115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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#include "faction_war_manager.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace std;
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////////////
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// METHOD //
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////////////
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CFactionWarManager * CFactionWarManager::_Instance = NULL;
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//----------------------------------------------------------------------------
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void CFactionWarManager::addFactionWar(PVP_CLAN::CFactionWar fw)
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{
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for( uint i=0; i<_FactionWarOccurs.size(); ++i )
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{
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if( _FactionWarOccurs[i].inPvPFaction(fw.Clan1, fw.Clan2) )
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{
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return;
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}
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}
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nldebug("<CFactionWarManager::addFactionWar> Adding faction war %s vs %s",PVP_CLAN::toString(fw.Clan1).c_str(),PVP_CLAN::toString(fw.Clan2).c_str());
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_FactionWarOccurs.push_back(fw);
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}
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//----------------------------------------------------------------------------
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void CFactionWarManager::stopFactionWar(PVP_CLAN::CFactionWar fw)
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{
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vector< PVP_CLAN::CFactionWar >::iterator it;
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for( it=_FactionWarOccurs.begin(); it!=_FactionWarOccurs.end(); ++it )
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{
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if( (*it).inPvPFaction(fw.Clan1, fw.Clan2) )
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{
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nldebug("<CFactionWarManager::stopFactionWar> Stopping faction war %s vs %s",PVP_CLAN::toString(fw.Clan1).c_str(),PVP_CLAN::toString(fw.Clan2).c_str());
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_FactionWarOccurs.erase(it);
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return;
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}
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}
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}
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//----------------------------------------------------------------------------
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bool CFactionWarManager::areFactionsInWar(PVP_CLAN::TPVPClan clan1, PVP_CLAN::TPVPClan clan2)
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{
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for( uint i=0; i<_FactionWarOccurs.size(); ++i )
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{
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if( _FactionWarOccurs[i].inPvPFaction(clan1, clan2) )
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{
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return true;
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}
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}
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return false;
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}
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//----------------------------------------------------------------------------
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void CFactionWarManager::init()
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{
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if( _Instance != 0 )
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return;
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_Instance = new CFactionWarManager();
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}
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//----------------------------------------------------------------------------
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CFactionWarManager * CFactionWarManager::getInstance()
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{
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if(CFactionWarManager::_Instance == 0)
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{
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CFactionWarManager::init();
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}
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return CFactionWarManager::_Instance;
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}
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//----------------------------------------------------------------------------
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void CFactionWarManager::release()
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{
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if( _Instance != 0 )
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{
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delete _Instance;
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_Instance = 0;
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}
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}
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//----------------------------------------------------------------------------
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CFactionWarManager::~CFactionWarManager()
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{
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_FactionWarOccurs.clear();
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}
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