khanat-opennel-code/code/ryzom/client/src/faction_war_manager.cpp

115 lines
3.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h"
#include "faction_war_manager.h"
///////////
// USING //
///////////
using namespace NLMISC;
using namespace std;
////////////
// METHOD //
////////////
CFactionWarManager * CFactionWarManager::_Instance = NULL;
//----------------------------------------------------------------------------
void CFactionWarManager::addFactionWar(PVP_CLAN::CFactionWar fw)
{
for( uint i=0; i<_FactionWarOccurs.size(); ++i )
{
if( _FactionWarOccurs[i].inPvPFaction(fw.Clan1, fw.Clan2) )
{
return;
}
}
nldebug("<CFactionWarManager::addFactionWar> Adding faction war %s vs %s",PVP_CLAN::toString(fw.Clan1).c_str(),PVP_CLAN::toString(fw.Clan2).c_str());
_FactionWarOccurs.push_back(fw);
}
//----------------------------------------------------------------------------
void CFactionWarManager::stopFactionWar(PVP_CLAN::CFactionWar fw)
{
vector< PVP_CLAN::CFactionWar >::iterator it;
for( it=_FactionWarOccurs.begin(); it!=_FactionWarOccurs.end(); ++it )
{
if( (*it).inPvPFaction(fw.Clan1, fw.Clan2) )
{
nldebug("<CFactionWarManager::stopFactionWar> Stopping faction war %s vs %s",PVP_CLAN::toString(fw.Clan1).c_str(),PVP_CLAN::toString(fw.Clan2).c_str());
_FactionWarOccurs.erase(it);
return;
}
}
}
//----------------------------------------------------------------------------
bool CFactionWarManager::areFactionsInWar(PVP_CLAN::TPVPClan clan1, PVP_CLAN::TPVPClan clan2)
{
for( uint i=0; i<_FactionWarOccurs.size(); ++i )
{
if( _FactionWarOccurs[i].inPvPFaction(clan1, clan2) )
{
return true;
}
}
return false;
}
//----------------------------------------------------------------------------
void CFactionWarManager::init()
{
if( _Instance != 0 )
return;
_Instance = new CFactionWarManager();
}
//----------------------------------------------------------------------------
CFactionWarManager * CFactionWarManager::getInstance()
{
if(CFactionWarManager::_Instance == 0)
{
CFactionWarManager::init();
}
return CFactionWarManager::_Instance;
}
//----------------------------------------------------------------------------
void CFactionWarManager::release()
{
if( _Instance != 0 )
{
delete _Instance;
_Instance = 0;
}
}
//----------------------------------------------------------------------------
CFactionWarManager::~CFactionWarManager()
{
_FactionWarOccurs.clear();
}