khanat-opennel-code/code/nel/include/nel/pacs/move_element.h

64 lines
1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MOVE_ELEMENT_H
#define NL_MOVE_ELEMENT_H
#include "nel/misc/types_nl.h"
namespace NLPACS
{
class CMovePrimitive;
/**
* Move element linkable in sorted lists.
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CMoveElement
{
public:
/// Pointer on the primitive for this move element
CMovePrimitive *Primitive;
/// Next move element in the X List
CMoveElement *NextX;
/// Previous move element in the X List
CMoveElement *PreviousX;
/// Next move element in the Y List
CMoveElement *NextY;
/// Previous move element in the Y List
CMoveElement *PreviousY;
/// Cell coordinate
uint16 X;
uint16 Y;
};
} // NLPACS
#endif // NL_MOVE_ELEMENT_H
/* End of move_element.h */