90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/3d/scene_group.h"
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#include "nel/misc/file.h"
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#include "nel/misc/common.h"
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#include <string>
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#include "stdio.h"
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using namespace NL3D;
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using namespace NLMISC;
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using namespace std;
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int main(int argc, char **argv)
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{
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if (argc != 2)
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{
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printf("usage : %s file.ig\n", argv[0]);
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return -1;
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}
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try
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{
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uint k;
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CInstanceGroup ig;
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CIFile inputStream;
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if (!inputStream.open(string(argv[1])))
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{
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printf("unable to open %s\n", argv[1]);
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return -1;
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}
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ig.serial(inputStream);
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printf("Origine\n");
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printf("---------\n");
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CVector gpos = ig.getGlobalPos();
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printf("global pos : x = %.1f, y = %.1f, z =%.1f\n", gpos.x, gpos.y, gpos.z);
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printf("Instances\n");
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printf("---------\n");
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for(k = 0; k < ig._InstancesInfos.size(); ++k)
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{
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printf("instance %s : x = %.1f, y = %.1f, z = %.1f, sx = %.1f, sy = %.1f, sz = %.1f\n", ig._InstancesInfos[k].Name.c_str(), ig._InstancesInfos[k].Pos.x + gpos.x, ig._InstancesInfos[k].Pos.y + gpos.y, ig._InstancesInfos[k].Pos.z + gpos.z, ig._InstancesInfos[k].Scale.x, ig._InstancesInfos[k].Scale.y, ig._InstancesInfos[k].Scale.z);
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}
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printf("\n");
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printf("Lights\n");
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printf("---------\n");
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for(k = 0; k < ig.getNumPointLights(); ++k)
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{
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const CPointLightNamed &pl = ig.getPointLightNamed(k);
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printf("light group = %d, anim = \"%s\" x = %.1f, y = %.1f, z = %.1f\n", pl.LightGroup, pl.AnimatedLight.c_str(), pl.getPosition().x + gpos.x, pl.getPosition().y + gpos.y, pl.getPosition().z + gpos.z);
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}
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printf("---------\n");
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printf("Realtime sun contribution = %s\n", ig.getRealTimeSunContribution() ? "on" : "off");
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printf("---------\n");
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// IGSurfaceLight info.
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const CIGSurfaceLight::TRetrieverGridMap &rgm= ig.getIGSurfaceLight().getRetrieverGridMap();
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printf("IGSurfaceLighting: CellSize: %f. NumGridRetriever: %d\n",
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ig.getIGSurfaceLight().getCellSize(), rgm.size() );
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uint rgmInst= 0;
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uint totalCells= 0;
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CIGSurfaceLight::TRetrieverGridMap::const_iterator it= rgm.begin();
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for(;it!=rgm.end();it++)
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{
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for(uint i=0;i<it->second.Grids.size();i++)
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{
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printf("grid(%d, %d): %dx%d\n", rgmInst, i, it->second.Grids[i].Width, it->second.Grids[i].Height );
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totalCells+= it->second.Grids[i].Cells.size();
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}
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rgmInst++;
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}
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printf("TotalCells: %d\n", totalCells);
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}
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catch (std::exception &e)
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{
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printf(e.what());
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}
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}
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