khanat-opennel-code/code/ryzom/client/src/interfaces_manager/spell_control.cpp

321 lines
7.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//////////////
// Includes //
//////////////
// Client
#include "spell_control.h"
#include "interfaces_manager.h"
// 3D
#include "nel/3d/u_driver.h"
#include "nel/3d/u_text_context.h"
///////////
// Using //
///////////
using namespace NL3D;
////////////
// Extern //
////////////
extern UDriver *Driver;
extern UTextContext *TextContext;
//-----------------------------------------------
// Constructor :
//-----------------------------------------------
CSpellControl::CSpellControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
uint16 spacing, const CPen &spellPen, const CPen &commentPen )
:CControl (id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel)
{
init(spacing, spellPen, commentPen);
} // constructor //
//-----------------------------------------------
// Constructor :
//-----------------------------------------------
CSpellControl::CSpellControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
uint16 spacing, uint32 fontSize1, const CRGBA &color1, bool shadow1, uint32 fontSize2, const CRGBA &color2, bool shadow2 )
:CControl (id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel)
{
init(spacing, CPen(fontSize1, color1, shadow1), CPen(fontSize2, color2, shadow2));
} // constructor //
//-----------------------------------------------
// Destructor :
//-----------------------------------------------
CSpellControl::~CSpellControl()
{
} // destructor //
//-----------------------------------------------
// init :
//-----------------------------------------------
void CSpellControl::init( uint16 spacing, const CPen &spellPen, const CPen &commentPen)
{
_Spacing = spacing;
_SpellText.fontSize( spellPen.fontSize() );
_SpellText.color( spellPen.color() );
_SpellText.shadow( spellPen.shadow() );
_Comment.fontSize( commentPen.fontSize() );
_Comment.color( commentPen.color() );
_Comment.shadow( commentPen.shadow() );
_Button.ref( _X_Ref, _Y_Ref, _W_Ref, _H_Ref );
_Button.hotSpot( THotSpot::HS_TR );
_Button.origin( THotSpot::HS_BL );
_RootIcon.ref( _X_Ref, _Y_Ref, _W_Ref, _H_Ref );
_RootIcon.hotSpot( THotSpot::HS_TR );
_RootIcon.origin( THotSpot::HS_BL );
_SpellText.ref( _X_Ref, _Y_Ref, _W_Ref, _H_Ref );
_SpellText.hotSpot( THotSpot::HS_TR );
_SpellText.origin( THotSpot::HS_BL );
_Comment.ref( _X_Ref, _Y_Ref, _W_Ref, _H_Ref );
_Comment.hotSpot( THotSpot::HS_TR );
_Comment.origin( THotSpot::HS_BL );
}// init //
//-----------------------------------------------
// initRootBitmap :
//-----------------------------------------------
/*void CSpellControl::initRootBitmap( CSpellClient *spell)
{
nlassert(spell);
} // initRootBitmap //
*/
//-----------------------------------------------
// display :
//-----------------------------------------------
void CSpellControl::display()
{
// If the control is hide -> return
if(!_Show)
return;
/// \todo Malkav : found a way to refresh the comment line when it's edited somwhere else...
if (_Spell)
_Comment.text( _Spell->getComment() );
/// \todo GUIGUI : initialize the scissor with oldScissor and remove tmp variables.
// Backup scissor and create the new scissor to clip the list correctly.
CScissor oldScissor = Driver->getScissor();
CScissor scissor;
float scisX, scisY, scisWidth, scisHeight;
scisX = oldScissor.X;
scisY = oldScissor.Y;
scisWidth = oldScissor.Width;
scisHeight = oldScissor.Height;
float xtmp = _X_Display + _W_Display;
float ytmp = _Y_Display + _H_Display;
float xscistmp = scisX + scisWidth;
float yscistmp = scisY + scisHeight;
if( _X_Display > scisX )
scisX = _X_Display;
if( _Y_Display > scisY)
scisY = _Y_Display;
if( xtmp < xscistmp)
scisWidth = xtmp-scisX;
else
scisWidth = xscistmp-scisX;
if( ytmp < yscistmp)
scisHeight = ytmp-scisY;
else
scisHeight = yscistmp-scisY;
scissor.init(scisX, scisY, scisWidth, scisHeight);
// Driver->setScissor(scissor);
// draw background
// ONLY FOR DEBUG
/* UTextureFile *utexture = CInterfMngr::getTexture(2);
if(utexture)
{
Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *utexture, true);
}
*/
// draw the visible controls
float x = _X;
float xPixel = _X_Pixel;
float w = 0, h = 0, wPixel = 0, hPixel = 0;
// display button
_Button.setPosition( x, _Y, xPixel , _Y_Pixel);
_Button.display();
_Button.getSize(w, h, wPixel, hPixel);
x += w;
xPixel += wPixel;
// display root brick icon
//------------------------------------------------------
xPixel += _Spacing;
_RootIcon.setPosition( x, _Y, xPixel , _Y_Pixel);
//--- if the spell is 'latent', grey the icon
if (_Spell->isLatent())
{
CRGBA old = _RootIcon.rgba();
_RootIcon.rgba( CRGBA(128,128,128,255) );
_RootIcon.display();
_RootIcon.rgba( old);
}
else
{
_RootIcon.display();
}
_RootIcon.getSize(w, h, wPixel, hPixel);
x += w;
xPixel += wPixel;
//------------------------------------------------------
// display spell text
if ( _Comment.text().length() == 0)
{
xPixel += _Spacing;
_SpellText.setPosition( x, _Y, xPixel , _Y_Pixel);
_SpellText.display();
_SpellText.getSize(w, h, wPixel, hPixel);
x += w;
xPixel += wPixel;
}
else
{
// display comment
xPixel += _Spacing;
_Comment.setPosition( x, _Y, xPixel , _Y_Pixel);
_Comment.display();
_Comment.getSize(w, h, wPixel, hPixel);
x += w;
xPixel += wPixel;
}
// restore scissor
Driver->setScissor(oldScissor);
} // display //
//-----------------------------------------------
// click :
//-----------------------------------------------
void CSpellControl::click(float x, float y, bool &taken)
{
if (taken)
{
_Button.unSelect();
return;
}
// test click coordinates
if(x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display))
{
_Button.select();
if (_NumFuncOn != 0)
CInterfMngr::runFuncCtrl(_NumFuncOn, id(), _Spell);
taken = true;
}
else
{
_Button.unSelect();
}
} // click //
//-----------------------------------------------
// clickRight :
//-----------------------------------------------
void CSpellControl::clickRight(float x, float y, bool &taken)
{
if (taken)
return;
// test click coordinates
if(x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display))
{
if (_NumFuncRightClick != 0)
CInterfMngr::runFuncCtrl(_NumFuncRightClick, id(), this);
taken = true;
}
} // clickRight //
//-----------------------------------------------
// ref :
// Set some references for the display.
//-----------------------------------------------
void CSpellControl::ref(float x, float y, float w, float h)
{
_X_Ref = x;
_Y_Ref = y;
_W_Ref = w;
_H_Ref = h;
calculateDisplay();
// Update chidren.
for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
if((*it)->parent() == this)
{
float x, y;
calculateOrigin(x, y, (*it)->origin());
(*it)->ref(x, y, _W_Ref, _H_Ref);
}
}
// update internal controls
_Button.ref(x, y, w, h);
_SpellText.ref(x, y, w, h);
_Comment.ref(x, y, w, h);
_RootIcon.ref(x,y,w,h);
}// ref //