khanat-opennel-code/code/ryzom/tools/client/client_config/display_information_gl_dlg.cpp

77 lines
2.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// display_information_gl_dlg.cpp : implementation file
//
#include "stdafx.h"
#include "client_config.h"
#include "display_information_gl_dlg.h"
#include "display_dlg.h"
// ***************************************************************************
// CDisplayInformationGlDlg dialog
// ***************************************************************************
CDisplayInformationGlDlg::CDisplayInformationGlDlg(CWnd* pParent /*=NULL*/)
: CBaseDialog(CDisplayInformationGlDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDisplayInformationGlDlg)
//}}AFX_DATA_INIT
}
// ***************************************************************************
void CDisplayInformationGlDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDisplayInformationGlDlg)
DDX_Control(pDX, IDC_GL_VERSION, VersionCtrl);
DDX_Control(pDX, IDC_GL_VENDOR, VendorCtrl);
DDX_Control(pDX, IDC_GL_RENDERER, RendererCtrl);
DDX_Control(pDX, IDC_EXTENSION, Extensions);
//}}AFX_DATA_MAP
}
// ***************************************************************************
BEGIN_MESSAGE_MAP(CDisplayInformationGlDlg, CDialog)
//{{AFX_MSG_MAP(CDisplayInformationGlDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// ***************************************************************************
// CDisplayInformationGlDlg message handlers
// ***************************************************************************
BOOL CDisplayInformationGlDlg::OnInitDialog()
{
CDialog::OnInitDialog();
RendererCtrl.SetWindowText (GLRenderer.c_str ());
VendorCtrl.SetWindowText (GLVendor.c_str ());
VersionCtrl.SetWindowText (GLVersion.c_str ());
uint i;
for (i=0; i<GLExtensions.size (); i++)
Extensions.InsertString (-1, GLExtensions[i].c_str ());
UpdateData (TRUE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// ***************************************************************************