58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#error "Deprecated"
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#ifndef RYAI_BOT_CHAT_INTERFACE_H
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#define RYAI_BOT_CHAT_INTERFACE_H
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// Nel Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/news_types.h"
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#include "game_share/bot_chat_types.h"
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// the class
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class CBotChatInterface
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{
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public:
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// the callback type for user callbacks for start of bot chat
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// returns the name of the bot chat automaton to use
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// if an empty string is returned no bot chat is launched
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typedef std::string (*TCallbackBegin)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
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// the callback types for user callback for end of bot chat
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// called just after the chat session has been closed
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typedef void (*TCallbackEnd)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
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public:
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// classic init() and release()
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static void init(TCallbackBegin cbBegin=NULL,TCallbackEnd cbEnd=NULL);
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static void release();
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// build a vector of the players currently chatting with a given bot
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// this routine may not be very fast as the entire bot chat map is
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// parsed in order to build the vector
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static void getBotChatPartners(NLMISC::CEntityId bot,std::vector<NLMISC::CEntityId> &result);
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// routines to force the end of a bot chat
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static void endChatForPlayer(NLMISC::CEntityId player);
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static void endAllChatForBot(NLMISC::CEntityId bot);
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};
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#endif
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