46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "qnelwindow.h"
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#include <QSplitter>
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#include "qnelwidget.h"
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QNelWindow::QNelWindow (QWidget *parent, Qt::WFlags f) : QMainWindow (parent, f)
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{
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initWindow();
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}
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void QNelWindow::initWindow()
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{
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/// Create ogre widget.
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/// Create our gui stuff
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QSplitter *splitter = new QSplitter (Qt::Vertical);
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//myWidget = new CameraTrackWidget (splitter);
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QNelWidget *nelWidget = new QNelWidget();
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splitter->addWidget((QWidget*)nelWidget);
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//myWidget2 = new CameraTrackWidget (splitter);
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//splitter->addWidget (myWidget2);
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nelWidget->show();
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//myWidget2->show();
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splitter->show();
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setCentralWidget (splitter);
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}
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