khanat-opennel-code/code/ryzom/tools/leveldesign/mp_generator/raw_material_generation.cfg
2010-05-06 02:08:41 +02:00

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LevelDesignPath = "L:\"
TranslationPath = "R:\code\ryzom\translation\"
// Format: "sheetFilename", "PropertyName", "Value"
CustomizedProperties =
{
"_mc.sitem", "basics.Saleable", "false",
"_md.sitem", "basics.Saleable", "false",
"_mf.sitem", "basics.Saleable", "false",
"_mj.sitem", "basics.Saleable", "false",
"_ml.sitem", "basics.Saleable", "false",
"_mp.sitem", "basics.Saleable", "false",
"m0001dxacb01.sitem", "basics.Saleable", "true",
"m0001dxacc01.sitem", "basics.Saleable", "true",
"m0021dxacb01.sitem", "basics.Saleable", "true",
"m0021dxacc01.sitem", "basics.Saleable", "true",
"m0023dxacb01.sitem", "basics.Saleable", "true",
"m0023dxacc01.sitem", "basics.Saleable", "true",
"m0046dxacb01.sitem", "basics.Saleable", "true",
"m0046dxacc01.sitem", "basics.Saleable", "true",
"m0053dxacb01.sitem", "basics.Saleable", "true",
"m0053dxacc01.sitem", "basics.Saleable", "true",
"m0101dxacb01.sitem", "basics.Saleable", "true",
"m0101dxacc01.sitem", "basics.Saleable", "true",
"m0102dxacb01.sitem", "basics.Saleable", "true",
"m0102dxacc01.sitem", "basics.Saleable", "true",
"m0109dxacb01.sitem", "basics.Saleable", "true",
"m0109dxacc01.sitem", "basics.Saleable", "true",
"m0565dxacb01.sitem", "basics.Saleable", "true",
"m0565dxacc01.sitem", "basics.Saleable", "true",
"m0662dxacb01.sitem", "basics.Saleable", "true",
"m0662dxacc01.sitem", "basics.Saleable", "true"
};
// Notes
// Creatures *6 must not be processed are they are mission creature with custom raw materials
// (if they have custom raw materials, these must not be removed from CVS)