khanat-opennel-code/code
2015-02-14 16:05:45 +01:00
..
CMakeModules Changed: Updated CMale modules 2015-02-14 13:47:37 +01:00
nel Fixed: Warning with multichars to int conversion 2015-02-14 14:25:50 +01:00
nelns CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
ryzom Fixed: Compilation 2015-02-14 16:05:45 +01:00
snowballs2 CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
studio Add the data directory to the search path. 2015-02-11 20:42:31 +01:00
tool CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
web CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
changelog.template CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
CMakeLists.txt CPack should use the install prefix. 2015-02-06 00:31:51 +01:00
CMakePackaging.txt CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
config.h.cmake CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
COPYING CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
CTestConfig.cmake CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
nelDashBuild.cmd CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
nelDashBuild.sh CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
README CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00
revision.h.in CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219. 2014-12-21 22:55:27 +01:00

Introduction
------------

Ryzom Core is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The Ryzom Core library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

Ryzom Core is currently developed and tested under GNU/Linux and Windows
environments. 


License
-------

Ryzom Core is a Free Software project under the GNU Affero General Public License v3,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please visit https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home for more information.
In particular the Getting Started section on the right side of the webpage includes build
instructions for Windows, Linux and Mac.