khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/world_editor_plugin/plugin.h

86 lines
2.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/sound/u_audio_mixer.h"
#include "nel/ligo/primitive.h"
#include "nel/misc/progress_callback.h"
#include "../world_editor/plugin_interface.h"
#include "DialogFlags.h"
#include "nel/sound/u_audio_mixer.h"
#include "LoadDialog.h"
class CPlugin : public IPluginCallback
{
public:
/// Constructor
CPlugin();
/// Destructor
~CPlugin();
private:
// @{
// \name Overload for IPluginCallback
virtual void init(IPluginAccess *pluginAccess);
/// The current region has changed.
virtual void primitiveChanged(const NLLIGO::IPrimitive *root);
/// The region has been modifed.
/// The listener has been moved on the map.
virtual void positionMoved(const NLMISC::CVector &position);
/// The plugin lost the control of the position
virtual void lostPositionControl();
// @}
// callback for mixer init progression
void progress (float progressValue);
// Dialog for mixer init progression display
//CLoadDialog *LoadDlg;
/// The world editor interface.
IPluginAccess *_PluginAccess;
/// Sound plugin dialog.
CDialogFlags *_DialogFlag;
std::string _PluginName;
bool _PluginActive;
//NLSOUND::UAudioMixer *_Mixer;
/// the position of the listener.
//NLMISC::CVector _ListenerPos;
virtual void onIdle();
//getting the name of the plugin
virtual std::string& getName();
//testing whether the plugin is active or not (currently in use or not)
virtual bool isActive();
virtual bool activatePlugin();
virtual bool closePlugin();
bool m_Initialized;
};
extern "C"
{
/// Export the C factory method for dynamic linking..
__declspec( dllexport ) void *createPlugin();
}