khanat-opennel-code/code/ryzom/tools/server/build_world_packed_col/village.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*#ifndef _VILLAGE_H
#define _VILLAGE_H
#include "nel/misc/array_2d.h"
#include "3d/shape_info.h"
//
#include "3d/scene_group.h"
//
#include "nel/misc/smart_ptr.h"
//
#include <vector>
namespace NLGEORGES
{
class UFormElm;
}
class CIGInfo
{
public:
std::string Path;
NLMISC::CSmartPtr<NL3D::CInstanceGroup> IG; // NULL if not loaded yet
bool Loaded;
public:
CIGInfo() : Loaded(false) {}
// load data & complete shape cache. no-op if datas where already loaded
void load(NL3D::TShapeCache &shapeCache);
};
class CVillage
{
public:
std::vector<CIGInfo> IG;
uint32 FileModificationDate;
public:
void swap(CVillage &other)
{
IG.swap(other.IG);
std::swap(other.FileModificationDate, FileModificationDate);
}
// load data & complete shape cache. no-op if datas where already loaded
void load(NL3D::TShapeCache &shapeCache);
};
class CVillageGrid
{
public:
std::vector<CVillage> Villages;
NLMISC::CArray2D<std::list<uint> > VillageGrid; // each grid cells gives the list of villages that overlap that cell (identified by their indices into 'Villages')
public:
CVillageGrid();
//
void init(uint gridWidth, uint gridHright, sint zoneMinX, sint zoneMinY);
void reset();
// Load & add all villages of a continent to the map
void addVillagesFromContinent(const std::string &continentSheetName);
private:
sint _ZoneMinX;
sint _ZoneMinY;
private:
bool loadVillageSheet(const NLGEORGES::UFormElm *villageItem, const std::string &continentSheetName, uint villageIndex, CVillage &dest);
};
#endif
*/