37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_ANIMATION_FX_MISC_H
|
|
#define CL_ANIMATION_FX_MISC_H
|
|
|
|
class CAnimationFXIDArray;
|
|
|
|
// misc. anim fxs
|
|
enum
|
|
{
|
|
AnimFXRangeWeaponImpact1 = 0,
|
|
AnimFXRangeWeaponImpact2 = 1,
|
|
AnimFXRangeWeaponImpact3 = 2,
|
|
AnimFXRangeWeaponImpact4 = 3,
|
|
AnimFXRangeWeaponImpact5 = 4,
|
|
};
|
|
|
|
// gather various animation fx used in various places
|
|
extern CAnimationFXIDArray AnimFXMisc;
|
|
|
|
#endif
|