107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#ifndef GD_ACTOR_MANAGER_H
|
|
#define GD_ACTOR_MANAGER_H
|
|
|
|
|
|
// Nel
|
|
#include "nel/misc/types_nl.h"
|
|
//#include "nel/net/message.h"
|
|
//#include "nel/net/unified_network.h"
|
|
|
|
// Local headers
|
|
#include "actor.h"
|
|
#include "actor_group.h"
|
|
|
|
#include <set>
|
|
|
|
namespace AGS_TEST
|
|
{
|
|
|
|
/**
|
|
* Singleton, for managing the actors in a scene
|
|
* \author Sadge
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CActorManager
|
|
{
|
|
public:
|
|
// initialisation and housekeeping for the singleton
|
|
static void init();
|
|
static void release();
|
|
|
|
// methods for dealing with tardy connection of a key service
|
|
static void reconnectEGS(uint8 serviceId);
|
|
static void reconnectIOS(uint8 serviceId);
|
|
static void reconnectGPMS(uint8 serviceId);
|
|
|
|
static void addVisionService(uint serviceId) { _visionHandlingServices.insert(serviceId); }
|
|
static void removeVisionService(uint serviceId) { _visionHandlingServices.erase(serviceId); }
|
|
|
|
// methods managing the actor set
|
|
// getActor() returns NULL if the actor doesn't exist
|
|
static CActor *newActor(const std::string &type, const std::string &name);
|
|
static void killActor(const std::string &name);
|
|
static CActor *getActor(const std::string &name);
|
|
static CActor *getActor(const NLMISC::CEntityId &id);
|
|
static CActor *getActor(unsigned index);
|
|
static uint32 numActors() { return _actors.size(); }
|
|
|
|
// Movement script management
|
|
static void update();
|
|
|
|
private:
|
|
// forbid instantiation
|
|
CActorManager();
|
|
|
|
// changed by ben -- std::vector<CActor> replaced by std::vector<CActor*> because highly unsafe (reallocs might occur)
|
|
// to avoid memory fragmentation, use NLMISC::CBlockMemory<CActor> instead
|
|
static std::vector<CActor*> _actors;
|
|
static int _nextActorID;
|
|
|
|
static std::set<uint> _visionHandlingServices;
|
|
|
|
public:
|
|
// changed by ben -- std::vector<CActorGroup> replaced by std::vector<CActorGroup*> because highly unsafe (reallocs might occur)
|
|
// to avoid memory fragmentation, use NLMISC::CBlockMemory<CActorGroup> instead
|
|
static std::vector<CActorGroup*> _actorGroups;
|
|
static CActorGroup * _defaultActorGroup;
|
|
|
|
static CActorGroup * newActorGroup(const std::string &name);
|
|
static CActorGroup * getActorGroup(const std::string &name);
|
|
static CActorGroup * getActorGroup(unsigned index);
|
|
static void removeActorGroup(const std::string &name);
|
|
|
|
static uint32 numActorGroups() { return _actorGroups.size(); }
|
|
|
|
static CActorGroup* getDefaultActorGroup() { return _defaultActorGroup; }
|
|
|
|
// move all actors from a group to another group
|
|
static void setActorsToGroup(const std::string &sourceActorGroup, const std::string &destActorGroup);
|
|
|
|
static sint32 getNextActorId() { return ++_nextActorID; }
|
|
|
|
};
|
|
|
|
} // end of namespace AGS_TEST
|
|
|
|
#endif // GD_ACTOR_MANAGER_H
|
|
/* End of actor_manager.h */
|