194 lines
5.7 KiB
C++
194 lines
5.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/common.h"
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#include "game_share/utils.h"
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#include "move_checker.h"
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/****************************************************************\
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Static Stats Stuff (temp)
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\****************************************************************/
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class CStatsRecord
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{
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private:
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std::vector<uint32> _Distances;
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uint32 _Counter;
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uint32 _LastTick;
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bool _Teleporting;
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uint32 _X,_Y;
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uint32 _MaxDist;
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uint32 _MaxDistTime;
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public:
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CStatsRecord()
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{
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_Distances.resize(50);
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_Counter=0;
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_LastTick=0;
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_Teleporting=true;
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_X=0;
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_Y=0;
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_MaxDist=0;
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_MaxDistTime=(uint32)_Distances.size()/2;
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}
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void start(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
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{
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std::fill(_Distances.begin(),_Distances.end(),0);
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_Counter=0;
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_LastTick=tick;
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_Teleporting=true;
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_X=x;
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_Y=y;
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_MaxDist=0;
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_MaxDistTime=(uint32)_Distances.size()/2;
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}
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void add(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
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{
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// if we've just teleported then there's no point worrying about the time since last update...
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if (_Teleporting)
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{
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// flag teleporting as finished
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_Teleporting= false;
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}
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else
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{
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// check whether entity has been updated recently
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// if((tick-_LastTick)!=1)
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// {
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// nlwarning("Move Checker Stats: entity %s has only received position update after %d ticks",entityIndex.toString().c_str(),tick-_LastTick);
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// }
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}
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// calculate the distance moved and check whether its a new record
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uint32 squaredist= (_X-x)*(_X-x) + (_Y-y)*(_Y-y);
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if (squaredist>_MaxDist)
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{
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_MaxDist=squaredist;
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_MaxDistTime= std::max((uint32)_Counter,(uint32)_Distances.size()/2);
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}
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_Distances[_Counter%_Distances.size()]= squaredist;
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// store away basic info for next time round
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_X=x;
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_Y=y;
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_LastTick=tick;
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// increment our counter...
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++_Counter;
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// if we've hit a new record recently then display a log message
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if ( (_Counter-_MaxDistTime) == (_Distances.size()/2) )
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{
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std::string s;
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for (uint32 i=(uint32)_Distances.size();i!=0;--i)
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{
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s+=NLMISC::toString(" %d",_Distances[(_Counter-i)%_Distances.size()]);
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}
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nlinfo("SpeedStats record for %s: %d (%.2f m/s): %s",entityIndex.toString().c_str(),_MaxDist,sqrt((double)_MaxDist)/200,s.c_str());
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}
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}
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};
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typedef std::map<TDataSetRow,CStatsRecord> TStats;
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TStats Stats;
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static void startStats(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
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{
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Stats[entityIndex].start(entityIndex,x,y,tick);
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}
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static void addStats(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
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{
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Stats[entityIndex].add(entityIndex,x,y,tick);
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}
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static void endStats(TDataSetRow entityIndex)
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{
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Stats.erase(entityIndex);
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}
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/****************************************************************\
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CMoveChecker Methods
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\****************************************************************/
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void CMoveChecker::teleport(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick)
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{
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// get hold of the entity's record in the move checker (and creat a new entry if need be)
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SPosition& thePosition= _Positions[entityIndex];
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nlinfo("Move checker teleporting player: %s from (%d,%d) @tick: %d to (%d,%d) @tick: %d",
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entityIndex.toString().c_str(),thePosition.X,thePosition.Y,thePosition.Tick,x,y,tick);
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// record the new position
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thePosition.X= x;
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thePosition.Y= y;
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thePosition.Tick= tick;
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// generate a few stats
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startStats(entityIndex,x,y,tick);
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}
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bool CMoveChecker::checkMove(TDataSetRow entityIndex, sint32& x, sint32& y, uint32 tick)
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{
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// setup a refference to the entity's position record, and bomb if it can't be found
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TPositions::iterator positionIt= _Positions.find(entityIndex);
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BOMB_IF(positionIt==_Positions.end(),"Ignoring call to 'checkMove' for an entity who doesn't exist in the move checker",return false);
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SPosition& thePosition= positionIt->second;
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// if the character hasn't moved then just return
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if ( (x==thePosition.X) && (y==thePosition.Y) )
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{
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return true;
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}
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// nlinfo("Checking player move: %s from (%d,%d) @tick: %d to (%d,%d) @tick: %d",
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// entityIndex.toString().c_str(),thePosition.X,thePosition.Y,thePosition.Tick,x,y,tick);
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// if the tick value is out of order (for instance, after an advanced tp request) then ignore the move
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DROP_IF(sint32(tick-thePosition.Tick)<0,"Ignoring out of order move for character "+entityIndex.toString(),return false);
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// *** todo: perform a speed test here
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// *** todo: perform collision test here
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// *** NOTE: If move not legal then we need to change values of x and y and return false
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// record the new position
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thePosition.X= x;
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thePosition.Y= y;
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thePosition.Tick= tick;
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// generate a few stats
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addStats(entityIndex,x,y,tick);
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return true;
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}
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void CMoveChecker::remove(TDataSetRow entityIndex)
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{
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// remove the entity from our positions map
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_Positions.erase(entityIndex);
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// generate a few stats
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endStats(entityIndex);
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}
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