khanat-opennel-code/code/ryzom/client/src/interfaces_manager/button_base.h

143 lines
3.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_BUTTON_BASE_H
#define NL_BUTTON_BASE_H
/////////////
// Include //
/////////////
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/rgba.h"
///////////
// Using //
///////////
using NLMISC::CRGBA;
/**
* Class to be the basis of a button.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CButtonBase
{
public:
enum TBG // BG = Background.
{
BG_none = 0, // NO BG.
BG_plain, // BG is only made with 1 color (RGBA).
BG_stretch // BG is a stretched Bitmap and 1 color (RGBA).
};
private:
inline void init(uint tOn, uint tOff, uint tDisable, const CRGBA &on, const CRGBA &off, const CRGBA &disable);
protected:
bool _On;
bool _Enable;
CRGBA _ColorOn;
CRGBA _ColorOff;
CRGBA _ColorDisable;
uint _TextureOn;
uint _TextureOff;
uint _TextureDisable;
TBG _BGModeOn;
TBG _BGModeOff;
TBG _BGModeDisable;
public:
/// Constructor
CButtonBase();
CButtonBase(uint tOn, uint tOff, uint tDisable);
CButtonBase(const CRGBA &on, const CRGBA &off, const CRGBA &disable);
CButtonBase(uint tOn, uint tOff, uint tDisable, const CRGBA &on, const CRGBA &off, const CRGBA &disable);
/// \name accessors for writing
// @{
/// Change color when On.
void colorOn(const CRGBA &color);
/// Change color when Off.
void colorOff(const CRGBA &color);
/// Change color when Disable.
void colorDisable(const CRGBA &color);
/// Change texture when On.
void textureOn(uint texture);
/// Change texture when Off.
void textureOff(uint texture);
/// Change texture when Disable.
void textureDisable(uint texture);
/// Change the mode to display the background of the button when On.
void bgModeOn(const TBG &mode) {_BGModeOn = mode;}
/// Change the mode to display the background of the button when Off.
void bgModeOff(const TBG &mode) {_BGModeOff = mode;}
/// Change the mode to display the background of the button when Disable.
void bgModeDisable(const TBG &mode) {_BGModeDisable = mode;}
// @}
/// \name accessors for reading
// @{
/// get color when On.
inline const CRGBA &colorOn() const { return _ColorOn; }
/// get color when Off.
inline const CRGBA &colorOff() const { return _ColorOff; }
/// get color when Disable.
inline const CRGBA &colorDisable() const { return _ColorDisable; }
/// get texture when On.
inline uint textureOn() const { return _TextureOn; }
/// get texture when Off.
inline uint textureOff() const { return _TextureOff; }
/// get texture when Disable.
inline uint textureDisable() const { return _TextureDisable; }
/// get the background display mode when On.
inline const TBG & bgModeOn() const { return _BGModeOn; }
/// get the background display mode when Off.
inline const TBG & bgModeOff() const { return _BGModeOff; }
/// get the background display mode when Disable.
inline const TBG & bgModeDisable() const { return _BGModeDisable; }
// @}
/// Get the state of the button(Enable/Disable).
bool enable();
/// Enable or Disable the Button.
void enable(bool e);
/// return true if the button is selected
bool isSelected() const { return _On; }
/// Select the button.
virtual void select();
/// Un-Select the button.
virtual void unSelect();
};
#endif // NL_BUTTON_BASE_H
/* End of button_base.h */