210 lines
5.2 KiB
C++
210 lines
5.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdnet.h"
|
|
|
|
#include "nel/net/tcp_sock.h"
|
|
#include "nel/net/net_log.h"
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
# if defined(NL_COMP_VC7) || defined(NL_COMP_VC71) || defined(NL_COMP_VC8) || defined(NL_COMP_VC9)
|
|
# include <winsock2.h>
|
|
# endif
|
|
# define NOMINMAX
|
|
# include <windows.h>
|
|
# define socklen_t int
|
|
# define ERROR_NUM WSAGetLastError()
|
|
#elif defined NL_OS_UNIX
|
|
# include <unistd.h>
|
|
# include <sys/types.h>
|
|
# include <sys/time.h>
|
|
# include <sys/socket.h>
|
|
# include <netinet/in.h>
|
|
# include <netinet/tcp.h>
|
|
# include <arpa/inet.h>
|
|
# include <netdb.h>
|
|
# include <cerrno>
|
|
# define SOCKET_ERROR -1
|
|
# define INVALID_SOCKET -1
|
|
# define ERROR_NUM errno
|
|
# define ERROR_MSG strerror(errno)
|
|
typedef int SOCKET;
|
|
#endif
|
|
|
|
using namespace NLMISC;
|
|
|
|
namespace NLNET {
|
|
|
|
|
|
/*
|
|
* Constructor
|
|
*/
|
|
CTcpSock::CTcpSock( bool logging ) :
|
|
CSock( logging )
|
|
{}
|
|
|
|
|
|
/*
|
|
* Construct a CTcpSocket object using an already connected socket
|
|
*/
|
|
CTcpSock::CTcpSock( SOCKET sock, const CInetAddress& remoteaddr ) :
|
|
CSock( sock, remoteaddr )
|
|
{}
|
|
|
|
|
|
/* Connection. You can reconnect a socket after being disconnected.
|
|
* This method does not return a boolean, otherwise a programmer could ignore the result and no
|
|
* exception would be thrown if connection fails :
|
|
* - If addr is not valid, an exception ESocket is thrown
|
|
* - If connect() fails for another reason, an exception ESocketConnectionFailed is thrown
|
|
*/
|
|
void CTcpSock::connect( const CInetAddress& addr )
|
|
{
|
|
// Create a new socket
|
|
if ( _Sock != INVALID_SOCKET )
|
|
{
|
|
if ( _Logging )
|
|
{
|
|
// LNETL0_DEBUG( "LNETL0: Closing socket %d before reconnecting", _Sock );
|
|
}
|
|
close();
|
|
}
|
|
createSocket( SOCK_STREAM, IPPROTO_TCP );
|
|
|
|
// activate keep alive
|
|
setKeepAlive(true);
|
|
|
|
// Connection
|
|
CSock::connect( addr );
|
|
}
|
|
|
|
|
|
/*
|
|
* Active disconnection. After disconnecting, you can't connect back with the same socket.
|
|
*/
|
|
void CTcpSock::disconnect()
|
|
{
|
|
LNETL0_DEBUG( "LNETL0: Socket %d disconnecting from %s...", _Sock, _RemoteAddr.asString().c_str() );
|
|
|
|
// This shutdown resets the connection immediately (not a graceful closure)
|
|
#ifdef NL_OS_WINDOWS
|
|
::shutdown( _Sock, SD_BOTH );
|
|
#elif defined NL_OS_UNIX
|
|
::shutdown( _Sock, SHUT_RDWR );
|
|
#endif
|
|
/*CSynchronized<bool>::CAccessor sync( &_SyncConnected );
|
|
sync.value() = false;*/
|
|
_Connected = false;
|
|
}
|
|
|
|
|
|
/*
|
|
* Active disconnection for download way only
|
|
*/
|
|
void CTcpSock::shutdownReceiving()
|
|
{
|
|
#ifdef NL_OS_WINDOWS
|
|
::shutdown( _Sock, SD_RECEIVE );
|
|
#elif defined NL_OS_UNIX
|
|
::shutdown( _Sock, SHUT_RD );
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Active disconnection for upload way only
|
|
*/
|
|
void CTcpSock::shutdownSending()
|
|
{
|
|
#ifdef NL_OS_WINDOWS
|
|
::shutdown( _Sock, SD_SEND );
|
|
#elif defined NL_OS_UNIX
|
|
::shutdown( _Sock, SHUT_WR );
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void CTcpSock::setKeepAlive( bool keepAlive)
|
|
{
|
|
nlassert(_Sock != INVALID_SOCKET);
|
|
int b = keepAlive?1:0;
|
|
if ( setsockopt( _Sock, SOL_SOCKET, SO_KEEPALIVE, (char*)&b, sizeof(b) ) != 0 )
|
|
{
|
|
throw ESocket( "setKeepAlive failed" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Sets/unsets TCP_NODELAY
|
|
*/
|
|
void CTcpSock::setNoDelay( bool value )
|
|
{
|
|
int b = value?1:0;
|
|
if ( setsockopt( _Sock, IPPROTO_TCP, TCP_NODELAY, (char*)&b, sizeof(b) ) != 0 )
|
|
{
|
|
throw ESocket( "setNoDelay failed" );
|
|
}
|
|
}
|
|
|
|
|
|
/* Sets a custom TCP Window size (SO_RCVBUF and SO_SNDBUF).
|
|
* You must close the socket is necessary, before calling this method.
|
|
*
|
|
* See http://www.ncsa.uiuc.edu/People/vwelch/net_perf/tcp_windows.html
|
|
*/
|
|
void CTcpSock::connectWithCustomWindowSize( const CInetAddress& addr, int windowsize )
|
|
{
|
|
// Create socket
|
|
if ( _Sock != INVALID_SOCKET )
|
|
{
|
|
nlerror( "Cannot connect with custom window size when already connected" );
|
|
}
|
|
createSocket( SOCK_STREAM, IPPROTO_TCP );
|
|
|
|
// Change window size
|
|
if ( setsockopt( _Sock, SOL_SOCKET, SO_SNDBUF, (char*)&windowsize, sizeof(windowsize) ) != 0
|
|
|| setsockopt( _Sock, SOL_SOCKET, SO_RCVBUF, (char*)&windowsize, sizeof(windowsize) ) != 0 )
|
|
{
|
|
throw ESocket( "setWindowSize failed" );
|
|
}
|
|
|
|
// Connection
|
|
CSock::connect( addr );
|
|
}
|
|
|
|
|
|
/*
|
|
* Returns the TCP Window Size for the current socket
|
|
*/
|
|
uint32 CTcpSock::getWindowSize()
|
|
{
|
|
int windowsize = 0;
|
|
socklen_t len = sizeof( windowsize );
|
|
|
|
/* send buffer -- query for buffer size */
|
|
if ( getsockopt( _Sock, SOL_SOCKET, SO_SNDBUF, (char*) &windowsize, &len ) == 0 )
|
|
{
|
|
return windowsize;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
} // NLNET
|