nameResult);
|
|
validateCharacterNameResult(sender, nameResult);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::assignCharacterNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_assignCharacterNameResult_NUC_ACNR);
|
|
CValidateNameResult nameResult;
|
|
nlRead(__message, serial, nameResult);
|
|
assignCharacterNameResult(sender, nameResult);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::characterRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_characterRenamed_NUC_CR);
|
|
uint32 charId;
|
|
nlRead(__message, serial, charId);
|
|
std::string newName;
|
|
nlRead(__message, serial, newName);
|
|
bool sendSummary;
|
|
nlRead(__message, serial, sendSummary);
|
|
characterRenamed(sender, charId, newName, sendSummary);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::userCharUpdatedAndValidated_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_userCharUpdatedAndValidated_NUC_UCUAV);
|
|
uint32 userId;
|
|
nlRead(__message, serial, userId);
|
|
std::vector < TCharSyncResultEntry > charInfos;
|
|
nlRead(__message, serialCont, charInfos);
|
|
userCharUpdatedAndValidated(sender, userId, charInfos);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::userCharSyncFailed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_userCharSyncFailed_NUC_UCSF);
|
|
uint32 userId;
|
|
nlRead(__message, serial, userId);
|
|
userCharSyncFailed(sender, userId);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::guildRenamed_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_guildRenamed_NUC_GR);
|
|
uint32 guildId;
|
|
nlRead(__message, serial, guildId);
|
|
ucstring newName;
|
|
nlRead(__message, serial, newName);
|
|
guildRenamed(sender, guildId, newName);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::validateGuildNameResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_validateGuildNameResult_NUC_VGNR);
|
|
uint32 guildId;
|
|
nlRead(__message, serial, guildId);
|
|
ucstring guildName;
|
|
nlRead(__message, serial, guildName);
|
|
TCharacterNameResult result;
|
|
nlRead(__message, serial, result);
|
|
validateGuildNameResult(sender, guildId, guildName, result);
|
|
}
|
|
|
|
void CNameUnifierClientSkel::removeCharFromGuild_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
|
|
{
|
|
H_AUTO(CNameUnifierClientSkel_removeCharFromGuild_NUC_RCFG);
|
|
uint32 charId;
|
|
nlRead(__message, serial, charId);
|
|
uint32 guildId;
|
|
nlRead(__message, serial, guildId);
|
|
removeCharFromGuild(sender, charId, guildId);
|
|
}
|
|
// The name unifier send the initial content for the Eid translator.
|
|
// EGS need to wait until it receive this message before continuing
|
|
// it's startup sequence in order to have coherent name in guild.
|
|
void CNameUnifierClientProxy::initEIdTranslator(NLNET::IModule *sender, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->initEIdTranslator(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), firstPacket, lastPacket, nameEntries);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_initEIdTranslator(__message, firstPacket, lastPacket, nameEntries);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier send an update for the EID translator.
|
|
// releasedNames contains a list of charId whose names have been released
|
|
// changedNames contains a list of add or update entries
|
|
void CNameUnifierClientProxy::updateEIdTranslator(NLNET::IModule *sender, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->updateEIdTranslator(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), releasedNames, changedNames);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_updateEIdTranslator(__message, releasedNames, changedNames);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier send the result for validation
|
|
// of a character name before creation.
|
|
void CNameUnifierClientProxy::validateCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->validateCharacterNameResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), nameResult);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_validateCharacterNameResult(__message, nameResult);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier send the result for name assignment
|
|
// of a new character name during creation.
|
|
void CNameUnifierClientProxy::assignCharacterNameResult(NLNET::IModule *sender, const CValidateNameResult &nameResult)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->assignCharacterNameResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), nameResult);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_assignCharacterNameResult(__message, nameResult);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier has renamed a character
|
|
// EGS must do what it need to take the new name into account
|
|
void CNameUnifierClientProxy::characterRenamed(NLNET::IModule *sender, uint32 charId, const std::string &newName, bool sendSummary)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->characterRenamed(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, newName, sendSummary);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_characterRenamed(__message, charId, newName, sendSummary);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier has updated/validated/eventualy renamed
|
|
// all the characters send by EGS for a user.
|
|
// EGS can proceed to send the characters summary to client
|
|
// The result message contains the list of all characters
|
|
// with their unified name and home session id from the
|
|
// ring database
|
|
void CNameUnifierClientProxy::userCharUpdatedAndValidated(NLNET::IModule *sender, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->userCharUpdatedAndValidated(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, charInfos);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_userCharUpdatedAndValidated(__message, userId, charInfos);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier has failed tp updated/validated/eventualy renamed
|
|
// all the characters send by EGS for a user.
|
|
// EGS can proceed to send the characters summary to client
|
|
// but the character names are perhaps not good ?
|
|
void CNameUnifierClientProxy::userCharSyncFailed(NLNET::IModule *sender, uint32 userId)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->userCharSyncFailed(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_userCharSyncFailed(__message, userId);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier has renamed a guild to resolve a name conflict
|
|
void CNameUnifierClientProxy::guildRenamed(NLNET::IModule *sender, uint32 guildId, const ucstring &newName)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->guildRenamed(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), guildId, newName);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_guildRenamed(__message, guildId, newName);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The name unifier respond to EGS about guild name validation request
|
|
void CNameUnifierClientProxy::validateGuildNameResult(NLNET::IModule *sender, uint32 guildId, const ucstring &guildName, TCharacterNameResult result)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->validateGuildNameResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), guildId, guildName, result);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_validateGuildNameResult(__message, guildId, guildName, result);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
// The unifier has detected an invalid guild/character association
|
|
// and ask to the EGS to remove the character from the guild
|
|
void CNameUnifierClientProxy::removeCharFromGuild(NLNET::IModule *sender, uint32 charId, uint32 guildId)
|
|
{
|
|
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
|
|
{
|
|
// immediate local synchronous dispatching
|
|
_LocalModuleSkel->removeCharFromGuild(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, guildId);
|
|
}
|
|
else
|
|
{
|
|
// send the message for remote dispatching and execution or local queing
|
|
NLNET::CMessage __message;
|
|
|
|
buildMessageFor_removeCharFromGuild(__message, charId, guildId);
|
|
|
|
_ModuleProxy->sendModuleMessage(sender, __message);
|
|
}
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_initEIdTranslator(NLNET::CMessage &__message, bool firstPacket, bool lastPacket, const std::vector < TNameEntry > &nameEntries)
|
|
{
|
|
__message.setType("NUC_IET");
|
|
nlWrite(__message, serial, firstPacket);
|
|
nlWrite(__message, serial, lastPacket);
|
|
nlWrite(__message, serialCont, const_cast < std::vector < TNameEntry >& > (nameEntries));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_updateEIdTranslator(NLNET::CMessage &__message, const std::vector < uint32 > &releasedNames, const std::vector < TNameEntry > &changedNames)
|
|
{
|
|
__message.setType("NUC_UET");
|
|
nlWrite(__message, serialCont, const_cast < std::vector < uint32 >& > (releasedNames));
|
|
nlWrite(__message, serialCont, const_cast < std::vector < TNameEntry >& > (changedNames));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_validateCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult)
|
|
{
|
|
__message.setType("NUC_VCNR");
|
|
nlWrite(__message, serial, const_cast < CValidateNameResult& > (nameResult));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_assignCharacterNameResult(NLNET::CMessage &__message, const CValidateNameResult &nameResult)
|
|
{
|
|
__message.setType("NUC_ACNR");
|
|
nlWrite(__message, serial, const_cast < CValidateNameResult& > (nameResult));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_characterRenamed(NLNET::CMessage &__message, uint32 charId, const std::string &newName, bool sendSummary)
|
|
{
|
|
__message.setType("NUC_CR");
|
|
nlWrite(__message, serial, charId);
|
|
nlWrite(__message, serial, const_cast < std::string& > (newName));
|
|
nlWrite(__message, serial, sendSummary);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_userCharUpdatedAndValidated(NLNET::CMessage &__message, uint32 userId, const std::vector < TCharSyncResultEntry > &charInfos)
|
|
{
|
|
__message.setType("NUC_UCUAV");
|
|
nlWrite(__message, serial, userId);
|
|
nlWrite(__message, serialCont, const_cast < std::vector < TCharSyncResultEntry >& > (charInfos));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_userCharSyncFailed(NLNET::CMessage &__message, uint32 userId)
|
|
{
|
|
__message.setType("NUC_UCSF");
|
|
nlWrite(__message, serial, userId);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_guildRenamed(NLNET::CMessage &__message, uint32 guildId, const ucstring &newName)
|
|
{
|
|
__message.setType("NUC_GR");
|
|
nlWrite(__message, serial, guildId);
|
|
nlWrite(__message, serial, const_cast < ucstring& > (newName));
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_validateGuildNameResult(NLNET::CMessage &__message, uint32 guildId, const ucstring &guildName, TCharacterNameResult result)
|
|
{
|
|
__message.setType("NUC_VGNR");
|
|
nlWrite(__message, serial, guildId);
|
|
nlWrite(__message, serial, const_cast < ucstring& > (guildName));
|
|
nlWrite(__message, serial, result);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
// Message serializer. Return the message received in reference for easier integration
|
|
const NLNET::CMessage &CNameUnifierClientProxy::buildMessageFor_removeCharFromGuild(NLNET::CMessage &__message, uint32 charId, uint32 guildId)
|
|
{
|
|
__message.setType("NUC_RCFG");
|
|
nlWrite(__message, serial, charId);
|
|
nlWrite(__message, serial, guildId);
|
|
|
|
|
|
return __message;
|
|
}
|
|
|
|
}
|