khanat-opennel-code/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.cpp

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7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "display_settings_details_widget.h"
#include "system.h"
CDisplaySettingsDetailsWidget::CDisplaySettingsDetailsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
connect( landscapeSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onLandscapeSliderChange( int ) ) );
connect( charactersSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onCharactersSliderChange( int ) ) );
connect( fxSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onFXSliderChange( int ) ) );
connect( texturesSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTexturesSliderChange( int ) ) );
load();
}
CDisplaySettingsDetailsWidget::~CDisplaySettingsDetailsWidget()
{
}
void CDisplaySettingsDetailsWidget::load()
{
CSystem &s = CSystem::GetInstance();
landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) );
charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) );
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) );
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) );
fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) );
int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" );
if( hdTextureInstalled == 1 )
texturesSlider->setMaximum( QUALITY_NORMAL );
else
texturesSlider->setMaximum( QUALITY_MEDIUM );
// Comment taken from the original config tool:
// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
// result to a low quality!
if( s.config.getInt( "DivideTextureSizeBy2" ) )
texturesSlider->setValue( QUALITY_LOW );
else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) )
texturesSlider->setValue( QUALITY_NORMAL );
else
texturesSlider->setValue( QUALITY_MEDIUM );
}
void CDisplaySettingsDetailsWidget::save()
{
CSystem &s = CSystem::GetInstance();
s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] );
s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] );
s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] );
if( landscapeSlider->value() > QUALITY_LOW )
s.config.setInt( "MicroVeget", 1 );
else
s.config.setInt( "MicroVeget", 0 );
s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] );
s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] );
s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] );
s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] );
s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] );
if( fxSlider->value() > QUALITY_LOW )
{
s.config.setInt( "Shadows", 1 );
s.config.setInt( "Bloom", 1 );
s.config.setInt( "SquareBloom", 1 );
}
else
{
s.config.setInt( "Shadows", 0 );
s.config.setInt( "Bloom", 0 );
s.config.setInt( "SquareBloom", 0 );
}
if( texturesSlider->value() == QUALITY_NORMAL )
s.config.setInt( "HDEntityTexture", 1 );
else if( texturesSlider->value() == QUALITY_LOW )
s.config.setInt( "DivideTextureSizeBy2", 1 );
}
void CDisplaySettingsDetailsWidget::onLandscapeSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
landscapeLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onCharactersSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
characterLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onFXSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
fxLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
textureLabel->setText( getTextureQualityString( value ) );
emit changed();
}
const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] =
{
200.0f,
400.0f,
500.0f,
800.0f
};
const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] =
{
20.0f,
100.0f,
150.0f,
200.0f
};
const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] =
{
100.0f,
1000.0f,
2000.0f,
3000.0f
};
const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] =
{
10.0f,
30.0f,
80.0f,
100.0f
};
const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] =
{
10000,
70000,
100000,
200000
};
const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] =
{
10,
50,
125,
255
};
const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] =
{
50.0f,
100.0f,
200.0f,
500.0f
};
const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] =
{
2000,
10000,
20000,
50000
};
QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality )
{
switch( quality )
{
case QUALITY_LOW:
return tr( "Low" );
break;
case QUALITY_MEDIUM:
return tr( "Medium" );
break;
case QUALITY_NORMAL:
return tr( "Normal" );
break;
case QUALITY_HIGH:
return tr( "High" );
break;
default:
return "";
break;
}
}
QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality )
{
switch( quality )
{
case TEXQUALITY_LOW:
return tr( "Low (32 MB)" );
break;
case TEXQUALITY_NORMAL:
return tr( "Normal (64 MB)" );
break;
case TEXQUALITY_HIGH:
return tr( "High (128 MB)" );
break;
default:
return "";
break;
}
}