6f1197d633
HG : Enter commit message. Lines beginning with 'HG:' are removed.
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#if !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
|
|
#define AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// slot_dlg.h : header file
|
|
//
|
|
|
|
#include "blend_wnd.h"
|
|
#include <nel/3d/animation_set.h>
|
|
#include <nel/misc/debug.h>
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CSlotDlg dialog
|
|
|
|
class CSlotDlg : public CDialog
|
|
{
|
|
// Construction
|
|
public:
|
|
CSlotDlg(CWnd* pParent = NULL); // standard constructor
|
|
|
|
void init (uint id, class CObjectViewer* mainDlg);
|
|
|
|
bool isEmpty();
|
|
|
|
const NL3D::CAnimation *getAnimationPointer () const;
|
|
|
|
const NL3D::CSkeletonWeight *getSkeletonPointer () const;
|
|
|
|
const NL3D::CAnimationSet *getAnimationSetPointer () const;
|
|
|
|
class CSlotInfo *getSlotInformation () const;
|
|
|
|
class CInstanceInfo *getInstanceInformation () const;
|
|
|
|
void setWindowName ();
|
|
void validateTime ();
|
|
void updateScrollBar ();
|
|
void setAnimTime (float animStart, float animEnd);
|
|
float getTimeIncrement ();
|
|
float getStartTime ();
|
|
float getEndTime ();
|
|
void computeLength ();
|
|
|
|
void RefreshData ();
|
|
|
|
// A CBlendWnd
|
|
uint Id;
|
|
CBlendWnd Blend;
|
|
CObjectViewer* MainDlg;
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(CSlotDlg)
|
|
enum { IDD = IDD_SLOT };
|
|
CButton InvertSkeletonWeightCtrl;
|
|
CButton AlignBlendCtrl;
|
|
CButton ClampCtrl;
|
|
CScrollBar ScrollBarCtrl;
|
|
CSpinButtonCtrl OffsetSpinCtrl;
|
|
CEdit OffsetCtrl;
|
|
CSpinButtonCtrl StartTimeSpinCtrl;
|
|
CSpinButtonCtrl StartBlendSpinCtrl;
|
|
CSpinButtonCtrl SpeedFactorSpinCtrl;
|
|
CSpinButtonCtrl SmoothnessSpinCtrl;
|
|
CSpinButtonCtrl EndTimeSpinCtrl;
|
|
CSpinButtonCtrl EndBlendSpinCtrl;
|
|
CEdit StartTimeCtrl;
|
|
CEdit StartBlendCtrl;
|
|
CEdit SpeddFactorCtrl;
|
|
CEdit SmoothnessCtrl;
|
|
CEdit EndTimeCtrl;
|
|
CEdit EndBlendCtrl;
|
|
float EndBlend;
|
|
float Smoothness;
|
|
float SpeedFactor;
|
|
float StartBlend;
|
|
int ClampMode;
|
|
BOOL SkeletonWeightInverted;
|
|
int Offset;
|
|
int StartTime;
|
|
int EndTime;
|
|
BOOL enable;
|
|
//}}AFX_DATA
|
|
|
|
float StartAnimTime;
|
|
float EndAnimTime;
|
|
float AnimationLength;
|
|
|
|
void refresh (BOOL update);
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CSlotDlg)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
|
|
bool _Empty;
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CSlotDlg)
|
|
virtual BOOL OnInitDialog();
|
|
afx_msg void OnPaint();
|
|
afx_msg void OnDeltaposEndBlendSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
|
afx_msg void OnDeltaposEndTimeSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
|
afx_msg void OnDeltaposSmoothnessSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
|
afx_msg void OnDeltaposSpeedFactorSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
|
afx_msg void OnDeltaposStartBlendSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
|
afx_msg void OnDeltaposStartTimeSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
|
afx_msg void OnChangeEndBlend();
|
|
afx_msg void OnChangeEndTime();
|
|
afx_msg void OnChangeSmoothness();
|
|
afx_msg void OnChangeSpeedFactor();
|
|
afx_msg void OnChangeStartBlend();
|
|
afx_msg void OnChangeStartTime();
|
|
afx_msg void OnSetAnimation();
|
|
afx_msg void OnSetSkeleton();
|
|
afx_msg void OnChangeOffset();
|
|
afx_msg void OnDeltaposOffsetSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
|
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
|
|
afx_msg void OnClamp();
|
|
afx_msg void OnRepeat();
|
|
afx_msg void OnDisable();
|
|
afx_msg void OnAlignBlend();
|
|
afx_msg void OnDestroy();
|
|
afx_msg void OnEnable();
|
|
afx_msg void OnInvertSkeletonWeight();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
|