khanat-opennel-code/code/nel/tools/build_gamedata/0_setup.py

290 lines
12 KiB
Python

#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
try:
from buildsite import *
except ImportError:
printLog(log, "*** FIRST RUN ***")
from tools import *
try:
BuildQuality
except NameError:
BuildQuality = 1
try:
ToolDirectories
except NameError:
ToolDirectories = [ 'R:/build/dev/bin/Release', 'D:/libraries/external/bin' ]
try:
ToolSuffix
except NameError:
ToolSuffix = ".exe"
try:
ScriptDirectory
except NameError:
ScriptDirectory = "R:/code/nel/tools/build_gamedata"
try:
WorkspaceDirectory
except NameError:
WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace"
try:
DatabaseDirectory
except NameError:
DatabaseDirectory = "W:/database"
try:
ExportBuildDirectory
except NameError:
ExportBuildDirectory = "W:/export"
try:
InstallDirectory
except NameError:
InstallDirectory = "W:/install"
try:
DataShardDirectory
except NameError:
DataShardDirectory = "R:/code/ryzom/server/data_shard"
try:
ClientDevDirectory
except NameError:
ClientDevDirectory = "W:/client_dev"
try:
ClientPatchDirectory
except NameError:
ClientPatchDirectory = "W:/client_patch"
try:
ClientInstallDirectory
except NameError:
ClientInstallDirectory = "W:/client_install"
try:
LeveldesignDirectory
except NameError:
LeveldesignDirectory = "L:/leveldesign"
try:
LeveldesignDfnDirectory
except NameError:
LeveldesignDfnDirectory = "L:/leveldesign/dfn"
try:
LeveldesignWorldDirectory
except NameError:
LeveldesignWorldDirectory = "L:/leveldesign/world"
try:
PrimitivesDirectory
except NameError:
PrimitivesDirectory = "L:/primitives"
try:
GamedevDirectory
except NameError:
GamedevDirectory = "R:/code/ryzom/client/data/gamedev"
try:
DataCommonDirectory
except NameError:
DataCommonDirectory = "R:/code/ryzom/common/data_common"
try:
WindowsExeDllCfgDirectories
except NameError:
WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/client', 'R:/code/ryzom/tools/client/client_config/bin' ]
try:
MaxAvailable
except NameError:
MaxAvailable = 1
try:
MaxDirectory
except NameError:
MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
try:
MaxUserDirectory
except NameError:
MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
try:
MaxExecutable
except NameError:
MaxExecutable = "3dsmax.exe"
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup build site")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
printLog(log, "Use -- if you need to insert an empty value.")
printLog(log, "")
BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/")
InstallDirectory = askVar(log, "Install Directory", InstallDirectory).replace("\\", "/")
DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
ClientDevDirectory = askVar(log, "Client Dev Directory", ClientDevDirectory).replace("\\", "/")
ClientPatchDirectory = askVar(log, "Client Patch Directory", ClientPatchDirectory).replace("\\", "/")
ClientInstallDirectory = askVar(log, "Client Install Directory", ClientInstallDirectory).replace("\\", "/")
LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/")
GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/")
DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/")
WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
WindowsExeDllCfgDirectories[3] = askVar(log, "Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/")
WindowsExeDllCfgDirectories[4] = askVar(log, "Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/")
WindowsExeDllCfgDirectories[5] = askVar(log, "Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/")
WindowsExeDllCfgDirectories[6] = askVar(log, "Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/")
MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
if MaxAvailable:
MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
if os.path.isfile("configuration/buildsite.py"):
os.remove("configuration/buildsite.py")
sf = open("configuration/buildsite.py", "w")
sf.write("#!/usr/bin/python\n")
sf.write("# \n")
sf.write("# \\file site.py\n")
sf.write("# \\brief Site configuration\n")
sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
sf.write("# \\author Jan Boon (Kaetemi)\n")
sf.write("# Python port of game data build pipeline.\n")
sf.write("# Site configuration.\n")
sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n")
sf.write("# published by the Free Software Foundation, either version 3 of the\n")
sf.write("# License, or (at your option) any later version.\n")
sf.write("# \n")
sf.write("# This program is distributed in the hope that it will be useful,\n")
sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
sf.write("# GNU Affero General Public License for more details.\n")
sf.write("# \n")
sf.write("# You should have received a copy of the GNU Affero General Public License\n")
sf.write("# along with this program. If not, see <http://www.gnu.org/licenses/>.\n")
sf.write("# \n")
sf.write("\n")
sf.write("\n")
sf.write("# *** SITE INSTALLATION ***\n")
sf.write("\n")
sf.write("# Use '/' in path name, not '\'\n")
sf.write("# Don't put '/' at the end of a directory name\n")
sf.write("\n")
sf.write("\n")
sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
sf.write("BuildQuality = " + str(BuildQuality) + "\n")
sf.write("\n")
sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
sf.write("\n")
sf.write("# Build script directory\n")
sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
sf.write("\n")
sf.write("# Data build directories\n")
sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
sf.write("\n")
sf.write("# Install directories\n")
sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n")
sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n")
sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n")
sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n")
sf.write("\n")
sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n")
sf.write("\n")
sf.write("# Leveldesign directories\n")
sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
sf.write("\n")
sf.write("# Misc data directories\n")
sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n")
sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n")
sf.write("\n")
sf.write("# 3dsMax directives\n")
sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
sf.write("\n")
sf.write("\n")
sf.write("# end of file\n")
sf.close()
sys.path.append(WorkspaceDirectory)
from projects import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup projects")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each project
for projectName in ProjectsToProcess:
os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
os.chdir("processes")
try:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
printLog(log, "")
# Additional directories
printLog(log, ">>> Setup additional directories <<<")
mkPath(log, ClientDevDirectory)
mkPath(log, ClientPatchDirectory)
mkPath(log, ClientInstallDirectory)
log.close()
if os.path.isfile("0_setup.log"):
os.remove("0_setup.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
shutil.move("log.log", "0_setup.log")