48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/ps_util.h"
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#include "nel/3d/ps_particle.h"
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#include "nel/3d/ps_particle2.h"
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#include "nel/3d/ps_mesh.h"
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namespace NL3D
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{
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void CPSUtil::registerParticles()
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{
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NL_PS_FUNC( CPSUtil_registerParticles)
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NLMISC_REGISTER_CLASS(CPSFanLight);
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NLMISC_REGISTER_CLASS(CPSTailDot);
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NLMISC_REGISTER_CLASS(CPSRibbon);
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NLMISC_REGISTER_CLASS(CPSRibbonLookAt);
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NLMISC_REGISTER_CLASS(CPSShockWave);
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NLMISC_REGISTER_CLASS(CPSFace);
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NLMISC_REGISTER_CLASS(CPSMesh);
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NLMISC_REGISTER_CLASS(CPSConstraintMesh);
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NLMISC_REGISTER_CLASS(CPSDot);
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NLMISC_REGISTER_CLASS(CPSFaceLookAt);
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CPSRotated2DParticle::initRotTable(); // init the precalc rot table for face lookat
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CPSFanLight::initFanLightPrecalc();
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CPSDot::initVertexBuffers();
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CPSQuad::initVertexBuffers();
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CPSConstraintMesh::initPrerotVB();
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}
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} // NL3D
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