875 lines
24 KiB
C++
875 lines
24 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_CLIENT_CFG_H
|
|
#define CL_CLIENT_CFG_H
|
|
|
|
|
|
//////////////
|
|
// Includes //
|
|
//////////////
|
|
// Misc.
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/vector.h"
|
|
#include "nel/misc/rgba.h"
|
|
#include "nel/misc/config_file.h"
|
|
|
|
#include "nel/sound/sound_anim_manager.h"
|
|
|
|
// std.
|
|
#include <string>
|
|
|
|
// Game Share
|
|
#include "game_share/gender.h"
|
|
#include "game_share/character_title.h"
|
|
|
|
|
|
///////////
|
|
// Using //
|
|
///////////
|
|
using NLMISC::CVector;
|
|
using NLMISC::CRGBA;
|
|
using std::string;
|
|
|
|
|
|
//---------------------------------------------------
|
|
// CClientConfig :
|
|
// Struct to manage a config file for the client.
|
|
//---------------------------------------------------
|
|
struct CClientConfig
|
|
{
|
|
enum TDriver3D { DrvAuto = 0, OpenGL, Direct3D, OpenGLES };
|
|
enum TDriverSound { SoundDrvAuto = 0, SoundDrvFMod, SoundDrvOpenAL, SoundDrvDirectSound, SoundDrvXAudio2 };
|
|
enum TStageLCTUsage { StageUseNoLCT = 0, StageUseAllLCT, StageUsePosOnlyLCT };
|
|
|
|
// the config file must be always be available
|
|
NLMISC::CConfigFile ConfigFile;
|
|
|
|
void init (const string &configFileName);
|
|
bool IsInvalidated;
|
|
/// Save the cfg file when exit the client ?
|
|
bool SaveConfig;
|
|
|
|
/// Window position in windowed mode
|
|
sint32 PositionX;
|
|
sint32 PositionY;
|
|
|
|
/// Window frequency
|
|
uint Frequency;
|
|
|
|
/// Skip introdution to ryzom (before the outgame select character
|
|
bool SkipIntro;
|
|
/// Select character automatically (dont go to create perso) (-1 if no auto select)
|
|
sint SelectCharacter;
|
|
/// Selected slot in select char interface
|
|
uint8 SelectedSlot;
|
|
|
|
/// Textures for interface login
|
|
std::vector<string> TexturesLoginInterface;
|
|
std::vector<string> TexturesLoginInterfaceDXTC;
|
|
|
|
/// Textures for interface outgame
|
|
std::vector<string> TexturesOutGameInterface;
|
|
std::vector<string> TexturesOutGameInterfaceDXTC;
|
|
|
|
/// Textures for ingame interface and r2 interface
|
|
std::vector<string> TexturesInterface;
|
|
std::vector<string> TexturesInterfaceDXTC;
|
|
|
|
/// vector of XML file names that describe the interfaces config for login
|
|
std::vector<string> XMLLoginInterfaceFiles;
|
|
|
|
/// vector of XML file names that describe the interfaces config for outgame menus
|
|
std::vector<string> XMLOutGameInterfaceFiles;
|
|
|
|
/// vector of XML file names that describe the interfaces config
|
|
std::vector<string> XMLInterfaceFiles;
|
|
|
|
/// vector of XML file names that describe R2 editor
|
|
std::vector<string> XMLR2EDInterfaceFiles;
|
|
|
|
/// logo that are displayed
|
|
std::vector<string> Logos;
|
|
|
|
/// vector of XML file names that describe input config
|
|
std::string XMLInputFile;
|
|
|
|
/// Application start and just start the outgame web browser
|
|
bool TestBrowser;
|
|
/// Start URL for testing the browser
|
|
std::string TestBrowserUrl;
|
|
/// Application start with only the interfaces
|
|
bool Light;
|
|
/// Is the landscape enabled ?
|
|
bool LandscapeEnabled;
|
|
/// Is the microlife enabled
|
|
bool MicroLifeEnabled;
|
|
/// are villages enabled
|
|
bool VillagesEnabled;
|
|
// is EAM enabled
|
|
bool EAMEnabled;
|
|
/// is level design mode enabled
|
|
bool LevelDesignEnabled;
|
|
// Cache result of interface parsing
|
|
bool CacheUIParsing;
|
|
/// Skip display of EULA (for test purposes)
|
|
bool SkipEULA;
|
|
/// Direct 3d
|
|
TDriver3D Driver3D;
|
|
/// Application start in a window or in fullscreen.
|
|
bool Windowed;
|
|
/// Width for the Application.
|
|
uint16 Width;
|
|
/// Height for the Application.
|
|
uint16 Height;
|
|
/// Bit Per Pixel (only used in Fullscreen mode).
|
|
uint16 Depth;
|
|
/// Monitor Constrast [-1 ~ 1], default 0
|
|
float Contrast;
|
|
/// Monitor Luminosity [-1 ~ 1], default 0
|
|
float Luminosity;
|
|
/// Monitor Gamma [-1 ~ 1], default 0
|
|
float Gamma;
|
|
|
|
// VR
|
|
bool VREnable;
|
|
std::string VRDisplayDevice;
|
|
std::string VRDisplayDeviceId;
|
|
|
|
/// Client in Local mode or not.
|
|
bool Local;
|
|
/// Host.
|
|
string FSHost;
|
|
/// Login.
|
|
bool DisplayAccountButtons;
|
|
string CreateAccountURL;
|
|
string EditAccountURL;
|
|
string ConditionsTermsURL;
|
|
string BetaAccountURL;
|
|
string ForgetPwdURL;
|
|
string FreeTrialURL;
|
|
string LoginSupportURL;
|
|
|
|
/// User entity Position (in local mode only).
|
|
CVector Position;
|
|
/// User entity Heading (in local mode only).
|
|
CVector Heading;
|
|
/// Height for the eyes.
|
|
float EyesHeight;
|
|
/// Velocity for the Walk.
|
|
float Walk;
|
|
/// Velocity for the Run.
|
|
float Run;
|
|
/// Velocity for the Walk in DM ing or editing.
|
|
float DmWalk;
|
|
/// Velocity for the Run in DM ing or editing.
|
|
float DmRun;
|
|
/// Velocity for the Fly.
|
|
float Fly;
|
|
/// Acceleration for the Fly.
|
|
float FlyAccel;
|
|
|
|
/// Allow debug commands
|
|
bool AllowDebugCommands;
|
|
|
|
/// \name Inputs
|
|
|
|
/// Use a hardware cursor
|
|
bool HardwareCursor;
|
|
float HardwareCursorScale; // scale for hardware cursor bitmap (in ]0, 1])
|
|
float CursorSpeed;
|
|
uint CursorAcceleration;
|
|
float FreeLookSpeed;
|
|
uint FreeLookAcceleration;
|
|
float FreeLookSmoothingPeriod;
|
|
bool FreeLookInverted;
|
|
// true if camera is centered when user casts a spell
|
|
bool AutomaticCamera;
|
|
bool DblClickMode;
|
|
bool AutoEquipTool;
|
|
|
|
/// Time inputs
|
|
uint ForceDeltaTime; // 0 to use real delta time
|
|
|
|
/// Background Color
|
|
CRGBA BGColor;
|
|
/// Landscape Tile Near.
|
|
float LandscapeTileNear;
|
|
/** Landscape Threshold. NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible in client.cfg
|
|
* MUST USE getActualLandscapeThreshold() to get the real value
|
|
*/
|
|
float LandscapeThreshold;
|
|
/// Vision.
|
|
float Vision;
|
|
float Vision_min;
|
|
float Vision_max;
|
|
/// Number poly max for LOD Balancing. Fx and Skin
|
|
uint FxNbMaxPoly;
|
|
// Is cloud displayed
|
|
bool Cloud;
|
|
float CloudQuality;
|
|
uint CloudUpdate;
|
|
uint SkinNbMaxPoly;
|
|
uint NbMaxSkeletonNotCLod;
|
|
float CharacterFarClip;
|
|
/// ScreenAspectRatio
|
|
float ScreenAspectRatio;
|
|
/// Field of View (FoV)
|
|
float FoV;
|
|
/// Force the DXTC Compression.
|
|
bool ForceDXTC;
|
|
/// Set the anisotropic filter
|
|
sint AnisotropicFilter;
|
|
/// Divide texture size by 2
|
|
bool DivideTextureSizeBy2;
|
|
/// Disable Hardware Vertex Program.
|
|
bool DisableVtxProgram;
|
|
/// Disable Hardware Vertex AGP.
|
|
bool DisableVtxAGP;
|
|
/// Disable Hardware Texture Shader.
|
|
bool DisableTextureShdr;
|
|
/// Enable/Disable MicroVeget.
|
|
bool MicroVeget;
|
|
/// Density of microvegetation in %
|
|
float MicroVegetDensity;
|
|
/// Enable/Disable High Def Entity Texture quality. By default its false
|
|
bool HDEntityTexture;
|
|
/// True if the client has HD Texture installed 512*512)
|
|
bool HDTextureInstalled;
|
|
/// Enable/Disable Fog
|
|
bool Fog;
|
|
/// Enable/Disable VSync
|
|
bool WaitVBL;
|
|
/// Force or auto-detect video memory (in MiB)
|
|
sint VideoMemory;
|
|
|
|
/// Timer mode. 0 : QueryPerformanceCounter, 1 : timeGetTime.
|
|
uint TimerMode;
|
|
|
|
/// Global Wind Setup
|
|
float GlobalWindPower;
|
|
CVector GlobalWindDirection;
|
|
|
|
// FXAA
|
|
bool FXAA;
|
|
|
|
// Is bloom effect activated
|
|
bool Bloom;
|
|
bool SquareBloom;
|
|
float DensityBloom;
|
|
|
|
/// Movie Shooter
|
|
uint MovieShooterMemory;
|
|
string MovieShooterPath;
|
|
string MovieShooterPrefix;
|
|
float MovieShooterFramePeriod;
|
|
bool MovieShooterBlend;
|
|
uint MovieShooterFrameSkip;
|
|
|
|
// Camera recorder
|
|
string CameraRecorderPath;
|
|
string CameraRecorderPrefix;
|
|
bool CameraRecorderBlend;
|
|
|
|
/// Screen shot
|
|
uint ScreenShotWidth; // If 0 : normal screen shot, else custom screen shot without interface
|
|
uint ScreenShotHeight;
|
|
bool ScreenShotFullDetail; // If set to true, then load balancing will be disabled for the duration of the screenshot
|
|
bool ScreenShotZBuffer; // If set to true, save also the ZBuffer in a file
|
|
|
|
/////////////////////////
|
|
// NEW PATCHING SYSTEM //
|
|
bool PatchWanted;
|
|
std::string PatchUrl;
|
|
std::string PatchletUrl;
|
|
std::string PatchVersion;
|
|
|
|
std::string RingReleaseNotePath;
|
|
std::string ReleaseNotePath;
|
|
|
|
std::string WebIgMainDomain;
|
|
std::vector<string> WebIgTrustedDomains;
|
|
|
|
sint32 CurlMaxConnections;
|
|
|
|
///////////////
|
|
// ANIMATION //
|
|
// With a bigger angle, rotation is animated.
|
|
double AnimatedAngleThreshold;
|
|
uint BlendFrameNumber;
|
|
|
|
|
|
|
|
/// Shout color.
|
|
CRGBA ColorShout;
|
|
/// Talk color.
|
|
CRGBA ColorTalk;
|
|
|
|
/// Sound or not?
|
|
bool SoundOn;
|
|
|
|
/// Sound Driver
|
|
TDriverSound DriverSound;
|
|
|
|
/// SoundForceSoftwareBuffer
|
|
bool SoundForceSoftwareBuffer;
|
|
|
|
/// The outgame music file
|
|
string SoundOutGameMusic;
|
|
|
|
/// The Sound SFX Volume (0-1) (ie all but music)
|
|
float SoundSFXVolume;
|
|
/// This is volume for "InGame" music. Does not affect the MP3 player volume
|
|
float SoundGameMusicVolume;
|
|
|
|
/// Time in ms of sound to be faded in/out when the user is teleported
|
|
sint32 SoundTPFade;
|
|
|
|
/// For Dev only
|
|
bool EnableBackgroundMusicTimeConstraint;
|
|
|
|
/// Directory where to generate the sound packed sheets
|
|
string SoundPackedSheetPath;
|
|
/// the directory where the sample banks are stored (.wav)
|
|
string SampleBankDir;
|
|
/// The audio gain for user entity sound
|
|
float UserEntitySoundLevel;
|
|
/// A flag that indicated if we use EAX
|
|
bool UseEax;
|
|
/// A flag the indicate we whant ADPCM sample (reduce memory by 1/4, but lower quality)
|
|
bool UseADPCM;
|
|
/// The max number of track we want to use.
|
|
uint MaxTrack;
|
|
|
|
/// Pre Data Path.
|
|
std::vector<string> PreDataPath;
|
|
/// Data Path.
|
|
std::vector<string> DataPath;
|
|
/// Data Path no recurse.
|
|
std::vector<string> DataPathNoRecurse;
|
|
/// Update packed sheet Path.
|
|
std::vector<string> UpdatePackedSheetPath;
|
|
/// True if we want the packed sheet to be updated if needed
|
|
bool UpdatePackedSheet;
|
|
/// TIme before exiting the application (in sec).
|
|
float EndScreenTimeOut;
|
|
/// Texture file name for the loading Background.
|
|
string Loading_BG;
|
|
string LoadingFreeTrial_BG;
|
|
/// Texture file name for the launch Background.
|
|
string Launch_BG;
|
|
/// Texture file name
|
|
string TeleportKami_BG;
|
|
string TeleportKaravan_BG;
|
|
/// Texture file name
|
|
string Elevator_BG;
|
|
/// Texture file name
|
|
string ResurectKami_BG;
|
|
string ResurectKaravan_BG;
|
|
/// Texture file name for the last Background.
|
|
string End_BG;
|
|
string IntroNevrax_BG;
|
|
string IntroNVidia_BG;
|
|
/// Message screen position
|
|
float TipsY;
|
|
float TeleportInfoY;
|
|
/// Name of the scene to play.
|
|
string SceneName;
|
|
/// Path for the Id file.
|
|
string IdFilePath;
|
|
// directories where pacs primitive can be found
|
|
std::vector<string> PacsPrimDir;
|
|
|
|
/// Vector with some entities to spawn at the beginning.
|
|
std::vector<string> StartCommands;
|
|
|
|
/// Display or not the shadows.
|
|
bool Shadows;
|
|
/// Shadows are disabled after this distance.
|
|
float ShadowsClipFar;
|
|
/// Shadows draw with just 1 part after this distance.
|
|
float ShadowsLodDist;
|
|
/// ShadowMap Z Direction Clamping when player is on landscape/interior
|
|
float ShadowZDirClampLandscape;
|
|
float ShadowZDirClampInterior;
|
|
float ShadowZDirClampSmoothSpeed;
|
|
/// ShadowMap Max Depth when player is on landscape/interior
|
|
float ShadowMaxDepthLandscape;
|
|
float ShadowMaxDepthInterior;
|
|
float ShadowMaxDepthSmoothSpeed;
|
|
|
|
|
|
/// Prim file to load
|
|
std::vector<string> PrimFiles;
|
|
|
|
/// Display or not the Names.
|
|
bool Names;
|
|
/// To force the client to sleep a bit (in ms).
|
|
sint Sleep;
|
|
/// Force process priority
|
|
sint ProcessPriority;
|
|
/// CPU Mask
|
|
sint CPUMask;
|
|
// To show/hide the entities path
|
|
bool ShowPath;
|
|
/// Draw the Boxes used for the selection.
|
|
bool DrawBoxes;
|
|
|
|
/// The Sheet used by the user.
|
|
std::string UserSheet;
|
|
/// (only use in local mode) User Sex.
|
|
GSGENDER::EGender Sex;
|
|
|
|
/// height added to character primitive
|
|
float PrimitiveHeightAddition;
|
|
|
|
/// Distance between 2 attackers.
|
|
float AttackDist;
|
|
|
|
|
|
/// Day at the beginning (in local mode only)
|
|
uint32 RyzomDay;
|
|
/// Time at the beginning (in local mode only)
|
|
float RyzomTime;
|
|
|
|
|
|
/// Temp for test : manual setup of the weather function
|
|
bool ManualWeatherSetup;
|
|
|
|
float ChaseReactionTime;
|
|
|
|
/// Time allowed to adjust the camera from 1st to 3rd person view (in ms).
|
|
double TimeToAdjustCamera;
|
|
/// Change the direction once this angle is reached.
|
|
double ChangeDirAngle;
|
|
/// Guild Symbol Size
|
|
float GuildSymbolSize;
|
|
/// Distance Maximum to be able to select an entity.
|
|
float SelectionDist;
|
|
/// For fair selection of entity, relative to center of bbox.
|
|
float SelectionOutBBoxWeight;
|
|
/// Distance Maximum to be able to loot/harvest a corpse.
|
|
float LootDist;
|
|
/// Space Selection: Max distance for space selection.
|
|
float SpaceSelectionDist;
|
|
/// Space Selection: max number of entities to cycle through
|
|
uint32 SpaceSelectionMaxCycle;
|
|
|
|
|
|
////////////
|
|
// TUNING //
|
|
/// Water Offset
|
|
float WaterOffset;
|
|
|
|
/// Water Offset
|
|
float FyrosWaterOffset;
|
|
float MatisWaterOffset;
|
|
float TrykerWaterOffset;
|
|
float ZoraiWaterOffset;
|
|
|
|
/// Water Offset for creature (mektoubs)
|
|
float WaterOffsetCreature;
|
|
/// Time before removing entities collisions from entities with the user in MS.
|
|
uint32 TimeToRemoveCol;
|
|
/// Time before stoping running to 0.5m to an entity for executing an action
|
|
uint32 MoveToTimeToStopStall;
|
|
/// Third Person View Min Pitch.
|
|
float TPVMinPitch;
|
|
/// Third Person View Max Pitch.
|
|
float TPVMaxPitch;
|
|
/// Max Head Targeting distance
|
|
float MaxHeadTargetDist;
|
|
/// Name of the FX played when dead
|
|
std::string DeadFXName;
|
|
/// Name of the FX played for each impact.
|
|
std::string ImpactFXName;
|
|
/// Name of the FX played when Skill Up.
|
|
std::string SkillUpFXName;
|
|
/// Factor of the walk animation distance after which the entity will start moving.
|
|
double MinDistFactor;
|
|
|
|
/// Scale used to display names.
|
|
float NameScale;
|
|
/// Distance between the name and the extended name (this value is multiply with the name scale).
|
|
float NamePos;
|
|
/// Name Font Size (above entities).
|
|
uint32 NameFontSize;
|
|
/// Names will be hidden after this Value.
|
|
float MaxNameDist;
|
|
/// Before this Value, the name size is constant.
|
|
float ConstNameSizeDist;
|
|
/// If true names won't move all the time over entities
|
|
bool StaticNameHeight;
|
|
/// Bars Height / 2
|
|
float BarsHeight;
|
|
/// Bars Width / 2
|
|
float BarsWidth;
|
|
/// Fight Area Size
|
|
double FightAreaSize;
|
|
/// Destination Threshold
|
|
double DestThreshold;
|
|
/// Radius of the Position Limiter (Useful to avoid some Noise on Positions).
|
|
double PositionLimiterRadius;
|
|
/// Significant Distance
|
|
double SignificantDist;
|
|
/// ZBias for InScene bubble
|
|
float BubbleZBias;
|
|
/// ZBias for InScene Forage Interface
|
|
float ForageInterfaceZBias;
|
|
|
|
/// visual scale
|
|
float FyrosScale;
|
|
float MatisScale;
|
|
float TrykerScale;
|
|
float ZoraiScale;
|
|
|
|
/// Racial Animation
|
|
bool EnableRacialAnimation;
|
|
|
|
/////////////
|
|
// OPTIONS //
|
|
/// Right click select too.
|
|
bool SelectWithRClick;
|
|
/// Walk/Run at the beginning
|
|
bool RunAtTheBeginning;
|
|
/// Rotation Velocity
|
|
float RotKeySpeedMax;
|
|
float RotKeySpeedMin;
|
|
/// Rotation Acceleration
|
|
float RotAccel;
|
|
/// Put Back Items after use
|
|
bool PutBackItems;
|
|
/// Display the name of the entity under the cursor.
|
|
bool ShowNameUnderCursor;
|
|
/// Display the name of the entity selected.
|
|
bool ShowNameSelected;
|
|
/// Force display of names under this distance
|
|
float ShowNameBelowDistanceSqr;
|
|
/// Force the FPV when the user is indoor.
|
|
bool ForceIndoorFPV;
|
|
/// Follow on Attack
|
|
bool FollowOnAtk;
|
|
/// Attack on Select
|
|
bool AtkOnSelect;
|
|
/// Makes entities transparent if they are under cursor
|
|
bool TransparentUnderCursor;
|
|
|
|
|
|
/////////////////
|
|
// PREFERENCES //
|
|
/// First Person View or Not.
|
|
bool FPV;
|
|
/// Distance of the camera from the user.
|
|
float CameraHeight;
|
|
float CameraDistance;
|
|
float CameraDistStep;
|
|
float CameraDistMin; // Last distance before FirstPersonView
|
|
float CameraDistMax; // distance max of the camera for ryzom player and ring tester player
|
|
float DmCameraDistMax; // distance max of the camera for ring/dm
|
|
float CameraAccel;
|
|
float CameraSpeedMin;
|
|
float CameraSpeedMax;
|
|
float CameraResetSpeed;
|
|
|
|
//////////////
|
|
// VERBOSES //
|
|
bool VerboseVP;
|
|
bool VerboseAnimUser;
|
|
bool VerboseAnimSelection;
|
|
bool VerboseAllTraffic;
|
|
|
|
|
|
//////////
|
|
// LIGO //
|
|
std::string LigoPrimitiveClass;
|
|
|
|
///////////
|
|
// DEBUG //
|
|
// Display names of missing animation files
|
|
bool DisplayMissingAnimFile;
|
|
// Default creature spawned when the entity do not exist
|
|
std::string DefaultEntity;
|
|
// Restrain the predicted interval
|
|
bool RestrainPI;
|
|
// Dump Visual Slot IDs.
|
|
bool DumpVSIndex;
|
|
// Font size for Help infos.
|
|
uint32 HelpFontSize;
|
|
// Color for the Help Font.
|
|
CRGBA HelpFontColor;
|
|
// Line step for Help infos.
|
|
float HelpLineStep;
|
|
// Font size for debug infos.
|
|
uint32 DebugFontSize;
|
|
// Color for the Debug Font.
|
|
CRGBA DebugFontColor;
|
|
// Line step for debug infos.
|
|
float DebugLineStep;
|
|
//
|
|
CVector HeadOffset;
|
|
// Enable/disable Floating Point Exceptions
|
|
bool FPExceptions;
|
|
// Use to launch exceptions when there is something wrong
|
|
bool Check;
|
|
// Use PACS collision for all (Work In Progress).
|
|
bool UsePACSForAll;
|
|
|
|
bool DisplayWeapons;
|
|
bool NeedComputeVS;
|
|
bool BlendForward;
|
|
|
|
bool ForceLanguage;
|
|
std::string LanguageCode;
|
|
bool DebugStringManager;
|
|
bool PreCacheShapes;
|
|
bool ResetShapeBankOnRetCharSelect;
|
|
|
|
std::string LastLogin;
|
|
|
|
uint32 SimulatePacketLossRatio;
|
|
|
|
// Parameters for colors of messages in system info
|
|
// Mode is the display settings :
|
|
// Normal : just display in the system info window
|
|
// Over : must be displayed at bottom of the screen and in system info window
|
|
// OverOnly : must be displayed at bottom of the screen
|
|
// Center ; must be displayed at the center of the screen and in system info window
|
|
// Around ; must be displayed in the around chat window
|
|
// CenterAround ; must be displayed at the center of the screen and in around chat window
|
|
struct SSysInfoParam
|
|
{
|
|
CRGBA Color;
|
|
std::string SysInfoFxName;
|
|
enum TMode { Normal, Over, OverOnly, Center, Around, CenterAround };
|
|
TMode Mode;
|
|
SSysInfoParam()
|
|
{
|
|
Color= CRGBA::Black;
|
|
Mode= Normal;
|
|
}
|
|
};
|
|
std::map<std::string, SSysInfoParam> SystemInfoParams;
|
|
|
|
|
|
// printf commands to display localized strings in loading screen
|
|
struct SPrintfCommand
|
|
{
|
|
uint X;
|
|
uint Y;
|
|
CRGBA Color;
|
|
uint FontSize;
|
|
std::string Text;
|
|
};
|
|
std::vector<SPrintfCommand> PrintfCommands;
|
|
|
|
std::vector<SPrintfCommand> PrintfCommandsFreeTrial;
|
|
|
|
// funny loading messages count
|
|
uint16 LoadingStringCount;
|
|
|
|
|
|
// DEBUG MEMORY
|
|
int CheckMemoryEveryNFrame; // -1 no check (default) else number frame to skip before a memory checking
|
|
bool LogMemoryAllocation; // false no log (default) else log each memory allocation in the file "alloc.memlog"
|
|
int LogMemoryAllocationSize; // Size of the block to log (default : 8)
|
|
|
|
// ground FXs
|
|
float GroundFXMaxDist; // max dist for ground fxs
|
|
uint GroundFXMaxNB; // max number of ground fxs
|
|
uint GroundFXCacheSize; // max number of cached ground fxs
|
|
|
|
//////////
|
|
// TEMP //
|
|
// Array with the name of all offensive impact FXs.
|
|
std::vector<string> OffImpactFX;
|
|
|
|
// Pacs prim used for ZC
|
|
std::string ZCPacsPrim;
|
|
|
|
// Reload config files, teleport list and sheet_id.bin
|
|
bool AutoReloadFiles;
|
|
|
|
// Use new version of the blend shapes (if true) new version with min,max in race_stats
|
|
bool BlendShapePatched;
|
|
|
|
// Not secure boolean to disable some commands on client side
|
|
bool ExtendedCommands;
|
|
|
|
// Timed FXs
|
|
sint MaxNumberOfTimedFXInstances;
|
|
|
|
// Selection FXs
|
|
std::string SelectionFX;
|
|
std::string MouseOverFX;
|
|
float SelectionFXSize;
|
|
|
|
// Time to update water envmap
|
|
float WaterEnvMapUpdateTime;
|
|
|
|
// number of frames to profile (0 for start/stop scheme)
|
|
uint NumFrameForProfile;
|
|
|
|
// KlientChatPort
|
|
std::string KlientChatPort;
|
|
|
|
// SimulateServerTick
|
|
bool SimulateServerTick;
|
|
|
|
// usage of LCT in _Stages of CCharacterCL
|
|
TStageLCTUsage StageLCTUsage;
|
|
|
|
// TMP : for integration of damage shield
|
|
bool DamageShieldEnabled;
|
|
//////////
|
|
// R2ED //
|
|
//////////
|
|
/// Activate R2 login behavior
|
|
bool R2Mode;
|
|
/// Force direct R2 editor jumpstart
|
|
bool R2EDEnabled;
|
|
bool R2EDVerboseParseTime;
|
|
bool R2EDDontReparseUnchangedUIFiles;
|
|
std::vector<string> R2EDReloadFiles;
|
|
bool R2EDExtendedDebug;
|
|
bool R2EDLightPalette;
|
|
uint32 R2EDAutoSaveWait; // wait between 2 autosave in second
|
|
uint32 R2EDAutoSaveSlot; // number of autosave file
|
|
uint32 R2EDLoadDynamicFeatures;
|
|
bool R2EDMustVerifyRingAccessWhileLoadingAnimation;
|
|
bool R2EDUseVerboseRingAccess;
|
|
|
|
float R2EDClippedEntityBlendTime;
|
|
|
|
//0: direct send packet to DSS <=> for not breaking thing
|
|
//1: cut packet send to DSS <=> for local or SBS less shard (dev)
|
|
//2: cut packet, simulate SBS <=> debug
|
|
//3: cut packet, send to SBS <=> will be the final value
|
|
|
|
|
|
uint32 R2EDDssNetwork;
|
|
|
|
/////////
|
|
// LUA //
|
|
/////////
|
|
|
|
/// Allow Lua commands (commands beginning with Lua)
|
|
bool AllowDebugLua;
|
|
|
|
bool LuaDebugInfoGotoButtonEnabled;
|
|
std::string LuaDebugInfoGotoButtonTemplate;
|
|
std::string LuaDebugInfoGotoButtonCaption;
|
|
std::string LuaDebugInfoGotoButtonFunction;
|
|
|
|
|
|
/// Display additional Lua DebugInfo
|
|
bool DisplayLuaDebugInfo;
|
|
|
|
bool BeepWhenLaunched; // beep when the client is launched
|
|
|
|
// R2 Gw
|
|
std::string R2ClientGw;
|
|
|
|
float FogDistAndDepthLookupBias;
|
|
|
|
// name of the files for hardware cursors
|
|
std::set<std::string> HardwareCursors;
|
|
|
|
bool CheckR2ScenarioMD5;
|
|
|
|
// vector of languages avoidable in Ring scenari
|
|
std::vector<string> ScenarioLanguages;
|
|
|
|
// vector of types avoidable in Ring scenari
|
|
std::vector<string> ScenarioTypes;
|
|
|
|
// build name
|
|
std::string BuildName;
|
|
|
|
//
|
|
bool DisplayTPReason;
|
|
|
|
|
|
//uint32 TPCancelButtonX;
|
|
//uint32 TPCancelButtonY;
|
|
//uint32 TPQuitButtonX;
|
|
//uint32 TPQuitButtonY;
|
|
uint32 TPButtonW;
|
|
uint32 TPButtonH;
|
|
|
|
std::string ScenarioSavePath;
|
|
|
|
|
|
// tmp for background downloader integration
|
|
bool BackgroundDownloader;
|
|
|
|
public:
|
|
/// Constructor.
|
|
CClientConfig();
|
|
virtual ~CClientConfig() {}
|
|
|
|
static void setValues (); // Set the values of the ClientCfg instance
|
|
static void setValuesOnFileChange (); // called when cfg modified
|
|
|
|
/// Serialize CFG.
|
|
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
|
|
|
|
/// End process
|
|
void release ();
|
|
|
|
bool readBool (const std::string &varName);
|
|
void writeBool (const std::string &varName, bool val, bool bForce = false);
|
|
sint32 readInt (const std::string &varName);
|
|
void writeInt (const std::string &varName, sint32 val, bool bForce = false);
|
|
double readDouble (const std::string &varName);
|
|
void writeDouble (const std::string &varName, double val, bool bForce = false);
|
|
void writeString (const std::string &varName, const std::string &bVal, bool bForce = false);
|
|
|
|
// return 0 / false if not succeed
|
|
bool readBoolNoWarning (const std::string &varName);
|
|
sint32 readIntNoWarning (const std::string &varName);
|
|
double readDoubleNoWarning (const std::string &varName);
|
|
std::string readString (const std::string &varName);
|
|
|
|
|
|
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible in client.cfg
|
|
float getActualLandscapeThreshold() const;
|
|
|
|
// Return LanguageCode but if "wk", then return "en"
|
|
string getHtmlLanguageCode() const;
|
|
|
|
// return a random loading tip or, if there are not, return the string in argument
|
|
ucstring buildLoadingString( const ucstring& ucstr ) const;
|
|
|
|
/// get the path to client_default.cfg including the filename itself.
|
|
bool getDefaultConfigLocation(std::string& fileLocation) const;
|
|
|
|
};// CClientConfig //
|
|
|
|
|
|
////////////
|
|
// GLOBAL //
|
|
////////////
|
|
extern CClientConfig LastClientCfg;
|
|
extern CClientConfig ClientCfg;
|
|
extern const std::string ConfigFileName;
|
|
|
|
#endif // CL_CLIENT_CFG_H
|
|
|
|
/* End of client_cfg.h */
|
|
|
|
|