c3b3db07f1
--HG-- branch : develop
233 lines
5.8 KiB
C++
233 lines
5.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/track_sampled_quat_small_header.h"
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#include "nel/misc/algo.h"
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using namespace std;
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using namespace NLMISC;
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NL3D
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{
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// ***************************************************************************
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CTrackSampledQuatSmallHeader::CTrackSampledQuatSmallHeader(CTrackSamplePack *pack, uint8 headerIndex, uint8 numKeys, uint16 keyIndex)
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{
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nlassert(pack);
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_TrackSamplePack= pack;
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_IndexTrackHeader= headerIndex;
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_NumKeys= numKeys;
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_KeyIndex= keyIndex;
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}
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// ***************************************************************************
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CTrackSampledQuatSmallHeader::~CTrackSampledQuatSmallHeader()
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{
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}
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// ***************************************************************************
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bool CTrackSampledQuatSmallHeader::getLoopMode() const
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{
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return _TrackSamplePack->TrackHeaders[_IndexTrackHeader].LoopMode;
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}
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// ***************************************************************************
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TAnimationTime CTrackSampledQuatSmallHeader::getBeginTime () const
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{
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return _TrackSamplePack->TrackHeaders[_IndexTrackHeader].BeginTime;
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}
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// ***************************************************************************
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TAnimationTime CTrackSampledQuatSmallHeader::getEndTime () const
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{
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return _TrackSamplePack->TrackHeaders[_IndexTrackHeader].EndTime;
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}
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// ***************************************************************************
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CTrackSampledQuatSmallHeader::TEvalType CTrackSampledQuatSmallHeader::evalTime (const TAnimationTime& date, uint &keyId0, uint &keyId1, float &interpValue)
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{
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/* IF YOU CHANGE THIS CODE, CHANGE too CTrackSampledQuatCommon
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*/
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// Empty? quit
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if(_NumKeys==0)
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return EvalDiscard;
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// One Key? easy, and quit.
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if(_NumKeys==1)
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{
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keyId0= 0;
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return EvalKey0;
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}
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// Get the Track header info
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CTrackSampleHeader &trackHeader= _TrackSamplePack->TrackHeaders[_IndexTrackHeader];
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// manage Loop
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//=====================
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float localTime;
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if(trackHeader.LoopMode)
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{
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nlassert(trackHeader.TotalRange>0);
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// get relative to BeginTime.
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localTime= date-trackHeader.BeginTime;
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// force us to be in interval [0, _TotalRange[.
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if( localTime<0 || localTime>=trackHeader.TotalRange )
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{
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double d= localTime*trackHeader.OOTotalRange;
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// floor(d) is the truncated number of loops.
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d= localTime- floor(d)*trackHeader.TotalRange;
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localTime= (float)d;
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// For precision problems, ensure correct range.
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if(localTime<0 || localTime >= trackHeader.TotalRange)
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localTime= 0;
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}
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}
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else
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{
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// get relative to BeginTime.
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localTime= date-trackHeader.BeginTime;
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}
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// get times ptr in packed data
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uint8 *times= &_TrackSamplePack->Times[_KeyIndex];
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// Find the first key before localTime
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//=====================
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// get the frame in the track.
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sint frame= (sint)floor(localTime*trackHeader.OODeltaTime);
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// clamp to uint8
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clamp(frame, 0, 255);
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// get the key.
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keyId0= searchLowerBound(times, _NumKeys, (uint8)frame);
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// Get the Frame of Key0.
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uint frameKey0= times[keyId0];
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// Interpolate with next key
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//=====================
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// If not the last Key
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if(keyId0<(uint)_NumKeys-1)
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{
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// Get the next key.
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keyId1= keyId0+1;
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uint frameKey1= times[keyId1];
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// unpack time.
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float time0= frameKey0*trackHeader.DeltaTime;
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float time1= frameKey1*trackHeader.DeltaTime;
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// interpolate.
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float t= (localTime-time0);
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// If difference is one frame, optimize.
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if(frameKey1-frameKey0==1)
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t*= trackHeader.OODeltaTime;
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else
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t/= (time1-time0);
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clamp(t, 0.f, 1.f);
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// store this interp value.
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interpValue= t;
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return EvalInterpolate;
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}
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// else (last key of anim), just eval this key.
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return EvalKey0;
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}
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// ***************************************************************************
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const IAnimatedValue &CTrackSampledQuatSmallHeader::eval (const TAnimationTime& date, CAnimatedValueBlock &avBlock)
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{
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/* IF YOU CHANGE THIS CODE, CHANGE too CTrackSampledQuatSmallHeader
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*/
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// **** Eval time, and get key interpolation info
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uint keyId0;
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uint keyId1;
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float interpValue;
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TEvalType evalType= evalTime(date, keyId0, keyId1, interpValue);
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// **** Eval Keys
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// get starting keys
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CQuatPack *keys= &_TrackSamplePack->Keys[_KeyIndex];
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// Discard?
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if( evalType==EvalDiscard )
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return avBlock.ValQuat;
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// One Key? easy, and quit.
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else if( evalType==EvalKey0 )
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{
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keys[keyId0].unpack(avBlock.ValQuat.Value);
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}
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// interpolate
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else if( evalType==EvalInterpolate )
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{
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CQuatPack valueKey0= keys[keyId0];
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CQuatPack valueKey1= keys[keyId1];
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// If the 2 keys have same value, just unpack.
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if(valueKey0 == valueKey1)
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{
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valueKey0.unpack(avBlock.ValQuat.Value);
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}
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// else interpolate
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else
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{
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// unpack key value.
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CQuat quat0, quat1;
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valueKey0.unpack(quat0);
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valueKey1.unpack(quat1);
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// interpolate
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avBlock.ValQuat.Value= CQuat::slerp(quat0, quat1, interpValue);
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}
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}
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else
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{
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nlstop;
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}
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return avBlock.ValQuat;
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}
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// ***************************************************************************
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void CTrackSampledQuatSmallHeader::serial(NLMISC::IStream &/* f */)
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{
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// CTrackSampledQuatSmallHeader not designed to be serialsied
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nlstop;
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}
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} // NL3D
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