khanat-opennel-code/code/nel/tools/3d/tile_edit_qt/tile_edit_dlg.h

71 lines
2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef TILE_EDITDLG_H
#define TILE_EDITDLG_H
#include "ui_tile_edit_qt.h"
class QCheckBox;
class QPushButton;
class QLineEdit;
class QLabel;
class QListWidget;
class CTile_edit_dlg : public QMainWindow
{
Q_OBJECT
protected:
void closeEvent(QCloseEvent *event);
public:
CTile_edit_dlg(QWidget *parent = 0);
private slots:
void on_addLandPushButton_clicked();
void on_editLandPushButton_clicked();
void on_deleteLandPushButton_clicked();
void on_addTileSetPushButton_clicked();
void on_editTileSetPushButton_clicked();
void on_deleteTileSetPushButton_clicked();
void on_chooseVegetPushButton_clicked();
void on_resetVegetPushButton_clicked();
void on_surfaceDataLineEdit_textChanged();
void on_orientedCheckBox_stateChanged ( int state );
void on_tileSetListWidget_itemSelectionChanged();
void on_landListWidget_itemSelectionChanged();
void on_quitPushButton_clicked();
void on_loadPushButton_clicked();
void on_savePushButton_clicked();
void on_saveAsPushButton_clicked();
void on_exportPushButton_clicked();
void on_absolutePathPushButton_clicked();
void on_upPushButton_clicked();
void on_downPushButton_clicked();
private:
QFileInfo mainFile;
void initDialog();
Ui::MainWindow ui;
};
#endif