khanat-opennel-code/code/nel/tools/build_gamedata/0_setup.py
2014-09-14 16:37:24 +02:00

443 lines
20 KiB
Python
Executable file

#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("configuration")
parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Setup')
parser.add_argument('--noconf', '-nc', action='store_true')
parser.add_argument('--noverify', '-nv', action='store_true')
# parser.add_argument('--haltonerror', '-eh', action='store_true')
parser.add_argument('--includeproject', '-ipj', nargs='+')
parser.add_argument('--excludeproject', '-epj', nargs='+')
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if not args.includeproject == None and not args.excludeproject == None:
print "ERROR --includeproject cannot be combined with --excludeproject, exit."
exit()
if not args.includeprocess == None and not args.excludeprocess == None:
print "ERROR --includeprocess cannot be combined with --excludeprocess, exit."
exit()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
try:
from buildsite import *
except ImportError:
printLog(log, "*** FIRST RUN ***")
if args.noconf:
printLog(log, "ERROR --noconf is invalid on first run, exit.")
exit()
from tools import *
if not args.noconf:
try:
BuildQuality
except NameError:
BuildQuality = 1
try:
ToolDirectories
except NameError:
ToolDirectories = [ 'R:/build/dev/bin/Release', 'D:/libraries/external/bin' ]
try:
ToolSuffix
except NameError:
ToolSuffix = ".exe"
try:
ScriptDirectory
except NameError:
ScriptDirectory = "R:/code/nel/tools/build_gamedata"
try:
WorkspaceDirectory
except NameError:
WorkspaceDirectory = "L:/workspace"
try:
DatabaseDirectory
except NameError:
DatabaseDirectory = "W:/database"
try:
ExportBuildDirectory
except NameError:
ExportBuildDirectory = "T:/export"
try:
InstallDirectory
except NameError:
InstallDirectory = "T:/install"
try:
ClientDevDirectory
except NameError:
ClientDevDirectory = "T:/client_dev"
try:
ClientPatchDirectory
except NameError:
ClientPatchDirectory = "T:/client_patch"
try:
ClientInstallDirectory
except NameError:
ClientInstallDirectory = "T:/client_install"
try:
ShardInstallDirectory
except NameError:
ShardInstallDirectory = "T:/shard"
try:
WorldEditInstallDirectory
except NameError:
WorldEditInstallDirectory = "T:/worldedit"
try:
LeveldesignDirectory
except NameError:
LeveldesignDirectory = "L:/leveldesign"
try:
LeveldesignDfnDirectory
except NameError:
LeveldesignDfnDirectory = "L:/leveldesign/DFN"
try:
LeveldesignWorldDirectory
except NameError:
LeveldesignWorldDirectory = "L:/leveldesign/world"
try:
PrimitivesDirectory
except NameError:
PrimitivesDirectory = "L:/primitives"
try:
GamedevDirectory
except NameError:
GamedevDirectory = "R:/code/ryzom/client/data/gamedev"
try:
DataShardDirectory
except NameError:
DataShardDirectory = "R:/code/ryzom/server/data_shard"
try:
DataCommonDirectory
except NameError:
DataCommonDirectory = "R:/code/ryzom/common/data_common"
try:
LeveldesignDataShardDirectory
except NameError:
LeveldesignDataShardDirectory = "L:/shard"
try:
LeveldesignDataCommonDirectory
except NameError:
LeveldesignDataCommonDirectory = "L:/common"
try:
TranslationDirectory
except NameError:
TranslationDirectory = "L:/translation"
try:
WorldEditorFilesDirectory
except NameError:
WorldEditorFilesDirectory = "R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"
try:
WindowsExeDllCfgDirectories
except NameError:
WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ]
try:
LinuxServiceExecutableDirectory
except NameError:
LinuxServiceExecutableDirectory = "S:/devls_x64/bin"
try:
LinuxClientExecutableDirectory
except NameError:
LinuxClientExecutableDirectory = "S:/devl_x64/bin"
try:
PatchmanCfgAdminDirectory
except NameError:
PatchmanCfgAdminDirectory = "R:/code/ryzom/server/patchman_cfg/admin_install"
try:
PatchmanCfgDefaultDirectory
except NameError:
PatchmanCfgDefaultDirectory = "R:/code/ryzom/server/patchman_cfg/default"
try:
PatchmanBridgeServerDirectory
except NameError:
PatchmanBridgeServerDirectory = "T:/bridge_server"
try:
MaxAvailable
except NameError:
MaxAvailable = 1
try:
MaxDirectory
except NameError:
MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
try:
MaxUserDirectory
except NameError:
import os
try:
MaxUserDirectory = os.path.normpath(os.environ["LOCALAPPDATA"] + "/Autodesk/3dsMax/2010 - 32bit/enu")
except KeyError:
MaxAvailable = 0
MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
try:
MaxExecutable
except NameError:
MaxExecutable = "3dsmax.exe"
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup build site")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
printLog(log, "Use -- if you need to insert an empty value.")
printLog(log, "")
BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
ToolDirectories[0] = askVar(log, "[IN] Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
ToolDirectories[1] = askVar(log, "[IN] Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
ScriptDirectory = askVar(log, "[IN] Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/")
InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/")
ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/")
ClientPatchDirectory = askVar(log, "[OUT] Client Patch Directory", ClientPatchDirectory).replace("\\", "/")
ClientInstallDirectory = askVar(log, "[OUT] Client Install Directory", ClientInstallDirectory).replace("\\", "/")
ShardInstallDirectory = askVar(log, "[OUT] Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/")
WorldEditInstallDirectory = askVar(log, "[OUT] World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/")
LeveldesignDirectory = askVar(log, "[IN] Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "[IN] Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "[IN] Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
PrimitivesDirectory = askVar(log, "[IN] Primitives Directory", PrimitivesDirectory).replace("\\", "/")
GamedevDirectory = askVar(log, "[IN] Gamedev Directory", GamedevDirectory).replace("\\", "/")
DataShardDirectory = askVar(log, "[IN] Data Shard Directory", DataShardDirectory).replace("\\", "/")
DataCommonDirectory = askVar(log, "[IN] Data Common Directory", DataCommonDirectory).replace("\\", "/")
TranslationDirectory = askVar(log, "[IN] Translation Directory", TranslationDirectory).replace("\\", "/")
LeveldesignDataShardDirectory = askVar(log, "[IN] Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
LeveldesignDataCommonDirectory = askVar(log, "[IN] Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
WorldEditorFilesDirectory = askVar(log, "[IN] World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
WindowsExeDllCfgDirectories[0] = askVar(log, "[IN] Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
WindowsExeDllCfgDirectories[1] = askVar(log, "[IN] Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
WindowsExeDllCfgDirectories[2] = askVar(log, "[IN] Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
WindowsExeDllCfgDirectories[3] = askVar(log, "[IN] Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/")
WindowsExeDllCfgDirectories[4] = askVar(log, "[IN] Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/")
WindowsExeDllCfgDirectories[5] = askVar(log, "[IN] Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/")
WindowsExeDllCfgDirectories[6] = askVar(log, "[IN] Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/")
LinuxServiceExecutableDirectory = askVar(log, "[IN] Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/")
LinuxClientExecutableDirectory = askVar(log, "[IN] Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/")
PatchmanCfgAdminDirectory = askVar(log, "[IN] Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/")
PatchmanCfgDefaultDirectory = askVar(log, "[IN] Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/")
PatchmanBridgeServerDirectory = askVar(log, "[OUT] Patchman Bridge Server Patch Directory", PatchmanBridgeServerDirectory).replace("\\", "/")
MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
if MaxAvailable:
MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
if os.path.isfile("configuration/buildsite.py"):
os.remove("configuration/buildsite.py")
sf = open("configuration/buildsite.py", "w")
sf.write("#!/usr/bin/python\n")
sf.write("# \n")
sf.write("# \\file site.py\n")
sf.write("# \\brief Site configuration\n")
sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
sf.write("# \\author Jan Boon (Kaetemi)\n")
sf.write("# Python port of game data build pipeline.\n")
sf.write("# Site configuration.\n")
sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2009-2014 by authors\n")
sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n")
sf.write("# published by the Free Software Foundation, either version 3 of the\n")
sf.write("# License, or (at your option) any later version.\n")
sf.write("# \n")
sf.write("# This program is distributed in the hope that it will be useful,\n")
sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
sf.write("# GNU Affero General Public License for more details.\n")
sf.write("# \n")
sf.write("# You should have received a copy of the GNU Affero General Public License\n")
sf.write("# along with this program. If not, see <http://www.gnu.org/licenses/>.\n")
sf.write("# \n")
sf.write("\n")
sf.write("\n")
sf.write("# *** SITE INSTALLATION ***\n")
sf.write("\n")
sf.write("# Use '/' in path name, not '\'\n")
sf.write("# Don't put '/' at the end of a directory name\n")
sf.write("\n")
sf.write("\n")
sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
sf.write("BuildQuality = " + str(BuildQuality) + "\n")
sf.write("\n")
sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
sf.write("\n")
sf.write("# Build script directory\n")
sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
sf.write("\n")
sf.write("# Data build directories\n")
sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
sf.write("\n")
sf.write("# Install directories\n")
sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n")
sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n")
sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n")
sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n")
sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n")
sf.write("WorldEditInstallDirectory = \"" + str(WorldEditInstallDirectory) + "\"\n")
sf.write("\n")
sf.write("# Utility directories\n")
sf.write("WorldEditorFilesDirectory = \"" + str(WorldEditorFilesDirectory) + "\"\n")
sf.write("\n")
sf.write("# Leveldesign directories\n")
sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n")
sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n")
sf.write("TranslationDirectory = \"" + str(TranslationDirectory) + "\"\n")
sf.write("\n")
sf.write("# Misc data directories\n")
sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n")
sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n")
sf.write("LinuxServiceExecutableDirectory = \"" + str(LinuxServiceExecutableDirectory) + "\"\n")
sf.write("LinuxClientExecutableDirectory = \"" + str(LinuxClientExecutableDirectory) + "\"\n")
sf.write("PatchmanCfgAdminDirectory = \"" + str(PatchmanCfgAdminDirectory) + "\"\n")
sf.write("PatchmanCfgDefaultDirectory = \"" + str(PatchmanCfgDefaultDirectory) + "\"\n")
sf.write("PatchmanBridgeServerDirectory = \"" + str(PatchmanBridgeServerDirectory) + "\"\n")
sf.write("\n")
sf.write("# 3dsMax directives\n")
sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
sf.write("\n")
sf.write("\n")
sf.write("# end of file\n")
sf.close()
sys.path.append(WorkspaceDirectory)
from projects import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup projects")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each project
for projectName in ProjectsToProcess:
if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)):
printLog(log, "PROJECT " + projectName)
os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
os.chdir("processes")
try:
if not args.includeprocess == None:
subprocess.call([ "python", "0_setup.py", "--includeprocess" ] + args.includeprocess)
elif not args.excludeprocess == None:
subprocess.call([ "python", "0_setup.py", "--excludeprocess" ] + args.excludeprocess)
else:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
else:
printLog(log, "IGNORE PROJECT " + projectName)
printLog(log, "")
# Additional directories
printLog(log, ">>> Setup additional directories <<<")
mkPath(log, ClientDevDirectory)
mkPath(log, ClientPatchDirectory)
mkPath(log, ClientInstallDirectory)
if not args.noverify:
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Verify tool paths")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
if MaxAvailable:
findMax(log, MaxDirectory, MaxExecutable)
findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix)
findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
findTool(log, ToolDirectories, BuildSmallbankTool, ToolSuffix)
findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneDependenciesTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneWelderTool, ToolSuffix)
findTool(log, ToolDirectories, BuildRbankTool, ToolSuffix)
findTool(log, ToolDirectories, BuildIndoorRbankTool, ToolSuffix)
findTool(log, ToolDirectories, BuildIgBoxesTool, ToolSuffix)
findTool(log, ToolDirectories, GetNeighborsTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneLighterTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneIgLighterTool, ToolSuffix)
findTool(log, ToolDirectories, IgLighterTool, ToolSuffix)
findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix)
findTool(log, ToolDirectories, TileEditTool, ToolSuffix)
# findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix) # kaetemi stuff, ignore this
findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix)
# findTool(log, ToolDirectories, BuildSheetsTool, ToolSuffix) # kaetemi stuff, ignore this
# findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix) # kaetemi stuff, ignore this
findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
findTool(log, ToolDirectories, PanoplyMakerTool, ToolSuffix)
findTool(log, ToolDirectories, HlsBankMakerTool, ToolSuffix)
findTool(log, ToolDirectories, LandExportTool, ToolSuffix)
findTool(log, ToolDirectories, PrimExportTool, ToolSuffix)
findTool(log, ToolDirectories, IgElevationTool, ToolSuffix)
findTool(log, ToolDirectories, IgAddTool, ToolSuffix)
findTool(log, ToolDirectories, BuildClodBankTool, ToolSuffix)
findTool(log, ToolDirectories, SheetsPackerTool, ToolSuffix)
findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix)
findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
findTool(log, ToolDirectories, TgaCutTool, ToolSuffix)
findTool(log, ToolDirectories, PatchGenTool, ToolSuffix)
findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix)
findTool(log, ToolDirectories, BuildWorldPackedColTool, ToolSuffix)
findTool(log, ToolDirectories, R2IslandsTexturesTool, ToolSuffix)
log.close()
if os.path.isfile("0_setup.log"):
os.remove("0_setup.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
shutil.move("log.log", "0_setup.log")